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-   -   [Help] Death Animations aren't Working (http://forums.filefront.com/sw-eaw-modding-mapping-editing/438983-death-animations-arent-working.html)

ragster2448 August 3rd, 2011 12:25 PM

Death Animations aren't Working
 
Alright, here's the code for my death clone:

Spoiler:
<SpaceUnit Name="Mandalorian_Cruiser_Death_Clone">

<Text_ID>TEXT_UNIT_MANDALORIAN_CRUISER</Text_ID>

<Space_Model_Name>Mandalorian_Cruiser1_D.ALO</Space_Model_Name>

<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Deat h_SFX</Death_SFXEvent_Start_Die>

<Scale_Factor>3</Scale_Factor>

<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>

<Max_Speed>0.25</Max_Speed>

<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>

<Max_Thrust>0.05</Max_Thrust>

<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>

<Bank_Turn_Angle>5</Bank_Turn_Angle>

<Affiliation>Pirate</Affiliation>

<Ship_Class>capital_ship</Ship_Class>

<Glory_Cinematics>CAM_SDestroyer_Glory01.tec</Glory_Cinematics>

<Remove_Upon_Death>true</Remove_Upon_Death>

</SpaceUnit>


Whenever it dies it doesn't show the animation, it just appears somewhere else. One second it's about to die, then the next when it dies it's all over the place in pieces, not showing the animation, just popping up everywhere. It's kind of hard to describe, the animation just isn't working.

Cressey August 3rd, 2011 12:40 PM

Re: Death Animations aren't Working
 
I may be wrong, as I am still amateur, however I think you are missing the following line(which has lead to your problem)
Quote:

<xxxSpace_Model_Name> </xxxSpace_Model_Name>
I'll give an example of another Death Clone

Quote:

<Space_Model_Name>EV_Interdictor_D.ALO</Space_Model_Name>
<xxxSpace_Model_Name>EV_Interdictor.ALO</xxxSpace_Model_Name>
The second line is the animation, I'm pretty sure because I watched one in Alamo.
Hope this helps!


EDIT:

Sorry, that may be incorrect, I do know that animation are .ALA files, which the code you posted doesn't have.

Blood Asp August 3rd, 2011 03:31 PM

Re: Death Animations aren't Working
 
Try asking warb or look at one of warbs codes.

Kedalbe_Cruiser August 3rd, 2011 06:19 PM

Re: Death Animations aren't Working
 
I think you may be missing the ala file, unless you aren't missing it.

ragster2448 August 5th, 2011 01:51 PM

Re: Death Animations aren't Working
 
It is really strange that my death clone doesn't have an ALA file listed, but nor does the Star Destroyer, the Mon Calamari Cruiser, none of them. I have no idea what the xxx death clone model actually does, but I'll fool around with it to see what I can do.

Kedalbe_Cruiser August 5th, 2011 06:06 PM

Re: Death Animations aren't Working
 
sometimes the death animation is IN the model, like that ISD, other times, it's in a ALA, like most models one can download

Warb_Null August 7th, 2011 10:54 AM

Re: Death Animations aren't Working
 
This is wierd. Sometimes exporting to ALO corrupts the animation and i get excactly what you describe but with this model everything is as it should be. Does it behave like that in the ALO viewer or only ingame.

You're not trying to use it for EaW (not FoC) are you ?

D3matt August 7th, 2011 04:26 PM

Re: Death Animations aren't Working
 
Ah, warb reminded me. EAW and FOC use different animation formats IIRC, so you need to make sure the model is for the right game.

ragster2448 August 8th, 2011 09:12 AM

Re: Death Animations aren't Working
 
Oh, that's what it is. So do I just use the Animation Converter to change it to EAW? I didn't know that the two games used two different files. Thanks Warb!

D3matt August 8th, 2011 10:00 AM

Re: Death Animations aren't Working
 
Tbh you're better off modding for FOC.

ragster2448 August 8th, 2011 10:41 AM

Re: Death Animations aren't Working
 
I would if Aspyr decided to make it for Mac.


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