Modding Question Thread
This is a discussion on Modding Question Thread within the SW:EaW Modding, Mapping and Editing forums, part of the Star Wars: Empire At War category; Why dont you just use a modified version of the Krayt Destroyer's beam gun? I mean Filo's beam version: Filo's ...
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#961
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| Why dont you just use a modified version of the Krayt Destroyer's beam gun? I mean Filo's beam version: Filo's Laser Beams Graphic Mini-mod, Star Wars: Empire at War Downloads, Star Wars: Empire at War FoC Mods If you look at the special beam for Zann's ship, you'll find that its green. The rest is simple, just code in a hardpoint that fire the beam.
__________________ ETM ModDB Page ETM Forums!!! Estimated completion: 55% ETM Coder, Mapper, Skinner, Modeler, and Rigger SotE Assistant Mapper |
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#962
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| That's a good idea. I'll have to put it on my list of things to download the next time I get permission to do so. Hate operating off someone else's computer... But yeah, thank you again. You've been a whole lot of help to me and saved me a bunch of time. |
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#963
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| Quote:
well.. not really... but seeming as everyone who should have been answering questions quit bothering...
__________________ ETM ModDB Page ETM Forums!!! Estimated completion: 55% ETM Coder, Mapper, Skinner, Modeler, and Rigger SotE Assistant Mapper |
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#964
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| hey need some help on sounds i have on my unites it is not loud to hear it. |
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#965
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| Perhaps this question has been answered before and i will seem kinda dorkish but i wasnt able to find it in a quick search so...is there a limit for planets that can be placed on the map? and is there a limit for units that the game can handle , and i mean all the units in the faction rosters.. and if it is...what are those limits for these two ? |
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#966
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| Quote:
__________________ ![]() Last edited by Sadim-Al-Bouncer; 1 Week Ago at 06:13 PM.. |
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#967
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| I'd like to try to redo some of the death clones in my mod, or at least alter the look of the explosions that accompany them. How would I do this? |
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#968
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| Quote:
1 - your system 2 - is the games engine so in other words if you have a nicer unit it will handle more then a lower end unit Quote:
a versions of 3Ds Max 6, 8, or 9 the Alamo2Max importer made by Mike.nl my tutorial on how to use the plug-in use the Tutorial made by Codeuser on how to do death clones the plug-in to export the model back in to Alo format X
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#969
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| Here i go again...i forgot to ask if there's a limit number for the heroes that a faction can have in-game... and i mean the ones that have icons in the right upper corner of the screen |
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#970
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| I'm not sure if anyone has asked this question yet, but I'm trying to take a unit from one mod, and move it to another mod. I've allready moved the unit textures and models from one mod to the other. Now what? Thanks in advance. I just realised, that I maybe should have been a tad bit more specific. I'm trying to move the Clone commandos unit from RotC to The clone wars. Both are Foc mods. I know the next step has to do with Xml, but in all honesty I don't know where to look, or what to look for. Can someone explain to me what I need to do and where I could probably find it? thanks Last edited by Rollingthunder; 2 Days Ago at 01:49 PM.. |
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