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Little help.

This is a discussion on Little help. within the SW:EaW Problems, Errors and Help forums, part of the Star Wars: Empire At War category; Ok, I downloaded some models, but I don't know where to put I_BUTTON_ARDENT...I_BUTTON_HAMMERHEAD etc. Anyone can help me with this?...

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  #1  
Old October 2nd, 2009
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icon_question Little help.

Ok, I downloaded some models, but I don't know where to put I_BUTTON_ARDENT...I_BUTTON_HAMMERHEAD etc. Anyone can help me with this?
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Old October 2nd, 2009
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Default Re: Little help.

You'll have to put that in the MTDcommandbar files using the MTD editor. You can find it at several sites.

Once you have it:
1.) Start up the program and open the mtdcommandbar.mtd file for your mod (should be in the Textures folder)
2.) Once you do that, another screen of files will appear, select mtdcommandbar.tga
3.) Then you should have it open. After that, under the menus, I think it's Edit-Insert or Add File. Then just add the file, save, and poof!

Last edited by Sith of Steel; October 2nd, 2009 at 09:13 PM..
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Old October 2nd, 2009
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Default Re: Little help.

Thanks for the help. Btw do you know how to let the AI use the new units(the ones I downloaded)?

Last edited by SniperSev; October 2nd, 2009 at 10:47 PM.. Reason: Forgot to mention something.
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Old October 3rd, 2009
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Default Re: Little help.

That's a bit different. You need to have the LUA scripts for the game. The specific file you need can be found in "Mods/Source/Data/Scripts/AI/SpaceMode/TacticalMultiplayerBuildSpaceUnitsGeneric" in your FOC folder. Open the file with NotePad. Scroll down to a line of text that contains units of the faction that you want to build your new unit, and add them in like pre-existing ones. And you're good to go.
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Old October 3rd, 2009
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Default Re: Little help.

Oh ok, thanks for your help. I'll go try it out now.
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  #6  
Old 3 Weeks Ago
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Default Re: Little help.

Okay, I got a simple question, how do you increase your starting credits?
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Old 3 Weeks Ago
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Default Re: Little help.

For skirmish, the data you need to edit is GAMECONSTANTS.xml
The code is a bit after the Armor-Damage matrix.

For GC, you need to edit the CAMPAIGNS_UNDERWORLD_GC for FOC. I do not recall which one you need to edit for vanilla EAW.
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Old 3 Weeks Ago
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Default Re: Little help.

Oh ok, thanks a lot im editing Forces of Corruption.
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  #9  
Old 2 Weeks Ago
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Default Re: Little help.

Ok here another question and probably going to be my last. If anyone downloaded Warb_Null's Basilisk_Mandalore model, can you tell me how to put in the models? I've downloaded many models of Warb_Null's, but this is really confusing. I put the Uniqueunit in the Uniqueunits, I put the containers into containers, put squadron into squadron, and it dosen't work at all.
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  #10  
Old 2 Weeks Ago
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Default Re: Little help.

Quote:
Originally Posted by SniperSev View Post
Ok here another question and probably going to be my last. If anyone downloaded Warb_Null's Basilisk_Mandalore model, can you tell me how to put in the models? I've downloaded many models of Warb_Null's, but this is really confusing. I put the Uniqueunit in the Uniqueunits, I put the containers into containers, put squadron into squadron, and it dosen't work at all.
A good place to start would be to look at the code for the Starviper or some fighter that has all of it's code condensed into a single file. Simply replace the "Nv_Virago.ALO" with whatever the model name for the Basilisk is, save it out as another filename and see what happens. You also have to add the new filename to the list of files in the "Gameobjectfiles.xml" file. The scaling, speed, and damage will probably be off but that can all be tweaked quite easily later. The main objective is just getting it to work. Modding EaW can seem daunting but it's really quite easy. The best way to learn is to teach yourself by using some other mod as an example. I used a release of z3r0x's mod myself when I started, way back when.
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