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Rotating turrets in space ? Hi, I have question - how to make space unit's turrets rotatable :confused: (such as land Turbolaser turret) I've read some tutorials (swbex, everythingeaw ..) but i havent found answer :( Thanks for answer :cool: |
Re: Rotating turrets in space ? At first, you need turret.alo file. It's important. Then, you need 3ds max to add this turret,scale it, and then save as turret.alo file again (rewrite it). Then you should just code hardpoint which the turret uses, and put all alo file in models folder :D If you don't understand-ask :D |
Re: Rotating turrets in space ? okay i've model with turrets on it so i've to extract turret and save it separately ? should the fire bones be on ship or turret ? can you give me code example ? |
Re: Rotating turrets in space ? Quote:
1. you have to: a) add turrets to model in 3ds max, b) create bones at the turrets places, c) delete turrets, save the model file, d) delete the model, save every turret to a separate file 2. FP's should be only on turret 3. venator's turret: Spoiler: Any questions? :D |
Re: Rotating turrets in space ? thx for answers i will try and give feedback :cool: |
Re: Rotating turrets in space ? 1 Attachment(s) will this code work in original EAW ? :confused: EDIT: So I've tried it but it doesn't work Hardpoint Code : Spoiler: if you can see anything wrong in code or model:confused: |
Re: Rotating turrets in space ? How is it not working does it not show up does it not just work please explain |
Re: Rotating turrets in space ? well the turrets are in place, but they don't rotate and shoot |
Re: Rotating turrets in space ? Hm, now I understand-you're making it for original EAW? Turrets will not work in original, I don't know why.. They can only work in FOC |
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