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Old May 8th, 2009   #11
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Default Re: tech limits..

Quote:
Originally Posted by Trekker76 View Post
he quoted it... i was hoping either he or someone else could do it.. anyone else want something like this?

as said consortium i dont play on rebal or empire in foc

HELP
Uhhh... I have no idea. Ask SI, he's our local expert on those tricky things. He should be able to give you the best idea of whether or not it's possible... I don't think so though, personally.
Sorry. :/


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Old May 8th, 2009   #12
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Default Re: tech limits..

new idea.

what about starting a new game at tech 1 but with tech 5 as max..BUT editing the code somewhere so they all stay at 1 ..then when i want tech 2, quit and change the tech 2 in code . then reload save game?

Would that work..?

or stating game max 1 and then exiting the game, chane the save game tech to max 2?

Would that one work..

though i have not got a clue where this is in the xml code.
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Old May 8th, 2009   #13
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Default Re: tech limits..

Quote:
Originally Posted by Trekker76 View Post
new idea.

what about starting a new game at tech 1 but with tech 5 as max..BUT editing the code somewhere so they all stay at 1 ..then when i want tech 2, quit and change the tech 2 in code . then reload save game?

Would that work..?

or stating game max 1 and then exiting the game, chane the save game tech to max 2?

Would that one work..

though i have not got a clue where this is in the xml code.
I'm not 100% sure what you're saying, but probably not. Sorry. :/


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Old May 9th, 2009   #14
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Default Re: tech limits..

It would be under the campaign files, like Campaigns_Underworld_GC.xml ... you can get away with hotswapping some files, but a lot of times it just crashes the game. I'm not even sure it would reference this file again once a particular game is generated. Honestly this is a pretty out there request, I'm not saying it's a bad one... just an unusual one so doubt the dev team ever contemplated supporting something like this.
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Old May 9th, 2009   #15
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Default Re: tech limits..

oops forgot to reply
any way i suggest at scripting like this:
<Story>
<Event Name="Universal_Story_Start">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Branch>Branch_01</Branch>
</Event>
<Event Name="Empire_ActI_Advance_Empire_Tech">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_TECH_LEVEL</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Universal_Story_Start</Prereq>
</Event>
<Event Name="Empire_ActI_Advance_Rebel_Tech">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_TECH_LEVEL</Reward_Type>
<Reward_Param1>Rebel</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Universal_Story_Start</Prereq>
</Event>
</Story>


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Old May 9th, 2009   #16
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Default Re: tech limits..

and then have something like vador favor as thing to do then you would do it to advance a tech level


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Old May 9th, 2009   #17
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Default Re: tech limits..

what do you mean like vador favour..

also where to i put all that code?
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Old May 9th, 2009   #18
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Default Re: tech limits..

Vader's Favor is one of the scripted missions from the original EAW story campaign. You'll have to take a look at the various story xml's, I forget which one it is offhand.

Where you put the code is probably going to depend on which side you're playing. If you're just playing GC it would probably be one of the Story_Plots_Sandbox##.xml files depending on which campaing you're playing and which side. The annoying part is you'll have to code it for the AI twice, also you might have to disable their ability to increase tech levels on their own as well.
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Old May 10th, 2009   #19
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Default Re: tech limits..

This should work, and goes into the underworld story plot that you would like to have this available for....
Quote:
<Event Name="Underworld_Enters_Tech_01">
<Event_Type>STORY_TECH_LEVEL</Event_Type>
<Event_Param1>1</Event_Param1>
</Event>

<Event Name="Advance_Rebels_Tech_1">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_TECH_LEVEL</Reward_Type>
<Reward_Param1>Rebel</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Underworld_Enters_Tech_01</Prereq>
</Event>

<Event Name="Advance_Empire_Tech_1">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_TECH_LEVEL</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Underworld_Enters_Tech_01</Prereq>
</Event>

<Event Name="Underworld_Enters_Tech_02">
<Event_Type>STORY_TECH_LEVEL</Event_Type>
<Event_Param1>2</Event_Param1>
</Event>

<Event Name="Advance_Rebels_Tech_2">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_TECH_LEVEL</Reward_Type>
<Reward_Param1>Rebel</Reward_Param1>
<Reward_Param2>2</Reward_Param2>
<Prereq>Underworld_Enters_Tech_02</Prereq>
</Event>

<Event Name="Advance_Empire_Tech_2">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_TECH_LEVEL</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
<Reward_Param2>2</Reward_Param2>
<Prereq>Underworld_Enters_Tech_02</Prereq>
</Event>

<Event Name="Underworld_Enters_Tech_03">
<Event_Type>STORY_TECH_LEVEL</Event_Type>
<Event_Param1>3</Event_Param1>
</Event>

<Event Name="Advance_Rebels_Tech_3">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_TECH_LEVEL</Reward_Type>
<Reward_Param1>Rebel</Reward_Param1>
<Reward_Param2>3</Reward_Param2>
<Prereq>Underworld_Enters_Tech_03</Prereq>
</Event>

<Event Name="Advance_Empire_Tech_3">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_TECH_LEVEL</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
<Reward_Param2>3</Reward_Param2>
<Prereq>Underworld_Enters_Tech_03</Prereq>
</Event>

<Event Name="Underworld_Enters_Tech_04">
<Event_Type>STORY_TECH_LEVEL</Event_Type>
<Event_Param1>4</Event_Param1>
</Event>

<Event Name="Advance_Rebels_Tech_4">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_TECH_LEVEL</Reward_Type>
<Reward_Param1>Rebel</Reward_Param1>
<Reward_Param2>4</Reward_Param2>
<Prereq>Underworld_Enters_Tech_04</Prereq>
</Event>

<Event Name="Advance_Empire_Tech_4">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_TECH_LEVEL</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
<Reward_Param2>4</Reward_Param2>
<Prereq>Underworld_Enters_Tech_04</Prereq>
</Event>
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Old May 10th, 2009   #20
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Default Re: tech limits..

the only probelm with that sidious is that you will be at tech 4 at the start, i would like to make a suggestion like a story elapsed eg.
Code:
<Event Name="Tech_Two_Upgrade"> 
<Event_Type>STORY_ELAPSED</Event_Type> 
<Event_Param1>1000</Event_Param1> 
<Branch>Branch_01</Branch>
</Event>
and keep doing that for so long and add more time, and sidious does the under world have a tech level?


Now that im not Bored to death, anyone want to help make a campaign mod?
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