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-   -   Death Explosions (http://forums.filefront.com/sw-eaw-modding-mapping-editing/394109-death-explosions.html)

JG_Phoenix March 1st, 2009 02:52 AM

Death Explosions
 
:cya:




Anyway... I'm a huge fan of EaW, especially the expansion. I quickly found out about the XML files and through trial and error, figure out what roughly 60% of it all means. So like a little kid I started editing just about everything I could find for the units I liked.

Next up were the death explosions. I thought it would be more realistic for <Bomber> types to have bigger explosions since they carry enough explosives onboard to down a star cruiser. Make sense? Tested... worked.
Next, I wanted the lvl 5 space stations to have bigger explosions than they already do. Since it doesn't go any higher than <Huge_Explosion_Space>, I thought I'd try something different. Tested... FAIL.

What'd I test? I tried to use the particle effect that comes up when a planet get's blasted with the superlaser. That explosion seems accurate enough for a lvl5 going down, and would look awesome. The problem is that the code DOES NOT WORK. I tried several different entries in several different places and can't get it to work. The game doesn't crash, luckily, but the changes don't take effect. Does anyone know the exact codes I'd have to use to get the lvl5s to go down in one massive planet explosion?

:deal:

P.S. I'd also like to change Thrawns SD to a regular model but last time I tried he didn't have a ship at all and just got attached to the space station on Kashyyyk. Funny because it was an easy win, but the code I used sure as hell didn't work. The codes I really seem to excel at are the fixes to unit parameters, but everything else is still alittle over my head.

Spartan-517 March 1st, 2009 10:13 PM

Re: Death Explosions
 
try adding "Tactical_Planet_Explode_300x_Particle" to the starbase death clone line, like this "<Death_Clone>Damage_Normal, Rebel_Star_Base_1_Death_Clone, Tactical_Planet_Explode_300x_Particle</Death_Clone>"

JG_Phoenix March 4th, 2009 08:09 AM

Re: Death Explosions
 
No luck. It didn't work. Any other ideas? I'm starting to wonder if it's not working because it's a particle effect and not a model.

codeuser March 4th, 2009 03:54 PM

Re: Death Explosions
 
Do you have 3ds Max?

JG_Phoenix March 4th, 2009 06:12 PM

Re: Death Explosions
 
Nope. I'm even worse than an amatuer with models anyway lol


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