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Modding Question Thread

This is a discussion on Modding Question Thread within the SW:EaW Modding, Mapping and Editing forums, part of the Star Wars: Empire At War category; Hey, I'm kind of new to modding and I got some questions. How do you add new planets, units, heroes, ...

SW:EaW Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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  #31  
Old December 1st, 2008
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Default Moding questions

Hey, I'm kind of new to modding and I got some questions. How do you add new planets, units, heroes, GC maps, SFX, and factions? I'm already a pro at coding the XML files and any help from you guys would be cool. And if you ever get a moment, can you give me some tips on modeling and skinning? THX!

*merged with Mod Questions thread*

Last edited by Admiral Antilles; December 1st, 2008 at 06:27 PM..
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  #32  
Old December 3rd, 2008
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Default Re: Modding Question Thread

Quote:
Originally Posted by Kandosii View Post
Ok, I'm super new to modding. Like, i really have not done a whole heck of a lot besides changing the build costs, size and build times, and in a few cases the availability to different factions, of various units on FoC. I'd like to get a little more into the modding scene, and I think im gonna try making a new unit. Basically, i want to take the existing ISD and change all the ion cannons to mass drivers, and make it so i can only build one, hopefully naming it the Chimaera, and only in the Maw installation. Any help you guys could give me would be amazingly helpful.
What do you want to do first?
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  #33  
Old December 3rd, 2008
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Default Re: Modding Question Thread

preferably, id like to add a star destroyer called the Chimaera, make it so you can only build one, and have the ion cannons and maybe a few turbo lasers shoot mass drivers instead. How would i do that?
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  #34  
Old December 5th, 2008
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Default Re: Modding Question Thread

You need a string editor to do this: download it here: DyNS.cx FREE URL FORWARDING: [ Mod Tools | Petro Gamers ]

Open the program, then you need to go to C:\...Data\Text and open the Master text file. (i don't remember if it works this way, but I don't really mod anymore...)

Then press on Insert new string. !?!? A new string appears! Type the word Chimaera in the string, and make the strings name also CHIMAERA.
WITH capitals!

Go to the Spaceunitscapital.xml. Once there, paste these lines:

<SpaceUnit Name="Chimaera">
<Variant_Of_Existing_Type>Generic_Star_Destroyer </Variant_Of_Existing_Type>
<Text_ID>CHIMAERA</Text_ID>
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>


Explanation:
The first line is it's name in the files.
Second one is the normal desription of the Star Destroyer. It will work fine.
Third one is the text you gave it in the String Editor.
Fourth one is the max limit per time. You can make it again if it's destroyed.

Then go to Starbases.xml. Go all to the bottom, then go up till you see a list of units and upgrades that can be made. Copy the name in the first line, then paste it in the list. If you did it right, it is buildable at both skirmish and GC, only one per time, and only at space station lvl 5.
Ask again if you have questions.



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  #35  
Old December 5th, 2008
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Default few modding question

once again it me that doesnt know how to do anything but here my 1st question
i was working on my delta squad mod (well if you played republic comanndo im make delta squad and there specail is stealh and tatical attack (other like it just when there harder to kill and shoot faster and kill faster)) but for some reason when i i try to put it in i scerw up and cuase my computer to crash

2nd question how do u install a galacy dived mod for vista and gold pack plz make video of it

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  #36  
Old December 5th, 2008
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Default Re: few modding question

uh for 1st question no onde need to borther me with it i fixed ow i just need help with the galxey dived mod installion
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  #37  
Old December 6th, 2008
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Default Re: few modding question

Make a video of how to install a mod? If you know how to mod, I can't see any reason why you shouldn't know how to install one. Is galaxy divided different somehow from other mods?
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  #38  
Old December 6th, 2008
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Default Re: Modding Question Thread

Definately yes, because it screws up your game. It places all the files in your standard gamedata, so that means you cannot play normal EaW anymore.
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  #39  
Old December 6th, 2008
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Default Re: Modding Question Thread

And thats why, you back up your standard eaw directory before playing. Either that, or you make a folder for it in your eaw mods folder like this

Mods\AGD\Data\(Stuff from mod goes here)

After you do that, Launch it with the petroglyph launcher.

Be sure to patch the files for 3.0
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  #40  
Old December 7th, 2008
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Default Re: Modding Question Thread

Oh, ok, I didn't know that, thanks.

(BTW, Vaders_legion, was the buddy request I got on FOC that ended in 50first you by chance?)
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