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SW:EaW Modding, Mapping and Editing
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5182410
Hero
Roland Senes
December 29th, 2009 10:02 AM
I've added Jango Fett and it works! A new hero!
But, when I've tried to add Darth Nihilus to the game it doesn't work! I don't understand! I have done everything like in the Jango Fett mod, but it denied to work!!! Please, help! It drives me mad!

List of changes:
Models
Textures
Gameobjectfiles.xml (added <file>Units_hero_Nihilus.xml</file> )
Units_hero_Nihilus.xml (unit and team)
Story_sandbox_10a_empire.xml
Story_sandbox...
Story_sandbox... (everything like in Jango Fett mod,so it isn't the problem,I think)

Some ideas?
5182531
Re: Hero
Sidious Invader
December 29th, 2009 11:42 AM
It seems you have everything you need, so check your syntax, make sure there are no spelling errors.

All else fails, post your code....
5182946
Re: Hero
Roland Senes
December 29th, 2009 09:58 PM
I think you're right about syntax, because when I tried to add Nihilus instead of Mon Mothma it works! So I' try to find this little mistake. Thanks
1 hour later...
Yes, I've finally edited it and now it works like an another hero! But I still don't know where the mistake was, I've just recoded all the sandboxes again
And there is another one problem:
When lightsaber is off:

but when it is on,

I've copy this from Darth Vader unit(because Nihilus has the same bones and animation, but his lightsaber is longer):
<!-- Lightsaber holstering data -->
<SFXEvent_Draw_Weapon> Unit_Light_Saber_On </SFXEvent_Draw_Weapon>
<SFXEvent_Holster_Weapon> Unit_Light_Saber_Off </SFXEvent_Holster_Weapon>
<Holster_Weapon_Bone_Name> b_saber </Holster_Weapon_Bone_Name>
<Holster_Drawn_Bone_Translation> 0.0, 0.0, 0.0 </Holster_Drawn_Bone_Translation>
<Holster_Holstered_Bone_Translation> 0.0, 4.835, 0.0 </Holster_Holstered_Bone_Translation>
<Holster_Transition_Time_In_Secs> 0.17 </Holster_Transition_Time_In_Secs>
<Holster_Minimum_Drawn_Time_In_Secs> 15.0 </Holster_Minimum_Drawn_Time_In_Secs>
<Holster_Disable_Engine_Loops> Yes </Holster_Disable_Engine_Loops>

but Darth Vader's lightsaber looks normal when it is off...
Why?
5183239
Re: Hero
Mr_Phelps
December 30th, 2009 04:57 AM
Try to use this, it should work:

<!-- Lightsaber holstering data -->
<SFXEvent_Draw_Weapon> Unit_Light_Saber_On </SFXEvent_Draw_Weapon>
<SFXEvent_Holster_Weapon> Unit_Light_Saber_Off </SFXEvent_Holster_Weapon>
<Holster_Weapon_Bone_Name> b_saber </Holster_Weapon_Bone_Name>
<Holster_Drawn_Bone_Translation> 0.0, 0.0, 0.0 </Holster_Drawn_Bone_Translation>
<Holster_Holstered_Bone_Translation> 0.0, 8.365, -100000.0 </Holster_Holstered_Bone_Translation>
<Holster_Transition_Time_In_Secs> 0.17 </Holster_Transition_Time_In_Secs>
<Holster_Minimum_Drawn_Time_In_Secs> 15.0 </Holster_Minimum_Drawn_Time_In_Secs>
<Holster_Disable_Engine_Loops> Yes </Holster_Disable_Engine_Loops>
5183597
Re: Hero
Roland Senes
December 30th, 2009 11:05 AM
I thought about it... send it far-far away... I'll try to do it and show the result
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