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Re: Can you add more units to a mod? all other units that require mechis only say mechis in the xml file. i think it might be the file all files say derriphan with double "r" but one of them is spelled with one "r" might that be the problem?. as for the other hoersch kessel is a special stucture nedded, i tied it to that because i tried putting it in as a regular unit but would not show up so im trying it as a special structure nedded to build. Again i thank you for your help. |
Re: Can you add more units to a mod? spelling is an evil culprit in xml files try to make sure they are all spelled the same. |
Re: Can you add more units to a mod? just checked and one of the files is misspelled ima change it and try messing with a few other things and see if it works out Sorry for late response |
putting in jedi ok i have like 5 mods that i down loaded that have jedi and sith in them and which files would i have to coppy to put them in to other mods |
putting in jedi ok i have like 5 mods that i down loaded that have jedi and sith in them and which files would i have to coppy to put them in to other mods email me at tannerjoe4491@gmail.com |
Re: putting in jedi Quote:
put any .alo/.ala files into the Data/Art/Models folder. that much is straightforward. then, you need to get an MTD editor (google it) to add in the textures and icons. this is where it can get complicated. you need to open up the MT.commandbar.Mtd, and drop and drag the DDS files into it. For the TGA, you need to find another MT_commandbar.mtd inside the file you just opened. here, you need to go to i the drop-down menus above, and find the Insert files option. here, you must make sure the TGA is extracted from the zipped file, and browse for its location, and simply add it in. now, you're almost done. after this, it's time to sort out the Xmls. go to the XML folder, and add both the hardpoints ile provided, and the unit file. now, you have to do a little minor coding. to make the game read the model, you must add the file name into Gameobjectfiles.xml as shown: <File>Units_Space_Rebel_Hammerhead.xml</File> then, you need to open the hardpointdatafiles.xml. here, add <File>HardPoints_Hammerhead.xml</File> to the list. this lets the game read the hardpoints. without, your ships will do nothing. Hope this helps |
Re: Can you add more units to a mod? Well, there's the first tutorial I've seen on adding models. Perhaps this thread should go in the Master Sticky. |
Re: putting in jedi Quote:
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Re: Can you add more units to a mod? So sorry for late response try this when you open the mtd bar with all the dds files open the folder where the dds files for the model are and drag them into the mtd. now when dealind with the tga command bar you should be able to import the i button file for your unit. again i apologize for the late response |
Re: Can you add more units to a mod? Help I did everything in the instructions. I put the .alo/.ala files in the models folder, the .dds files in the textures folders, the xmls in the xml folder and edited hardpoints and gameobjects. I also used the MTD Editor to open up MT_commandbar.mtd and then MT_commandbar.tga. Then I inserted the I_button_Basilisk (The model Im trying to put in is the basilisk and the acclamator mk3.). When I load the game, everything seems to work, but the basilisk has no icon in the build menu, its just a blank space. And when hovered, it says [MISSING] for both the title and the description. But when in battle, the Basilisk appears and functions properly, although it still has [MISSING] for the name and description. |
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