February 9th, 2013
Modding, Coding, Pwning
Join Date: November 8th, 2010
Location: Chillin in Tron: Legacy bar/cantina thing
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| | Re: Modelling, Textures and Implementation
Originally Posted by Welshie1411
Thanks for the advice guys, I have 3DS max 6 from a long time ago, so I'll muck around with that, and I have photoshop cs5 which I have quite a bit of experience with so we'll see what I can't come up with.
You don't mind if I pick apart some of your models Warb? Hehe...
And yeah I'm gradually working my way through all 200 odd pages of the main sticky.
A lot can be learned -- XML coding easy -- Textures, I'd suggest doing a uv map of your model and draw in the lines -- Modelling takes a while to learn, especially with break ofd HPs and turrets, I use a notepad for proxy names, like P_CORVETTEENGINES and stuff