5266528
Re: Can you add more units to a mod?
emerson05
March 12th, 2010 02:35 PM
<?xml version="1.0"?>
<Hyena_Data>
<SpaceUnit Name="Hyena_DroidBomber">
<Text_ID>TEXT_UNIT_HYENA</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_HYENA</Encyclopedia_Text>
<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_BOMBER </Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against> Calamari_Cruiser Vengeance_Frigate Nebulon_B_Frigate </Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To> Corellian_Corvette X-wing Starviper_Fighter </Encyclopedia_Vulnerable_To>
<Space_Model_Name>Cis_Hyena.ALO</Space_Model_Name>
<Scale_Factor>0.2</Scale_Factor>
<Select_Box_Scale>70</Select_Box_Scale>
<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
<Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Mass>0.985</Mass>
<Max_Speed>3.5</Max_Speed>
<Min_Speed>2.5</Min_Speed>
<Max_Rate_Of_Turn>1.3</Max_Rate_Of_Turn>
<Max_Lift>3</Max_Lift>
<Max_Thrust>1.0</Max_Thrust>
<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
<Bank_Turn_Angle>30</Bank_Turn_Angle>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1</Hyperspace_Speed>
<Begin_Turn_Towards_Distance>200.0</Begin_Turn_Towards_Distance>
<Fires_Forward>no</Fires_Forward>
<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
<Affiliation>Underworld</Affiliation>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Shield_Points>0</Shield_Points>
<Tactical_Health>20</Tactical_Health>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Energy_Capacity>500</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<Ship_Class>Fighter</Ship_Class>
<Armor_Type> Armor_Bomber </Armor_Type>
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
<Formation_Priority>2</Formation_Priority>
<Is_Escort>yes</Is_Escort>
<Is_Bomber>yes</Is_Bomber>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>6</Number_per_Squadron>
<Build_Cost_Credits>30</Build_Cost_Credits>
<Build_Time_Seconds>5</Build_Time_Seconds>
<Size_Value>8</Size_Value>
<SpaceBehavior> HUNT, ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA, ION_CANNON_SHOT </SpaceBehavior>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<HardPoints>
HP_Cis_Hyena_Laser_01,
HP_Cis_Hyena_Laser_02,
HP_Cis_Hyena_Torpedo_00
</HardPoints>
<Land_Bomber_Type>DroidBomber_Bombing_Run</Land_Bomber_Type>
<Land_FOW_Reveal_Range>160.0</Land_FOW_Reveal_Range>
<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Death_S FX</Death_SFXEvent_Start_Die>
<Asteroid_Damage_Hit_Particles>Small_Damage_Spac e</Asteroid_Damage_Hit_Particles>
<SFXEvent_Fire> Unit_TIE_Fighter_Fire </SFXEvent_Fire>
<SFXEvent_Select> Unit_Select_TIE_Fighter </SFXEvent_Select>
<SFXEvent_Move> Unit_Move_TIE_Fighter </SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_TIE_Fighter </SFXEvent_Fleet_Move>
<SFXEvent_Attack> Unit_Attack_TIE_Fighter </SFXEvent_Attack>
<SFXEvent_Guard> Unit_Guard_TIE_Fighter </SFXEvent_Guard>
<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_TIE_Fighter </SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula> Unit_Nebula_TIE_Fighter </SFXEvent_Move_Into_Nebula>
<SFXEvent_Health_Low_Warning> Unit_Health_Low_TIE_Fighter</SFXEvent_Health_Low_Warning>
<SFXEvent_Health_Critical_Warning> Unit_Health_Critical_TIE_Fighter </SFXEvent_Health_Critical_Warning>
<SFXEvent_Enemy_Damaged_Health_Low_Warning> Unit_Enemy_Health_Low_Tie_Fighter </SFXEvent_Enemy_Damaged_Health_Low_Warning>
<SFXEvent_Enemy_Damaged_Health_Critical_Warning> Unit_Enemy_Health_Critical_Tie_Fighter </SFXEvent_Enemy_Damaged_Health_Critical_Warning>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_TIE_Fighter </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_TIE_Fighter </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_TIE_Fighter </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_TIE_Fighter </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_TIE_Fighter </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_TIE_Fighter </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_TIE_Fighter </SFXEvent_Attack_Hardpoint>
<CategoryMask> Fighter | AntiFighter </CategoryMask>
<Property_Flags> SmallShip </Property_Flags>
<Icon_Name>I_BUTTON_HYENA.TGA</Icon_Name>
<Victory_Relevant>no</Victory_Relevant>
<Air_Vehicle_Turret_Target> Yes </Air_Vehicle_Turret_Target>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Custom_Footprint_Radius> 15.0 </Custom_Footprint_Radius>
<MovementClass> Space </MovementClass>
<FormationOrder>2</FormationOrder>
<Out_Of_Combat_Defense_Adjustment>-1.0</Out_Of_Combat_Defense_Adjustment>
<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
<Create_Team>Yes</Create_Team>
<AI_Combat_Power>60</AI_Combat_Power>
<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<No_Colorization_Color> 75, 75, 75, 255 </No_Colorization_Color>
<!-- ABILITIES -->
<Unit_Abilities_Data SubObjectList="Yes">
<!-- PRIMARY ABILITY -->
<Unit_Ability>
<Type>SPOILER_LOCK</Type>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 1.75</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Select_D estroyer_Droid</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Select _Destroyer_Droid</SFXEvent_GUI_Unit_Ability_Deactivated>
</Unit_Ability>
</Unit_Abilities_Data>
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
<Spin_Away_On_Death_Chance>0.4</Spin_Away_On_Death_Chance>
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
<Spin_Away_On_Death_Explosion>Small_Explosion_Spac e_Empire</Spin_Away_On_Death_Explosion>
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_TIE_Fi ghter_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
<Strafe_Distance>500.0</Strafe_Distance>
<Damage>5</Damage>
<Population_Value>1</Population_Value>
</SpaceUnit>
<Squadron Name="Hyena_DroidBomber_Squadron">
<Text_ID>TEXT_UNIT_HYENA</Text_ID>
<Encyclopedia_Good_Against> Calamari_Cruiser Vengeance_Frigate Nebulon_B_Frigate </Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To> Corellian_Corvette X-wing Starviper_Fighter </Encyclopedia_Vulnerable_To>
<GUI_Row> 0 </GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Formation_Priority>1</Formation_Priority>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>yes</Is_Bomber>
<Autoresolve_Health>300</Autoresolve_Health>
<Damage>25</Damage>
<Affiliation>Underworld</Affiliation>
<Political_Control>0</Political_Control>
<Build_Cost_Credits>180</Build_Cost_Credits>
<Build_Time_Seconds>15</Build_Time_Seconds>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Tech_Level>0</Tech_Level>
<Required_Timeline/>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Required_Special_Structures></Required_Special_Structures>
<Required_Planets>Hypori</Required_Planets>
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
<Squadron_Units>Hyena_DroidBomber, Hyena_DroidBomber</Squadron_Units>
<Squadron_Units>Hyena_DroidBomber, Hyena_DroidBomber</Squadron_Units>
<Squadron_Units>Hyena_DroidBomber, Hyena_DroidBomber</Squadron_Units>
<Squadron_Offsets>-30.0,0.0,0.0</Squadron_Offsets>
<Squadron_Offsets>30.0,0.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,15.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,-15.0,0.0</Squadron_Offsets>
<Squadron_Offsets>-30.0,30.0,0.0</Squadron_Offsets>
<Squadron_Offsets>-30.0,-30.0,0.0</Squadron_Offsets>
<Icon_Name>I_BUTTON_HYENA.TGA</Icon_Name>
<Create_Team_Type> DroidBomber_Team </Create_Team_Type>
<GUI_Model_Name>Cis_Hyena.ALO</GUI_Model_Name>
<GUI_Distance>95</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_KUS_Vulture </SFXEvent_Build_Complete>
<FormationOrder>2</FormationOrder>
<Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>200.0</Idle_Chase_Range>
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
<Property_Flags> SmallShip </Property_Flags>
<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
<Unit_Abilities_Data SubObjectList="Yes">
<!-- Primary ability -->
<Unit_Ability>
<Type>HUNT</Type>
</Unit_Ability>
</Unit_Abilities_Data>
<Encyclopedia_Text>TEXT_TOOLTIP_HYENA</Encyclopedia_Text>
<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_BOMBER </Encyclopedia_Unit_Class>
<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
<Tactical_Build_Cost_Multiplayer>180</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
<!--<MULTIPLAYER SKIRMISH VALUES END>-->
<Population_Value>0</Population_Value>
<Score_Cost_Credits> 600</Score_Cost_Credits>
</Squadron>
</Hyena_Data>