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SW:EaW Modding, Mapping and Editing
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5276583
Re: Can you add more units to a mod?
emerson05
March 23rd, 2010 11:27 AM
all other units that require mechis only say mechis in the xml file. i think it might be the file all files say derriphan with double "r" but one of them is spelled with one "r" might that be the problem?. as for the other hoersch kessel is a special stucture nedded, i tied it to that because i tried putting it in as a regular unit but would not show up so im trying it as a special structure nedded to build. Again i thank you for your help.
5276597
Re: Can you add more units to a mod?
redtachi
March 23rd, 2010 11:55 AM
spelling is an evil culprit in xml files try to make sure they are all spelled the same.
5281080
Re: Can you add more units to a mod?
emerson05
March 27th, 2010 11:11 PM
just checked and one of the files is misspelled ima change it and try messing with a few other things and see if it works out
Sorry for late response
5286885
putting in jedi
stormwolf3710
April 4th, 2010 04:10 PM
ok i have like 5 mods that i down loaded that have jedi and sith in them and which files would i have to coppy to put them in to other mods
5286886
putting in jedi
stormwolf3710
April 4th, 2010 04:10 PM
ok i have like 5 mods that i down loaded that have jedi and sith in them and which files would i have to coppy to put them in to other mods email me at tannerjoe4491@gmail.com
5291330
Re: putting in jedi
emerson05
April 10th, 2010 10:29 AM
Quote:
Originally Posted by stormwolf3710 View Post
ok i have like 5 mods that i down loaded that have jedi and sith in them and which files would i have to copy to put them in to other mods
Here is what you have to do look for the following files copy them in to the mod you are trying to add them to
put any .alo/.ala files into the Data/Art/Models folder. that much is straightforward.

then, you need to get an MTD editor (google it) to add in the textures and icons. this is where it can get complicated. you need to open up the MT.commandbar.Mtd, and drop and drag the DDS files into it.
For the TGA, you need to find another MT_commandbar.mtd inside the file you just opened. here, you need to go to i the drop-down menus above, and find the Insert files option. here, you must make sure the TGA is extracted from the zipped file, and browse for its location, and simply add it in.
now, you're almost done.

after this, it's time to sort out the Xmls.

go to the XML folder, and add both the hardpoints ile provided, and the unit file.

now, you have to do a little minor coding.
to make the game read the model, you must add the file name into Gameobjectfiles.xml as shown:
<File>Units_Space_Rebel_Hammerhead.xml</File>


then, you need to open the hardpointdatafiles.xml.
here, add <File>HardPoints_Hammerhead.xml</File> to the list.
this lets the game read the hardpoints. without, your ships will do nothing.
Hope this helps
5291418
Re: Can you add more units to a mod?
redgroupclan
April 10th, 2010 12:37 PM
Well, there's the first tutorial I've seen on adding models. Perhaps this thread should go in the Master Sticky.
5297372
Re: putting in jedi
redgroupclan
April 18th, 2010 12:37 AM
Quote:
Originally Posted by emerson05 View Post
this is where it can get complicated. you need to open up the MT.commandbar.Mtd, and drop and drag the DDS files into it.
Could you be more clear on what to do here? I opened up MT_commandbar.Mtd and there was no option to drag and drop. It would only let me open up another file.
5304428
Re: Can you add more units to a mod?
emerson05
April 25th, 2010 10:14 PM
So sorry for late response
try this when you open the mtd bar with all the dds files open the folder where the dds files for the model are and drag them into the mtd. now when dealind with the tga command bar you should be able to import the i button file for your unit. again i apologize for the late response
5309046
Re: Can you add more units to a mod?
Brawl51
May 1st, 2010 03:00 PM
Help I did everything in the instructions. I put the .alo/.ala files in the models folder, the .dds files in the textures folders, the xmls in the xml folder and edited hardpoints and gameobjects. I also used the MTD Editor to open up MT_commandbar.mtd and then MT_commandbar.tga. Then I inserted the I_button_Basilisk (The model Im trying to put in is the basilisk and the acclamator mk3.). When I load the game, everything seems to work, but the basilisk has no icon in the build menu, its just a blank space. And when hovered, it says [MISSING] for both the title and the description. But when in battle, the Basilisk appears and functions properly, although it still has [MISSING] for the name and description.
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