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Re: Can you add more units to a mod? I dont see the issue yet but lets fix some things while we are at it. Spaceunit 1.<Ship_Class>bomber</Ship_Class> 2.escort NO bomber Yes 3.<CategoryMask> Fighter | Bomber | AntiCapital</CategoryMask> 4.<Victory_Relevant>Yes</Victory_Relevant> 5.<Population_Value>0</Population_Value> Squadron 1.<Is_Escort>No</Is_Escort> 2.<Unit_Ability> <Type>SPOILER_LOCK</Type> <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier> <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier> <Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier> <Mod_Multiplier>SPEED_MULTIPLIER, 1.75</Mod_Multiplier> <SFXEvent_GUI_Unit_Ability_Activated>Unit_Select _D estroyer_Droid</SFXEvent_GUI_Unit_Ability_Activated> <SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Sele ct _Destroyer_Droid</SFXEvent_GUI_Unit_Ability_Deactivated> </Unit_Ability> 3.<Population_Value>1</Population_Value>the whole squadron uses 1 point for reinforcements ON Unit abilities you can have one/both if you wish but make sure one/both are in the spaceunit,squadron,container Do you already have the hardpoints and container made for this? |
Re: Can you add more units to a mod? no its got the files but no container just got the hard points |
Re: Can you add more units to a mod? lets see what happens if you make a container,try to copy the tie bomber container(containers.xml) rename it "DroidBomber_Team" and match up things that pertain to your hyena unit.dont forget to match unit abilities. and replace the squadron offsets with the ones you have in your sqaudron section. on your hardpoints make sure they are not destructable/targetable and make sure the do not have any health.make sure their fire restrictions are empty for now. |
Re: Can you add more units to a mod? when i copy the tie bomber where do i put the xml back in its place just renamed right? |
Re: Can you add more units to a mod? yea you can put it in the containers.xml or if you have a seperate xml file for the hyena I.E unit_space_hyena.xml somthing rather that has the spaceunit and the sqaudron you can insert below the squadron setup |
Re: Can you add more units to a mod? dudes i still don't get how to add them |
Re: Can you add more units to a mod? <?xml version="1.0"?> <HardPoints> <!-- Cis_Heyna DroidBomber Hardpoints --> <HardPoint Name="HP_Cis_Hyena_Laser_01"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleA_00</Fire_Bone_A> <Fire_Bone_B>MuzzleA_01</Fire_Bone_B> <Fire_Cone_Width>20.0</Fire_Cone_Width> <Fire_Cone_Height>20.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon _Red</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>0.3</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>0.8</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>2</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>500.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent> <Damage_Type> Damage_Fighter </Damage_Type> <Fire_Inaccuracy_Distance> Fighter, 7.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 7.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 7.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_Cis_Hyena_Laser_02"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleA_02</Fire_Bone_A> <Fire_Bone_B>MuzzleA_03</Fire_Bone_B> <Fire_Cone_Width>20.0</Fire_Cone_Width> <Fire_Cone_Height>20.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ship_Small_Laser_Cannon _Red</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>0.3</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>0.8</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>2</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>500.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Rebel_Ship_Laser_Fire</Fire_SFXEvent> <Damage_Type> Damage_Fighter </Damage_Type> <Fire_Inaccuracy_Distance> Fighter, 7.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 7.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 7.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance> </HardPoint> <HardPoint Name="HP_Cis_Hyena_Torpedo_00"> <Type> HARD_POINT_WEAPON_TORPEDO </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Damage_Type> Damage_Proton_Torp </Damage_Type> <Fire_Bone_A>MuzzleB_00</Fire_Bone_A> <Fire_Cone_Width>30.0</Fire_Cone_Width> <Fire_Cone_Height>30.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Ship_Proton_Torpedo</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>8.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>8.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>3</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.15</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>700.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Torpedo_Fire</Fire_SFXEvent> <Fire_Category_Restrictions> Fighter, Bomber </Fire_Category_Restrictions> <Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting> <Allow_Opportunity_Fire_When_Idle>False</Allow_Opportunity_Fire_When_Idle> </HardPoint> </HardPoints> (here are the hard points) |
Re: Can you add more units to a mod? ok running out of ideas hehe um dont think this will do much but on the torpedo hardpoint make a <Fire_Bone_B>MuzzleB_00</Fire_Bone_B> its ok for both fire bones to have the same muzzle. and on your spaceunit i noticed that you have <Targeting_Priority_Set>Capital</Targeting_Priority_Set> change it to <Targeting_Priority_Set>Bomber</Targeting_Priority_Set> if its in the container change it also. |
Re: Can you add more units to a mod? Quote:
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Re: Can you add more units to a mod? that part about the drag and drop is i believe the icon making MTD Editing Tutorial - Everything EaW the icon of a vehicle is used to show your unit picture when you select it.if you dont have a proper icon or incorrectly spelled it will show an M sign for missing. im not sure about the map editor issue. Ok just so im going to try to make myself very clear since im used to doing this often my explanations sometimes lack detail Spoiler: |
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