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-   -   how to disable chasing units? (http://forums.filefront.com/sw-eaw-modding-mapping-editing/392017-how-disable-chasing-units.html)

mobbmann January 31st, 2009 08:16 PM

how to disable chasing units?
 
Heres the problem... my AT-AT's see a unit...they start to shoot at it, then the enemy unit turns tail and runs away... the problem is the at-at's follow it and get killed.

Does anyone know how I can disable what ever it is that makes the At-at's chase them? I just want them to stand their ground... not chase after the enemy...

V. February 1st, 2009 03:41 AM

Re: how to disable chasing units?
 
Do they also follow the units when there's FOW?

mobbmann February 1st, 2009 11:20 AM

Re: how to disable chasing units?
 
yeah they do... its really anoying.. I just want them to stand their ground not wander off chasing the enemy and into turbo laser towers.

Minizzap February 2nd, 2009 06:05 PM

Re: how to disable chasing units?
 
If you want the easy choice, group your AT-ATs, and keep an eye on them. Be ready to click the stop order over and over when they attack something.

Otherwise, you might try editing your xml files (assuming EAW)
Open ground vehicles
ctrl+f 'AT_AT'
Till you hit a line that looks like this
<GroundVehicle Name="AT_AT_Walker">
Then ctrl+f 'chase
till you hit this block
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>ATATAntiEverything</Targeting_Priority_Set>
<Autonomous_Move_Extension_Vs_Attacker>100.0</Autonomous_Move_Extension_Vs_Attacker>
and set both Guard_chase_range and Autonomous_Move_Extension_Vs_Attacker to 1.0 or 0.1

However, create a back up for your xml before you do this, in case you want to replace it :eek:

Again this is for EAW and my best guess, hope it helps

mobbmann February 2nd, 2009 06:09 PM

Re: how to disable chasing units?
 
hmmm.. I tried that and it didnt work but I'll try it again...

Minizzap February 2nd, 2009 06:14 PM

Re: how to disable chasing units?
 
Well I have the same issue in FoC, and I just pound the stop button or tell them to march a little bit forward.

mobbmann February 9th, 2009 12:36 AM

Re: how to disable chasing units?
 
yeah I think everyone does that but I'm trying to find a way to make units stand their ground and not move without micro managing them

Sidious Invader February 9th, 2009 07:44 AM

Re: how to disable chasing units?
 
In xml\ai\players\ folder open up sandboxhumanplayer.xml, and add this...

Quote:

<SpaceFreeStoreScript>GenericFreeStore</SpaceFreeStoreScript>
<LandFreeStoreScript>GenericFreeStore</LandFreeStoreScript>
or if that doesn't work......

Quote:

<SpaceFreeStoreScript></SpaceFreeStoreScript>
<LandFreeStoreScript></LandFreeStoreScript>
then in the campaigns.xml, add this to the campaign your playing....

Quote:

<AI_Player_Control> Empire, SandboxHuman </AI_Player_Control>
Hopefully, this is it! I got it to work once before, but this version is untested. Let me know if it does.

mobbmann February 9th, 2009 12:47 PM

Re: how to disable chasing units?
 
thanks again sid... I will try it in the next couple of days... I used a couple of your models and textures in my mod for the jedi and sith, nice work

Sidious Invader February 9th, 2009 06:41 PM

Re: how to disable chasing units?
 
Cool, Just uploaded "Endor battle gear Leia." Let me know if that works, I did get it to work at one point.


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