![]() |
Modding the Death Star II Is there a way to modify the Death Star so that the only units it carries as escorts are a TON of fighters? I've tried to change the XML file for SpaceUnitSupers to include several TIE_Bomber_Squadron files under the Space_Escort_Unit_Types; I've changed the settings for escort to "yes" under the SpaceUnitsFighters and Squadrons...but it doesn't work. Any suggestions? Thanks |
Re: Modding the Death Star II I'd say just replace all entries in this code with tie fighter squadron entries: Quote:
|
Re: Modding the Death Star II I've tried that. Very strange. For some reason, the fighters don't show up. I can use any number of Tartans, Star Destroyers, etc. as escorts, and they show up just fine during battle. But if I try to use just fighters as escorts, nothing shows up during battle. I can't figure it out. |
Re: Modding the Death Star II Quote:
|
Re: Modding the Death Star II Could it be because the TIE Starfighters aren't Hyperspace capable? You could try to make them Hyperspace capable (allthough you would also, sadly, see them Hyperspace when you retreat from a space battle :-/) |
Re: Modding the Death Star II Quote:
The units you walk away with are always less than or equal to the number of units you come in with. As to the problem itself, here's how I would solve this problem: I'd take the for the Acclamator, and clone it into another Acclamator called "Acclamator-DS" or something. I would disable the ability to build this Acclamator. I would have the Death Star II spawn only this single Acclamator I would reduce the pause in between spawning TIEs to 0 seconds. I would remove all the 'second wave'/'back-up' TIEs. I would have all the TIEs you want the Death Star II to carry be spawned by this Acclamator. This way, you would still have all the TIEs you want appear relatively quickly, with only a single Acclamator added to the mix. |
Re: Modding the Death Star II I think you misunderstood what I meant ;) I meant they would Hyperspace retreat with your fleet, but they would in no way, shape or form be added to your forces after the battle, you would just see them jump tie hyperspace, that's all :O and I agree with you on using the Acclamator, since that would be the only thing left to try :s |
Re: Modding the Death Star II Quote:
<SpaceUnit Name="TIE_Interceptor_DS"> <Variant_Of_Existing_Type>TIE_Interceptor</Variant_Of_Existing_Type> <Hyperspace>yes</Hyperspace> <Hyperspace_Speed>2.0</Hyperspace_Speed> </SpaceUnit> <Squadron Name="TIE_Interceptor_Squadron_DS"> <Variant_Of_Existing_Type>TIE_Interceptor_Squadron </Variant_Of_Existing_Type> <Squadron_Units>TIE_Interceptor_DS, TIE_Interceptor_DS, TIE_Interceptor_DS, TIE_Interceptor_DS</Squadron_Units> <Squadron_Units>TIE_Interceptor_DS, TIE_Interceptor_DS, TIE_Interceptor_DS</Squadron_Units> <!-- Not sure, but I think putting the above data will cancel out the default Squadron Units listed. If not, you'll just have to copy paste the main one and alter it manually instead of using a varient. --> </Squadron> |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.