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Kerr's Models -- Need Testers -- Models Will Be Free-Release

This is a discussion on Kerr's Models -- Need Testers -- Models Will Be Free-Release within the SW:EaW Modding, Mapping and Editing forums, part of the Star Wars: Empire At War category; Hard Points: Spoiler : <?xml version="1.0"?> <HardPoints> <HardPoint Name="HP_shieldship_Shield_Generator00"> <Type> HARD_POINT_SHIELD_GENERATOR </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text> <Health>325.0</Health><Collision_Mesh>SHIE356267LD00</Collision_Mesh> <Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_D ...

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  #11  
Old September 30th, 2009
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Default Re: Kerr's Models -- Need Testers -- Models Will Be Free-Release

Hard Points:

Spoiler:
<?xml version="1.0"?>
<HardPoints>

<HardPoint Name="HP_shieldship_Shield_Generator00">
<Type> HARD_POINT_SHIELD_GENERATOR </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
<Health>325.0</Health><Collision_Mesh>SHIE356267LD00</Collision_Mesh>

<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_D eath</Death_Explosion_SFXEvent>
<Attachment_Bone>SHIELD00</Attachment_Bone>
<Damage_Decal />
<Damage_Particles />
</HardPoint>

<HardPoint Name="HP_shieldship_Shield_Generator01">
<Type> HARD_POINT_SHIELD_GENERATOR </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
<Health>325.0</Health><Collision_Mesh>SHIE3563567LD01</Collision_Mesh>

<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_D eath</Death_Explosion_SFXEvent>
<Attachment_Bone>SHIELD01</Attachment_Bone>
<Damage_Decal />
<Damage_Particles />
</HardPoint>

<HardPoint Name="HP_shieldship_Shield_Generator02">
<Type> HARD_POINT_SHIELD_GENERATOR </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
<Health>325.0</Health><Collision_Mesh>sha24ydow2687567845673456cu ll</Collision_Mesh>

<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_D eath</Death_Explosion_SFXEvent>
<Attachment_Bone>SHIELD02</Attachment_Bone>
<Damage_Decal />
<Damage_Particles />
</HardPoint>

<HardPoint Name="HP_shieldship_Shield_Generator03">
<Type> HARD_POINT_SHIELD_GENERATOR </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
<Health>325.0</Health><Collision_Mesh>sha6yd285637owcull</Collision_Mesh>

<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_D eath</Death_Explosion_SFXEvent>
<Attachment_Bone>SHIELD03</Attachment_Bone>
<Damage_Decal />
<Damage_Particles />
</HardPoint>


<HardPoint Name="HP_shieldship_Shield_Generator04">
<Type> HARD_POINT_SHIELD_GENERATOR </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
<Health>325.0</Health><Collision_Mesh>shado56753825uwtyu56ucull</Collision_Mesh>

<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_D eath</Death_Explosion_SFXEvent>
<Attachment_Bone>SHIELD04</Attachment_Bone>
<Damage_Decal />
<Damage_Particles />
</HardPoint>


<HardPoint Name="HP_shieldship_Shield_Generator05">
<Type> HARD_POINT_SHIELD_GENERATOR </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
<Health>325.0</Health><Collision_Mesh>sha35682563456456udowc74ryu ull</Collision_Mesh>

<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_D eath</Death_Explosion_SFXEvent>
<Attachment_Bone>SHIELD05</Attachment_Bone>
<Damage_Decal />
<Damage_Particles />
</HardPoint>


<HardPoint Name="HP_shieldship_Shield_Generator06">
<Type> HARD_POINT_SHIELD_GENERATOR </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
<Health>325.0</Health><Collision_Mesh>s35u76ha84672456dowc76urtfy jull</Collision_Mesh>

<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_D eath</Death_Explosion_SFXEvent>
<Attachment_Bone>SHIELD06</Attachment_Bone>
<Damage_Decal />
<Damage_Particles />
</HardPoint>


<HardPoint Name="HP_shieldship_Shield_Generator07">
<Type> HARD_POINT_SHIELD_GENERATOR </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
<Health>225.0</Health><Collision_Mesh>sha356fhs</Collision_Mesh>

<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_D eath</Death_Explosion_SFXEvent>
<Attachment_Bone>SHIELD07</Attachment_Bone>
<Damage_Decal />
<Damage_Particles />
</HardPoint>


<HardPoint Name="HP_SPAWN_reb_Engines1">
<Type> HARD_POINT_ENGINE </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
<Health>725.0</Health><Collision_Mesh>shad356uowcu3gdell</Collision_Mesh>

<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_D eath</Death_Explosion_SFXEvent>


<Attachment_Bone>ENGINE00</Attachment_Bone>
</HardPoint>


<HardPoint Name="HP_SPAWN_reb_Engines2">
<Type> HARD_POINT_ENGINE </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
<Health>725.0</Health><Collision_Mesh>sha356udowfghytcull</Collision_Mesh>

<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_D eath</Death_Explosion_SFXEvent>


<Attachment_Bone>ENGINE01</Attachment_Bone>
</HardPoint>

<HardPoint Name="HP_RebSPAWN_Ship_Fighter_Bay00">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Attachment_Bone>SPAWN_00</Attachment_Bone>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Health>100.0</Health><Collision_Mesh>shad356uouwrwcull</Collision_Mesh>
<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER -->
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death </Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
</HardPoint>

<HardPoint Name="HP_RebSPAWN_Ship_Fighter_Bay01">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Attachment_Bone>SPAWN_01</Attachment_Bone>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Health>100.0</Health><Collision_Mesh>shado356usjwcull</Collision_Mesh>
<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER -->
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death </Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
</HardPoint>

<HardPoint Name="HP_RebSPAWN_Ship_Fighter_Bay02">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Attachment_Bone>SPAWN_02</Attachment_Bone>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Health>100.0</Health><Collision_Mesh>shad356uowiyj367jcull</Collision_Mesh>
<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER -->
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death </Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
</HardPoint>

<HardPoint Name="HP_RebSPAWN_Ship_Fighter_Bay03">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Attachment_Bone>SPAWN_03</Attachment_Bone>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Health>100.0</Health><Collision_Mesh>shad35wyii75h6uowcull</Collision_Mesh>
<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER -->
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death </Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
</HardPoint>


<HardPoint Name="HP_RebSPAWN_Ship_Fighter_Bay04">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Attachment_Bone>SPAWN_04</Attachment_Bone>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Health>100.0</Health><Collision_Mesh>shadodsfug89eryh8jrhtnmwcul l</Collision_Mesh>
<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER -->
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death </Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
</HardPoint>

<HardPoint Name="HP_RebSPAWN_Ship_Fighter_Bay05">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Attachment_Bone>SPAWN_05</Attachment_Bone>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Health>100.0</Health><Collision_Mesh>shadowcsdfgkm905h7jull</Collision_Mesh>
<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER -->
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death </Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
</HardPoint>

<HardPoint Name="HP_RebSPAWN_Ship_Fighter_Bay06">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Attachment_Bone>SPAWN_06</Attachment_Bone>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Health>100.0</Health><Collision_Mesh>shadthdfizjgh8t6owcull</Collision_Mesh>
<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER -->
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death </Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
</HardPoint>

<HardPoint Name="HP_RebSPAWN_Ship_Fighter_Bay07">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Attachment_Bone>SPAWN_07</Attachment_Bone>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Health>100.0</Health><Collision_Mesh>shadokzsnfd9uthwcull</Collision_Mesh>
<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER -->
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death </Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
</HardPoint>

<HardPoint Name="HP_RebSPAWN_Ship_Fighter_Bay08">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Attachment_Bone>SPAWN_08</Attachment_Bone>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Health>100.0</Health><Collision_Mesh>shadoilkyujhd5wcull</Collision_Mesh>
<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER -->
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death </Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
</HardPoint>

<HardPoint Name="HP_RebSPAWN_Ship_Fighter_Bay09">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Attachment_Bone>SPAWN_09</Attachment_Bone>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Health>100.0</Health><Collision_Mesh>shadyerji784owcull</Collision_Mesh>
<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER -->
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death </Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
</HardPoint>

<HardPoint Name="HP_RebSPAWN_Ship_Fighter_Bay10">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Attachment_Bone>SPAWN_10</Attachment_Bone>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Health>100.0</Health><Collision_Mesh>shadk8zfdw4owcull</Collision_Mesh>
<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER -->
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death </Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
</HardPoint>

<HardPoint Name="HP_RebSPAWN_Ship_Fighter_Bay11">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Attachment_Bone>SPAWN_11</Attachment_Bone>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Health>100.0</Health><Collision_Mesh>shadsryju56owcull</Collision_Mesh>
<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER -->
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death </Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
</HardPoint>

<HardPoint Name="HP_RebSPAWN_Ship_Fighter_Bay12">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Attachment_Bone>SPAWN_12</Attachment_Bone>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Health>100.0</Health><Collision_Mesh>shadoweyj6wcull</Collision_Mesh>
<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER -->
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death </Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
</HardPoint>

<HardPoint Name="HP_RebSPAWN_Ship_Fighter_Bay13">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Attachment_Bone>SPAWN_10</Attachment_Bone>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Health>100.0</Health><Collision_Mesh>shadosdfng8yewrnyjsull</Collision_Mesh>
<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER -->
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death </Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER -->
</HardPoint>


<HardPoint Name="HP_REBCARRIER_LASER_00">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
<Health>140.0</Health><Collision_Mesh>shadowcryjetkehdsfgnhull</Collision_Mesh>

<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Dea th</Death_Explosion_SFXEvent>

<Attachment_Bone>LASER-00</Attachment_Bone>

<Damage_Type> Damage_corvette </Damage_Type>
<Fire_Bone_A>LASER-00</Fire_Bone_A>
<Fire_Bone_B>LASER-00</Fire_Bone_B>
<Fire_Cone_Width>160</Fire_Cone_Width>
<Fire_Cone_Height>90.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon _Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>1</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1400.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>

<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 65.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>

</HardPoint>

<HardPoint Name="HP_REBCARRIER_LASER_01">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
<Health>140.0</Health><Collision_Mesh>shartduketyjdowcull</Collision_Mesh>

<Death_Explosion_Particles> Large_Explosion_Space_Empire </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Laser_Dea th</Death_Explosion_SFXEvent>

<Attachment_Bone>LASER-01</Attachment_Bone>

<Damage_Type> Damage_corvette </Damage_Type>
<Fire_Bone_A>LASER-01</Fire_Bone_A>
<Fire_Bone_B>LASER-01</Fire_Bone_B>
<Fire_Cone_Width>160</Fire_Cone_Width>
<Fire_Cone_Height>90.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Large_Laser_Cannon _Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>1</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.1</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1400.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>

<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 65.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 90.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 90.0 </Fire_Inaccuracy_Distance>

</HardPoint>
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  #12  
Old September 30th, 2009
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Default Re: Kerr's Models -- Need Testers -- Models Will Be Free-Release

Sorry, Message Length restriction, had to split it up...
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  #13  
Old October 4th, 2009
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Default Re: Kerr's Models -- Need Testers -- Models Will Be Free-Release

Sorry bout the late reply, going to school means homework so I haven't been on the forums due to that. The model looked fine in game. it was angled like the other ship models in the game.

The only thing I didn't check was the hardpoints. (Since I was doing a quick plug in of the model) I'll try and do it this week since its break right now.
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  #14  
Old November 14th, 2009
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Default Re: Kerr's Models -- Need Testers -- Models Will Be Free-Release

Lol one thing after another....

HTTP quit working on my brother's computer...

Finally got my main computer fixed though!!!

Lost all of my models that i was working on though...

Every time i play forces of corruption... I hate it :/

There's so many things that do make sense or seem stupid...
I prefer vanilla eaw rofl.

I'll work on these, but i need to spend more time with school.
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  #15  
Old November 15th, 2009
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Default Re: Kerr's Models -- Need Testers -- Models Will Be Free-Release

Good luck with your models
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  #16  
Old November 15th, 2009
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Default Re: Kerr's Models -- Need Testers -- Models Will Be Free-Release

hey what IS vanilla Eaw?
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  #17  
Old November 15th, 2009
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Default Re: Kerr's Models -- Need Testers -- Models Will Be Free-Release

Just Plain EAW.

------------------------
All Right, this morning I made a model.

Don't Know the exact name, just know it as "Dreadnought"

The Skin Is TEMPORARY as it looks nothing like the one of the cover of timothy zann's book "Outbound Flight"

There were two pictures of it in that book, they both looked different. I blended them.

http://www.filefront.com/14928989/KR-Dreadnaught.zip

Includes a picture in the .zip and thorough description.



I Have 3 Other Models I'm rigging today as well. I Can't Wait for an ingame pic and testing code =P
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  #18  
Old November 15th, 2009
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Default Re: Kerr's Models -- Need Testers -- Models Will Be Free-Release

Quote:
Originally Posted by general_kerr View Post
Just Plain EAW.



Not bad, but are you referring to this ship?

Dreadnaught-class heavy cruiser - Wookieepedia, the Star Wars Wiki


EDIT: the Outbound flight version is heavily modified, I just noticed.
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Last edited by Mobius13; November 15th, 2009 at 10:00 AM.
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  #19  
Old November 15th, 2009
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Default Re: Kerr's Models -- Need Testers -- Models Will Be Free-Release

it's based off of the two pictures found in "Outbound Flight"

I for the most part don't model real SW units, i make them up...
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  #20  
Old November 15th, 2009
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Default Re: Kerr's Models -- Need Testers -- Models Will Be Free-Release

Well, Crap.

3ds max 8 quit working, crashes in start. Reinstalling...

Arghh lol.

Danget, I bought a .iso off a web site... didn't include a key. So I Can Only Install as trial...

Well After reinstall it still won't work.. suggestions?
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