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SW:EaW Modding, Mapping and Editing
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5255607
Cutom MEG files
the_Farseer
February 28th, 2010 05:07 PM
...erm... That's custom MEG files, not cutom...

I know you extract data from MEG files but is there a tool, 3rd party or otherwise, that will allow you to create your own MEG files? The reason I ask is because I'm re-vamping most of FoC and EaW's maps to have better textures, more 'cover' areas, etc. and I don't want every map to appear in the "Custom Maps" section (every map is also appearing twice, which is odd). Any help is appriciated!
5255632
Re: Cutom MEG files
skywalker421beta
February 28th, 2010 05:48 PM
i think you can put the .ted file in the game data/data/art/maps folder. i have some custom GC maps there.
5255638
Re: Cutom MEG files
redtachi
February 28th, 2010 05:52 PM
have you tried FinalBIG?you can create .big and .meg files i havent tried it but it has options of adding to a meg file also.
5255657
Re: Cutom MEG files
the_Farseer
February 28th, 2010 06:30 PM
FinalBIG appears to have no support for MEG files...
5255680
Re: Cutom MEG files
skywalker421beta
February 28th, 2010 06:47 PM
it does have support for meg files for me
5255689
Re: Cutom MEG files
the_Farseer
February 28th, 2010 07:01 PM
Where did you download it from? I could just have an old version or something.
5255768
Re: Cutom MEG files
redtachi
February 28th, 2010 09:23 PM
try this one,once installed go to file>new>meg,and you should be good to go.
5255778
Re: Cutom MEG files
the_Farseer
February 28th, 2010 10:10 PM
It creates MEG files but I don't think they use they same encoding as the ones in EaW. Every time I try to load the game with my new Maps.MEG file, it crashes.
5255795
Re: Cutom MEG files
redtachi
March 1st, 2010 12:11 AM
Im sure you did but im going to ask anyways.did you make sure the maps directories had all the info? as in example in the maps.meg
all the maps start as DATA\ART\MAPS\***.ted
5255799
Re: Cutom MEG files
the_Farseer
March 1st, 2010 01:22 AM
The filestructure I compressed was like so:

Art/Maps/***.ted

I did not include them in a Data folder because the MEG itself goes into the Data folder. Is that the problem? It seems like it would be, now that I think of it. I'll try adding the folder.


EDIT: I haven't tested yet but I actually thought of a workaround that will end up working better for the mod anyway. I'm simply going to re-name the maps to ***_99.ted and let all new and/or graphically enhanced maps fall into the "Cutsom" list. This will let the game keep the original maps, should someone find that their computer can't hande the mass reflections/normal maps/props/etc that I've been adding... Thanks for the help all the same.
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