Strange bug

This is a discussion on Strange bug within the SW:EaW Modding, Mapping and Editing forums, part of the Star Wars: Empire At War category; I've found a bug with my mod. I have coded in the Nebula class Star Destroyer for the Rebels. The ...

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Old 2 Weeks Ago
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Default Strange bug

I've found a bug with my mod. I have coded in the Nebula class Star Destroyer for the Rebels. The only problem with it is that i can't build it, but the AI can. This is the code.
Quote:
<SpaceUnit Name="REJUVENATOR_SD_R">
<Text_ID>TEXT_UNIT_REJUVENATOR</Text_ID>
<Encyclopedia_Good_Against> Corellian_Corvette Corellian_Gunboat Nebulon_B_Frigate </Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To> Y-wing</Encyclopedia_Vulnerable_To>
<GUI_Row> 1 </GUI_Row>
<Space_Model_Name>ReJuvenatorSD.ALO</Space_Model_Name>
<Ranking_In_Category>5</Ranking_In_Category>
<GUI_Bracket_Height>500</GUI_Bracket_Height>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Select_Box_Scale>800</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Scale_Factor>1.1</Scale_Factor>
<Mass>0.999</Mass>
<Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
<Armor_Type> Armor_Star_Destroyer </Armor_Type>
<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
<Max_Speed>1.0</Max_Speed>
<Max_Rate_Of_Turn>0.2</Max_Rate_Of_Turn>
<MovementClass> Space </MovementClass>
<Space_Layer> Capital </Space_Layer>
<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<OverrideAcceleration> .02 </OverrideAcceleration>
<OverrideDeceleration> .02 </OverrideDeceleration>
<Max_Thrust>0.1</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1</Hyperspace_Speed>
<Maintenance_Cost>0.3</Maintenance_Cost>
<Affiliation>Rebel</Affiliation>
<Tech_Level>5</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets>MonCalimari, Kuat, Fondor, Sullust</Required_Planets>
<Damage>90</Damage>
<Autoresolve_Health>10000</Autoresolve_Health>
<Shield_Points>4000</Shield_Points>
<Tactical_Health>10000</Tactical_Health>
<Shield_Refresh_Rate>90</Shield_Refresh_Rate>
<Energy_Capacity>9500</Energy_Capacity>
<Energy_Refresh_Rate>800</Energy_Refresh_Rate>
<Ship_Class>capital</Ship_Class>
<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>
<!--<Political_Control>1</Political_Control>
-->
<Political_Faction>Rebel</Political_Faction>
<Squadron_Capacity>40</Squadron_Capacity>
<Build_Cost_Credits>7500</Build_Cost_Credits>
<AI_Combat_Power>5900</AI_Combat_Power>
<Build_Time_Seconds>130</Build_Time_Seconds>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Size_Value>8</Size_Value>
<!-- Set to spawn all units once and then not continue - no reserves
-->
<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 4</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 3</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>7</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 12</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, 6</Reserve_Spawned_Units_Tech_0>
<Behavior> SELECTABLE, DUMMY_STARSHIP </Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA </SpaceBehavior>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Asteroid_Damage_Hit_Particles>Large_Damage_Spac e</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Star_Destroyer_Death_Clone</Death_Clone>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
<HardPoints> HP_REJUVENATOR_TURBOB_01, HP_REJUVENATOR_TURBOB_02, HP_REJUVENATOR_TURBOB_03, HP_REJUVENATOR_TURBOB_04, HP_REJUVENATOR_TURBOB_05, HP_REJUVENATOR_TURBOB_06, HP_REJUVENATOR_TURBOB_07, HP_REJUVENATOR_TURBOB_08, HP_REJUVENATOR_TURBOB_09, HP_REJUVENATOR_TURBOB_10, HP_REJUVENATOR_TURBOB_11, HP_REJUVENATOR_TURBOB_12, HP_REJUVENATOR_TURBOB_13, HP_REJUVENATOR_TURBOB_14, HP_REJUVENATOR_TURBOB_15, HP_REJUVENATOR_TURBOB_16, HP_REJUVENATOR_TURBOB_17, HP_REJUVENATOR_TURBOB_18, HP_REJUVENATOR_TURBOB_19, HP_REJUVENATOR_TURBOB_20, HP_REJUVENATOR_TURBOB_21, HP_REJUVENATOR_TURBOB_22, HP_REJUVENATOR_TURBOB_23, HP_REJUVENATOR_TURBOB_24, HP_REJUVENATOR_SHEILD, HP_REJUVENATOR_HANGER_00, HP_REJUVENATOR_HANGER_01, HP_REJUVENATOR_ENGINE, HP_REJUVENATOR_Tractor_Beam, HP_REJUVENATOR_MISSILE_01, HP_REJUVENATOR_MISSILE_02, HP_REJUVENATOR_MISSILE_03, HP_REJUVENATOR_MISSILE_04 </HardPoints>
<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Destroye r</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_De stroyer</SFXEvent_Move_Opposite>
<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Star_Destroyer </SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula> Unit_Nebula_Star_Destroyer </SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer </SFXEvent_Attack_Hardpoint>
<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_En gine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Deat h_SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Star_Destro yer</SFXEvent_Build_Complete>
<SFXEvent_Engine_Idle_Loop> Unit_Star_Destroyer_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop> Unit_Star_Destroyer_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Star_Destroyer_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
<CategoryMask> Capital | AntiFrigate </CategoryMask>
<Icon_Name>i_button_imperator.tga</Icon_Name>
<GUI_Model_Name>EV_StarDestroyer_hulk.ALO</GUI_Model_Name>
<GUI_Distance>2300</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<Victory_Relevant>yes</Victory_Relevant>
<Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Name>i_radar_capital_ship_empire.tga </Radar_Icon_Name>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<!-- Non-Hero unit abilities description
-->
<Unit_Abilities_Data SubObjectList="Yes">
<!-- Primary ability
-->
<Unit_Ability>
<Type>TRACTOR_BEAM</Type>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
<GUI_Activated_Ability_Name> SD_Tractor_Beam_Attack_Ability </GUI_Activated_Ability_Name>
<!-- GUI Command Bar support
-->
<Recharge_Seconds>25</Recharge_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Tractor_ Beam_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_Special_Ability_Loop> Unit_Star_Destroyer_Tractor_Beam </SFXEvent_Special_Ability_Loop>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Tractor_Beam_Attack_Ability Name="SD_Tractor_Beam_Attack_Ability">
<Activation_Style> User_Input </Activation_Style>
<Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories>
<Applicable_Unit_Types>Millennium_Falcon</Applicable_Unit_Types>
<Activation_Min_Range>10</Activation_Min_Range>
<Activation_Max_Range>1000</Activation_Max_Range>
<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease"
-->
<Target_Speed_Decrease_Percent>0.75</Target_Speed_Decrease_Percent>
<Stacking_Category>0</Stacking_Category>
</Tractor_Beam_Attack_Ability>
</Abilities>
<Encyclopedia_Text> TEXT_TOOLTIP_STAR_DESTROYER TEXT_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS</Encyclopedia_Text>
<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_CAPITAL </Encyclopedia_Unit_Class>
<Score_Cost_Credits> 45000</Score_Cost_Credits>
<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>
-->
<Tactical_Build_Cost_Multiplayer>5000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>
-->
<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>
-->
<!--<MULTIPLAYER SKIRMISH VALUES END>
-->
</SpaceUnit>
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  #2  
Old 2 Weeks Ago
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Default Re: Strange bug

<Tech_Level>5</Tech_Level>
make it 4
for some reason petro made 0-4 for rebs and 1-5 for Empire
that may fix it if not im stuck
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Default Re: Strange bug

That works thanks fo all the help
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Default Re: Strange bug

Quote:
Originally Posted by Emperor Niko View Post
<Tech_Level>5</Tech_Level>
make it 4
for some reason petro made 0-4 for rebs and 1-5 for Empire
that may fix it if not im stuck
They had to make 1-4 due to the manner in which the Rebs increase their tech. It has something to do with the droids team and their stealing ability. Also, to be clear, that code only effects Galactic Conquest so if you can't build it in skirmish mode, there's something else wrong.
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Default Re: Strange bug

Quote:
Originally Posted by the_Farseer View Post
They had to make 1-4 due to the manner in which the Rebs increase their tech. It has something to do with the droids team and their stealing ability. Also, to be clear, that code only effects Galactic Conquest so if you can't build it in skirmish mode, there's something else wrong.

Make sure the Skirmish line doesn't reference to an update "One" as there is no update, if it starts out from the beginning comment out the pre requisite line.
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