February 9th, 2013
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#5 |
| Modding, Coding, Pwning
Join Date: November 8th, 2010 Location: Chillin in Tron: Legacy bar/cantina thing Status: Lurking Rep Power: 0 | Re: Modelling, Textures and Implementation Quote:
Originally Posted by Welshie1411 Thanks for the advice guys, I have 3DS max 6 from a long time ago, so I'll muck around with that, and I have photoshop cs5 which I have quite a bit of experience with so we'll see what I can't come up with.
You don't mind if I pick apart some of your models Warb? Hehe...
And yeah I'm gradually working my way through all 200 odd pages of the main sticky.
Cheers again. | A lot can be learned -- XML coding easy -- Textures, I'd suggest doing a uv map of your model and draw in the lines -- Modelling takes a while to learn, especially with break ofd HPs and turrets, I use a notepad for proxy names, like P_CORVETTEENGINES and stuff |
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