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#1
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| Hi, I'm trying to edit the game and need to know 2 things: 1. Where the Space Skirmish units can be edited 2. Where the venator files are I'm making a mod that makes Venators a unit for the Empire and I've got them to spawn at the Empire Space Stations but haven't got them to be 'buildable'. |
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#2
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| Well the listings for what each starbase upgrade level can build is in this file (just do a search for the word "Skirmish" without the quotes three times and you'll come across the listing towards the bottom of the file): STARBASES.XML The skirmish entries for each ship themselves are in the unit files themselves. What you look for is an entry similair to that below built times and build cost are located in this part: <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>--> The Venator entry is located about midway down this file: UNIQUEUNITS.XML
__________________ BORG: Incursion - Vital Responses project creator. BORG: Incursion - Aftermath project creator (Coming soon to Star Trek Armada 2). Wing Commander: Invasion (Slow but in progress project for Forces of Corruption) "Opinions are like assholes , everyone has one , each, uniquely his own" |
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#3
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| May I ask what program you use for editing XML's?
__________________ Rig: Intel i5 750 @ 3.98 GHz + Arctic Cooling Freezer 7 Pro | Gigabyte P55-UD3 | 2x2 GB Kingston ValueRAM 1333 MHz | XFX 5770 XT @ 900MHz/1300Mhz| Samsung Spinpoint F3 1TB | CoolerMaster RealPower 520W | CoolerMaster CM690 |
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#4
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| notepad or wordpad
__________________ Galaxy of Chaos Mod Lead: (Alpha: RELEASED beta: 97% 1.0: 72%) |
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#5
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| <SpaceUnit Name="Empire_Jedi_Cruiser"> <Text_ID>TEXT_UNIT_JEDI_CRUISER</Text_ID> <Encyclopedia_Good_Against> Tartan_Patrol_Cruiser Broadside_Class_Cruiser Tie_Bomber </Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To> TIE_Bomber Star_Destroyer Victory_Destroyer </Encyclopedia_Vulnerable_To> <GUI_Row> 2 </GUI_Row> <Space_Model_Name>NV_JEDICRUISER.ALO</Space_Model_Name> <Mass>0.999</Mass> <Scale_Factor>.95</Scale_Factor> <Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier> <Damage>30</Damage> <Autoresolve_Health>3400</Autoresolve_Health> <Shield_Points>800</Shield_Points> <Tactical_Health>2500</Tactical_Health> <Shield_Refresh_Rate>50</Shield_Refresh_Rate> <Energy_Capacity>4000</Energy_Capacity> <Energy_Refresh_Rate>500</Energy_Refresh_Rate> <Affiliation>Empire</Affiliation> <Ranking_In_Category>6</Ranking_In_Category> <Max_Speed>2.2</Max_Speed> <Max_Rate_Of_Turn>0.7</Max_Rate_Of_Turn> <MovementClass> Space </MovementClass> <Space_Layer> Frigate </Space_Layer> <Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll> <Bank_Turn_Angle>5</Bank_Turn_Angle> <OverrideAcceleration> .1 </OverrideAcceleration> <OverrideDeceleration> .1 </OverrideDeceleration> <Layer_Z_Adjust>-90.0</Layer_Z_Adjust> <Armor_Type> Armor_Victory_Class </Armor_Type> <Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type> <Max_Thrust>1.6</Max_Thrust> <Hyperspace>Yes</Hyperspace> <Select_Box_Scale>400</Select_Box_Scale> <Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust> <Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust> <Hyperspace_Speed>1.5</Hyperspace_Speed> <Maintenance_Cost>0.1</Maintenance_Cost> <Build_Initially_Locked>Yes</Build_Initially_Locked> <Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer> <Slice_Cost_Credits>2200</Slice_Cost_Credits> <Tech_Level>3</Tech_Level> <Required_Timeline>0</Required_Timeline> <Required_Ground_Base_Level>0</Required_Ground_Base_Level> <Required_Star_Base_Level>3</Required_Star_Base_Level> <Required_Special_Structures /> <Required_Planets /> <Ship_Class>frigate</Ship_Class> <Formation_Priority>6</Formation_Priority> <Is_Escort>yes</Is_Escort> <Is_Bomber>no</Is_Bomber> <Political_Control>0</Political_Control> <Squadron_Capacity>10</Squadron_Capacity> <Transport_Capacity>8</Transport_Capacity> <Number_per_Squadron>1</Number_per_Squadron> <Build_Cost_Credits>2500</Build_Cost_Credits> <AI_Combat_Power>3400</AI_Combat_Power> <Build_Time_Seconds>30</Build_Time_Seconds> <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units> <Size_Value>8</Size_Value> <Behavior> DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED </Behavior> <SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, SPAWN_SQUADRON, NEBULA</SpaceBehavior> <Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range> <Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Death_Explosions>Large_Explosion_Space</Death_Explosions> <Death_Leave_Hulk_Behind> No </Death_Leave_Hulk_Behind> <Death_Clone>Damage_Normal, Jedi_Cruiser_Death_Clone</Death_Clone> <Asteroid_Damage_Hit_Particles>Large_Damage_Spac e</Asteroid_Damage_Hit_Particles> <Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier> <HardPoints> HP_Jedi_Cruiser_Fighter_Bay, HP_Jedi_Cruiser_Engines, HP_Jedi_Cruiser_FL, HP_Jedi_Cruiser_FR, HP_Jedi_Cruiser_ML, HP_Jedi_Cruiser_MR, HP_Jedi_Cruiser_BL, HP_Jedi_Cruiser_BR, HP_Jedi_Cruiser_Shield_Gen </HardPoints> <CategoryMask> Frigate | AntiCorvette</CategoryMask> <Icon_Name>i_button_jedi_cruiser.tga</Icon_Name> <GUI_Model_Name>RV_NebulonB.ALO</GUI_Model_Name> <GUI_Distance>1000</GUI_Distance> <GUI_Offset>0 0 0</GUI_Offset> <GUI_Velocity>45</GUI_Velocity> <Victory_Relevant>yes</Victory_Relevant> <Has_Space_Evaluator>True</Has_Space_Evaluator> <SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>Unit_Complete_Jedi_Cruise r</SFXEvent_Build_Complete> <SFXEvent_Ambient_Loop>Unit_Acclamator_Moving_Engi ne_Loop</SFXEvent_Ambient_Loop> <SFXEvent_Select>Unit_Select_Jedi_Cruiser</SFXEvent_Select> <SFXEvent_Move>Unit_Move_Jedi_Cruiser</SFXEvent_Move> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Jedi_Cruise r</SFXEvent_Fleet_Move> <SFXEvent_Attack>Unit_Attack_Jedi_Cruiser</SFXEvent_Attack> <SFXEvent_Guard>Unit_Guard_Jedi_Cruiser</SFXEvent_Guard> <SFXEvent_Stop>Unit_Stop_Jedi_Cruiser</SFXEvent_Stop> <SFXEvent_Barrage>Unit_Barrage_Jedi_Cruiser</SFXEvent_Barrage> <SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Jedi_Cruiser </SFXEvent_Move_Into_Asteroid_Field> <SFXEvent_Move_Into_Nebula> Unit_Nebula_Jedi_Cruiser </SFXEvent_Move_Into_Nebula> <SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Jedi_Cruiser </SFXEvent_Attack_Hardpoint> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Jedi_Cruiser </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Jedi_Cruiser </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Jedi_Cruiser </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Rebel_Space_Station </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Engine_Idle_Loop> Unit_Acclamator_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop> <SFXEvent_Engine_Moving_Loop> Unit_Acclamator_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop> <SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Acclamator_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop> <Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX </Death_SFXEvent_Start_Die> <Space_Full_Stop_Command> Yes </Space_Full_Stop_Command> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land> <Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space> <Guard_Chase_Range>1000.0</Guard_Chase_Range> <Idle_Chase_Range>0.0</Idle_Chase_Range> <Attack_Move_Response_Range>400.0</Attack_Move_Response_Range> <Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold> <Targeting_Priority_Set>Frigate</Targeting_Priority_Set> <Unit_Abilities_Data SubObjectList="Yes"> <Unit_Ability> <Type>DEFEND</Type> <Recharge_Seconds>60</Recharge_Seconds> <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 1.0f</Mod_Multiplier> <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier> <Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER , 0.10f</Mod_Multiplier> <!-- make it faster to recharge --> <Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER , 0.10f</Mod_Multiplier> <!-- make it faster to recharge --> <Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier> <Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier> <Expiration_Seconds>15</Expiration_Seconds> <SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_A ssault_Frigate</SFXEvent_GUI_Unit_Ability_Activated> </Unit_Ability> </Unit_Abilities_Data> <Encyclopedia_Text> TEXT_TOOLTIP_VENETOR</Encyclopedia_Text> <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FRIGATE </Encyclopedia_Unit_Class> <Score_Cost_Credits> 4000</Score_Cost_Credits> <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>--> <Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds> <Tactical_Build_Prerequisites /> <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue> <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>--> <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>--> <!--<MULTIPLAYER SKIRMISH VALUES END>--> <Population_Value>3</Population_Value> </SpaceUnit> just add this code to "spaceunitsfrigates" and add empire_jedi_cruiser to any skirmish_empire_starbase_X for skirmish it will be buildable in CG automaticly |
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#6
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| you can use notepad or wordpad, but I use notepad ++, it's free and great |
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#7
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| thanks all |
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#8
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| Idk if your comment was meant for me DarthNerd, but anyway, the question was for wyndt. I'd recommend XMLPad, it's also free, and automatically highlight errors you (eventually) make.
__________________ Rig: Intel i5 750 @ 3.98 GHz + Arctic Cooling Freezer 7 Pro | Gigabyte P55-UD3 | 2x2 GB Kingston ValueRAM 1333 MHz | XFX 5770 XT @ 900MHz/1300Mhz| Samsung Spinpoint F3 1TB | CoolerMaster RealPower 520W | CoolerMaster CM690 |
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#9
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| XMLpad is nice because it does auto-completion for the tags, some degree of error checking, and has the project overview view so you can skip around between major entries without scrolling. However, the tabbing, search, and undo features are atrocious to put it mildly, but like they said it's free. Whatever you do at least get notepad++, textpad, or one of the other nicer free editors out there that will at least do syntax highlighting if you pass on xmlpad. It will save you tons of headaches later on. |
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