You mean don't give the Bloodstar_0 any affiliation at all? I'll try that (tell me if that's not what you meant).
right! if you want to have variants for different faction, the base (here "bloodstar_0") must have NONE AFFILATION.
the same with planet... if the variants have different req planets ... in the base must that line cut out. or or or .......
that thing's that make the different in the variants must be cut out in the "base"
one example to make it clear (i hope )
in frontlines the dreadnought mk I is avaible for the empire, the reb, and pirates. so a code a base, without Squads, Hardpoints, affiliation, req buildings and icon.
in the variants i put only the lines in which are NOT declared in the Base.
I don't think it would. With the Acclamator I made a Rebel version, but the Rebels kept building the Imperial versions.
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My laptop is down, possibly permanently, so I've potentially lost all my work.
I'm overly judgmental, so I think most of it was just crap anyway.
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You know what, sorry to bring this back up, but nothing has stopped the Rebels from building Acclamators. It's driving me crazy.
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My laptop is down, possibly permanently, so I've potentially lost all my work.
I'm overly judgmental, so I think most of it was just crap anyway.
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I'm back! I'm not able to play or anything, but I'm back.
I have never tried to lock a unit with BUILDABLE_UNIT without unlocking another one.
But if you copy my code here in the rebel story file it'll probably stop them from building enemy ships. Of course the unit name needs to be replaced, but it should work then.
Without an affiliation tag, the Rebels really shouldn't be able to build Acclamators. Have you created any ships as a variant of the Acclamator or anything like that?
UEAW used to have a simillar problem with the Rebellion able to use Daala, if I recall they LUA'ed the rebel AI to not use her at all or something like that. I know it's not descriptive but it's a step in the right direction.
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