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tech limits.. i play alot of mods. some i like some i don't .. i always play hard. the thing is some time i like starting on tech 1.. building alot of crappy ships and taking on things.. but since i take alot of time.. the other party build a tech 4 or 5 ship and there goes my fun.. is there a way of limiting the opposition to the same tech as me? i dont want to limit the tech at the start of play as i like evenually going to tech 5.. ( i play alot and am good, so i always win, on hard. I Just like having some old skool big battle then modern ones in the same game ) any i deas? |
Re: tech limits.. I don't think there's really a straight forward way of locking them to your tech level. You can try to make it more expensive for the Rebels to upgrade by raising the cost of slicing units and make them slice more units. For the Empire you can raise how much it costs to research a tech level and increase the time. Nothing you can really do about the Consortium though. |
Re: tech limits.. What do you mean, exactly, that you want it so that if you're at tech 1 the enemy is at tech 1 without the AI 'cheating'? |
Re: tech limits.. In Campaigns_Underworld_Gc.xml..... Quote:
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Re: tech limits.. or you could script it so when you advance a tech level, the advance one |
Re: tech limits.. Quote:
that is what i want to happen.. if i am on tech 1 they are too.. when i go to tech 2 so do they... TOPS BUT how do i script that? i have now idea on changing there. consortium i rarely play mainly play maps where just empire . rebels.. |
Re: tech limits.. anyone know how to do these scripits? :confused::confused: |
Re: tech limits.. is it possible at all? |
Re: tech limits.. Sorry man no clue at all. Doubt anyone has tried this yet. You'd have to do a lot of studying of the existing scripts and functions to see if you could find anything of use. |
Re: tech limits.. Quote:
he quoted it... i was hoping either he or someone else could do it.. anyone else want something like this? as said consortium i dont play on rebal or empire in foc HELP:bows::bows::bows: |
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