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Originally Posted by stormwolf3710 ok i have like 5 mods that i down loaded that have jedi and sith in them and which files would i have to copy to put them in to other mods |
Here is what you have to do look for the following files copy them in to the mod you are trying to add them to
put any .alo/.ala files into the Data/Art/Models folder. that much is straightforward.
then, you need to get an MTD editor (google it) to add in the textures and icons. this is where it can get complicated. you need to open up the MT.commandbar.Mtd, and drop and drag the DDS files into it.
For the TGA, you need to find another MT_commandbar.mtd inside the file you just opened. here, you need to go to i the drop-down menus above, and find the Insert files option. here, you must make sure the TGA is extracted from the zipped file, and browse for its location, and simply add it in.
now, you're almost done.
after this, it's time to sort out the Xmls.
go to the XML folder, and add both the hardpoints ile provided, and the unit file.
now, you have to do a little minor coding.
to make the game read the model, you must add the file name into Gameobjectfiles.xml as shown:
<File>Units_Space_Rebel_Hammerhead.xml</File>
then, you need to open the hardpointdatafiles.xml.
here, add <File>HardPoints_Hammerhead.xml</File> to the list.
this lets the game read the hardpoints. without, your ships will do nothing.
Hope this helps