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Re: How do you add ground, space, and hero units to single player story mode?(FOC) Oh... Me sad very sad... :( Still is somone going to come up with an answer to my 2 very important questions? 1.How do you change the Lightning animation like you can the bomb toss one. 2.IS THERE ANYWAY GOD HELP US, TO MAKE LIGHTNING NOT A ONE HIT K. O. :confused: |
Re: How do you add ground, space, and hero units to single player story mode?(FOC) I haven't tested it out but couldn't you change <Damage_Amount> to a smaller number or maybe lower the <Damage_Application_Time_In_Secs> (not sure if this field is how long the total damage is spreadout across or how long to apply damage)? |
Re: How do you add ground, space, and hero units to single player story mode?(FOC) 3 problems need addressed 1.Plz look at the Jawa Tawa Hero xml data on pg1 and see why his galactic map icon is Tyber(If I zoom on the planet it's Tawa icon then.) 2. Any one know how to make lightning or force drain come out of to hands. 3.Why in GC and Story Tawa's Transport Tyber's big Kyrat Ship? |
Re: How do you add ground, space, and hero units to single player story mode?(FOC) Quote:
<Company_Transport_Unit>The_Peacebringer</Company_Transport_Unit> change that to the ship you want, i think it has to be a uniqueunit though. |
Re: How do you add ground, space, and hero units to single player story mode?(FOC) Didn't SI make animations for the force lightning for you awhile back that were compatible? Man I'm not seeing why you're getting all this overlap with Tyber Zann. The icon references look right. Try adding this to the company xml. <GUI_Model_Name>Ti_Tawa.ALO</GUI_Model_Name> <Land_Model_Name>Ti_Tawa.ALO</Land_Model_Name> As far as using the Peacebringer , Mobius is right, but you'll need to have a shuttle of some kind as the <Company_Transport_Unit> and the peace bringer as a< Unique_Space_Unit>. It splits the duty between the combat ship for the space maps and a landing unit for planetary combat. |
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