Modding Question Thread
This is a discussion on Modding Question Thread within the SW:EaW Modding, Mapping and Editing forums, part of the Star Wars: Empire At War category; I want to do 2 things ONE: change the unit cap for GC. The other is model a ship and ...
| SW:EaW Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot! |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
|
#41
| ||||
| ||||
| I want to do 2 things ONE: change the unit cap for GC. The other is model a ship and put it into game. I have never modded EAW but I have experience in KotOR modding (if that helps anything). So i have no idea how to do anything like this or what to use. Thanks. |
|
#42
| |||
| |||
| How do I replace the Eclipse in ForceStormX's SSDmod v2 with the one from SSDmod v1? |
|
#43
| |||
| |||
| Hi guys, I'm having trouble finding the code lines for the green selection circles around units. I made a ground unit (a variant of the E-Web Troopers), but there's no green selection circle around them if I click them. Everything works fine, though. They 'listen' to my commands Secondly, I want to change the size of the green selection circles in space, the ones around space units. What line of code is this? Any help is greatly appreciated! |
|
#44
| ||||
| ||||
| Lets say, hypothetically, i wanted to take a unit from one mod and add it to another. How would i go about that? i assume i would need to take the XML file and add it to the new one... Would i also need to take all the models and add them to the new mod file? and the textures? And then just put each in it's respective folder in the new mods stuff? so many questions...
__________________ "Because by fate, even gods are cast down, Weep ye all with me." |
|
#45
| ||||
| ||||
| how do i add an unit to skrmish and gc that i made say its Sniper_Unit where would i put that for it to work and it is a ground unit |
|
#46
| ||||
| ||||
| nvm |
|
#47
| ||||
| ||||
| Quote:
Quote:
Code: <Select_Box_Scale> </Select_Box_Scale> Quote:
Code: <File>Units_Land_Empire_Battle_Droid.xml</File> |
|
#48
| ||||
| ||||
| I'm trying to add in an Executor model with a superlaser. That part was successful. However, whenever you have the Eclipse, there's a red button you press at the bottom to fire the superlaser. I have been unable to get that red button to appear with the Executor, and thus I cannot fire the superlaser. How would I be able to get the button to appear? |
|
#49
| ||||
| ||||
| what file is the defiler in? |
|
#50
| ||||
| ||||
| @Sith of Steel I've seen this question asked at least once before but can't recall the solution if there was one @ssdcommander Defiler is found under minor_heroes_expansion.xml and is called "Underworld_Saboteur" within the file |
![]() |
| Bookmarks |
« Previous Thread
|
Next Thread »
| Thread Tools | |
| Display Modes | Rate This Thread |
| |
All times are GMT -7.



Secondly, I want to change the size of the green selection circles in space, the ones around space units. What line of code is this? Any help is greatly appreciated! 






Linear Mode
