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Modding Question Thread

This is a discussion on Modding Question Thread within the SW:EaW Modding, Mapping and Editing forums, part of the Star Wars: Empire At War category; ...........? what? is there like a manual for this...

SW:EaW Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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  #81  
Old January 2nd, 2009
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Default Re: Modding Question Thread

...........? what? is there like a manual for this
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  #82  
Old January 2nd, 2009
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Default Re: Modding Question Thread

I have just made a new unit. A modified star destroyer. I am trying to make a new icon for it. So when you build it, it is a custom picture. But, i have a problem. Where do i put my custom pictures? I looked at <icon_name> on many other ships and they all say "i_button_(name here)". I put my picture in the textures folder to reference it, but it didnt work. Please help.

Never mind, figured it out

Last edited by lordofblake; January 2nd, 2009 at 04:16 PM..
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  #83  
Old January 2nd, 2009
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I'm trying to add some of the ships from the BSG mod to the ACM mod, and i cant figure out what I'm doing wrong. I took the XML files for each ship, plus the Hardpoints XML file, and the Models, AND the textures, AND the text files and the ships wont appear in the game. Is there more i have to do? or is it just not possible to mix these 2.
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  #84  
Old January 2nd, 2009
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Default Re: Modding Question Thread

Alright, I have yet another question. Two, actually.

I'm making another mod in which I'm creating the CIS. Using the Geonosian model for ground and the Pinnace model for space, I tried to add in Gizor Dellso as a hero unit, but when I load the GC with him in it the game crashes. Also, without him in it, I open the GC and it instantly says I lost (the goal is set to total conquest, but the CIS starts with a planet). Help?
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  #85  
Old January 3rd, 2009
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Default Re: Modding Question Thread

Question in reference to A Galaxy Divided (V3) Mod Found at: A Galaxy Divided, Star Wars: Empire at War Downloads, Star Wars: Empire at War Mods The issues with #1 is noted in skirmish mode.

#1. The Mandator Cruiser. I think due to scale issues I have yet been able to deploy this ship. With other ships of similar scale I have to place the ship on the edge of a map where the space is revealed to my faction however no matter where I try to place this ship I cannot. (Perhaps I need to make this ship smaller? or modify the space requirements?)

#2. SSD, I have noticed this in both the original game play and modded as well. I can direct the units to move and no matter what they will not. I think this is in relation to Collision with objects already in play. It is kinda a "hit and miss" as to when they will respond. (Is there something in the XML I can modify to turn off collision?)

I have a little experience with changing the XML files so if someone can point to the right area I would need to mod I would greatly appreciate it!

Last edited by shepjn; January 3rd, 2009 at 09:00 PM..
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  #86  
Old January 3rd, 2009
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Default Re: Modding Question Thread

Quote:
Originally Posted by Kandosii View Post
I'm trying to add some of the ships from the BSG mod to the ACM mod, and i cant figure out what I'm doing wrong. I took the XML files for each ship, plus the Hardpoints XML file, and the Models, AND the textures, AND the text files and the ships wont appear in the game. Is there more i have to do? or is it just not possible to mix these 2.
If they have their own XML files and new hardpoint XML files, then you need to add the unit XMLs to GameObjectFiles.xml and the hardpoints to HardpointDataFiles.xml
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  #87  
Old January 4th, 2009
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Default Re: Modding Question Thread

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If they have their own XML files and new hardpoint XML files, then you need to add the unit XMLs to GameObjectFiles.xml and the hardpoints to HardpointDataFiles.xml
Well, both of those files exist in the BSG mod folder, but neither of them are in the ACM data folder so... should i just add them?
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  #88  
Old January 4th, 2009
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Default Re: Modding Question Thread

Quote:
Originally Posted by Kandosii View Post
Well, both of those files exist in the BSG mod folder, but neither of them are in the ACM data folder so... should i just add them?
That doesn't work. You can only COPY the codes and paste them in one of your own XML files. The other way, there are some XML files that read the other XML files to use them in the game, such as Gameobjectfiles.xml. You have to paste the names of new files in there to make them work.

Quote:
Sith of Steel

Alright, I have yet another question. Two, actually.

I'm making another mod in which I'm creating the CIS. Using the Geonosian model for ground and the Pinnace model for space, I tried to add in Gizor Dellso as a hero unit, but when I load the GC with him in it the game crashes. Also, without him in it, I open the GC and it instantly says I lost (the goal is set to total conquest, but the CIS starts with a planet). Help?
Can you post here or send me the codes? Maybe I can find whats wrong.
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Last edited by The Ferox; January 4th, 2009 at 11:44 AM..
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  #89  
Old January 4th, 2009
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icon_question Mod Question - EAW vs. FOC

Hello all. I've been playing EAW ever since it released, but have never purchased FOC. I just ordered it, and am unsure if the mod I have installed will work with both games.

I'm looking for a mod that will reduce build times/costs and increase the pop cap. The current mod I use also strengthens rebel ships.

Any help/suggestions will be highly appreciated.

Thank You.
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  #90  
Old January 4th, 2009
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Default Re: Mod Question - EAW vs. FOC

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Originally Posted by BigDogBK View Post
Hello all. I've been playing EAW ever since it released, but have never purchased FOC. I just ordered it, and am unsure if the mod I have installed will work with both games.

I'm looking for a mod that will reduce build times/costs and increase the pop cap. The current mod I use also strengthens rebel ships.

Any help/suggestions will be highly appreciated.

Thank You.
If you are looking for a manual way to do this it is quite simple.


I am unsure of the ground unit files but I am sure you will be able to identify them but I do know space.

You will need to edit Each of the Space Unit XML files found in LucasArts\Star Wars Empire at War\Game Data\Data\XML:

The line items you are looking for is:

<Build_Cost_Credits>1</Build_Cost_Credits>
<Build_Time_Seconds>1</Build_Time_Seconds>
<Population_Value>1</Population_Value>

You will see the numerical value in between the command line, these are the numbers you will modify.

I use wordpad and the "Find" function to go through the files easily. I would reccomend copying the original file to another location on your PC in the event that you would like to restore the original game spec's or make a mistake. As far as editing the over all game population I am unsure of however adjusting the population size of each unit will help you to get those vehicles and ships that count as 2,4,8 down to 1.

Hope this helps. As far as a Downloadable mod I am sure there is one out there.

***Also any help on my question above from anyone?***
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