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-   -   Absolute Corruption Mod 1.0 released (http://forums.filefront.com/sw-eaw-modding-mapping-editing/388089-absolute-corruption-mod-1-0-released.html)

Yanxa December 30th, 2008 09:36 AM

Re: Absolute Corruption Mod 1.0 released
 
Quote:

Originally Posted by The_Assimilator (Post 4738968)

Also, when you listed the new units in the readme, you didn't mention which faction gets what, i know some are obvious (Jedi and Sith), but the Trade Fed units (stap and Driod fighters/control ship) not so much. :P

some clarification would help clear my confusion. :)

Thanks.

Yeah, if you listed the items in 3 different groups, it would help make it a lot easier.

I.e.
Empire Space - Tie Fighter, etc, etc
Empire Land - Sith Lord, etc, etc

Rebel Space - Etc

Kandosii December 31st, 2008 06:20 PM

Re: Absolute Corruption Mod 1.0 released
 
Look in the XML files, he put the new stuff in the SPACEUNITSFRIGATES file, and most of the new ships actually exist in 3s. Their is an Underworld, an Empire, and a Rebel version of each. Trade fed ships are just not on their traditional worlds sometimes. Quite a few ships are actually able to be built by all 3 sides.

mobbmann January 2nd, 2009 03:09 PM

Re: Absolute Corruption Mod 1.0 released
 
what he said :) anyways just wanted to let you guys know that 1.3 will be self installing unlike previous versions and implement that last bit of spit and polish to get the mod as close toperfect as possible


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