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Old February 28th, 2013   #1
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Default a couple of things

i was wondering if theres a way to alter the way the game is paused so u can issue orders to units while the game is paused an then un pause it, kinda like in age of empires

also how can i create or change the random missions that pop up from time to time in the galactic conflict games and how often they do turn up

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Old February 28th, 2013   #2
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Default Re: a couple of things

You mean like how you press the pause button, click your ships and move them and then unpause the game, like how that works in the vanilla game? Yeah pretty sure that already works since the release of the original eaw.

I'm pretty sure the gc stuff is in special events, you'll need to edit the code for those.

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Old February 28th, 2013   #3
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Default Re: a couple of things

no the pause lets u select ships but not issue orders

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Old February 28th, 2013   #4
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Default Re: a couple of things

Yes it does, it just doesn't show the animations of the orders. Try it, let a squadron of bombers idle while ingame, press pause, select em and order them to attack something, unpause.

You'll now see the bomber squadron attacks and doesn't stay idle.
Conclussion: You can issue orders while in pause mode.

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Old February 28th, 2013   #5
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Default Re: a couple of things

Wow......I've been playing this for about 3 years now, and I have never even tried it.

Also; good to see you posting again Geroenimo, it's been a while.
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Old February 28th, 2013   #6
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Default Re: a couple of things

Quote:
Originally Posted by Geroenimo View Post
You mean like how you press the pause button, click your ships and move them and then unpause the game, like how that works in the vanilla game? Yeah pretty sure that already works since the release of the original eaw.

I'm pretty sure the gc stuff is in special events, you'll need to edit the code for those.
I think FoC had them removed, however as you said, they need to be readded I believe..

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Wow......I've been playing this for about 3 years now, and I have never even tried it.

Also; good to see you posting again Geroenimo, it's been a while.

I knew about it but I never used it, just kinda did everything as it happened
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Old February 28th, 2013   #7
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Default Re: a couple of things

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Originally Posted by Blood Asp View Post
I think FoC had them removed, however as you said, they need to be readded I believe..
No, FoC has them enabled. All you have to do is pause the game and command your units. Then hit resume, and voila-magic!
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Old February 28th, 2013   #8
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Default Re: a couple of things

Blood Asp was talking 'bout the GC events I think.
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Old March 1st, 2013   #9
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Default Re: a couple of things

Well my FOC actually makes the AI in GC not attack at all, so that wrecks the entire GC. Not sure why, RaW so far has been the only mod that I tried that actually has an active GC AI. If anyone has a fix for that, that'd be amazing.

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Old March 2nd, 2013   #10
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Default Re: a couple of things

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Originally Posted by SippiNxHaTerad3 View Post
No, FoC has them enabled. All you have to do is pause the game and command your units. Then hit resume, and voila-magic!
I know that.....

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Originally Posted by AUS_Doug View Post
Blood Asp was talking 'bout the GC events I think.
I was, I remember EaW having them active.

Quote:
Originally Posted by Geroenimo View Post
Well my FOC actually makes the AI in GC not attack at all, so that wrecks the entire GC. Not sure why, RaW so far has been the only mod that I tried that actually has an active GC AI. If anyone has a fix for that, that'd be amazing.
I think there is a way to make them more active without messing with the LUAs but I'm not sure.... other than I'd just say play on hard or whatever..

Last edited by Blood Asp; March 2nd, 2013 at 08:00 AM.
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