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Old February 27th, 2010   #1
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Default Unit building

By "Unit building" i mean how do i make units traineble from other structures? like:infantry from a light vehicle factory, infiltrators from Imperial Officer Academy or what i would like is to create AT-AT's, AT-AA's, Speeders and T4-B's from barrackes
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Old February 27th, 2010   #2
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Default Re: Unit building

In skirmish? Add the unit company under the structure's <Tactical_Buildable_Objects_Multiplayer> tag. If the structure is Rebel or Empire, it'll be in SpecialStructures.xml, and if it's Zann or otherwise new in FoC then it'll be in SpecialStructures_Underworld.xml. So, for example, if you wanted to build AT-ATs from Barracks in Skirmish, you'd add Imperial_Heavy_Assault_Company under that tag in the coding of E_Ground_Barracks.

In GC? Simply look under the unit company itself (it has to be the company, even for a single-unit company like the AT-AT) and change the data near the <Required_Special_Structures> tag. So, for example, to make AT-ATs buildable at Barracks in GC, you'd change the structure in that tag under Imperial_Heavy_Assault_Company (which is in GroundCompaniesEmpire.xml) to E_Ground_Barracks. So the end result would look like:

<Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>

(like that, if you keep the advanced factory entry it means you'll need a barracks *and* an advanced factory to build it)

Last edited by Sith of Steel; February 27th, 2010 at 07:53 AM.
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Old February 27th, 2010   #3
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Default Re: Unit building

but what xml contains the units data? updateh wait i see know sorry and thank you

Last edited by RKDG7th; February 27th, 2010 at 09:22 AM.
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Old February 27th, 2010   #4
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Default Re: Unit building

Alright, you're welcome, no worries
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