Modding Question Thread
This is a discussion on Modding Question Thread within the SW:EaW Modding, Mapping and Editing forums, part of the Star Wars: Empire At War category; ...........? what? is there like a manual for this...
| SW:EaW Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot! |
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#81
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| ...........? what? is there like a manual for this
__________________ most hated person on ff ![]() leader of the 501st clan |
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#82
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| I have just made a new unit. A modified star destroyer. I am trying to make a new icon for it. So when you build it, it is a custom picture. But, i have a problem. Where do i put my custom pictures? I looked at <icon_name> on many other ships and they all say "i_button_(name here)". I put my picture in the textures folder to reference it, but it didnt work. Please help. Never mind, figured it out Last edited by lordofblake; January 2nd, 2009 at 04:16 PM.. |
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#83
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| I'm trying to add some of the ships from the BSG mod to the ACM mod, and i cant figure out what I'm doing wrong. I took the XML files for each ship, plus the Hardpoints XML file, and the Models, AND the textures, AND the text files and the ships wont appear in the game. Is there more i have to do? or is it just not possible to mix these 2.
__________________ "Because by fate, even gods are cast down, Weep ye all with me." |
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#84
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| Alright, I have yet another question. Two, actually. I'm making another mod in which I'm creating the CIS. Using the Geonosian model for ground and the Pinnace model for space, I tried to add in Gizor Dellso as a hero unit, but when I load the GC with him in it the game crashes. Also, without him in it, I open the GC and it instantly says I lost (the goal is set to total conquest, but the CIS starts with a planet). Help? |
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#85
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| Question in reference to A Galaxy Divided (V3) Mod Found at: A Galaxy Divided, Star Wars: Empire at War Downloads, Star Wars: Empire at War Mods The issues with #1 is noted in skirmish mode. #1. The Mandator Cruiser. I think due to scale issues I have yet been able to deploy this ship. With other ships of similar scale I have to place the ship on the edge of a map where the space is revealed to my faction however no matter where I try to place this ship I cannot. (Perhaps I need to make this ship smaller? or modify the space requirements?) #2. SSD, I have noticed this in both the original game play and modded as well. I can direct the units to move and no matter what they will not. I think this is in relation to Collision with objects already in play. It is kinda a "hit and miss" as to when they will respond. (Is there something in the XML I can modify to turn off collision?) I have a little experience with changing the XML files so if someone can point to the right area I would need to mod I would greatly appreciate it! Last edited by shepjn; January 3rd, 2009 at 09:00 PM.. |
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#86
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#87
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| Well, both of those files exist in the BSG mod folder, but neither of them are in the ACM data folder so... should i just add them?
__________________ "Because by fate, even gods are cast down, Weep ye all with me." |
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#88
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__________________ ![]() Coming rig: Intel i5 750 - Gigabyte GA-P55-UD3 mobo - XFX Radeon 5850 - Kingston 4 GB ValueRAM 1333 MHz - CoolerMaster RealPower 520W - Samsung Spintpoint F3 1TB - CoolerMaster CM 690 Last edited by The Ferox; January 4th, 2009 at 11:44 AM.. |
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#89
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| Hello all. I've been playing EAW ever since it released, but have never purchased FOC. I just ordered it, and am unsure if the mod I have installed will work with both games. I'm looking for a mod that will reduce build times/costs and increase the pop cap. The current mod I use also strengthens rebel ships. Any help/suggestions will be highly appreciated. Thank You. |
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#90
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I am unsure of the ground unit files but I am sure you will be able to identify them but I do know space. You will need to edit Each of the Space Unit XML files found in LucasArts\Star Wars Empire at War\Game Data\Data\XML: The line items you are looking for is: <Build_Cost_Credits>1</Build_Cost_Credits> <Build_Time_Seconds>1</Build_Time_Seconds> <Population_Value>1</Population_Value> You will see the numerical value in between the command line, these are the numbers you will modify. I use wordpad and the "Find" function to go through the files easily. I would reccomend copying the original file to another location on your PC in the event that you would like to restore the original game spec's or make a mistake. As far as editing the over all game population I am unsure of however adjusting the population size of each unit will help you to get those vehicles and ships that count as 2,4,8 down to 1. Hope this helps. As far as a Downloadable mod I am sure there is one out there. ***Also any help on my question above from anyone?*** |
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