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Can you add more units to a mod? Hello to all Well i was just wondering if its possible to add more units to a mod? The mod in question was z3r0x 3.5 mod. Now i really like this mod but was wondering if its possible to add more units the majority space and a few ground. If so what do i have to do? I would really appreciate the help thanks (NOTE: THIS WOULD BE DONE FOR MY PERSONAL USE ONLY AND I DO NOT PLAN TO RE DISTRIBUTE THE MODIFIED MOD IN ANY WAY SHAPE OR FORM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!) |
Re: Can you add more units to a mod? yes you can. http://forums.filefront.com/sw-eaw-m...o-eaw-foc.html FOC XMLs Download, Star Wars: Empire at War Tools when you get farther into it let us know in detail exactly what you want to add. |
Re: Can you add more units to a mod? Thank you for the info, and i will keep u posted |
Re: Can you add more units to a mod? ok here are the models that i would like to add to the mod Underworld: CIS missile frigate CIS hyena bomber mandolorian gauntlet pirate speeder #2 Rebels: bothan heavy capital ship twin tail fighter sha shore frigate praetorian frigate Empire: ardent frigate tie neutralizer |
Re: Can you add more units to a mod? how are you doing,hit any issues yet?Btw you have some of warb_nulls models which are nice since he usually makes a code for them when he releases them. |
Re: Can you add more units to a mod? got the game to read them but, i cant seem to get my units to attack or let alone get destroyed by the enemy. am i missing some code if so let me know thanks |
Re: Can you add more units to a mod? lets start off with one at a time which one are you having issues with the most.the reason i ask is you have different categories of ships you putting in like fighters usually have a squadron/sometimes a container. the corvettes and up usually use hardpoints and dont need a company/squadron.i dont know if i made sense hehehe. -make sure they have tactical correct.if they have hardpoints that are destroyable that the harpoints have health also. -make sure they have a projectile listed explain one for example |
Re: Can you add more units to a mod? sorry if i am inconsistent as i am new to this. to start i got the hyena bomber in its in the game but it does not engage the enemy or get destroyed. now most of the units that im adding are frigates some fighters and 1 ground unit. the other ship i added was the derriphan frigate put everything in its corresponding folder but it wont show up in the space build bar im looking for any mistakes i know i made lol |
Re: Can you add more units to a mod? lets start off with you hyena bomber if you can copy and paste your hyenas spaceunit code,squadron code,and if you have it the hyenas container code.so that i can see in detail what you got. |
Re: Can you add more units to a mod? <?xml version="1.0"?> <Hyena_Data> <SpaceUnit Name="Hyena_DroidBomber"> <Text_ID>TEXT_UNIT_HYENA</Text_ID> <Encyclopedia_Text>TEXT_TOOLTIP_HYENA</Encyclopedia_Text> <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_BOMBER </Encyclopedia_Unit_Class> <Encyclopedia_Good_Against> Calamari_Cruiser Vengeance_Frigate Nebulon_B_Frigate </Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To> Corellian_Corvette X-wing Starviper_Fighter </Encyclopedia_Vulnerable_To> <Space_Model_Name>Cis_Hyena.ALO</Space_Model_Name> <Scale_Factor>0.2</Scale_Factor> <Select_Box_Scale>70</Select_Box_Scale> <Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust> <Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius> <Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust> <Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier> <Mass>0.985</Mass> <Max_Speed>3.5</Max_Speed> <Min_Speed>2.5</Min_Speed> <Max_Rate_Of_Turn>1.3</Max_Rate_Of_Turn> <Max_Lift>3</Max_Lift> <Max_Thrust>1.0</Max_Thrust> <Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll> <Bank_Turn_Angle>30</Bank_Turn_Angle> <Hyperspace>Yes</Hyperspace> <Hyperspace_Speed>1</Hyperspace_Speed> <Begin_Turn_Towards_Distance>200.0</Begin_Turn_Towards_Distance> <Fires_Forward>no</Fires_Forward> <Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees> <Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees> <Affiliation>Underworld</Affiliation> <Required_Ground_Base_Level>0</Required_Ground_Base_Level> <Required_Star_Base_Level>1</Required_Star_Base_Level> <Shield_Points>0</Shield_Points> <Tactical_Health>20</Tactical_Health> <Shield_Refresh_Rate>0</Shield_Refresh_Rate> <Energy_Capacity>500</Energy_Capacity> <Energy_Refresh_Rate>300</Energy_Refresh_Rate> <Ship_Class>Fighter</Ship_Class> <Armor_Type> Armor_Bomber </Armor_Type> <Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type> <Formation_Priority>2</Formation_Priority> <Is_Escort>yes</Is_Escort> <Is_Bomber>yes</Is_Bomber> <Political_Control>0</Political_Control> <Squadron_Capacity>0</Squadron_Capacity> <Number_per_Squadron>6</Number_per_Squadron> <Build_Cost_Credits>30</Build_Cost_Credits> <Build_Time_Seconds>5</Build_Time_Seconds> <Size_Value>8</Size_Value> <SpaceBehavior> HUNT, ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA, ION_CANNON_SHOT </SpaceBehavior> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <HardPoints> HP_Cis_Hyena_Laser_01, HP_Cis_Hyena_Laser_02, HP_Cis_Hyena_Torpedo_00 </HardPoints> <Land_Bomber_Type>DroidBomber_Bombing_Run</Land_Bomber_Type> <Land_FOW_Reveal_Range>160.0</Land_FOW_Reveal_Range> <Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range> <Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance> <Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions> <Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Death_S FX</Death_SFXEvent_Start_Die> <Asteroid_Damage_Hit_Particles>Small_Damage_Spac e</Asteroid_Damage_Hit_Particles> <SFXEvent_Fire> Unit_TIE_Fighter_Fire </SFXEvent_Fire> <SFXEvent_Select> Unit_Select_TIE_Fighter </SFXEvent_Select> <SFXEvent_Move> Unit_Move_TIE_Fighter </SFXEvent_Move> <SFXEvent_Fleet_Move>Unit_Fleet_Move_TIE_Fighter </SFXEvent_Fleet_Move> <SFXEvent_Attack> Unit_Attack_TIE_Fighter </SFXEvent_Attack> <SFXEvent_Guard> Unit_Guard_TIE_Fighter </SFXEvent_Guard> <SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_TIE_Fighter </SFXEvent_Move_Into_Asteroid_Field> <SFXEvent_Move_Into_Nebula> Unit_Nebula_TIE_Fighter </SFXEvent_Move_Into_Nebula> <SFXEvent_Health_Low_Warning> Unit_Health_Low_TIE_Fighter</SFXEvent_Health_Low_Warning> <SFXEvent_Health_Critical_Warning> Unit_Health_Critical_TIE_Fighter </SFXEvent_Health_Critical_Warning> <SFXEvent_Enemy_Damaged_Health_Low_Warning> Unit_Enemy_Health_Low_Tie_Fighter </SFXEvent_Enemy_Damaged_Health_Low_Warning> <SFXEvent_Enemy_Damaged_Health_Critical_Warning> Unit_Enemy_Health_Critical_Tie_Fighter </SFXEvent_Enemy_Damaged_Health_Critical_Warning> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_TIE_Fighter </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_TIE_Fighter </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_TIE_Fighter </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_TIE_Fighter </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_TIE_Fighter </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_TIE_Fighter </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_TIE_Fighter </SFXEvent_Attack_Hardpoint> <CategoryMask> Fighter | AntiFighter </CategoryMask> <Property_Flags> SmallShip </Property_Flags> <Icon_Name>I_BUTTON_HYENA.TGA</Icon_Name> <Victory_Relevant>no</Victory_Relevant> <Air_Vehicle_Turret_Target> Yes </Air_Vehicle_Turret_Target> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Custom_Footprint_Radius> 15.0 </Custom_Footprint_Radius> <MovementClass> Space </MovementClass> <FormationOrder>2</FormationOrder> <Out_Of_Combat_Defense_Adjustment>-1.0</Out_Of_Combat_Defense_Adjustment> <Minimum_Follow_Distance>50.0</Minimum_Follow_Distance> <Create_Team>Yes</Create_Team> <AI_Combat_Power>60</AI_Combat_Power> <Collision_Box_Modifier>2.0</Collision_Box_Modifier> <Targeting_Priority_Set>Capital</Targeting_Priority_Set> <Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold> <No_Colorization_Color> 75, 75, 75, 255 </No_Colorization_Color> <!-- ABILITIES --> <Unit_Abilities_Data SubObjectList="Yes"> <!-- PRIMARY ABILITY --> <Unit_Ability> <Type>SPOILER_LOCK</Type> <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier> <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier> <Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier> <Mod_Multiplier>SPEED_MULTIPLIER, 1.75</Mod_Multiplier> <SFXEvent_GUI_Unit_Ability_Activated>Unit_Select_D estroyer_Droid</SFXEvent_GUI_Unit_Ability_Activated> <SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Select _Destroyer_Droid</SFXEvent_GUI_Unit_Ability_Deactivated> </Unit_Ability> </Unit_Abilities_Data> <Spin_Away_On_Death>Yes</Spin_Away_On_Death> <Spin_Away_On_Death_Chance>0.4</Spin_Away_On_Death_Chance> <Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time> <Spin_Away_On_Death_Explosion>Small_Explosion_Spac e_Empire</Spin_Away_On_Death_Explosion> <Spin_Away_On_Death_SFXEvent_Start_Die>Unit_TIE_Fi ghter_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die> <Remove_Upon_Death>true</Remove_Upon_Death> <Strafe_Distance>500.0</Strafe_Distance> <Damage>5</Damage> <Population_Value>1</Population_Value> </SpaceUnit> <Squadron Name="Hyena_DroidBomber_Squadron"> <Text_ID>TEXT_UNIT_HYENA</Text_ID> <Encyclopedia_Good_Against> Calamari_Cruiser Vengeance_Frigate Nebulon_B_Frigate </Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To> Corellian_Corvette X-wing Starviper_Fighter </Encyclopedia_Vulnerable_To> <GUI_Row> 0 </GUI_Row> <Is_Dummy>Yes</Is_Dummy> <Formation_Priority>1</Formation_Priority> <Is_Escort>Yes</Is_Escort> <Is_Bomber>yes</Is_Bomber> <Autoresolve_Health>300</Autoresolve_Health> <Damage>25</Damage> <Affiliation>Underworld</Affiliation> <Political_Control>0</Political_Control> <Build_Cost_Credits>180</Build_Cost_Credits> <Build_Time_Seconds>15</Build_Time_Seconds> <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units> <Tech_Level>0</Tech_Level> <Required_Timeline/> <Required_Star_Base_Level>1</Required_Star_Base_Level> <Required_Special_Structures></Required_Special_Structures> <Required_Planets>Hypori</Required_Planets> <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior> <Squadron_Units>Hyena_DroidBomber, Hyena_DroidBomber</Squadron_Units> <Squadron_Units>Hyena_DroidBomber, Hyena_DroidBomber</Squadron_Units> <Squadron_Units>Hyena_DroidBomber, Hyena_DroidBomber</Squadron_Units> <Squadron_Offsets>-30.0,0.0,0.0</Squadron_Offsets> <Squadron_Offsets>30.0,0.0,0.0</Squadron_Offsets> <Squadron_Offsets>0.0,15.0,0.0</Squadron_Offsets> <Squadron_Offsets>0.0,-15.0,0.0</Squadron_Offsets> <Squadron_Offsets>-30.0,30.0,0.0</Squadron_Offsets> <Squadron_Offsets>-30.0,-30.0,0.0</Squadron_Offsets> <Icon_Name>I_BUTTON_HYENA.TGA</Icon_Name> <Create_Team_Type> DroidBomber_Team </Create_Team_Type> <GUI_Model_Name>Cis_Hyena.ALO</GUI_Model_Name> <GUI_Distance>95</GUI_Distance> <GUI_Offset>0 0 0</GUI_Offset> <GUI_Velocity>45</GUI_Velocity> <SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>Unit_Complete_KUS_Vulture </SFXEvent_Build_Complete> <FormationOrder>2</FormationOrder> <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance> <Guard_Chase_Range>1000.0</Guard_Chase_Range> <Idle_Chase_Range>200.0</Idle_Chase_Range> <Attack_Move_Response_Range>300.0</Attack_Move_Response_Range> <Property_Flags> SmallShip </Property_Flags> <Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker> <Unit_Abilities_Data SubObjectList="Yes"> <!-- Primary ability --> <Unit_Ability> <Type>HUNT</Type> </Unit_Ability> </Unit_Abilities_Data> <Encyclopedia_Text>TEXT_TOOLTIP_HYENA</Encyclopedia_Text> <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_BOMBER </Encyclopedia_Unit_Class> <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>--> <Tactical_Build_Cost_Multiplayer>180</Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds> <Tactical_Build_Prerequisites/> <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue> <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>--> <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>--> <!--<MULTIPLAYER SKIRMISH VALUES END>--> <Population_Value>0</Population_Value> <Score_Cost_Credits> 600</Score_Cost_Credits> </Squadron> </Hyena_Data> |
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