| xanofar | April 12th, 2009 05:59 PM | Faction exclusive space units I don't know why, but for some reason, Empire-only ships are showing up in the usage of Rebels, Consortium ships in the hands of the Empire, and so on and so forth.
Can somebody please find what is causing this? It recently happened with the Empire owning a Bloodstar. Here is the coding for the Bloodstar: Quote:
<?xml version="1.0"?>
<Bloodstar_Data>
<SpaceUnit Name="Bloodstar_P">
<Variant_Of_Existing_Type>Bloodstar_0</Variant_Of_Existing_Type>
<Tech_Level>99</Tech_Level>
<Affiliation>Pirates</Affiliation>
<Starting_Spawned_Units_Tech_0>Z95_Headhunter_Squa dron, 4</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Z95_Headhunter_Squad ron, 4</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Scyk_Fighter_Squadr on_P, 4</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Scyk_Fighter_Squadro n_P, 4</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Pirate_Fighter_Squa dron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Pirate_Fighter_Squad ron, 2</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron_P, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron_P, 2</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>TIE_Scout_Squadron_ U, 1</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>TIE_Scout_Squadron_U , 1</Reserve_Spawned_Units_Tech_0>
</SpaceUnit>
<SpaceUnit Name="Bloodstar_H">
<Variant_Of_Existing_Type>Bloodstar_0</Variant_Of_Existing_Type>
<Tech_Level>0</Tech_Level>
<Affiliation>Hutts</Affiliation>
<Starting_Spawned_Units_Tech_0>Z95_Headhunter_Squa dron_H, 4</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Z95_Headhunter_Squad ron_H, 4</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Scyk_Fighter_Squadr on_H, 4</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Scyk_Fighter_Squadro n_H, 4</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Pirate_Fighter_Squa dron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Pirate_Fighter_Squad ron, 2</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, 2</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>TIE_Scout_Squadron_ H, 1</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>TIE_Scout_Squadron_H , 1</Reserve_Spawned_Units_Tech_0>
</SpaceUnit>
<SpaceUnit Name="Bloodstar_U">
<Variant_Of_Existing_Type>Bloodstar_0</Variant_Of_Existing_Type>
<Tech_Level>0</Tech_Level>
<!-- <Starting_Spawned_Units_Tech_0>Morningstar_A_Starf ighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Morningstar_A_Starfi ghter_Squadron, 2</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Morningstar_B_Starf ighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Morningstar_B_Starfi ghter_Squadron, 2</Reserve_Spawned_Units_Tech_0>
-->
<Starting_Spawned_Units_Tech_0>Z95_Headhunter_Squa dron_ZC, 4</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Z95_Headhunter_Squad ron_ZC, 4</Reserve_Spawned_Units_Tech_0>
<!--
<Starting_Spawned_Units_Tech_0>Dagger_Starfighter_ Squadron, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Dagger_Starfighter_S quadron, 2</Reserve_Spawned_Units_Tech_0>
-->
<Starting_Spawned_Units_Tech_0>Scyk_Fighter_Squadr on, 4</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Scyk_Fighter_Squadro n, 4</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Pirate_Fighter_Squa dron_U, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Pirate_Fighter_Squad ron_U, 2</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron_U, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron_U, 2</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>TIE_Scout_Squadron_ U, 1</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>TIE_Scout_Squadron_U , 1</Reserve_Spawned_Units_Tech_0>
</SpaceUnit>
<SpaceUnit Name="Bloodstar_0">
<Text_ID>TEXT_UNIT_BLOODSTAR_BATTLESHIP</Text_ID>
<Encyclopedia_Good_Against> Victory_Destroyer Alliance_Assault_Frigate </Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To> TIE_Defender B-Wing </Encyclopedia_Vulnerable_To>
<Encyclopedia_Text> TEXT_TOOLTIP_BLOODSTAR</Encyclopedia_Text>
<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_CAPITAL </Encyclopedia_Unit_Class>
<Icon_Name><!--i_button_Bloodstar.tga--></Icon_Name>
<GUI_Row> 1 </GUI_Row>
<Space_Model_Name>Bloodstar.alo</Space_Model_Name>
<Select_Box_Scale>890</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Mass>0.995</Mass>
<Scale_Factor>1.2</Scale_Factor>
<Size_Value>360</Size_Value>
<!-- <No_Colorization_Color> 255, 255, 255, 255 </No_Colorization_Color>-->
<Max_Speed>1.8</Max_Speed>
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>25</Bank_Turn_Angle>
<Max_Thrust>0.2</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.5</Hyperspace_Speed>
<Maintenance_Cost>0.3</Maintenance_Cost>
<MovementClass> Space </MovementClass>
<Space_Layer> Capital </Space_Layer>
<Ship_Class>Capital</Ship_Class>
<Layer_Z_Adjust>-290.0</Layer_Z_Adjust>
<OverrideAcceleration> .02 </OverrideAcceleration>
<OverrideDeceleration> .02 </OverrideDeceleration>
<Affiliation>Underworld</Affiliation>
<Tech_Level>99</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Required_Special_Structures>Generic_Shipyard_Leve l_5_U</Required_Special_Structures>
<Required_Planets />
<Build_Cost_Credits>6400</Build_Cost_Credits>
<Build_Time_Seconds>50</Build_Time_Seconds>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Cheap_Bribe_Cost>200</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>400</Expensive_Bribe_Cost>
<Tactical_Bribe_Cost>3200</Tactical_Bribe_Cost>
<Armor_Type> Armor_Star_Destroyer </Armor_Type>
<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
<Autoresolve_Health>7500</Autoresolve_Health>
<Tactical_Health>7500</Tactical_Health>
<Shield_Points>2200</Shield_Points>
<Shield_Refresh_Rate>45</Shield_Refresh_Rate>
<Energy_Capacity>99999</Energy_Capacity>
<Energy_Refresh_Rate>800</Energy_Refresh_Rate>
<Damage>60</Damage>
<AI_Combat_Power>3500</AI_Combat_Power>
<Formation_Priority>5</Formation_Priority>
<Squadron_Capacity>40</Squadron_Capacity>
<Behavior> SELECTABLE, DUMMY_STARSHIP </Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, TARGETING, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, SPAWN_SQUADRON </SpaceBehavior>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Asteroid_Damage_Hit_Particles>Large_Damage_Spac e</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Bloodstar_Death_Clone</Death_Clone>
<Space_FOW_Reveal_Range>1400.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
<Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
<HardPoints>
HP_BLOODSTAR_01,
HP_BLOODSTAR_02,
HP_BLOODSTAR_03,
HP_BLOODSTAR_04,
HP_BLOODSTAR_05,
HP_BLOODSTAR_06,
HP_BLOODSTAR_07,
HP_BLOODSTAR_08,
HP_BLOODSTAR_09,
HP_BLOODSTAR_10,
HP_BLOODSTAR_11,
HP_BLOODSTAR_12,
HP_BLOODSTAR_13,
HP_BLOODSTAR_14,
HP_BLOODSTAR_15,
HP_BLOODSTAR_16,
HP_BLOODSTAR_17,
HP_BLOODSTAR_SHIELDS,
HP_BLOODSTAR_HANGAR,
HP_BLOODSTAR_ENGINES
</HardPoints>
<Spawned_Squadron_Delay_Seconds>2.0</Spawned_Squadron_Delay_Seconds>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Kadalbe</SFXEvent_Build_Complete>
<SFXEvent_Ambient_Loop>Unit_Calamari_Moving_Engine _Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Select>Unit_Select_Kadalbe</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Kadalbe</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Kadalbe</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Kadalbe</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Kadalbe</SFXEvent_Guard>
<SFXEvent_Barrage>Unit_Barrage_Kadalbe</SFXEvent_Barrage>
<SFXEvent_Move_Into_Nebula> Unit_Nebula_Kadalbe </SFXEvent_Move_Into_Nebula>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Kadalbe </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Kadalbe </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Kadalbe </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Kadalbe </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Kadalbe </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Kadalbe </SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Kadalbe </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Kadalbe </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Kadalbe </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop> Unit_Calamari_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop> Unit_Calamari_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Calamari_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SF X</Death_SFXEvent_Start_Die>
<CategoryMask> Capital | AntiFrigate </CategoryMask>
<Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Size>0.08 0.16</Radar_Icon_Size>
<!-- <Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
-->
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Ranking_In_Category>5</Ranking_In_Category>
<Score_Cost_Credits> 42500 </Score_Cost_Credits>
<Population_Value>4</Population_Value>
<Victory_Relevant>yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
<Tactical_Build_Cost_Multiplayer>5300</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>28</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites />
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
<!--<MULTIPLAYER SKIRMISH VALUES END>-->
</SpaceUnit>
<SpaceUnit Name="Bloodstar_Death_Clone">
<Text_ID>TEXT_UNIT_KEDALBE_BATTLESHIP</Text_ID>
<Space_Model_Name>Bloodstar_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die> Unit_Calamari_Death_SFX </Death_SFXEvent_Start_Die>
<Scale_Factor> 1.2 </Scale_Factor>
<Layer_Z_Adjust> -290.0 </Layer_Z_Adjust>
<Max_Speed> 0.25 </Max_Speed>
<Max_Rate_Of_Turn> 0.4 </Max_Rate_Of_Turn>
<Max_Thrust> 0.05 </Max_Thrust>
<Max_Rate_Of_Roll> 0.02 </Max_Rate_Of_Roll>
<Bank_Turn_Angle> 5 </Bank_Turn_Angle>
<Affiliation> Underworld </Affiliation>
<Ship_Class> capital_ship </Ship_Class>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceUnit>
</Bloodstar_Data>
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