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-   -   how to add starbases (http://forums.filefront.com/sw-eaw-modding-mapping-editing/405537-how-add-starbases.html)

Emperor Niko August 14th, 2009 02:26 PM

how to add starbases
 
i copy and pasted the pirates starbase and changed the
next starbase level, the prev starbase level,
the tech level, the needed starbase level and the level it is,
the highest it will go is starbase lvl2
how do i add the same sarbase but higher level

Emperor Niko August 15th, 2009 08:36 PM

Re: how to add starbases
 
Please help

Vjeko1701 August 16th, 2009 04:45 AM

Re: how to add starbases
 
I don't understand your question. Can you clarify?

Emperor Niko August 16th, 2009 09:45 AM

Re: how to add starbases
 
i tryed coping the rebels starbase and changing out everywhere it said rebels for myfaction that did not work

Quote:

I don't understand your question. Can you clarify?
i want to add all 1-5 levels of starbases to myfaction

i have made lots of units but its not even when all you have to do is get lvl2 and get any ship you want

Mobius13 August 16th, 2009 09:48 AM

Re: how to add starbases
 
Quote:

Originally Posted by Emperor Niko (Post 4977284)
i tryed coping the rebels starbase and changing out everywhere it said rebels for myfaction that did not work


i want to add all 1-5 levels of starbases to myfaction

i have made lots of units but its not even when all you have to do is get lvl2 and get any ship you want

post the code

Vjeko1701 August 16th, 2009 09:51 AM

Re: how to add starbases
 
Yeah, so we can analyze it. That's the best way to get some help.

Emperor Niko August 16th, 2009 10:40 AM

Re: how to add starbases
 
Im doing this from the corporate sector mod for the extra facion but this is a private mod i trying to learn how to mod this is one of the last three things i need and will never leave my pc so dont complan saying i cant use this because of copying from there work

and yes i added tech levels 1-5 and that works

Starbase 1-3


<StarBase Name="Corporates_Star_Base_1">
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
<Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_STATION2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_S TATION</Encyclopedia_Unit_Class>
<Icon_Name>i_button_NB_APBase.tga</Icon_Name>
<GUI_Row> 0 </GUI_Row>
<Space_Model_Name>NB_APBase.ALO</Space_Model_Name>
<Galactic_Model_Name>i_Pirate_station.alo</Galactic_Model_Name>
<Select_Box_Scale>1000</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Is_Dummy>No</Is_Dummy>
<Affiliation>Corporates</Affiliation>
<Build_Cost_Credits>1000</Build_Cost_Credits>
<AI_Combat_Power>5000</AI_Combat_Power>
<Build_Time_Seconds>15</Build_Time_Seconds>
<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
<Size_Value>10</Size_Value>
<Tech_Level>0</Tech_Level>
<Base_Level>1</Base_Level>
<Prev_Level_Base />
<Next_Level_Base>Corporates_Star_Base_2</Next_Level_Base>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<CategoryMask> Capital </CategoryMask>
<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>
<Armor_Type> Armor_Station </Armor_Type>
<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
<Starting_Spawned_Units_Tech_0>HWK-290_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>HWK-290_Squadron, -1</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>arc170_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>arc170_Squadron, -1</Reserve_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>


<Autoresolve_Health>750</Autoresolve_Health>
<Damage>35</Damage>
<Shield_Points>300</Shield_Points>
<Tactical_Health>1600</Tactical_Health>
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<HardPoints>
HP_Pirate_Base_Fighter_Bay_00,
HP_Pirate_Base_Shield_Gen_00,
HP_Pirate_Base_Heavy_Turret_00,
HP_Pirate_Base_Heavy_Turret_01,
HP_Pirate_Base_Turbolaser_00,
HP_Pirate_Base_Turbolaser_01,
HP_Pirate_Base_Turbolaser_02,
HP_Pirate_Base_Turbolaser_03,
HP_Pirate_Base_Laser_Cannon_00,
HP_Pirate_Base_Laser_Cannon_01
</HardPoints>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete </SFXEvent_Build_Complete>
<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop </SFXEvent_Ambient_Loop>
<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Rebel_Space_Station </SFXEvent_Select>
<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station </SFXEvent_Attack>
<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station </SFXEvent_Barrage>
<Death_SFXEvent_Start_Die>Unit_Space_Station_Death _SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_All_Weapons_Destroyed> </SFXEvent_Hardpoint_All_Weapons_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Unit_Under_Attack> UHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Custom_Soft_Footprint_Radius> 300 </Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset>
<Space_Layer> StaticObject </Space_Layer>
<Layer_Z_Adjust>-650.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
<Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name>
<Score_Cost_Credits> 1500</Score_Cost_Credits>
<Victory_Relevant>yes</Victory_Relevant>
<Retreat_Self_Destruct_Explosion>Self_Destruct_Sta r_Base_Level_1_Rebel</Retreat_Self_Destruct_Explosion>

<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
<Additional_Population_Capacity>10</Additional_Population_Capacity>
</StarBase>



<StarBase Name="Corporates_Star_Base_2">
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
<Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_STATION2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_S TATION</Encyclopedia_Unit_Class>
<Icon_Name>i_button_NB_APBase.tga</Icon_Name>
<GUI_Row> 0 </GUI_Row>
<Is_Dummy>No</Is_Dummy>
<Space_Model_Name>NB_APBase.ALO</Space_Model_Name>
<Galactic_Model_Name>i_Pirate_station.alo</Galactic_Model_Name>
<Select_Box_Scale>1000</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Affiliation>Corporates</Affiliation>
<Build_Cost_Credits>1600</Build_Cost_Credits>
<AI_Combat_Power>10000</AI_Combat_Power>
<Build_Time_Seconds>20</Build_Time_Seconds>
<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
<Size_Value>20</Size_Value>
<Tech_Level>0</Tech_Level>
<Base_Level>2</Base_Level>
<Prev_Level_Base>Corporates_Star_Base_1</Prev_Level_Base>
<Next_Level_Base>Corporates_Star_Base_3</Next_Level_Base>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<CategoryMask> Capital </CategoryMask>
<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Autoresolve_Health>1250</Autoresolve_Health>
<Damage>45</Damage>
<Shield_Points>750</Shield_Points>
<Tactical_Health>2200</Tactical_Health>
<Shield_Refresh_Rate>100</Shield_Refresh_Rate>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Armor_Type> Armor_Station </Armor_Type>
<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
<Starting_Spawned_Units_Tech_0>eta2_Fighter_Squadr on, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>eta2_Fighter_Squadro n, -1</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>VWing_Squadron_P, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>VWing_Squadron_P, -1</Reserve_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

<Starting_Spawned_Units_Tech_0>Furret, 1</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Furret, -1</Reserve_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>

<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>

<HardPoints>
HP_Pirate_Base_Fighter_Bay_00,
HP_Pirate_Base_Shield_Gen_00,
HP_Pirate_Base_Heavy_Turret_00,
HP_Pirate_Base_Heavy_Turret_01,
HP_Pirate_Base_Turbolaser_00,
HP_Pirate_Base_Turbolaser_01,
HP_Pirate_Base_Turbolaser_02,
HP_Pirate_Base_Turbolaser_03,
HP_Pirate_Base_Laser_Cannon_00,
HP_Pirate_Base_Laser_Cannon_01
</HardPoints>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete </SFXEvent_Build_Complete>
<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop </SFXEvent_Ambient_Loop>
<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Rebel_Space_Station </SFXEvent_Select>
<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station </SFXEvent_Attack>
<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station </SFXEvent_Barrage>
<Death_SFXEvent_Start_Die>Unit_Space_Station_Death _SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Unit_Under_Attack> UHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Victory_Relevant>yes</Victory_Relevant>
<Custom_Soft_Footprint_Radius> 450 </Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset>
<Space_Layer> StaticObject </Space_Layer>
<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
<Radar_Icon_Name>i_radar_station1_u.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
<Score_Cost_Credits> 3000</Score_Cost_Credits>
<Retreat_Self_Destruct_Explosion>Self_Destruct_Sta r_Base_Level_2_Rebel</Retreat_Self_Destruct_Explosion>
<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
<Additional_Population_Capacity>13</Additional_Population_Capacity>
</StarBase>

Emperor Niko August 16th, 2009 10:44 AM

Re: how to add starbases
 
<StarBase Name="Corporates_Star_Base_3">
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
<Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_STATION2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_S TATION</Encyclopedia_Unit_Class>
<Icon_Name>i_button_NB_APBase.tga</Icon_Name>
<GUI_Row> 0 </GUI_Row>
<Space_Model_Name>NB_APBase.ALO</Space_Model_Name>
<Galactic_Model_Name>i_Pirate_station.alo</Galactic_Model_Name>
<Select_Box_Scale>1000</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Is_Dummy>No</Is_Dummy>
<Affiliation>Corporates</Affiliation>
<Build_Cost_Credits>1000</Build_Cost_Credits>
<AI_Combat_Power>5000</AI_Combat_Power>
<Build_Time_Seconds>15</Build_Time_Seconds>
<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
<Size_Value>10</Size_Value>
<Tech_Level>2</Tech_Level>
<Base_Level>3</Base_Level>
<Prev_Level_Base>Corporates_Star_Base_2</Prev_Level_Base>
<Next_Level_Base>Corporates_Star_Base_4</Next_Level_Base>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
<CategoryMask> Capital </CategoryMask>
<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>
<Armor_Type> Armor_Station </Armor_Type>
<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
<Starting_Spawned_Units_Tech_0>HWK-290_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>HWK-290_Squadron, -1</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>arc170_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>arc170_Squadron, -1</Reserve_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>


<Autoresolve_Health>750</Autoresolve_Health>
<Damage>35</Damage>
<Shield_Points>300</Shield_Points>
<Tactical_Health>1600</Tactical_Health>
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<HardPoints>
HP_Pirate_Base_Fighter_Bay_00,
HP_Pirate_Base_Shield_Gen_00,
HP_Pirate_Base_Heavy_Turret_00,
HP_Pirate_Base_Heavy_Turret_01,
HP_Pirate_Base_Turbolaser_00,
HP_Pirate_Base_Turbolaser_01,
HP_Pirate_Base_Turbolaser_02,
HP_Pirate_Base_Turbolaser_03,
HP_Pirate_Base_Laser_Cannon_00,
HP_Pirate_Base_Laser_Cannon_01
</HardPoints>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete </SFXEvent_Build_Complete>
<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop </SFXEvent_Ambient_Loop>
<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Rebel_Space_Station </SFXEvent_Select>
<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station </SFXEvent_Attack>
<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station </SFXEvent_Barrage>
<Death_SFXEvent_Start_Die>Unit_Space_Station_Death _SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_All_Weapons_Destroyed> </SFXEvent_Hardpoint_All_Weapons_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Unit_Under_Attack> UHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Custom_Soft_Footprint_Radius> 300 </Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset>
<Space_Layer> StaticObject </Space_Layer>
<Layer_Z_Adjust>-650.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
<Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name>
<Score_Cost_Credits> 1500</Score_Cost_Credits>
<Victory_Relevant>yes</Victory_Relevant>
<Retreat_Self_Destruct_Explosion>Self_Destruct_Sta r_Base_Level_1_Rebel</Retreat_Self_Destruct_Explosion>

<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
<Additional_Population_Capacity>10</Additional_Population_Capacity>
</StarBase>

<StarBase Name="Corporates_Star_Base_4">
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
<Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_STATION2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_S TATION</Encyclopedia_Unit_Class>
<Icon_Name>i_button_NB_APBase.tga</Icon_Name>
<GUI_Row> 0 </GUI_Row>
<Space_Model_Name>NB_APBase.ALO</Space_Model_Name>
<Galactic_Model_Name>i_Pirate_station.alo</Galactic_Model_Name>
<Select_Box_Scale>1000</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Is_Dummy>No</Is_Dummy>
<Affiliation>Corporates</Affiliation>
<Build_Cost_Credits>1000</Build_Cost_Credits>
<AI_Combat_Power>5000</AI_Combat_Power>
<Build_Time_Seconds>15</Build_Time_Seconds>
<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
<Size_Value>10</Size_Value>
<Tech_Level>3</Tech_Level>
<Base_Level>4</Base_Level>
<Prev_Level_Base>Corporates_Star_Base_3</Prev_Level_Base>
<Next_Level_Base>Corporates_Star_Base_4</Next_Level_Base>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>3</Required_Star_Base_Level>
<CategoryMask> Capital </CategoryMask>
<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>
<Armor_Type> Armor_Station </Armor_Type>
<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
<Starting_Spawned_Units_Tech_0>HWK-290_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>HWK-290_Squadron, -1</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>arc170_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>arc170_Squadron, -1</Reserve_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>


<Autoresolve_Health>750</Autoresolve_Health>
<Damage>35</Damage>
<Shield_Points>300</Shield_Points>
<Tactical_Health>1600</Tactical_Health>
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<HardPoints>
HP_Pirate_Base_Fighter_Bay_00,
HP_Pirate_Base_Shield_Gen_00,
HP_Pirate_Base_Heavy_Turret_00,
HP_Pirate_Base_Heavy_Turret_01,
HP_Pirate_Base_Turbolaser_00,
HP_Pirate_Base_Turbolaser_01,
HP_Pirate_Base_Turbolaser_02,
HP_Pirate_Base_Turbolaser_03,
HP_Pirate_Base_Laser_Cannon_00,
HP_Pirate_Base_Laser_Cannon_01
</HardPoints>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete </SFXEvent_Build_Complete>
<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop </SFXEvent_Ambient_Loop>
<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Rebel_Space_Station </SFXEvent_Select>
<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station </SFXEvent_Attack>
<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station </SFXEvent_Barrage>
<Death_SFXEvent_Start_Die>Unit_Space_Station_Death _SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_All_Weapons_Destroyed> </SFXEvent_Hardpoint_All_Weapons_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Unit_Under_Attack> UHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Custom_Soft_Footprint_Radius> 300 </Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset>
<Space_Layer> StaticObject </Space_Layer>
<Layer_Z_Adjust>-650.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
<Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name>
<Score_Cost_Credits> 1500</Score_Cost_Credits>
<Victory_Relevant>yes</Victory_Relevant>
<Retreat_Self_Destruct_Explosion>Self_Destruct_Sta r_Base_Level_1_Rebel</Retreat_Self_Destruct_Explosion>

<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
<Additional_Population_Capacity>10</Additional_Population_Capacity>
</StarBase>

_237th_SC_Com_Bly August 16th, 2009 10:44 AM

Re: how to add starbases
 
sorry cant remove this

Emperor Niko August 16th, 2009 10:44 AM

Re: how to add starbases
 
<StarBase Name="Corporates_Star_Base_5">
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
<Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_STATION2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_S TATION</Encyclopedia_Unit_Class>
<Icon_Name>i_button_NB_APBase.tga</Icon_Name>
<GUI_Row> 0 </GUI_Row>
<Space_Model_Name>NB_APBase.ALO</Space_Model_Name>
<Galactic_Model_Name>i_Pirate_station.alo</Galactic_Model_Name>
<Select_Box_Scale>1000</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Is_Dummy>No</Is_Dummy>
<Affiliation>Corporates</Affiliation>
<Build_Cost_Credits>1000</Build_Cost_Credits>
<AI_Combat_Power>5000</AI_Combat_Power>
<Build_Time_Seconds>15</Build_Time_Seconds>
<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
<Size_Value>10</Size_Value>
<Tech_Level>4</Tech_Level>
<Base_Level>5</Base_Level>
<Prev_Level_Base>Corporates_Star_Base_4</Prev_Level_Base>
<Next_Level_Base>Corporates_Star_Base_6</Next_Level_Base>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>4</Required_Star_Base_Level>
<CategoryMask> Capital </CategoryMask>
<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
<SpaceBehavior> SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reinforcement_Prevention_Radius> 2000 </Reinforcement_Prevention_Radius>
<Armor_Type> Armor_Station </Armor_Type>
<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<!-- Set to contuously spawn until fighter bay hard point is destroyed -->
<Starting_Spawned_Units_Tech_0>HWK-290_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>HWK-290_Squadron, -1</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>arc170_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>arc170_Squadron, -1</Reserve_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>


<Autoresolve_Health>750</Autoresolve_Health>
<Damage>35</Damage>
<Shield_Points>300</Shield_Points>
<Tactical_Health>1600</Tactical_Health>
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<HardPoints>
HP_Pirate_Base_Fighter_Bay_00,
HP_Pirate_Base_Shield_Gen_00,
HP_Pirate_Base_Heavy_Turret_00,
HP_Pirate_Base_Heavy_Turret_01,
HP_Pirate_Base_Turbolaser_00,
HP_Pirate_Base_Turbolaser_01,
HP_Pirate_Base_Turbolaser_02,
HP_Pirate_Base_Turbolaser_03,
HP_Pirate_Base_Laser_Cannon_00,
HP_Pirate_Base_Laser_Cannon_01
</HardPoints>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete </SFXEvent_Build_Complete>
<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop </SFXEvent_Ambient_Loop>
<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Rebel_Space_Station </SFXEvent_Select>
<SFXEvent_Attack>Unit_Attack_Rebel_Space_Station </SFXEvent_Attack>
<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station </SFXEvent_Barrage>
<Death_SFXEvent_Start_Die>Unit_Space_Station_Death _SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Rebel_Space_Station</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Rebel_Space_Station </SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_All_Weapons_Destroyed> </SFXEvent_Hardpoint_All_Weapons_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Unit_Under_Attack> UHD_Space_Station_Under_Attack </SFXEvent_Unit_Under_Attack>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Custom_Soft_Footprint_Radius> 300 </Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset>
<Space_Layer> StaticObject </Space_Layer>
<Layer_Z_Adjust>-650.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
<Radar_Icon_Name>i_radar_station1_p.tga</Radar_Icon_Name>
<Score_Cost_Credits> 1500</Score_Cost_Credits>
<Victory_Relevant>yes</Victory_Relevant>
<Retreat_Self_Destruct_Explosion>Self_Destruct_Sta r_Base_Level_1_Rebel</Retreat_Self_Destruct_Explosion>

<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
<Additional_Population_Capacity>10</Additional_Population_Capacity>
</StarBase>


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