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Old December 30th, 2008   #21
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Default Re: Absolute Corruption Mod 1.0 released

Quote:
Originally Posted by The_Assimilator View Post

Also, when you listed the new units in the readme, you didn't mention which faction gets what, i know some are obvious (Jedi and Sith), but the Trade Fed units (stap and Driod fighters/control ship) not so much. :P

some clarification would help clear my confusion.

Thanks.
Yeah, if you listed the items in 3 different groups, it would help make it a lot easier.

I.e.
Empire Space - Tie Fighter, etc, etc
Empire Land - Sith Lord, etc, etc

Rebel Space - Etc

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Old December 31st, 2008   #22
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Default Re: Absolute Corruption Mod 1.0 released

Look in the XML files, he put the new stuff in the SPACEUNITSFRIGATES file, and most of the new ships actually exist in 3s. Their is an Underworld, an Empire, and a Rebel version of each. Trade fed ships are just not on their traditional worlds sometimes. Quite a few ships are actually able to be built by all 3 sides.

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Old January 2nd, 2009   #23
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Default Re: Absolute Corruption Mod 1.0 released

what he said anyways just wanted to let you guys know that 1.3 will be self installing unlike previous versions and implement that last bit of spit and polish to get the mod as close toperfect as possible
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