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Old February 19th, 2013   #1
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icon_question 3dsmax Fix?

I really don't know what this is, but a few months ago when I tried opening up a model in the ALO Viewer, it was green and at the bottom in the status bar it said "failed to open source file: 3dsmax_fix.fxh". I tried uninstalling Empire at War and reinstalling, but it still says the same thing. I tried looking for it, but can't find it.
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Old February 19th, 2013   #2
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Default Re: 3dsmax Fix?

Is it just that model?

That kind of error usually happens when the ALO viewer can't find a models texture or a particular particle.

Except it usually says [texture "xxxxxxxxx.dds" not found] or
[Error loading proxy "xxxxxxxxxx"]

Because it is saying "failed to open" in your error, to me it sounds like there is something in the model that the viewer doesn't like.
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Old February 19th, 2013   #3
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Default Re: 3dsmax Fix?

It's almost any model, except for most starships. I do know that it means it's missing something, which I think is a shader, but I've never seen it before. I think it happened after I installed Stargate Pegasus Cronicles.
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Old February 19th, 2013   #4
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Default Re: 3dsmax Fix?

That is most strange. I'm out of ideas unfortunately; I'm downloading the mod now, I'll play around and see if I can come up with anything..
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Old February 19th, 2013   #5
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Default Re: 3dsmax Fix?

Be careful you may end up with the same problem. I think it's cause it installs files in the root data folder instead of a mod folder. Also this problem doesn't appear ingame.
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Old February 20th, 2013   #6
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Default Re: 3dsmax Fix?

Good point that.
I was only about 1/4 of the way through downloading anyway (its a big download ain't it), so I'll switch to downloading the 'Manual' installation.
I imagine that involves copying all the files to the correct folders manually.
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Old February 20th, 2013   #7
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Default Re: 3dsmax Fix?

I've finished downloading the mod, and set it up in the mods folder, no issues so far. I didn't put anything in the root FOC folder, as I saw that there was a 'Shaders' folder inside of the mod's art folder.

The only way I can make any model go green is by turning on 'Debug Shadows' in the Viewer, and even then its not doing it to all of them.

When you uninstalled, did you check if there was anything left in the FOC folder?
Thats the only thing I can think of.
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Old February 20th, 2013   #8
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Default Re: 3dsmax Fix?

I don't know if I even had a shader folder before that. I have one now with all of Foc's shaders, but it still doesn't work.

I discovered that the error message is alot longer
This is it:

Unable to load effect RSkinBumpColorize.fx: An undetermined error occurred:
C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Data\Art\Shaders\RSkinBumpColorize.fx(1 81,14): error X1507: failed to open source file: '3dsmax_fix.fxh'
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Old February 20th, 2013   #9
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Default Re: 3dsmax Fix?

That is definitely one of the stranger things I've seen; perhaps the numbers in the brackets would mean something to the guy that made the viewer, but I've got no idea.

I hope you find a solution eventually.
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