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Hero I've added Jango Fett and it works! A new hero! :nodding: But, when I've tried to add Darth Nihilus to the game it doesn't work! I don't understand! I have done everything like in the Jango Fett mod, but it denied to work!!! Please, help! It drives me mad! List of changes: Models Textures Gameobjectfiles.xml (added <file>Units_hero_Nihilus.xml</file> ) Units_hero_Nihilus.xml (unit and team) Story_sandbox_10a_empire.xml Story_sandbox... Story_sandbox... (everything like in Jango Fett mod,so it isn't the problem,I think) Some ideas? |
Re: Hero It seems you have everything you need, so check your syntax, make sure there are no spelling errors. All else fails, post your code.... |
Re: Hero I think you're right about syntax, because when I tried to add Nihilus instead of Mon Mothma it works! So I' try to find this little mistake. Thanks :D 1 hour later... Yes, I've finally edited it and now it works like an another hero! But I still don't know where the mistake was, I've just recoded all the sandboxes again And there is another one problem: When lightsaber is off: http://forums.filefront.com/picture....pictureid=5422 but when it is on, http://forums.filefront.com/picture....pictureid=5423 I've copy this from Darth Vader unit(because Nihilus has the same bones and animation, but his lightsaber is longer): <!-- Lightsaber holstering data --> <SFXEvent_Draw_Weapon> Unit_Light_Saber_On </SFXEvent_Draw_Weapon> <SFXEvent_Holster_Weapon> Unit_Light_Saber_Off </SFXEvent_Holster_Weapon> <Holster_Weapon_Bone_Name> b_saber </Holster_Weapon_Bone_Name> <Holster_Drawn_Bone_Translation> 0.0, 0.0, 0.0 </Holster_Drawn_Bone_Translation> <Holster_Holstered_Bone_Translation> 0.0, 4.835, 0.0 </Holster_Holstered_Bone_Translation> <Holster_Transition_Time_In_Secs> 0.17 </Holster_Transition_Time_In_Secs> <Holster_Minimum_Drawn_Time_In_Secs> 15.0 </Holster_Minimum_Drawn_Time_In_Secs> <Holster_Disable_Engine_Loops> Yes </Holster_Disable_Engine_Loops> but Darth Vader's lightsaber looks normal when it is off... Why? |
Re: Hero Try to use this, it should work: <!-- Lightsaber holstering data --> <SFXEvent_Draw_Weapon> Unit_Light_Saber_On </SFXEvent_Draw_Weapon> <SFXEvent_Holster_Weapon> Unit_Light_Saber_Off </SFXEvent_Holster_Weapon> <Holster_Weapon_Bone_Name> b_saber </Holster_Weapon_Bone_Name> <Holster_Drawn_Bone_Translation> 0.0, 0.0, 0.0 </Holster_Drawn_Bone_Translation> <Holster_Holstered_Bone_Translation> 0.0, 8.365, -100000.0 </Holster_Holstered_Bone_Translation> <Holster_Transition_Time_In_Secs> 0.17 </Holster_Transition_Time_In_Secs> <Holster_Minimum_Drawn_Time_In_Secs> 15.0 </Holster_Minimum_Drawn_Time_In_Secs> <Holster_Disable_Engine_Loops> Yes </Holster_Disable_Engine_Loops> |
Re: Hero I thought about it... send it far-far away... :D I'll try to do it and show the result |
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