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-   -   [Help] Hero (http://forums.filefront.com/sw-eaw-modding-mapping-editing/414883-hero.html)

Roland Senes December 29th, 2009 10:02 AM

Hero
 
I've added Jango Fett and it works! A new hero! :nodding:
But, when I've tried to add Darth Nihilus to the game it doesn't work! I don't understand! I have done everything like in the Jango Fett mod, but it denied to work!!! Please, help! It drives me mad!

List of changes:
Models
Textures
Gameobjectfiles.xml (added <file>Units_hero_Nihilus.xml</file> )
Units_hero_Nihilus.xml (unit and team)
Story_sandbox_10a_empire.xml
Story_sandbox...
Story_sandbox... (everything like in Jango Fett mod,so it isn't the problem,I think)

Some ideas?

Sidious Invader December 29th, 2009 11:42 AM

Re: Hero
 
It seems you have everything you need, so check your syntax, make sure there are no spelling errors.

All else fails, post your code....

Roland Senes December 29th, 2009 09:58 PM

Re: Hero
 
I think you're right about syntax, because when I tried to add Nihilus instead of Mon Mothma it works! So I' try to find this little mistake. Thanks :D
1 hour later...
Yes, I've finally edited it and now it works like an another hero! But I still don't know where the mistake was, I've just recoded all the sandboxes again
And there is another one problem:
When lightsaber is off:
http://forums.filefront.com/picture....pictureid=5422
but when it is on,
http://forums.filefront.com/picture....pictureid=5423
I've copy this from Darth Vader unit(because Nihilus has the same bones and animation, but his lightsaber is longer):
<!-- Lightsaber holstering data -->
<SFXEvent_Draw_Weapon> Unit_Light_Saber_On </SFXEvent_Draw_Weapon>
<SFXEvent_Holster_Weapon> Unit_Light_Saber_Off </SFXEvent_Holster_Weapon>
<Holster_Weapon_Bone_Name> b_saber </Holster_Weapon_Bone_Name>
<Holster_Drawn_Bone_Translation> 0.0, 0.0, 0.0 </Holster_Drawn_Bone_Translation>
<Holster_Holstered_Bone_Translation> 0.0, 4.835, 0.0 </Holster_Holstered_Bone_Translation>
<Holster_Transition_Time_In_Secs> 0.17 </Holster_Transition_Time_In_Secs>
<Holster_Minimum_Drawn_Time_In_Secs> 15.0 </Holster_Minimum_Drawn_Time_In_Secs>
<Holster_Disable_Engine_Loops> Yes </Holster_Disable_Engine_Loops>

but Darth Vader's lightsaber looks normal when it is off...
Why?

Mr_Phelps December 30th, 2009 04:57 AM

Re: Hero
 
Try to use this, it should work:

<!-- Lightsaber holstering data -->
<SFXEvent_Draw_Weapon> Unit_Light_Saber_On </SFXEvent_Draw_Weapon>
<SFXEvent_Holster_Weapon> Unit_Light_Saber_Off </SFXEvent_Holster_Weapon>
<Holster_Weapon_Bone_Name> b_saber </Holster_Weapon_Bone_Name>
<Holster_Drawn_Bone_Translation> 0.0, 0.0, 0.0 </Holster_Drawn_Bone_Translation>
<Holster_Holstered_Bone_Translation> 0.0, 8.365, -100000.0 </Holster_Holstered_Bone_Translation>
<Holster_Transition_Time_In_Secs> 0.17 </Holster_Transition_Time_In_Secs>
<Holster_Minimum_Drawn_Time_In_Secs> 15.0 </Holster_Minimum_Drawn_Time_In_Secs>
<Holster_Disable_Engine_Loops> Yes </Holster_Disable_Engine_Loops>

Roland Senes December 30th, 2009 11:05 AM

Re: Hero
 
I thought about it... send it far-far away... :D I'll try to do it and show the result


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