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Old July 11th, 2009   #11
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Thumbs up Re: How do you add ground, space, and hero units to single player story mode?(FOC)

I got my Jawa hero in. Thanks to vjeko for clearing that up. but... his icon on the galactic map is TYBERS! AHHHHHH!!! I have some other questions too.
1. How do you get a model to use a animaton that can be used with the model but it's not in the model's animations list?

2.How do you get Lightning to take out a certain amount of damage without killing the target in one hit?

This ones a request plz take a whack at it. You can take one part of it. But when you take
a model you have to do the all the anims that come with it.

3.Can anyone give the basic jawa model a bomb toss, force push, and a new one hand shooting animations? Give give a flame thrower, and a bomb toss animation to the mustafian model. Also can I has a dark grey clothed Jawa with a Plex Trooper RL with the basic Rebel Plex Trooper except the with the animations related to the take cover ability?
Thx for giving it a try when you do I'm also a good coder now and will code your new units into the game as a reward.

4.How do you fix the galactic map icon for looking like Tyber's!


Eventually when all is done this will be all nice sized mod with Jawa Plex teams, Jawa gunner squads, new mustafian warrior, a ewok elites party, a 3 tripod like legged homing spider with one garrison slot, a sandcrawler (8 garrison slots), 4 new heroes, like said Jawa Tawa unit previously seen in above post, jawa buzzard fighters(Will be explained when mod gets own thread), pirate Vornskr riders, and a few other things I'm not mentioning. And for all those help with just tiny things get their names in the thanks too, and credits, plus hopefully we'll find some voice actors for the units. We need voices especially for the heroes and units.

Last edited by NeverEndingJawa; July 11th, 2009 at 02:32 PM. Reason: Got more to say.
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Old July 11th, 2009   #12
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Default Re: How do you add ground, space, and hero units to single player story mode?(FOC)

for jawa bomb toss add this under <Unit_Abilities_Data SubObjectList="Yes">

<Unit_Ability>
<Type>STICKY_BOMB</Type>
<Recharge_Seconds>30.0f </Recharge_Seconds>
<GUI_Activated_Ability_Name> Kyle_Katarn_Grenade_Attack </GUI_Activated_Ability_Name>
<SFXEvent_Target_Ability> </SFXEvent_Target_Ability>
</Unit_Ability>

and this under <Abilities SubObjectList="Yes">

<Grenade_Attack_Ability Name="Kyle_Katarn_Grenade_Attack">
<Activation_Style> User_Input </Activation_Style> <!-- Was Special_Attack -->
<!-- We need to be within this distance of the clicked target to consider throwing the grenade -->
<Activation_Min_Range>5.0</Activation_Min_Range>
<Activation_Max_Range>100.0</Activation_Max_Range>
<Requires_Direct_Player_Command> No </Requires_Direct_Player_Command> <!-- Was NO -->

<Grenade_Type>Proj_Kyle_Katarn_Sticky_Bomb</Grenade_Type>
<Grenade_Toss_Anim>ATTACK_00</Grenade_Toss_Anim>
<Grenade_Spawn_Frame>12.0</Grenade_Spawn_Frame>
<Grenade_Spawn_Bone>MuzzleA_00</Grenade_Spawn_Bone>
<Grenade_Explode_Timer_In_Secs>6.0</Grenade_Explode_Timer_In_Secs>
<!-- Percentage chance to activate given a certain number of valid targets in range. -->
<!-- First number in the pair is the number of valid targets, second is the chance to activate. -->
<Activation_Chance>0,0.0, 1,1.0, 5,1.0, 500,1.0</Activation_Chance>
<!-- We only consider the following unit types "valid targets": -->
<Applicable_Unit_Categories>Vehicle, Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types />
<SFXEvent_Activate></SFXEvent_Activate>
</Grenade_Attack_Ability>
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Old July 11th, 2009   #13
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Default Re: How do you add ground, space, and hero units to single player story mode?(FOC)

for the icon check under icon name in HERO_NAME_Team

<Icon_Name>i_button_tyber</Icon_name>

change to your hero icon name
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Old July 11th, 2009   #14
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Default Re: How do you add ground, space, and hero units to single player story mode?(FOC)

for the lightning:

<Force_Lightning_Ability Name="Emperor_Force_Lightning">
<!-- <Activation_Style>Special_Attack</Activation_Style> -->
<Activation_Style> User_Input </Activation_Style>
<Activation_Min_Range>0.0</Activation_Min_Range>
<Activation_Max_Range>175.0</Activation_Max_Range>
<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>
<Applicable_Unit_Types />
<Damage_Amount>9999.0</Damage_Amount>//////////////////should be smaller
<Damage_Application_Time_In_Secs>2.3893</Damage_Application_Time_In_Secs>
<Start_Lightning_Frame_Number> 8 </Start_Lightning_Frame_Number>
<Lightning_Effect_Name>Force_Lightning</Lightning_Effect_Name> <!-- See LightningEffectTypes.xml -->
<Lightning_Source_Bone_Name>B_HAND_L</Lightning_Source_Bone_Name>
<Lightning_Target_Bone_Name>B_PELVIS</Lightning_Target_Bone_Name>
<Lightning_Max_Targets> 15 </Lightning_Max_Targets> <!-- How many victims will the lightning seek out, including original target -->
<Lightning_Targets_Radius> 100.0 </Lightning_Targets_Radius> <!-- How far from the original target will the lightning seek for other victims -->
<SFXEvent_Activate>Unit_Force_Lightning</SFXEvent_Activate>
<SFXEvent_Target_Affected />
<Target_Particle_Effect>Force_Lightning_Smoke</Target_Particle_Effect>
<Target_Particle_Bone_Name>B_PELVIS</Target_Particle_Bone_Name> <!-- B_FOOT_R B_FOOT_L -->
<Target_Light_Effect_Type>Linear_Pulse</Target_Light_Effect_Type>
<Target_Light_Effect_Color>0.3, 0.3, 0.8</Target_Light_Effect_Color>
<Target_Light_Effect_Color2 />
<Target_Light_Effect_Duration>2.3893</Target_Light_Effect_Duration>
<Target_Light_Effect_Pulse_Count>25</Target_Light_Effect_Pulse_Count>
</Force_Lightning_Ability>


change <Damage_Amount>9999.0</Damage_Amount> into smaller value
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Old July 11th, 2009   #15
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Default Re: How do you add ground, space, and hero units to single player story mode?(FOC)

Thanks for that too vjeko! Do you know how amke force lightning not kill the target in one hit?
i tryed lowing the lighting damage already I made it 100 and it fast fryed a at-at A FREAKIN AT-AT! CRAP!

"Only Imperial Stormtroopers are so precise..."
Obi Wan did you even SEE those guys hit anything they aimed at?!

Last edited by NeverEndingJawa; July 11th, 2009 at 02:51 PM. Reason: CURSES DOES THER NEED TO BE A REASON?! HUH?!
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Old July 11th, 2009   #16
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Default Re: How do you add ground, space, and hero units to single player story mode?(FOC)

try setting it to 1, because there is a pulse count of 25, so it will probably do 25 damage which is still lot.
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Old July 11th, 2009   #17
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icon_question Re: How do you add ground, space, and hero units to single player story mode?(FOC)

Ok I did that, they still died, but it maybe because there is no lighting animation. If you can change the bomb_toss animation how do you change the lightning animation? Plus I really do need a jawa force push animation... BAD... Is the animation for the jawa to use force push to much to ask? Personally I'd love a little Jawa throwing a bomb animation too but not as much as I need a force push for the jawa model. I would use the Lightning jawa Sidious Invader made for me but when I try to make it attack it can't shoot a gun it goes into the transition animation goes to the end and just stays there till I click it to do something else. I have a short list why I need these animations.

1.Force Push(Jawa)- For Tawa Hoda the Jawa Hero's light ability.

2.Bomb Toss(Jawa)- For the Jawa Plex's ability.

3.Force Lightning(Jawa)- For Tawa Hoda's dark ability
(If I knew how I'd give him a two hands force drain instead, but I don't.)

4.One handed gun shooting(Jawa)- Hoda's a hero he needs a cool gun shooting animation like Tyber, IG88, and Han Solo.(I mean walk with his gun like han, shoot like tyber, and IG88, well he has cool gun animations )

5? Lightsaber Jawa- I think xanofar going to work on it I couldn't really understand his choice of words when I asked him...

"Only Imperial Stormtroopers are so precise..."
Obi Wan did you even SEE those guys hit anything they aimed at?!
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Old July 11th, 2009   #18
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Default Re: How do you add ground, space, and hero units to single player story mode?(FOC)

I don't think you can just copy animations from one model over to another. It may work for some, but if the bone structure is too different it won't do anything.
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Old July 11th, 2009   #19
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Default Re: How do you add ground, space, and hero units to single player story mode?(FOC)

You're saying that I CAN use Sidious' Lightning animation? BUT HOW? CAN'T YOU only add and change the anims included in a alo model without a 3d modelling program right? RIGHT??? I you can edit it without using a 3d model lay it on me!!!

"Only Imperial Stormtroopers are so precise..."
Obi Wan did you even SEE those guys hit anything they aimed at?!
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Old July 11th, 2009   #20
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Default Re: How do you add ground, space, and hero units to single player story mode?(FOC)

No I'm saying you probably can't do it.
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