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Modding Question Thread

This is a discussion on Modding Question Thread within the SW:EaW Modding, Mapping and Editing forums, part of the Star Wars: Empire At War category; I want to do 2 things ONE: change the unit cap for GC. The other is model a ship and ...

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  #41  
Old December 7th, 2008
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Default Re: Modding Question Thread

I want to do 2 things
ONE: change the unit cap for GC.
The other is model a ship and put it into game.

I have never modded EAW but I have experience in KotOR modding (if that helps anything). So i have no idea how to do anything like this or what to use. Thanks.
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  #42  
Old December 11th, 2008
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Default SSDmod

How do I replace the Eclipse in ForceStormX's SSDmod v2 with the one from SSDmod v1?
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  #43  
Old December 12th, 2008
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Default Problem with selection circles

Hi guys, I'm having trouble finding the code lines for the green selection circles around units. I made a ground unit (a variant of the E-Web Troopers), but there's no green selection circle around them if I click them. Everything works fine, though. They 'listen' to my commands Secondly, I want to change the size of the green selection circles in space, the ones around space units. What line of code is this? Any help is greatly appreciated!
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  #44  
Old December 13th, 2008
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Default Re: Modding Question Thread

Lets say, hypothetically, i wanted to take a unit from one mod and add it to another. How would i go about that? i assume i would need to take the XML file and add it to the new one... Would i also need to take all the models and add them to the new mod file? and the textures? And then just put each in it's respective folder in the new mods stuff? so many questions...
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  #45  
Old December 15th, 2008
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icon_question help!!

how do i add an unit to skrmish and gc that i made say its Sniper_Unit where would i put that for it to work and it is a ground unit
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  #46  
Old December 15th, 2008
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Default Re: help!!

nvm
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  #47  
Old December 15th, 2008
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Default Re: Modding Question Thread

Quote:
Originally Posted by canderis View Post
I want to do 2 things
ONE: change the unit cap for GC.
The other is model a ship and put it into game.

I have never modded EAW but I have experience in KotOR modding (if that helps anything). So i have no idea how to do anything like this or what to use. Thanks.
Do mean like overall pop cap across the galaxy or the pop cap for land and space battles?

Quote:
Originally Posted by EarvenJ View Post
Hi guys, I'm having trouble finding the code lines for the green selection circles around units. I made a ground unit (a variant of the E-Web Troopers), but there's no green selection circle around them if I click them. Everything works fine, though. They 'listen' to my commands Secondly, I want to change the size of the green selection circles in space, the ones around space units. What line of code is this? Any help is greatly appreciated!
The missing selection circle is probably do to a missing container xml entry i remember having something like that and it was because i was missing the container entry, as for what line of code controls the size of green selection circle, i believe its this:

Code:
<Select_Box_Scale>  </Select_Box_Scale>

Quote:
Originally Posted by Kandosii View Post
Lets say, hypothetically, i wanted to take a unit from one mod and add it to another. How would i go about that? i assume i would need to take the XML file and add it to the new one... Would i also need to take all the models and add them to the new mod file? and the textures? And then just put each in it's respective folder in the new mods stuff? so many questions...
You would need move the units xml files to the XML folder of the other mod, take the model(s) and any animations and place them in the MODELS folder of the other mod, then take all of the textures that belong to the specified unit and place them in the TEXTURES folder of the other mod. You would also have to open up the "Gameobjectfiles.xml" and add the unit's file name so for instance say the unit was a Battle droid and its xml file was called "Units_Land_Empire_Battle_Droid.xml" you'd have to insert it into Gameobjectfiles.xml like the following:

Code:
<File>Units_Land_Empire_Battle_Droid.xml</File>
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  #48  
Old December 18th, 2008
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Default Re: Modding Question Thread

I'm trying to add in an Executor model with a superlaser. That part was successful. However, whenever you have the Eclipse, there's a red button you press at the bottom to fire the superlaser. I have been unable to get that red button to appear with the Executor, and thus I cannot fire the superlaser. How would I be able to get the button to appear?
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  #49  
Old December 18th, 2008
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Default Re: Modding Question Thread

what file is the defiler in?
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  #50  
Old December 18th, 2008
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Default Re: Modding Question Thread

@Sith of Steel

I've seen this question asked at least once before but can't recall the solution if there was one


@ssdcommander

Defiler is found under minor_heroes_expansion.xml and is called "Underworld_Saboteur" within the file
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