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5269661
Re: Can you add more units to a mod?
emerson05
March 15th, 2010 08:32 PM
ok im almost there now the units is almost working i guess i gota go over it to make sure i corrected everything correctly
5269662
Re: Can you add more units to a mod?
redtachi
March 15th, 2010 08:33 PM
so is it shooting and dying?
5270572
Re: Can you add more units to a mod?
emerson05
March 16th, 2010 05:20 PM
oh its dieing but not firing. say quick ? how do i change the name of planets id like to change a few?
5270760
Re: Can you add more units to a mod?
redtachi
March 16th, 2010 09:39 PM
Thats bothering me its not firing,how about the other ships are they firing and dying?on just changing planet names and only the names i would recommend you use the dat editor there is a tutorial on this also in the master sticky. that way you dont have to mess with the xml.
5273517
Re: Can you add more units to a mod?
emerson05
March 19th, 2010 06:31 PM
I added the derriphan cruiser (think Spelled Correctly) put all the file where they go BUT the damn ship wont show up i changed the affiliation tag to underworld, and made it a planet needed unit. i tied it to mechis 3 but it dont show up in the build slot. Again i apologize if i am being hard to work with but i am new at this. thats about it ive been trying to get the DAMN hyena unit to work so i can say that im dedicated to makin them work. sorry for late response
5273602
Re: Can you add more units to a mod?
redgroupclan
March 19th, 2010 08:50 PM
I think this calls for a complete, well-thought out tutorial.
Anyone up for the challenge?
5273640
Re: Can you add more units to a mod?
redtachi
March 19th, 2010 10:23 PM
This is just a test,go to your hyena bomber squadron and change affiliation to hutts(temporary)
then i would like for you to add this into your Units_Space_Underword_skipray.xml
under the skiprays squadron, and put the xml file into the folder with your other stuff.
Spoiler :
<SpaceUnit Name="Hyena_Bomber">
<LOD_Bias>10</LOD_Bias>
<Text_ID>TEXT_UNIT_HYENA</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_HYENA</Encyclopedia_Text>
<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_BOMBER </Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against> Calamari_Cruiser Vengeance_Frigate Nebulon_B_Frigate </Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To> Corellian_Corvette X-wing Starviper_Fighter </Encyclopedia_Vulnerable_To>
<Space_Model_Name>cis_hyena.alo</Space_Model_Name>
<Icon_Name>I_BUTTON_HYENA.TGA</Icon_Name>
<Scale_Factor>0.2</Scale_Factor>
<Select_Box_Scale>70</Select_Box_Scale>
<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
<Mouse_Collide_Override_Sphere_Radius> 50.0 </Mouse_Collide_Override_Sphere_Radius>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Mass>0.99</Mass>
<Fires_Forward>no</Fires_Forward>
<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
<Max_Lift>3</Max_Lift>
<Max_Speed>3.8</Max_Speed>
<Min_Speed>2.5</Min_Speed>
<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
<Max_Thrust>1.0</Max_Thrust>
<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
<Bank_Turn_Angle>80</Bank_Turn_Angle>
<Begin_Turn_Towards_Distance>600.0</Begin_Turn_Towards_Distance>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1</Hyperspace_Speed>
<Maintenance_Cost>0.1</Maintenance_Cost>
<Affiliation>Underworld</Affiliation>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
<Shield_Points>0</Shield_Points>
<Tactical_Health>20</Tactical_Health>
<Shield_Refresh_Rate>4</Shield_Refresh_Rate>
<Energy_Capacity>500</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<Ship_Class>bomber</Ship_Class>
<Armor_Type> Armor_Bomber </Armor_Type>
<Formation_Priority>2</Formation_Priority>
<Is_Escort>no</Is_Escort>
<Is_Bomber>yes</Is_Bomber>
<Land_Bomber_Type>Skipray_Bombing_Run</Land_Bomber_Type>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>6</Number_per_Squadron>
<Build_Cost_Credits>30</Build_Cost_Credits>
<Build_Time_Seconds>5</Build_Time_Seconds>
<Size_Value>8</Size_Value>
<SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, REVEAL, NEBULA </SpaceBehavior>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Damage>5</Damage>
<Death_Explosions>Small_Explosion_Space</Death_Explosions>
<Asteroid_Damage_Hit_Particles>Small_Damage_Spac e</Asteroid_Damage_Hit_Particles>
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
<HardPoints>
HP_BOMBER_01, HP_BOMBER_02
</HardPoints>
<SFXEvent_Fire>Unit_Star_Viper_Fire</SFXEvent_Fire>
<SFXEvent_Ambient_Moving> Unit_Star_Viper_Fly_By </SFXEvent_Ambient_Moving>
<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 10 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Star_Viper_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Y_Wing_Death_SFX</Death_SFXEvent_Start_Die>
<CategoryMask> Fighter | Bomber | AntiCapital</CategoryMask>
<Property_Flags> SmallShip </Property_Flags>
<Victory_Relevant>yes</Victory_Relevant>
<Air_Vehicle_Turret_Target> Yes </Air_Vehicle_Turret_Target>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Min_Speed_Fraction_For_Turn>0.6</Min_Speed_Fraction_For_Turn>
<Custom_Footprint_Radius> 15.0 </Custom_Footprint_Radius>
<MovementClass> Space </MovementClass>
<Out_Of_Combat_Defense_Adjustment>-1.0</Out_Of_Combat_Defense_Adjustment>
<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
<Create_Team>Yes</Create_Team>
<AI_Combat_Power>75</AI_Combat_Power>
<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
<Targeting_Priority_Set>Bomber</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
<Spin_Away_On_Death_Explosion>Small_Explosion_Spac e</Spin_Away_On_Death_Explosion>
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_Y_Wing _Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
<Strafe_Distance>500.0</Strafe_Distance>
<Population_Value>0</Population_Value>
<!-- Unit abilities description -->
<Unit_Abilities_Data SubObjectList="Yes">
<!-- Primary ability -->
<Unit_Ability>
<Type>SPOILER_LOCK</Type>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 1.75</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Turbo_On _B_Wing</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Turbo_ Off_B_Wing</SFXEvent_GUI_Unit_Ability_Deactivated>
</Unit_Ability>
</Unit_Abilities_Data>
</SpaceUnit>
<Squadron Name="Confederate_Hyena_Squadron">
<Text_ID>TEXT_UNIT_HYENA</Text_ID>
<Encyclopedia_Good_Against> Calamari_Cruiser Vengeance_Frigate Nebulon_B_Frigate </Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To> Corellian_Corvette X-wing Starviper_Fighter </Encyclopedia_Vulnerable_To>
<GUI_Row> 1 </GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Formation_Priority>2</Formation_Priority>
<Is_Escort>No</Is_Escort>
<Is_Bomber>yes</Is_Bomber>
<Autoresolve_Health>200</Autoresolve_Health>
<Damage>20</Damage>
<Affiliation>Underworld</Affiliation>
<Political_Control>0</Political_Control>
<Build_Cost_Credits>180</Build_Cost_Credits>
<Piracy_Value_Credits>50</Piracy_Value_Credits>
<Build_Time_Seconds>15</Build_Time_Seconds>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Tech_Level>0</Tech_Level>
<Required_Timeline />
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Required_Special_Structures />
<Required_Planets>Hypori</Required_Planets>
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
<Squadron_Units>Hyena_Bomber, Hyena_Bomber</Squadron_Units>
<Squadron_Units>Hyena_Bomber, Hyena_Bomber</Squadron_Units>
<Squadron_Units>Hyena_Bomber, Hyena_Bomber</Squadron_Units>
<Squadron_Offsets>-30.0,0.0,0.0</Squadron_Offsets>
<Squadron_Offsets>30.0,0.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,15.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,-15.0,0.0</Squadron_Offsets>
<Squadron_Offsets>-30.0,30.0,0.0</Squadron_Offsets>
<Squadron_Offsets>-30.0,-30.0,0.0</Squadron_Offsets>
<Icon_Name>I_BUTTON_HYENA.TGA</Icon_Name>
<GUI_Model_Name>cis_hyena.alo</GUI_Model_Name>
<GUI_Distance>120</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_KUS_Vulture </SFXEvent_Build_Complete>
<FormationOrder>2</FormationOrder>
<Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>200.0</Idle_Chase_Range>
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Property_Flags> SmallShip </Property_Flags>
<Encyclopedia_Text>TEXT_TOOLTIP_HYENA</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_B OMBER</Encyclopedia_Unit_Class>
<Unit_Abilities_Data SubObjectList="Yes">
<!-- Primary ability -->
<Unit_Ability>
<Type>SPOILER_LOCK</Type>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 2</Mod_Multiplier>
</Unit_Ability>
</Unit_Abilities_Data>
<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
<Tactical_Build_Cost_Multiplayer>180</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites />
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
<!--<MULTIPLAYER SKIRMISH VALUES END>-->
<Population_Value>1</Population_Value>
<Score_Cost_Credits> 370</Score_Cost_Credits>
</Squadron>
make sure after pasting that the gaps are fixed before you start.see if it works if it does change to hardpoints to yours and see if it still works,do this one thing at a time until you like it.if it stops working remove/fix your last thing you did to it.
and now lets see wats wrong with your derringer(something rather)
show me the code for that.
5274952
Re: Can you add more units to a mod?
emerson05
March 21st, 2010 01:54 PM
<?xml version="1.0"?>
<Derriphan_Frigate_Data>
<SpaceUnit Name="Derriphan_Frigate">
<Text_ID>TEXT_UNIT_DERRIPHAN_FRIGATE</Text_ID>
<Encyclopedia_Good_Against> Alliance_Assault_Frigate Victory_Destroyer </Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To> MC30_Frigate B-wing TIE_Defender </Encyclopedia_Vulnerable_To>
<Encyclopedia_Text> TEXT_TOOLTIP_DERRIPHAN </Encyclopedia_Text>
<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FRIGATE </Encyclopedia_Unit_Class>
<Icon_Name>i_button_Derriphan.tga</Icon_Name>
<GUI_Row> 1 </GUI_Row>
<Space_Model_Name>Derriphan.ALO</Space_Model_Name>
<No_Colorization_Color> 255, 255, 255, 255 </No_Colorization_Color>
<Mass>0.999</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>300</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust>
<Size_Value>8</Size_Value>
<Behavior> DUMMY_STARSHIP, SELECTABLE, POWERED </Behavior>
<SpaceBehavior>SELF_DESTRUCT, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Max_Speed>2.5</Max_Speed>
<Max_Rate_Of_Turn>2.0</Max_Rate_Of_Turn>
<MovementClass> Space </MovementClass>
<Space_Layer> Frigate </Space_Layer>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Max_Rate_Of_Roll>0.4</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Max_Thrust>4.5</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.5</Hyperspace_Speed>
<Maintenance_Cost>0.1</Maintenance_Cost>
<OverrideAcceleration> .04 </OverrideAcceleration>
<OverrideDeceleration> .04 </OverrideDeceleration>
<Armor_Type> Armor_Vengeance </Armor_Type>
<Shield_Armor_Type />
<Affiliation>Underworld</Affiliation>
<Build_Cost_Credits>2800</Build_Cost_Credits>
<Build_Time_Seconds>25</Build_Time_Seconds>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Required_Special_Structures>Hoersh_Kessel</Required_Special_Structures>
<Required_Planets>Mechis</Required_Planets>
<Cheap_Bribe_Cost>110</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>220</Expensive_Bribe_Cost>
<Tactical_Bribe_Cost>1200</Tactical_Bribe_Cost>
<Ship_Class>frigate</Ship_Class>
<Formation_Priority>3</Formation_Priority>
<Is_Escort>yes</Is_Escort>
<Is_Bomber>no</Is_Bomber>
<Political_Control>0</Political_Control>
<Squadron_Capacity>10</Squadron_Capacity>
<Transport_Capacity>8</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<AI_Combat_Power>2200</AI_Combat_Power>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Damage>30</Damage>
<Autoresolve_Health>4000</Autoresolve_Health>
<Shield_Points>0</Shield_Points>
<Tactical_Health>4000</Tactical_Health>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Energy_Capacity>3000</Energy_Capacity>
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>1200.0</Targeting_Max_Attack_Distance>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_Leave_Hulk_Behind> No </Death_Leave_Hulk_Behind>
<Death_Clone>Damage_Normal, Derripahn_Death_Clone</Death_Clone>
<Asteroid_Damage_Hit_Particles>Large_Damage_Spac e</Asteroid_Damage_Hit_Particles>
<HardPoints>
HP_Derriphan_01,
HP_Derriphan_02,
HP_Derriphan_03,
HP_Derriphan_04,
HP_Derriphan_05,
HP_Derriphan_06,
HP_Derriphan_07,
HP_Derriphan_08,
HP_Derriphan_09,
HP_Derriphan_10,
HP_Derriphan_11,
HP_Derriphan_12,
HP_Derriphan_Engines
</HardPoints>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Vengeance_F rigate</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Vengeance_Frigate</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Vengeance_Frigate</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Vengeance_Fri gate</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Vengeance_Frigate</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Vengeance_Frigate</SFXEvent_Guard>
<SFXEvent_Barrage>Unit_Barrage_Vengeance_Frigate </SFXEvent_Barrage>
<SFXEvent_Move_Into_Nebula> Unit_Nebula_Vengeance_Frigate </SFXEvent_Move_Into_Nebula>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Vengeance_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Vengeance_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Vengeance_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Vengeance_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Vengeance_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Vengeance_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Vengeance_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Vengeance_Frigate </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Vengeance_Frigate </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Vengeance_Frigate </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop> Unit_Nebulon_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop> Unit_Nebulon_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Nebulon_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX </Death_SFXEvent_Start_Die>
<Selt_Destruct_SFXEvent_Start_Die> Unit_ZC_Self_Destruct </Selt_Destruct_SFXEvent_Start_Die>
<Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>Vengeance_TP</Targeting_Priority_Set>
<Score_Cost_Credits> 2250</Score_Cost_Credits>
<Population_Value>3</Population_Value>
<Ranking_In_Category>6</Ranking_In_Category>
<CategoryMask> Frigate | AntiCorvette</CategoryMask>
<Victory_Relevant>yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
<Tactical_Build_Cost_Multiplayer>3300</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites />
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
<!--<MULTIPLAYER SKIRMISH VALUES END>-->
<!-- Non-Hero unit abilities description -->
<Unit_Abilities_Data SubObjectList="Yes">
<!-- Primary ability -->
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Description_Text>TEXT_TOOLTIP_KRAYT_DES TRUCT_DESCRIPTION</Alternate_Description_Text>
<Expiration_Seconds>3.5</Expiration_Seconds>
<Recharge_Seconds>10</Recharge_Seconds>
<Spawned_Object_Type> Vengeance_Self_Destruct_Blast </Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruc t</GUI_Activated_Ability_Name>
<Stop_When_Activated>No</Stop_When_Activated>
<!--<SFXEvent_GUI_Unit_Ability_Activated>Unit_Self_Des truct_Krayt_Class_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>-->
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
</Unit_Ability>
</Unit_Abilities_Data>
</SpaceUnit>
<SpaceUnit Name="Derripahn_Death_Clone">
<Text_ID>TEXT_UNIT_DERRIPHAN_FRIGATE</Text_ID>
<Space_Model_Name>Derriphan_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX </Death_SFXEvent_Start_Die>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Scale_Factor>1.0</Scale_Factor>
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
<Max_Speed>1.2</Max_Speed>
<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
<Max_Thrust>1</Max_Thrust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>0</Bank_Turn_Angle>
<Affiliation>Underworld</Affiliation>
<Ship_Class>frigate</Ship_Class>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceUnit>
</Derriphan_Frigate_Data>
5274979
Re: Can you add more units to a mod?
redtachi
March 21st, 2010 02:25 PM
<Required_Special_Structures>Hoersh_Kessel</Required_Special_Structures>
<Required_Planets>Mechis</Required_Planets>
is hoersh_kessel a planet or a building?recommend no special structures if it was me.
is the planet Mechis or is it Mechis_3 or Mechis_III? you have to make sure it matches the name exactly like in the planets.xml
5275004
Re: Can you add more units to a mod?
redtachi
March 21st, 2010 02:37 PM
Great apologies for the double post(human/computer error)
<Required_Special_Structures>Hoersh_Kessel</Required_Special_Structures>
is hoersh_kessel a planet or structure?recommend no special structures for space
<Required_Planets>Mechis</Required_Planets>
is it Mechis or is it Mechis_3 or is it Mechis_III make sure this matches exactly like in the planets.xml
Quote:
Originally Posted by
redgroupclan I think this calls for a complete, well-thought out tutorial.
Anyone up for the challenge?
im a little busy with things to be making a tutorial on stuff that has been went over.
its mostly trial and error when i first started i just tweaked with the original units and studied all the xml files all of them.then i read forum upon forum to see some tutorials.
but really one will learn more while doing trial and error Remember just save your backup files when doing it.
there are going to be times that you will not be able to do something(like garrison in a capital) or sometimes because of this game engine it can spawn bugs like crazy.I dont mind helping/fixing issues people who are trying but ones who want everything explained to them i feel are not really experimenting.there are times i dont answer questions becuase i dont have all the answers myself.
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