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Arcturus Mod

This is a discussion on Arcturus Mod within the SW:EaW Modding, Mapping and Editing forums, part of the Star Wars: Empire At War category; I am making a mod for my ship to be put into Forces of Corruption. I have a video of ...

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  #1  
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Default Arcturus Mod

I am making a mod for my ship to be put into Forces of Corruption.

I have a video of the ship here:
YouTube - Arcturus Maximus Primus

I have the ship modeled and textured. I have sent the model to Merlin to have him rig it.

But the next step is particles and coding for the ship.

Are the particles for the weapons?
Are they for anything else?

Coding:

This is what I was thinking for features for my ship:

Nova canons (two giant arms canons): I was thinking they would be like the super laser from the eclipse class ships. I also wanted them to be do orbital bombardment. I also wanted them to be able to destroy a planet. (If at all possible like the death star.)

Doranda guns: They are the two turrets in the middle of the ship that are on the bottom and the top. I wanted to make them move able. I found a guide for coding that, though I don't quite understand it.

Drones: These are the ancient drones from stargate. I was thinking of looking at how the stargate modding group did them in EAW and see if I can replicate them for my mod. (I will ask to see if maybe I could just use their stuff directly.)

Misc turrets: Just a standard turbolaser.

Ground forces: Is it possible to give a ship ground forces? Say the ship comes to a planet and it defeats the fleet then you select it and tell it to attack the planet ground. Then the onboard soliders and vehicles come down and attack the planet.

Mainly I was wondering if most of my ideas were possible? Like the weapons and the ground forces. Any feed back would be great!
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Default Re: Arcturus Mod

Quote:
Originally Posted by Alpha Omega Protocol View Post
I am making a mod for my ship to be put into Forces of Corruption.

I have a video of the ship here:
YouTube - Arcturus Maximus Primus

I have the ship modeled and textured. I have sent the model to Merlin to have him rig it.

But the next step is particles and coding for the ship.

Are the particles for the weapons?
Are they for anything else?

Coding:

This is what I was thinking for features for my ship:

Nova canons (two giant arms canons): I was thinking they would be like the super laser from the eclipse class ships. I also wanted them to be do orbital bombardment. I also wanted them to be able to destroy a planet. (If at all possible like the death star.)

Doranda guns: They are the two turrets in the middle of the ship that are on the bottom and the top. I wanted to make them move able. I found a guide for coding that, though I don't quite understand it.

Drones: These are the ancient drones from stargate. I was thinking of looking at how the stargate modding group did them in EAW and see if I can replicate them for my mod. (I will ask to see if maybe I could just use their stuff directly.)

Misc turrets: Just a standard turbolaser.

Ground forces: Is it possible to give a ship ground forces? Say the ship comes to a planet and it defeats the fleet then you select it and tell it to attack the planet ground. Then the onboard soliders and vehicles come down and attack the planet.

Mainly I was wondering if most of my ideas were possible? Like the weapons and the ground forces. Any feed back would be great!
That looks like it'd be a bitching Consortium ship! beautiful work Protocol.



Rotating turrets : This is pretty easy, you can either make the Guns seperate ALO files, or keep them onboard and give them Bones. Both ways work.

Two ways the soldiers can attack land :

Make a land hero variant of the ship, so when it's in orbit you can "Land" the ship (You're obviously not landing the ship), but if the forces die so does the ship.


Or make it provide a bombing run, if the ship is in the first slot before battle begins it will take presidence over the current combing run, Then use <Death_Survivors> code on the projectiles (you could make the bombing run fighters invisible) and model pods so it looks like a Pod drop.
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Default Re: Arcturus Mod

Status on Code


Nova canons (two giant arms canons):

Super laser/special weapon 0%
Orbital bombardment 0%
Destroy a planet Done

Doranda guns:

Rotating/Move-able Turrets 0%

Drones:

Drone Launchers+Particles 0%

Misc turrets:

Turbolaser 0%

Ground Forces:

Land Hero varient test 0% (will be working on it right now)

Bombing run (pod drop) 0%

Kalo do you know how to code for the two rotating turrets?
Thanks for the help too!
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Default Re: Arcturus Mod

If you have a messanger system it'd make it easier to teach you.
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Default Re: Arcturus Mod

Ok, some riggin questions:
- i have counted 29 Drone "holes". For me it absolutely makes no sense to add 15 drone hardpoints (2 fire points per hardpoint). I would say at most 6, so 12 dots where the drones come out. For example the 12 holes at the front are very close to each other, you won't see anyway in-game, where exactly the Drones come out, so, what do you think?
- Furthermore, do you really want to have 8 small turrets on the ship? I think 4 would be enough.

Just count the amount of hardpoints, if i would rig it "completely": 8 small turret HPs + 2 giant laser HPs + 15 Drone launcher HPs + 2 Doranda HPs + 1 shield + 1 hangar + 1 engine = 30 hardpints! That's really a lot and actually not necessary. Of course it's your ship and i will do what you want in the end, but just think about it!
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Default Re: Arcturus Mod

Yeah we can lower the number of drone launchers. 12 is a good number. For the little turrets I think 4 would be okay also. But keep the two that are pointing forward the most and the two that point to the sides directly.
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Default Re: Arcturus Mod

Ok, tomorrow it will be finished including light and normal map.
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Default Re: Arcturus Mod

And both dorando guns are setup for being able to rotate and move?
I figured out how I am going to code the ship. Going to do like tyber zann and his flage ship. And use Sith Soldier, Star Wars: Empire at War Downloads, Star Wars: Empire at War Model As the hero and have him spawn units for land battles like what is shown in here: XML bits: Hero with infantry (ex: Vader & 501st) - Everything EaW

Currently I am looking into adding a infantry squad for the sith soldier to spawn. Then do the coding for the ship.

They will be called replicators. lol That way it isn't odd if the squads spawn out of the hero. Asurans army ftw!

Last edited by Alpha Omega Protocol; 3 Weeks Ago at 01:03 PM..
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Default Re: Arcturus Mod

Ship is finished, Donwload link via PM.
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Default Re: Arcturus Mod

Thanks so much! I am thinking it may take up to 2 weeks to code it in and make everything work the way it should. Thinking the hardest parts would be the moving turrets and making drone launchers. I am going over the code and figuring what I need.

Right now the Idea for the ground unit for the ship is a land hero called Arcturus Replicator Force Commander. He will not be able to attack and will have a personal shield. He will be able to quickly replicate infantry units which is a smaller version of him. The force commander will be 12ft tall in game and have different markings. That way you can see a difference between him and the units he spawns.
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