I've returned to working on my FOC/FFXII mod again.
Thanks to AUS_Doug, I was able to add Vaan and Penelo into the game, as both ground units and as the Crusader Gunship 'Mistsworn Charge', which I may have to tone down soon: its speed mixed with firepower qualify it as a so-called 'Demi-God' ship (you know, a ship that's as powerful as a God Ship, but not invincible like one).
Now, I'm working on adding Ashe from FFXII as a ground and space unit. Thanks to what I learned previously, I can get the sounds and icons working. However, I just can't remember everything.
Below is a list of what I do and don't need help with. This is merely to ensure that if someone can help, they know what I need help with.
Here's what I can remember (or otherwise don't need help with):
Changing mastertextfile_english.DAT to make Strings for the unit
Making Icon Textures
Copying/changing units to use different textures (somewhat, may be asking about it later)
Making SOME Hero Special Abilities
And what I still need help with:
Upgrading Stock Frigates/Capital Ships with Better weapons
Making hero versions of stock ships
Attaching a specific hero to a specific hero ship
Actually making the textures to attach to a model
Making other forms of Hero Special Abilities
Samus = Cool Mario = Great Meta Knight = the Chuck Norris of Nintendo
And what I still need help with:
Upgrading Stock Frigates/Capital Ships with Better weapons
Damage is specified in the Hardpoints.xml, the ship's xml file and Gameconstants.xml. Gameconstants.xml contains all the damage and armor factors versus certain types or classes of ships.
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Originally Posted by IceBite
Making hero versions of stock ships
I'm not entirely sure how this is done. I guess you need the line <Is_Named_Hero> at the very least to make the game recognize it as a hero.
Quote:
Originally Posted by IceBite
Attaching a specific hero to a specific hero ship
You'll need to create a team that consist out of the hero unit and his ship. These lines are pretty straightforward:
You can just take Tyber's or Han Solo's team and create new teams out of those.
Quote:
Originally Posted by IceBite
Actually making the textures to attach to a model
Making textures is done in Photoshop, but it requires lots of experience with that program. Personally, I have no knowledge of textures so I cannot help you any further with this.
Quote:
Originally Posted by IceBite
Making other forms of Hero Special Abilities
Creating abilities from scratch is very, very difficult and timeconsuming. I'd suggest you try to mod abilities that are already in the game, or maybe look at some other mods to find some good abilities.
Last edited by V.; October 13th, 2012 at 10:18 AM.
Creating abilities from scratch is very, very difficult and timeconsuming. I'd suggest you try to mod abilities that are already in the game, or maybe look at some other mods to find some good abilities.
I...kinda meant modifying stock ones.
For the textures, I heard it was possible with GIMP (In fact, I remember the past guy to help me a few months back actually did it using GIMP, but I don't remember how to do it..
Samus = Cool Mario = Great Meta Knight = the Chuck Norris of Nintendo
What I do if I'm not sure how a texture is laid out, is to open it in GIMP, do the layer stuff that always do, then put a bright green stripe on the skin somewhere.
Then have a look at the model in the .alo viewer, and see where that stripe appears.
If you still can't figure it out, what texture are you editing?
just throwing in my $0.02, I'd just use photoshop, much less of a hassle IMO, speaking of which (OFF TOPIC!) anyone notice that the IPV does NOT have team colors? (I fixed this in my personal mod)
I don't think I have that, and the rules on downloading things in this house have tightened up considerably. In other words: I don't have it, and I'm not sure I'd be able to get it...
Also, I don't have Photoshop. (To Blood Asp)
Samus = Cool Mario = Great Meta Knight = the Chuck Norris of Nintendo
Last edited by IceBite; October 16th, 2012 at 06:38 PM.
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