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#191
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| it says there is already a submap i deleted all artmaps not in eaw and foc itself but the rest and still i only get the maps not the texturefiles so can soemone help we or sned the MTDcommandbarfiles to me per email to sandernator@hotmail.com but i still need to get that problem away i use kaelish extractor or soemthing like that (not right spelled i think)
__________________ Fate of the Galaxy - owner Naboo Wars - owner |
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#192
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#193
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| I have a question this time: how does a unit know the file names of its textures? They are not scripted in the XMLs. And if I'd like to take a unit from a mod and put it in the normal game, how can I know which .dds files I must copy make them work in the game?
__________________ Rig: Intel i5 750 @ 3.98 GHz + Arctic Cooling Freezer 7 Pro | Gigabyte P55-UD3 | 2x2 GB Kingston ValueRAM 1333 MHz | XFX 5770 XT @ 900MHz/1300Mhz| Samsung Spinpoint F3 1TB | CoolerMaster RealPower 520W | CoolerMaster CM690 |
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#194
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| They're often named similarly to the model's name, and if they're not then you must open .alo file with HEX editor and look for .dds file names - they're specified in there. |
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#195
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| hey, im having some trouble in Milkshape. i fallowed Major Payne's .SOD tutorial to the letter, yet when i hit the "Export to A2 .SOD" button, i get this "Couldn't match a mesh node with a mesh" Please help! |
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#196
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| ok i have this question : i did add a units all of the files are fine and it will appear in skrimish but not in Gc why?? it's the dragon interceptor and it's for rebels and i did the slince cost did i forget something??
__________________ Fate of the Galaxy - owner Naboo Wars - owner |
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#197
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#198
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| here is the squadron info: <!-- **** SQUADRON INFORMATION **** --> <!-- Dragon Interceptor Squadron Data --> <Squadron Name="Dragon_Interceptor_Squadron"> <Text_ID>TEXT_UNIT_D_I</Text_ID> <Encyclopedia_Good_Against> TIE_Fighter TIE_Scout TIE_Bomber </Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To> Tartan_Patrol_Cruiser </Encyclopedia_Vulnerable_To> <GUI_Row> 0 </GUI_Row> <Is_Dummy>Yes</Is_Dummy> <Formation_Priority>1</Formation_Priority> <Is_Escort>Yes</Is_Escort> <Is_Bomber>no</Is_Bomber> <Autoresolve_Health>300</Autoresolve_Health> <Damage>35</Damage> <Affiliation>Rebel</Affiliation> <Political_Control>0</Political_Control> <Build_Cost_Credits>450</Build_Cost_Credits> <Build_Time_Seconds>12</Build_Time_Seconds> <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units> <Build_Initially_Locked>Yes</Build_Initially_Locked> <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer> <Slice_Cost_Credits>2000</Slice_Cost_Credits> <Tech_Level>4</Tech_Level> <Required_Timeline>4</Required_Timeline> <Required_Star_Base_Level>4</Required_Star_Base_Level> <Required_Special_Structures /> <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior> <Squadron_Units>Dragon_Interceptor, Dragon_Interceptor, Dragon_Interceptor</Squadron_Units> <Squadron_Offsets>30.0,0.0,0.0</Squadron_Offsets> <Squadron_Offsets>0.0,15.0,0.0</Squadron_Offsets> <Squadron_Offsets>0.0,-15.0,0.0</Squadron_Offsets> <Squadron_Offsets>-30.0,30.0,0.0</Squadron_Offsets> <Squadron_Offsets>-30.0,-30.0,0.0</Squadron_Offsets> <Icon_Name>I_BUTTON_DRAGON.tga</Icon_Name> <GUI_Model_Name>Dragon_Interceptor.ALO</GUI_Model_Name> <GUI_Distance>115</GUI_Distance> <GUI_Offset>0 0 0</GUI_Offset> <GUI_Velocity>45</GUI_Velocity> <SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>Unit_Complete_A_Wing</SFXEvent_Build_Complete> <FormationOrder>1</FormationOrder> <Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance> <Guard_Chase_Range>1250.0</Guard_Chase_Range> <Idle_Chase_Range>400.0</Idle_Chase_Range> <Attack_Move_Response_Range>500.0</Attack_Move_Response_Range> <Autonomous_Move_Extension_Vs_Attacker>600.0</Autonomous_Move_Extension_Vs_Attacker> <Property_Flags> SmallShip </Property_Flags> <Score_Cost_Credits> 600</Score_Cost_Credits> <Tactical_Bribe_Cost>200</Tactical_Bribe_Cost> <!-- Non-Hero unit abilities description --> <Unit_Abilities_Data SubObjectList="Yes"> <!-- Primary ability --> <Unit_Ability> <Type>HUNT</Type> </Unit_Ability> </Unit_Abilities_Data> <Encyclopedia_Text>TEXT_TOOLTIP_D_I</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_F IGHTER</Encyclopedia_Unit_Class> <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>--> <Tactical_Build_Cost_Multiplayer>1200</Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds>16</Tactical_Build_Time_Seconds> <Tactical_Build_Prerequisites /> <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue> <!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>--> <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>--> <!--<MULTIPLAYER SKIRMISH VALUES END>--> <Population_Value>1</Population_Value> </Squadron> </Dragon_Interceptor_Files>
__________________ Fate of the Galaxy - owner Naboo Wars - owner |
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#199
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| It probably has to do with this part of the coding: <Build_Initially_Locked>Yes</Build_Initially_Locked> <Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer> you did it so that its locked but you didnt put a way to unlock it. If that doesnt work try changing the <Required_Timeline> from 4 to 0
__________________ ![]() "Something nailed the leader. Uh, can – can I be in charge now?" "I sense violence in our near future." |
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#200
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| thnx now it will be in the GC too
__________________ Fate of the Galaxy - owner Naboo Wars - owner |
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