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how to add starbases i copy and pasted the pirates starbase and changed the next starbase level, the prev starbase level, the tech level, the needed starbase level and the level it is, the highest it will go is starbase lvl2 how do i add the same sarbase but higher level |
Re: how to add starbases Please help |
Re: how to add starbases I don't understand your question. Can you clarify? |
Re: how to add starbases i tryed coping the rebels starbase and changing out everywhere it said rebels for myfaction that did not work Quote:
i have made lots of units but its not even when all you have to do is get lvl2 and get any ship you want |
Re: how to add starbases Quote:
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Re: how to add starbases Yeah, so we can analyze it. That's the best way to get some help. |
Re: how to add starbases Im doing this from the corporate sector mod for the extra facion but this is a private mod i trying to learn how to mod this is one of the last three things i need and will never leave my pc so dont complan saying i cant use this because of copying from there work and yes i added tech levels 1-5 and that works Starbase 1-3 <StarBase Name="Corporates_Star_Base_1"> <GUI_Bounds_Scale>0.5</GUI_Bounds_Scale> <Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID> <Encyclopedia_Text>TEXT_TOOLTIP_STATION2</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_S TATION</Encyclopedia_Unit_Class> <Icon_Name>i_button_NB_APBase.tga</Icon_Name> <GUI_Row> 0 </GUI_Row> <Space_Model_Name>NB_APBase.ALO</Space_Model_Name> <Galactic_Model_Name>i_Pirate_station.alo</Galactic_Model_Name> <Select_Box_Scale>1000</Select_Box_Scale> <Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust> <Is_Dummy>No</Is_Dummy> <Affiliation>Corporates</Affiliation> <Build_Cost_Credits>1000</Build_Cost_Credits> <AI_Combat_Power>5000</AI_Combat_Power> <Build_Time_Seconds>15</Build_Time_Seconds> <Build_Tab_Space_Station>Yes</Build_Tab_Space_Station> <Size_Value>10</Size_Value> <Tech_Level>0</Tech_Level> <Base_Level>1</Base_Level> <Prev_Level_Base /> <Next_Level_Base>Corporates_Star_Base_2</Next_Level_Base> <Required_Ground_Base_Level>0</Required_Ground_Base_Level> <Required_Star_Base_Level>0</Required_Star_Base_Level> <CategoryMask> Capital </CategoryMask> <Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior> <SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior> <Multisample_FOW_Check>Yes</Multisample_FOW_Check> <Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius> <Armor_Type> Armor_Station </Armor_Type> <Shield_Armor_Type>Shield_Capital</Shield_Armor_Type> <Build_Initially_Locked>No</Build_Initially_Locked> <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer> <!-- Set to contuously spawn until fighter bay hard point is destroyed --> <Starting_Spawned_Units_Tech_0>HWK-290_Squadron, 2</Starting_Spawned_Units_Tech_0> <Reserve_Spawned_Units_Tech_0>HWK-290_Squadron, -1</Reserve_Spawned_Units_Tech_0> <Starting_Spawned_Units_Tech_0>arc170_Squadron, 2</Starting_Spawned_Units_Tech_0> <Reserve_Spawned_Units_Tech_0>arc170_Squadron, -1</Reserve_Spawned_Units_Tech_0> <Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds> <Autoresolve_Health>750</Autoresolve_Health> <Damage>35</Damage> <Shield_Points>300</Shield_Points> <Tactical_Health>1600</Tactical_Health> <Shield_Refresh_Rate>60</Shield_Refresh_Rate> <Energy_Capacity>5000</Energy_Capacity> <Energy_Refresh_Rate>1000</Energy_Refresh_Rate> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Death_Explosions>Huge_Explosion_Space</Death_Explosions> <Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier> <Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range> <Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance> <HardPoints> HP_Pirate_Base_Fighter_Bay_00, HP_Pirate_Base_Shield_Gen_00, HP_Pirate_Base_Heavy_Turret_00, HP_Pirate_Base_Heavy_Turret_01, HP_Pirate_Base_Turbolaser_00, HP_Pirate_Base_Turbolaser_01, HP_Pirate_Base_Turbolaser_02, HP_Pirate_Base_Turbolaser_03, HP_Pirate_Base_Laser_Cannon_00, HP_Pirate_Base_Laser_Cannon_01 </HardPoints> <SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>UHD_Construction_Complete </SFXEvent_Build_Complete> <SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop </SFXEvent_Ambient_Loop> <SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire> <SFXEvent_Select>Unit_Select_Rebel_Space_Station </SFXEvent_Select> <SFXEvent_Attack>Unit_Attack_Rebel_Space_Station </SFXEvent_Attack> <SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station </SFXEvent_Barrage> <Death_SFXEvent_Start_Die>Unit_Space_Station_Death _SFX</Death_SFXEvent_Start_Die> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Hardpoint_All_Weapons_Destroyed> </SFXEvent_Hardpoint_All_Weapons_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Unit_Under_Attack> UHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack> <Has_Space_Evaluator>True</Has_Space_Evaluator> <Custom_Soft_Footprint_Radius> 300 </Custom_Soft_Footprint_Radius> <Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> <Space_Layer> StaticObject </Space_Layer> <Layer_Z_Adjust>-650.0</Layer_Z_Adjust> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged> <Radar_Icon_Size>0.12 0.12</Radar_Icon_Size> <Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name> <Score_Cost_Credits> 1500</Score_Cost_Credits> <Victory_Relevant>yes</Victory_Relevant> <Retreat_Self_Destruct_Explosion>Self_Destruct_Sta r_Base_Level_1_Rebel</Retreat_Self_Destruct_Explosion> <Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone> <Additional_Population_Capacity>10</Additional_Population_Capacity> </StarBase> <StarBase Name="Corporates_Star_Base_2"> <GUI_Bounds_Scale>0.5</GUI_Bounds_Scale> <Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID> <Encyclopedia_Text>TEXT_TOOLTIP_STATION2</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_S TATION</Encyclopedia_Unit_Class> <Icon_Name>i_button_NB_APBase.tga</Icon_Name> <GUI_Row> 0 </GUI_Row> <Is_Dummy>No</Is_Dummy> <Space_Model_Name>NB_APBase.ALO</Space_Model_Name> <Galactic_Model_Name>i_Pirate_station.alo</Galactic_Model_Name> <Select_Box_Scale>1000</Select_Box_Scale> <Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust> <Affiliation>Corporates</Affiliation> <Build_Cost_Credits>1600</Build_Cost_Credits> <AI_Combat_Power>10000</AI_Combat_Power> <Build_Time_Seconds>20</Build_Time_Seconds> <Build_Tab_Space_Station>Yes</Build_Tab_Space_Station> <Size_Value>20</Size_Value> <Tech_Level>0</Tech_Level> <Base_Level>2</Base_Level> <Prev_Level_Base>Corporates_Star_Base_1</Prev_Level_Base> <Next_Level_Base>Corporates_Star_Base_3</Next_Level_Base> <Required_Ground_Base_Level>0</Required_Ground_Base_Level> <Required_Star_Base_Level>1</Required_Star_Base_Level> <CategoryMask> Capital </CategoryMask> <Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior> <SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior> <Multisample_FOW_Check>Yes</Multisample_FOW_Check> <Autoresolve_Health>1250</Autoresolve_Health> <Damage>45</Damage> <Shield_Points>750</Shield_Points> <Tactical_Health>2200</Tactical_Health> <Shield_Refresh_Rate>100</Shield_Refresh_Rate> <Energy_Capacity>5000</Energy_Capacity> <Energy_Refresh_Rate>1000</Energy_Refresh_Rate> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Death_Explosions>Huge_Explosion_Space</Death_Explosions> <Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius> <Build_Initially_Locked>No</Build_Initially_Locked> <Armor_Type> Armor_Station </Armor_Type> <Shield_Armor_Type>Shield_Capital</Shield_Armor_Type> <!-- Set to contuously spawn until fighter bay hard point is destroyed --> <Starting_Spawned_Units_Tech_0>eta2_Fighter_Squadr on, 2</Starting_Spawned_Units_Tech_0> <Reserve_Spawned_Units_Tech_0>eta2_Fighter_Squadro n, -1</Reserve_Spawned_Units_Tech_0> <Starting_Spawned_Units_Tech_0>VWing_Squadron_P, 2</Starting_Spawned_Units_Tech_0> <Reserve_Spawned_Units_Tech_0>VWing_Squadron_P, -1</Reserve_Spawned_Units_Tech_0> <Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds> <Starting_Spawned_Units_Tech_0>Furret, 1</Starting_Spawned_Units_Tech_0> <Reserve_Spawned_Units_Tech_0>Furret, -1</Reserve_Spawned_Units_Tech_0> <Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds> <Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier> <Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range> <Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance> <HardPoints> HP_Pirate_Base_Fighter_Bay_00, HP_Pirate_Base_Shield_Gen_00, HP_Pirate_Base_Heavy_Turret_00, HP_Pirate_Base_Heavy_Turret_01, HP_Pirate_Base_Turbolaser_00, HP_Pirate_Base_Turbolaser_01, HP_Pirate_Base_Turbolaser_02, HP_Pirate_Base_Turbolaser_03, HP_Pirate_Base_Laser_Cannon_00, HP_Pirate_Base_Laser_Cannon_01 </HardPoints> <SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>UHD_Construction_Complete </SFXEvent_Build_Complete> <SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop </SFXEvent_Ambient_Loop> <SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire> <SFXEvent_Select>Unit_Select_Rebel_Space_Station </SFXEvent_Select> <SFXEvent_Attack>Unit_Attack_Rebel_Space_Station </SFXEvent_Attack> <SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station </SFXEvent_Barrage> <Death_SFXEvent_Start_Die>Unit_Space_Station_Death _SFX</Death_SFXEvent_Start_Die> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Unit_Under_Attack> UHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack> <Has_Space_Evaluator>True</Has_Space_Evaluator> <Victory_Relevant>yes</Victory_Relevant> <Custom_Soft_Footprint_Radius> 450 </Custom_Soft_Footprint_Radius> <Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> <Space_Layer> StaticObject </Space_Layer> <Layer_Z_Adjust>-330.0</Layer_Z_Adjust> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged> <Radar_Icon_Name>i_radar_station1_u.tga</Radar_Icon_Name> <Radar_Icon_Size>0.12 0.12</Radar_Icon_Size> <Score_Cost_Credits> 3000</Score_Cost_Credits> <Retreat_Self_Destruct_Explosion>Self_Destruct_Sta r_Base_Level_2_Rebel</Retreat_Self_Destruct_Explosion> <Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone> <Additional_Population_Capacity>13</Additional_Population_Capacity> </StarBase> |
Re: how to add starbases <StarBase Name="Corporates_Star_Base_3"> <GUI_Bounds_Scale>0.5</GUI_Bounds_Scale> <Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID> <Encyclopedia_Text>TEXT_TOOLTIP_STATION2</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_S TATION</Encyclopedia_Unit_Class> <Icon_Name>i_button_NB_APBase.tga</Icon_Name> <GUI_Row> 0 </GUI_Row> <Space_Model_Name>NB_APBase.ALO</Space_Model_Name> <Galactic_Model_Name>i_Pirate_station.alo</Galactic_Model_Name> <Select_Box_Scale>1000</Select_Box_Scale> <Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust> <Is_Dummy>No</Is_Dummy> <Affiliation>Corporates</Affiliation> <Build_Cost_Credits>1000</Build_Cost_Credits> <AI_Combat_Power>5000</AI_Combat_Power> <Build_Time_Seconds>15</Build_Time_Seconds> <Build_Tab_Space_Station>Yes</Build_Tab_Space_Station> <Size_Value>10</Size_Value> <Tech_Level>2</Tech_Level> <Base_Level>3</Base_Level> <Prev_Level_Base>Corporates_Star_Base_2</Prev_Level_Base> <Next_Level_Base>Corporates_Star_Base_4</Next_Level_Base> <Required_Ground_Base_Level>0</Required_Ground_Base_Level> <Required_Star_Base_Level>2</Required_Star_Base_Level> <CategoryMask> Capital </CategoryMask> <Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior> <SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior> <Multisample_FOW_Check>Yes</Multisample_FOW_Check> <Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius> <Armor_Type> Armor_Station </Armor_Type> <Shield_Armor_Type>Shield_Capital</Shield_Armor_Type> <Build_Initially_Locked>No</Build_Initially_Locked> <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer> <!-- Set to contuously spawn until fighter bay hard point is destroyed --> <Starting_Spawned_Units_Tech_0>HWK-290_Squadron, 2</Starting_Spawned_Units_Tech_0> <Reserve_Spawned_Units_Tech_0>HWK-290_Squadron, -1</Reserve_Spawned_Units_Tech_0> <Starting_Spawned_Units_Tech_0>arc170_Squadron, 2</Starting_Spawned_Units_Tech_0> <Reserve_Spawned_Units_Tech_0>arc170_Squadron, -1</Reserve_Spawned_Units_Tech_0> <Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds> <Autoresolve_Health>750</Autoresolve_Health> <Damage>35</Damage> <Shield_Points>300</Shield_Points> <Tactical_Health>1600</Tactical_Health> <Shield_Refresh_Rate>60</Shield_Refresh_Rate> <Energy_Capacity>5000</Energy_Capacity> <Energy_Refresh_Rate>1000</Energy_Refresh_Rate> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Death_Explosions>Huge_Explosion_Space</Death_Explosions> <Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier> <Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range> <Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance> <HardPoints> HP_Pirate_Base_Fighter_Bay_00, HP_Pirate_Base_Shield_Gen_00, HP_Pirate_Base_Heavy_Turret_00, HP_Pirate_Base_Heavy_Turret_01, HP_Pirate_Base_Turbolaser_00, HP_Pirate_Base_Turbolaser_01, HP_Pirate_Base_Turbolaser_02, HP_Pirate_Base_Turbolaser_03, HP_Pirate_Base_Laser_Cannon_00, HP_Pirate_Base_Laser_Cannon_01 </HardPoints> <SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>UHD_Construction_Complete </SFXEvent_Build_Complete> <SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop </SFXEvent_Ambient_Loop> <SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire> <SFXEvent_Select>Unit_Select_Rebel_Space_Station </SFXEvent_Select> <SFXEvent_Attack>Unit_Attack_Rebel_Space_Station </SFXEvent_Attack> <SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station </SFXEvent_Barrage> <Death_SFXEvent_Start_Die>Unit_Space_Station_Death _SFX</Death_SFXEvent_Start_Die> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Hardpoint_All_Weapons_Destroyed> </SFXEvent_Hardpoint_All_Weapons_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Unit_Under_Attack> UHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack> <Has_Space_Evaluator>True</Has_Space_Evaluator> <Custom_Soft_Footprint_Radius> 300 </Custom_Soft_Footprint_Radius> <Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> <Space_Layer> StaticObject </Space_Layer> <Layer_Z_Adjust>-650.0</Layer_Z_Adjust> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged> <Radar_Icon_Size>0.12 0.12</Radar_Icon_Size> <Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name> <Score_Cost_Credits> 1500</Score_Cost_Credits> <Victory_Relevant>yes</Victory_Relevant> <Retreat_Self_Destruct_Explosion>Self_Destruct_Sta r_Base_Level_1_Rebel</Retreat_Self_Destruct_Explosion> <Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone> <Additional_Population_Capacity>10</Additional_Population_Capacity> </StarBase> <StarBase Name="Corporates_Star_Base_4"> <GUI_Bounds_Scale>0.5</GUI_Bounds_Scale> <Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID> <Encyclopedia_Text>TEXT_TOOLTIP_STATION2</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_S TATION</Encyclopedia_Unit_Class> <Icon_Name>i_button_NB_APBase.tga</Icon_Name> <GUI_Row> 0 </GUI_Row> <Space_Model_Name>NB_APBase.ALO</Space_Model_Name> <Galactic_Model_Name>i_Pirate_station.alo</Galactic_Model_Name> <Select_Box_Scale>1000</Select_Box_Scale> <Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust> <Is_Dummy>No</Is_Dummy> <Affiliation>Corporates</Affiliation> <Build_Cost_Credits>1000</Build_Cost_Credits> <AI_Combat_Power>5000</AI_Combat_Power> <Build_Time_Seconds>15</Build_Time_Seconds> <Build_Tab_Space_Station>Yes</Build_Tab_Space_Station> <Size_Value>10</Size_Value> <Tech_Level>3</Tech_Level> <Base_Level>4</Base_Level> <Prev_Level_Base>Corporates_Star_Base_3</Prev_Level_Base> <Next_Level_Base>Corporates_Star_Base_4</Next_Level_Base> <Required_Ground_Base_Level>0</Required_Ground_Base_Level> <Required_Star_Base_Level>3</Required_Star_Base_Level> <CategoryMask> Capital </CategoryMask> <Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior> <SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior> <Multisample_FOW_Check>Yes</Multisample_FOW_Check> <Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius> <Armor_Type> Armor_Station </Armor_Type> <Shield_Armor_Type>Shield_Capital</Shield_Armor_Type> <Build_Initially_Locked>No</Build_Initially_Locked> <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer> <!-- Set to contuously spawn until fighter bay hard point is destroyed --> <Starting_Spawned_Units_Tech_0>HWK-290_Squadron, 2</Starting_Spawned_Units_Tech_0> <Reserve_Spawned_Units_Tech_0>HWK-290_Squadron, -1</Reserve_Spawned_Units_Tech_0> <Starting_Spawned_Units_Tech_0>arc170_Squadron, 2</Starting_Spawned_Units_Tech_0> <Reserve_Spawned_Units_Tech_0>arc170_Squadron, -1</Reserve_Spawned_Units_Tech_0> <Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds> <Autoresolve_Health>750</Autoresolve_Health> <Damage>35</Damage> <Shield_Points>300</Shield_Points> <Tactical_Health>1600</Tactical_Health> <Shield_Refresh_Rate>60</Shield_Refresh_Rate> <Energy_Capacity>5000</Energy_Capacity> <Energy_Refresh_Rate>1000</Energy_Refresh_Rate> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Death_Explosions>Huge_Explosion_Space</Death_Explosions> <Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier> <Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range> <Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance> <HardPoints> HP_Pirate_Base_Fighter_Bay_00, HP_Pirate_Base_Shield_Gen_00, HP_Pirate_Base_Heavy_Turret_00, HP_Pirate_Base_Heavy_Turret_01, HP_Pirate_Base_Turbolaser_00, HP_Pirate_Base_Turbolaser_01, HP_Pirate_Base_Turbolaser_02, HP_Pirate_Base_Turbolaser_03, HP_Pirate_Base_Laser_Cannon_00, HP_Pirate_Base_Laser_Cannon_01 </HardPoints> <SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>UHD_Construction_Complete </SFXEvent_Build_Complete> <SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop </SFXEvent_Ambient_Loop> <SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire> <SFXEvent_Select>Unit_Select_Rebel_Space_Station </SFXEvent_Select> <SFXEvent_Attack>Unit_Attack_Rebel_Space_Station </SFXEvent_Attack> <SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station </SFXEvent_Barrage> <Death_SFXEvent_Start_Die>Unit_Space_Station_Death _SFX</Death_SFXEvent_Start_Die> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Hardpoint_All_Weapons_Destroyed> </SFXEvent_Hardpoint_All_Weapons_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Unit_Under_Attack> UHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack> <Has_Space_Evaluator>True</Has_Space_Evaluator> <Custom_Soft_Footprint_Radius> 300 </Custom_Soft_Footprint_Radius> <Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> <Space_Layer> StaticObject </Space_Layer> <Layer_Z_Adjust>-650.0</Layer_Z_Adjust> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged> <Radar_Icon_Size>0.12 0.12</Radar_Icon_Size> <Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name> <Score_Cost_Credits> 1500</Score_Cost_Credits> <Victory_Relevant>yes</Victory_Relevant> <Retreat_Self_Destruct_Explosion>Self_Destruct_Sta r_Base_Level_1_Rebel</Retreat_Self_Destruct_Explosion> <Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone> <Additional_Population_Capacity>10</Additional_Population_Capacity> </StarBase> |
Re: how to add starbases sorry cant remove this |
Re: how to add starbases <StarBase Name="Corporates_Star_Base_5"> <GUI_Bounds_Scale>0.5</GUI_Bounds_Scale> <Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID> <Encyclopedia_Text>TEXT_TOOLTIP_STATION2</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_S TATION</Encyclopedia_Unit_Class> <Icon_Name>i_button_NB_APBase.tga</Icon_Name> <GUI_Row> 0 </GUI_Row> <Space_Model_Name>NB_APBase.ALO</Space_Model_Name> <Galactic_Model_Name>i_Pirate_station.alo</Galactic_Model_Name> <Select_Box_Scale>1000</Select_Box_Scale> <Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust> <Is_Dummy>No</Is_Dummy> <Affiliation>Corporates</Affiliation> <Build_Cost_Credits>1000</Build_Cost_Credits> <AI_Combat_Power>5000</AI_Combat_Power> <Build_Time_Seconds>15</Build_Time_Seconds> <Build_Tab_Space_Station>Yes</Build_Tab_Space_Station> <Size_Value>10</Size_Value> <Tech_Level>4</Tech_Level> <Base_Level>5</Base_Level> <Prev_Level_Base>Corporates_Star_Base_4</Prev_Level_Base> <Next_Level_Base>Corporates_Star_Base_6</Next_Level_Base> <Required_Ground_Base_Level>0</Required_Ground_Base_Level> <Required_Star_Base_Level>4</Required_Star_Base_Level> <CategoryMask> Capital </CategoryMask> <Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior> <SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior> <Multisample_FOW_Check>Yes</Multisample_FOW_Check> <Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius> <Armor_Type> Armor_Station </Armor_Type> <Shield_Armor_Type>Shield_Capital</Shield_Armor_Type> <Build_Initially_Locked>No</Build_Initially_Locked> <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer> <!-- Set to contuously spawn until fighter bay hard point is destroyed --> <Starting_Spawned_Units_Tech_0>HWK-290_Squadron, 2</Starting_Spawned_Units_Tech_0> <Reserve_Spawned_Units_Tech_0>HWK-290_Squadron, -1</Reserve_Spawned_Units_Tech_0> <Starting_Spawned_Units_Tech_0>arc170_Squadron, 2</Starting_Spawned_Units_Tech_0> <Reserve_Spawned_Units_Tech_0>arc170_Squadron, -1</Reserve_Spawned_Units_Tech_0> <Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds> <Autoresolve_Health>750</Autoresolve_Health> <Damage>35</Damage> <Shield_Points>300</Shield_Points> <Tactical_Health>1600</Tactical_Health> <Shield_Refresh_Rate>60</Shield_Refresh_Rate> <Energy_Capacity>5000</Energy_Capacity> <Energy_Refresh_Rate>1000</Energy_Refresh_Rate> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Death_Explosions>Huge_Explosion_Space</Death_Explosions> <Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier> <Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range> <Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance> <HardPoints> HP_Pirate_Base_Fighter_Bay_00, HP_Pirate_Base_Shield_Gen_00, HP_Pirate_Base_Heavy_Turret_00, HP_Pirate_Base_Heavy_Turret_01, HP_Pirate_Base_Turbolaser_00, HP_Pirate_Base_Turbolaser_01, HP_Pirate_Base_Turbolaser_02, HP_Pirate_Base_Turbolaser_03, HP_Pirate_Base_Laser_Cannon_00, HP_Pirate_Base_Laser_Cannon_01 </HardPoints> <SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>UHD_Construction_Complete </SFXEvent_Build_Complete> <SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop </SFXEvent_Ambient_Loop> <SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire> <SFXEvent_Select>Unit_Select_Rebel_Space_Station </SFXEvent_Select> <SFXEvent_Attack>Unit_Attack_Rebel_Space_Station </SFXEvent_Attack> <SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station </SFXEvent_Barrage> <Death_SFXEvent_Start_Die>Unit_Space_Station_Death _SFX</Death_SFXEvent_Start_Die> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint> <SFXEvent_Hardpoint_All_Weapons_Destroyed> </SFXEvent_Hardpoint_All_Weapons_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Unit_Under_Attack> UHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack> <Has_Space_Evaluator>True</Has_Space_Evaluator> <Custom_Soft_Footprint_Radius> 300 </Custom_Soft_Footprint_Radius> <Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> <Space_Layer> StaticObject </Space_Layer> <Layer_Z_Adjust>-650.0</Layer_Z_Adjust> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged> <Radar_Icon_Size>0.12 0.12</Radar_Icon_Size> <Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name> <Score_Cost_Credits> 1500</Score_Cost_Credits> <Victory_Relevant>yes</Victory_Relevant> <Retreat_Self_Destruct_Explosion>Self_Destruct_Sta r_Base_Level_1_Rebel</Retreat_Self_Destruct_Explosion> <Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone> <Additional_Population_Capacity>10</Additional_Population_Capacity> </StarBase> |
Re: how to add starbases Quote:
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Re: how to add starbases i fixed it i used a different starbases files |
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