Modding Question Thread
This is a discussion on Modding Question Thread within the SW:EaW Modding, Mapping and Editing forums, part of the Star Wars: Empire At War category; Originally Posted by Gen. Armageddon Minor problem here, I just installed the eclipse from ACM, and it works, but the ...
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#951
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| Quote:
the model can be found in X's SSD model pack on FF, just do a quick search and you should find it
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#952
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| Which little thingys in Factions.xml do I need to change around to make a faction idle? Thanks in advance.
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#953
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| Spoiler: How exactly can I add a hanger to the original Empire at War's retail Venator through nothing but XML editing? I already tried to make one with the same untargetable method I use for weapons, but no dice. Is there a way for me to do it? The entire hardpoint is about five lines long so that could have something to do with it... Or it could be the lack of a hanger/spawn bone for the Venator*. But my speculation doesn't help the situation, so can someone help me make a nice addition to my unoriginal creation? (* - I don't know if it DOES lack a hanger/spawn bone, or if it doesn't, or if it's a requirement or not. So...) |
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#954
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Try this: <HardPoint Name="Generic_Hangar_00"> <Type> HARD_POINT_FIGHTER_BAY </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Attachment_Bone>ROOT</Attachment_Bone> <Collision_Mesh></Collision_Mesh> <Damage_Particles></Damage_Particles> <Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text> <Health>200.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <!-- STUBBED PLACEHOLDER --> <Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death </Death_Explosion_SFXEvent> <!-- STUBBED PLACEHOLDER --> </HardPoint>
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#955
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Huh.![]() That worked great, thanks! Now my Venators properly spew out V-Wing squadrons, as well as the knowledge of the root bone having inspired a few interesting ideas. Got some work to do... ![]() |
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#956
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| glad to hear!
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#957
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| Alright! I just finished making my brand new FoC mod folder work, and I made the Eclipse buildable right off the bat for Rebel skirmishes for the sake of testing. And as it turns out, that was for good reason; it's the unfinished Eclipse! So, I've now got two substantial questions that probably have simple answers...
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#958
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2. No, i dont suggest doing that. FOC and EAW files are different and can cause problems if mixed up. I suggest that if ur going to play FOC only edit FOC files, as all the old EAW files are there too.
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#959
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| Thank you very much for both of those answers. If that's true, I'll redouble my efforts to find the completed version. Probably the last time I post tonight so good night/morning/afternoon all! |
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#960
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| Regretfully I'm back. Though I not only found the completed Eclipse but got it behaving like a normal SSD, I have a rather large problem regarding my modifications to the Executor. Namely, I still can't get an energy beam weapon firing anywhere without making it into a GUI controlled ability. I've tried copying the Lancet's weapon and making minor adjustments, I've tried to convert the Piet energy beam, I've even tried to make my own new one. Quote:
Last edited by IsardKennaby; 2 Weeks Ago at 12:14 PM.. |
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Huh.
Got some work to do... 
If that's true, I'll redouble my efforts to find the completed version. Probably the last time I post tonight so good night/morning/afternoon all!
Again.




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