FileFront Home > FileFront Gaming Forums > The Games > Star Wars: Empire At War > SW:EaW Modding, Mapping and Editing
>
Modding Question Thread
| |
Modding Question Thread
This is a discussion on Modding Question Thread within the SW:EaW Modding, Mapping and Editing forums, part of the Star Wars: Empire At War category; Originally Posted by InvisibleHand Can you post here or send me the codes? Maybe I can find whats wrong. Alright. ...
| SW:EaW Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot! |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
|
#91
| ||||
| ||||
| Quote:
(It's a lot of code, so I'm putting the codes in spoiler tags) CIS Faction code (This part isn't entirely finished, so maybe something in here is causing issues): Spoiler: <Faction Name="CIS"> <Is_Debug_Switchable_To> Yes </Is_Debug_Switchable_To> <Create_Player_In_Multiplayer_Games> No </Create_Player_In_Multiplayer_Games> <Text_ID> TEXT_FACTION_CIS </Text_ID> <Icon_Name> i_icon_pirate.tga </Icon_Name> <Alternate_Icon_Name> empire_icon.tga </Alternate_Icon_Name> <Ground_Base_Icon_Name> groundbase_icon.tga </Ground_Base_Icon_Name> <Star_Base_Icon_Name> spacestation_icon.tga </Star_Base_Icon_Name> <Ground_Transport_Icon_Name> trooper_icon.tga </Ground_Transport_Icon_Name> <Fleet_Icon_Name> i_icon_fleet.tga </Fleet_Icon_Name> <Ship_Icon_Name> g_fleet.tga </Ship_Icon_Name> <Squadron_Icon_Name> g_squad.tga </Squadron_Icon_Name> <Color> 15, 15, 177, 255 </Color> <No_Colorization_Color> 255, 255, 255, 255 </No_Colorization_Color> <Display_Font_Color> 15, 15, 177, 255 </Display_Font_Color> <Big_Fleet_Color> 15, 15, 177, 150 </Big_Fleet_Color> <Credits_Accumulation_Factor> 0.85 </Credits_Accumulation_Factor> <Planet_Icon_Scale> 10.0 </Planet_Icon_Scale> <Planet_Icon_Offset> 7.0, 10.0, -1.1 </Planet_Icon_Offset> <Is_Playable>true</Is_Playable> <Primary_Enemy> </Primary_Enemy> <Hyperspace_Speed_Factor>0.07</Hyperspace_Speed_Factor> <Is_Neutral> No </Is_Neutral> <Force_Alignment>Dark</Force_Alignment> <Minimum_Visible_Base_Level>3</Minimum_Visible_Base_Level> <Basic_AI>BasicEmpire</Basic_AI> <Faction_Super_Weapon> Death_Star </Faction_Super_Weapon> <Skirmish_Land_Bomber> TIE_Bomber_Bombing_Run </Skirmish_Land_Bomber> <Space_Tactical_Unit_Cap>32</Space_Tactical_Unit_Cap> <Maintenance_Cost>0.25</Maintenance_Cost> <!-- Gameplay effects of planetary corruption on this faction. --> <Benefits_From_Corruption> No </Benefits_From_Corruption> <Corruption_Galactic_Production_Time_Multipliers > 1.0, .95 </Corruption_Galactic_Production_Time_Multipliers> <Corruption_Galactic_Production_Price_Multiplier s> 1.0, .9 </Corruption_Galactic_Production_Price_Multipliers> <Corruption_Tactical_Production_Time_Multipliers > 1.0, 1.0 </Corruption_Tactical_Production_Time_Multipliers> <Corruption_Tactical_Production_Price_Multiplier s> 1.0, 1.0 </Corruption_Tactical_Production_Price_Multipliers> <Corruption_Tactical_Build_Pad_Time_Multipliers> 1.0, 1.0 </Corruption_Tactical_Build_Pad_Time_Multipliers> <Corruption_Tactical_Build_Pad_Price_Multipliers > 1.0, 1.0 </Corruption_Tactical_Build_Pad_Price_Multipliers> <Easily_Bribed> Yes </Easily_Bribed> <Scatters_From_Crushers> false </Scatters_From_Crushers> <Infantry_Icon_Name>i_button_storm_trooper.tga</Infantry_Icon_Name> <Vehicle_Icon_Name>i_e_vehicle.tga</Vehicle_Icon_Name> <Carrier_Icon_Name>i_e_carrier.tga</Carrier_Icon_Name> <Frigate_Icon_Name>i_e_frigate.tga</Frigate_Icon_Name> <Corvette_Icon_Name>i_e_corvette.tga</Corvette_Icon_Name> <Fighter_Icon_Name>i_button_tie_fighter.tga</Fighter_Icon_Name> <Tech_Tree_Dialog_Name>IDD_TECH_TREE_EMPIRE</Tech_Tree_Dialog_Name> <Helper_Icon_Name>i_empire_help_droid.tga</Helper_Icon_Name> <Space_Retreat_Countdown_Seconds> 10.99 </Space_Retreat_Countdown_Seconds> <Space_Retreat_Pursue_Max_Speed_Mod_Factor> 3.0 </Space_Retreat_Pursue_Max_Speed_Mod_Factor> <Space_Retreat_Units_Damaged_Mod_Factor> 4.0 </Space_Retreat_Units_Damaged_Mod_Factor> <Space_Retreat_Flight_Increment> 500.0 </Space_Retreat_Flight_Increment> <Space_Retreat_Unit_Increment_Wait_Frames> 1 </Space_Retreat_Unit_Increment_Wait_Frames> <Space_Retreat_Off_Map_Dest_Pos> 12000.0, 12000.0, 0.0 </Space_Retreat_Off_Map_Dest_Pos> <!-- WARNING: For some reason, non-0.0 Z crashes the game --> <Space_Retreat_Countdown_Color_RGBA> 255, 255, 255, 255 </Space_Retreat_Countdown_Color_RGBA> <Space_Retreat_Countdown_Text_ID> TEXT_RETREAT_SPACE_CIS_COUNTDOWN </Space_Retreat_Countdown_Text_ID> <Space_Retreat_Begin_SFXEvent> UHD_Retreat_Started_Space </Space_Retreat_Begin_SFXEvent> <Space_Retreat_Cancel_SFXEvent> UHD_Retreat_Cancelled </Space_Retreat_Cancel_SFXEvent> <Space_Retreat_Not_Allowed_SFXEvent> UHD_Retreat_Not_Allowed </Space_Retreat_Not_Allowed_SFXEvent> <Space_Retreat_Not_Allowed_Reason_1_SFXEvent> UHD_Retreat_Interdictor </Space_Retreat_Not_Allowed_Reason_1_SFXEvent> <!-- Reason 1: Gravity Well --> <Space_Retreat_Not_Allowed_Reason_2_SFXEvent> Unit_Retreat_Tarkin </Space_Retreat_Not_Allowed_Reason_2_SFXEvent> <!-- Reason 2: Friendly Hero Preventing --> <Space_Retreat_Not_Allowed_Reason_3_SFXEvent> </Space_Retreat_Not_Allowed_Reason_3_SFXEvent> <!-- Reason 3: Tactical Superweaper Present --> <Space_Surrender_SFXEvent> UHD_Retreat_Started_Space </Space_Surrender_SFXEvent> <Land_Retreat_Countdown_Seconds> 10.99 </Land_Retreat_Countdown_Seconds> <Land_Retreat_Pursue_Max_Speed_Mod_Factor> 2.0 </Land_Retreat_Pursue_Max_Speed_Mod_Factor> <Land_Retreat_Units_Damaged_Mod_Factor> 2.0 </Land_Retreat_Units_Damaged_Mod_Factor> <Land_Retreat_Countdown_Color_RGBA> 255, 255, 255, 255 </Land_Retreat_Countdown_Color_RGBA> <Land_Retreat_Countdown_Text_ID> TEXT_RETREAT_LAND_CIS_COUNTDOWN </Land_Retreat_Countdown_Text_ID> <Land_Retreat_Begin_SFXEvent> UHD_Retreat_Started_Land </Land_Retreat_Begin_SFXEvent> <Land_Retreat_Cancel_SFXEvent> UHD_Retreat_Cancelled </Land_Retreat_Cancel_SFXEvent> <Land_Retreat_Not_Allowed_SFXEvent> UHD_Retreat_Not_Allowed </Land_Retreat_Not_Allowed_SFXEvent> <Land_Retreat_Not_Allowed_Reason_1_SFXEvent> </Land_Retreat_Not_Allowed_Reason_1_SFXEvent> <!-- Reason 1: Gravity Well --> <Land_Retreat_Not_Allowed_Reason_2_SFXEvent> </Land_Retreat_Not_Allowed_Reason_2_SFXEvent> <!-- Reason 2: Friendly Hero Preventing --> <Land_Retreat_Not_Allowed_Reason_3_SFXEvent> </Land_Retreat_Not_Allowed_Reason_3_SFXEvent> <!-- Reason 3: Tactical Superweaper Present --> <Land_Surrender_SFXEvent> UHD_Retreat_Started_Land </Land_Surrender_SFXEvent> <!-- <Reinforcements_Selection_SFXEvent> UHD_Choose_Reinforcements </Reinforcements_Selection_SFXEvent> --> <!-- <Reinforcements_Pick_Landing_Zone_SFXEvent> UHD_Choose_Landing </Reinforcements_Pick_Landing_Zone_SFXEvent> --> <!-- <Reinforcements_Enroute_SFXEvent> UHD_Reinforcements_En_Route </Reinforcements_Enroute_SFXEvent> --> <!-- <Reinforcements_Cancelled_SFXEvent> UHD_Reinforcements_Cancelled </Reinforcements_Cancelled_SFXEvent> --> <Reinforcements_Selection_SFXEvent> UHD_Choose_Reinforcements </Reinforcements_Selection_SFXEvent> <Reinforcements_Pick_Landing_Zone_SFXEvent> </Reinforcements_Pick_Landing_Zone_SFXEvent> <Reinforcements_Enroute_SFXEvent> UHD_Reinforcements_En_Route </Reinforcements_Enroute_SFXEvent> <Reinforcements_Cancelled_SFXEvent> UHD_Reinforcements_Cancelled </Reinforcements_Cancelled_SFXEvent> <Reinforcements_Requesting_SFXEvent> UHD_Request_Assistance </Reinforcements_Requesting_SFXEvent> <Reinforcements_Ready_SFXEvent> UHD_Reinforcements_Available </Reinforcements_Ready_SFXEvent> <Reinforcements_Shadow_Blob_Material_Name> Reinforcement_Overlay_Empire </Reinforcements_Shadow_Blob_Material_Name> <Bombing_Run_Shadow_Blob_Material_Name> Bombing_Run_Empire </Bombing_Run_Shadow_Blob_Material_Name> <Bombing_Run_Blob_Size> 100.0 </Bombing_Run_Blob_Size> <!-- BOMBARDMENT DATA --> <Bombardment_Shadow_Blob_Material_Name> Bombardment_Empire </Bombardment_Shadow_Blob_Material_Name> <Bombardment_Blob_Size> 200.0 </Bombardment_Blob_Size> <Bombardment_Required_Orbital_Ships> Star_Destroyer, Acclamator_Assault_Ship, Victory_Destroyer, Executor_Super_Star_Destroyer, Accuser_Star_Destroyer, Admonitor_Star_Destroyer </Bombardment_Required_Orbital_Ships> <Bombardment_Projectile> Proj_Empire_Bombardment_Turbolaser </Bombardment_Projectile> <Bombardment_Number_Of_Salvos> 3 </Bombardment_Number_Of_Salvos> <Bombardment_Shots_Per_Salvo> 4 </Bombardment_Shots_Per_Salvo> <Bombardment_Shot_Delay> 0.3 </Bombardment_Shot_Delay> <Bombardment_Salvo_Delay> 1.2 </Bombardment_Salvo_Delay> <Bombardment_Initial_Delay> 3.0 </Bombardment_Initial_Delay> <Land_Mode_Selection_Blob_Material_Name>Selection_ Empire_Land</Land_Mode_Selection_Blob_Material_Name> <Space_Mode_Selection_Blob_Material_Name>Selection _Empire_Space</Space_Mode_Selection_Blob_Material_Name> <Land_Mode_Garrison_Selection_Blob_Material_Name>S election_Garrison_Land</Land_Mode_Garrison_Selection_Blob_Material_Name> <Space_Mode_Garrison_Selection_Blob_Material_Name> Selection_Garrison_Land</Space_Mode_Garrison_Selection_Blob_Material_Name> <Selection_Blob_RGBA>0,255,0,255</Selection_Blob_RGBA> <Space_Skirmish_Unit_Buy_Credits> 100000 </Space_Skirmish_Unit_Buy_Credits> <Space_Skirmish_AI_Default_Forces> TIE_Interceptor_Squadron, TIE_Interceptor_Squadron </Space_Skirmish_AI_Default_Forces> <Land_Skirmish_Unit_Buy_Credits> 50000 </Land_Skirmish_Unit_Buy_Credits> <Land_Skirmish_AI_Default_Forces> Imperial_Stormtrooper_Squad, Imperial_Stormtrooper_Squad </Land_Skirmish_AI_Default_Forces> <Land_Skirmish_Unit_Cap_By_Player_Count> 0,10, 1,10, 8,5, </Land_Skirmish_Unit_Cap_By_Player_Count> <Debug_Ground_Structures> E_Ground_Barracks, E_Ground_Officer_Academy, E_Ground_Light_Vehicle_Factory Power_Generator_E, Communications_Array_E </Debug_Ground_Structures> <Superweapon_Win_Movie>Empire_Win_Deathstar</Superweapon_Win_Movie> <Generic_Win_Movie>Empire_Win_Land</Generic_Win_Movie> <Finale_Movie>Empire_Win_Space</Finale_Movie> <Victory_Text>TEXT_EMPIRE_VICTORY</Victory_Text> <Defeat_Text>TEXT_EMPIRE_DEFEAT</Defeat_Text> <Space_Win_Image>i_es_win.tga</Space_Win_Image> <Space_Lose_Image>i_es_lose.tga</Space_Lose_Image> <Land_Win_Image>i_el_win.tga</Land_Win_Image> <Land_Lose_Image>i_el_lose.tga</Land_Lose_Image> <!-- This enables the galactic victory condition: "Win by capturing Coruscant and eliminating Emperor Palpatine" --> <Home_Planet>Mustafar</Home_Planet> <Faction_Leader>Emperor_Palpatine</Faction_Leader> <Faction_Leader_Company>Emperor_Palpatine_Team</Faction_Leader_Company> <!-- Allow special weapon firing in tactical maps that have no parent galactic mode --> <Standalone_Space_Maps_Special_Weapon_A> Ground_Empire_Hypervelocity_Gun </Standalone_Space_Maps_Special_Weapon_A> <Standalone_Space_Maps_Special_Weapon_B> </Standalone_Space_Maps_Special_Weapon_B> <!-- Currently not used by Empire, but data is stubbed in for future use --> <Land_Area_Effect_Range_Overlay_Material_Name> Empire_Land_Area_Effect_Range_Overlay </Land_Area_Effect_Range_Overlay_Material_Name> <!-- In ShadowBlobMaterials.xml --> <Land_Area_Effect_Range_Overlay_RGBA> 128, 255, 128, 128 </Land_Area_Effect_Range_Overlay_RGBA> <Land_Area_Effect_Range_Overlay_Scale_Factor> 1.20 </Land_Area_Effect_Range_Overlay_Scale_Factor> <!-- Compensate for ring ednge not being full bounds of texture size --> <!-- Overlay ring used by Boba Fett when targeting with his "jet pack burst" jump ability, this is the ring around Boba to show click target terrain range --> <Land_Ability_Targeting_Range_Overlay_Material_Nam e> Empire_Land_Ability_Targeting_Range_Overlay </Land_Ability_Targeting_Range_Overlay_Material_Name > <!-- In ShadowBlobMaterials.xml --> <Land_Ability_Targeting_Range_Overlay_RGBA> 255, 255, 64, 128 </Land_Ability_Targeting_Range_Overlay_RGBA> <Land_Ability_Targeting_Range_Overlay_Scale_Factor > 1.20 </Land_Ability_Targeting_Range_Overlay_Scale_Factor> <!-- Compensate for ring ednge not being full bounds of texture size --> <!-- SFXEvents --> <SFXEvent_GUI_Start_Campaign> GUI_Select_Empire_SFX </SFXEvent_GUI_Start_Campaign> <SFXEvent_Slice_Success> UHD_New_Options </SFXEvent_Slice_Success> <SFXEvent_Slice_Failure> GUI_Bad_Sound </SFXEvent_Slice_Failure> <SFXEvent_Max_Credits_Limit_Reached> UHD_Credit_Capacity </SFXEvent_Max_Credits_Limit_Reached> <SFXEvent_Land_Invasion_Commencing> UHD_Invasion_Commencing </SFXEvent_Land_Invasion_Commencing> <SFXEvent_Build_Impossible_Location_Blockaded> UHD_System_Blockaded </SFXEvent_Build_Impossible_Location_Blockaded> <!-- In this case, enemy ships in orbit so can't build space station --> <SFXEvent_New_Construction_Options_Available> UHD_New_Construction </SFXEvent_New_Construction_Options_Available> <!-- Can be Tactical or Galactic --> <SFXEvent_Mission_Added> UHD_Mission_Updated </SFXEvent_Mission_Added> <!-- A new mission has been added to the holocron - the incoming transmission radar movie (and audio) is also playing --> <SFXEvent_Base_Shield_Absorb_Damage> SFX_Shield_Absorb_Detonation </SFXEvent_Base_Shield_Absorb_Damage> <!-- Tactical: When the base shield absorbs damage, most likely by a projectile --> <SFXEvent_Tactical_Unit_Cap_Reached> UHD_Unit_Cap_Reached </SFXEvent_Tactical_Unit_Cap_Reached> <!-- Tactical: When you cant drag in anymore tactical units from the reinforcement palette --> <SFXEvent_Arrive_From_Hyperspace> Unit_Ship_Hyperspace_Enter </SFXEvent_Arrive_From_Hyperspace> <SFXEvent_Exit_Into_Hyperspace> Unit_Ship_Hyperspace_Exit </SFXEvent_Exit_Into_Hyperspace> <SFXEvent_Space_Base_Under_Attack_Announcement> UHD_Space_Station_Under_Attack </SFXEvent_Space_Base_Under_Attack_Announcement> <SFXEvent_Land_Base_Under_Attack_Announcement> UHD_Base_Under_Attack </SFXEvent_Land_Base_Under_Attack_Announcement> <SFXEvent_Enemy_Fleet_Approaching_Planet> UHD_Enemy_Fleet_Approaching</SFXEvent_Enemy_Fleet_Approaching_Planet> <SFXEvent_Strategic_Pop_Cap_Reached> UHD_Unit_Cap_Reached </SFXEvent_Strategic_Pop_Cap_Reached> <SFXEvent_Tactical_Pop_Cap_Reached> UHD_Unit_Cap_Reached </SFXEvent_Tactical_Pop_Cap_Reached> <SFXEvent_Planet_Corrupted> GUI_Corruption </SFXEvent_Planet_Corrupted> <SFXEvent_Sabotage_Success> Unit_Sabotage_Death_SFX </SFXEvent_Sabotage_Success> <SFXEvent_Corruption_Removed> UHD_Corruption_Removed </SFXEvent_Corruption_Removed> <SFXEvent_Bunker_Garrisoned> Structure_Garrison_SFX </SFXEvent_Bunker_Garrisoned> <SFXEvent_Bunker_Vacated> Structure_UnGarrison_SFX </SFXEvent_Bunker_Vacated> <!-- MusicEvents --> <Strategic_Map_Music_Event> Galactic_Map_Empire_Music_Event </Strategic_Map_Music_Event> <Music_Event_Battle_Load_Screen> Tactical_Battle_Loading_Loop_Event </Music_Event_Battle_Load_Screen> <!-- ============================================== --> <!-- EMPIRE WIN/LOSE MUSIC EVENTS --> <!-- ============================================== --> <!-- Specific vs. Factions --> <Music_Event_Tactical_Win_Vs_Faction> Rebel, Empire_Win_Tactical_Event </Music_Event_Tactical_Win_Vs_Faction> <Music_Event_Tactical_Win_Vs_Faction> Pirates, Empire_Win_Tactical_Event </Music_Event_Tactical_Win_Vs_Faction> <Music_Event_Tactical_Win_Vs_Faction> Underworld, Empire_Win_Tactical_Event </Music_Event_Tactical_Win_Vs_Faction> <Music_Event_Tactical_Lose_Vs_Faction> Rebel, Lose_To_Rebel_Event </Music_Event_Tactical_Lose_Vs_Faction> <Music_Event_Tactical_Lose_Vs_Faction> Pirates, Lose_To_Underworld_Event </Music_Event_Tactical_Lose_Vs_Faction> <Music_Event_Tactical_Lose_Vs_Faction> Underworld, Lose_To_Underworld_Event </Music_Event_Tactical_Lose_Vs_Faction> <Music_Event_Tactical_Lose_Vs_Faction> Empire, Lose_To_Empire_Event </Music_Event_Tactical_Lose_Vs_Faction> <Music_Event_Strategic_Win_Vs_Faction> Rebel, Empire_Win_Strategic_Event </Music_Event_Strategic_Win_Vs_Faction> <Music_Event_Strategic_Win_Vs_Faction> Pirates, Empire_Win_Strategic_Event </Music_Event_Strategic_Win_Vs_Faction> <Music_Event_Strategic_Win_Vs_Faction> Underworld, Empire_Win_Strategic_Event </Music_Event_Strategic_Win_Vs_Faction> <Music_Event_Strategic_Lose_Vs_Faction> Rebel, Lose_To_Rebel_Event </Music_Event_Strategic_Lose_Vs_Faction> <Music_Event_Strategic_Lose_Vs_Faction> Pirates, Lose_To_Underworld_Event</Music_Event_Strategic_Lose_Vs_Faction> <Music_Event_Strategic_Lose_Vs_Faction> Underworld, Lose_To_Underworld_Event </Music_Event_Strategic_Lose_Vs_Faction> <Music_Event_Strategic_Lose_Vs_Faction> Empire, Lose_To_Empire_Event </Music_Event_Strategic_Lose_Vs_Faction> <!-- Generic --> <Music_Event_Tactical_Win> Empire_Win_Tactical_Event </Music_Event_Tactical_Win> <Music_Event_Tactical_Lose> Empire_Lose_Tactical_Event </Music_Event_Tactical_Lose> <Music_Event_Strategic_Win> Empire_Win_Strategic_Event </Music_Event_Strategic_Win> <Music_Event_Strategic_Lose> Empire_Lose_Strategic_Event </Music_Event_Strategic_Lose> <!-- ================================================== ===================== --> <!-- EMPIRE SUPERWEAPON PRESENT MUSIC EVENTS - Overrides to map events below --> <!-- ================================================== ===================== --> <Music_Event_Space_Ambient_Super_Weapon> </Music_Event_Space_Ambient_Super_Weapon> <Music_Event_Space_Battle_Super_Weapon> Space_Map_Empire_Battle_Death_Star_Music_Event </Music_Event_Space_Battle_Super_Weapon> <Music_Event_Land_Ambient_Super_Weapon> </Music_Event_Land_Ambient_Super_Weapon> <Music_Event_Land_Battle_Super_Weapon> </Music_Event_Land_Battle_Super_Weapon> <!-- ================================================== ==================== --> <!-- EMPIRE TACTICAL BATTLE PENDING AUDIO EVENTS --> <!-- ================================================== ==================== --> <SFX_Event_Tactical_Land_Battle_Pending> UHD_Battle_Pending </SFX_Event_Tactical_Land_Battle_Pending> <!-- FILL IN EVENT HERE! --> <SFX_Event_Tactical_Space_Battle_Pending> UHD_Battle_Pending </SFX_Event_Tactical_Space_Battle_Pending> <!-- FILL IN EVENT HERE! --> <Music_Event_Tactical_Land_Battle_Pending> Tactical_Battle_Loading_Loop_Event </Music_Event_Tactical_Land_Battle_Pending> <!-- Rebel_Lose_Tactical_Event = PLACEHOLDER TEST --> <Music_Event_Tactical_Space_Battle_Pending> Tactical_Battle_Loading_Loop_Event </Music_Event_Tactical_Space_Battle_Pending> <!-- Rebel_Lose_Tactical_Event = PLACEHOLDER TEST --> <!-- =============================================== --> <!-- EMPIRE MAPS MUSIC EVENTS - AMBIENT (NON-BATTLE) --> <!-- =============================================== --> <!-- Empire: Space maps: Music events for ambient (non-battle) --> <Music_Event_List_Ambient> Space, Space_Map_Empire_Ambient_Music_Event </Music_Event_List_Ambient> <!-- Empire: Temperate land maps: Music events for ambient (non-battle) --> <Music_Event_List_Ambient> Temperate, Temperate_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient> <!-- Empire: Arctic land maps: Music events for ambient (non-battle) --> <Music_Event_List_Ambient> Arctic, Ice_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient> <!-- Empire: Desert land maps: Music events for ambient (non-battle) --> <Music_Event_List_Ambient> Desert, Desert_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient> <!-- Empire: Forest land maps: Music events for ambient (non-battle) --> <Music_Event_List_Ambient> Forest, Temperate_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient> <!-- Empire: Swamp land maps: Music events for ambient (non-battle) --> <Music_Event_List_Ambient> Swamp, Swamp_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient> <!-- Empire: Volcanic land maps: Music events for ambient (non-battle) --> <Music_Event_List_Ambient> Volcanic, Volcanic_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient> <!-- Empire: Urban land maps: Music events for ambient (non-battle) --> <Music_Event_List_Ambient> Urban, Urban_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient> <!-- ================================= --> <!-- EMPIRE MAPS MUSIC EVENTS - BATTLE --> <!-- ================================= --> <!-- Empire: Space maps: Music events for battle --> <Music_Event_List_Battle> Space, Space_Map_Empire_Battle_Music_Event </Music_Event_List_Battle> <!-- Empire: Temperate land maps: Music evnts for battle --> <Music_Event_List_Battle> Temperate, Temperate_Land_Empire_Battle_Music_Event </Music_Event_List_Battle> <!-- Empire: Arctic land maps: Music events for battle --> <Music_Event_List_Battle> Arctic, Ice_Land_Empire_Battle_Music_Event </Music_Event_List_Battle> <!-- Empire: Desert land maps: Music events for battle --> <Music_Event_List_Battle> Desert, Desert_Land_Empire_Battle_Music_Event </Music_Event_List_Battle> <!-- Empire: Forest land maps: Music events for battle --> <Music_Event_List_Battle> Forest, Temperate_Land_Empire_Battle_Music_Event </Music_Event_List_Battle> <!-- Empire: Swamp land maps: Music events for battle --> <Music_Event_List_Battle> Swamp, Swamp_Land_Empire_Battle_Music_Event </Music_Event_List_Battle> <!-- Empire: Volcanic land maps: Music evets for battle --> <Music_Event_List_Battle> Volcanic, Volcanic_Land_Empire_Battle_Music_Event </Music_Event_List_Battle> <!-- Empire: Urban land maps: Music events for battle --> <Music_Event_List_Battle> Urban, Urban_Land_Empire_Battle_Music_Event </Music_Event_List_Battle> <!-- ============================================= --> <!-- OBJECT SPOTTED ANNOUNCEMENTS --> <!-- ============================================= --> <SFXEvent_Unit_Type_Spotted>Generic_Field_Commande r_Empire, Unit_Announce_E_Field_Storm_Trooper</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>Emperor_Palpatine, Unit_Announce_Emperor_Storm_Trooper</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>Boba_Fett, Unit_Announce_Fett_Storm_Trooper</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>Kyle_Katarn, Unit_Announce_Katarn_Storm_Trooper</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>Obi_Wan_Kenobi, Unit_Announce_ObiWan_Storm_Trooper</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>Generic_Field_Commande r_Rebel, Unit_Announce_R_Field_Storm_Trooper</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>Han_Solo, Unit_Announce_Solo_Storm_Trooper</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>Darth_Vader, Unit_Announce_Vader_Storm_Trooper</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>General_Veers, Unit_Announce_Veers_Storm_Trooper</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>Tyber_Zann, Unit_Announce_Tyber_Empire_Soldier</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>The_Peacebringer, Unit_Announce_Tyber_Empire_Soldier</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>IG-88, Unit_Announce_IG88_Empire_Soldier</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>Urai_Fen, Unit_Announce_Urai_Empire_Soldier</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>Silri, Unit_Announce_Silri_Empire_Soldier</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>Grand_Admiral_Thrawn , Unit_Announce_Thrawn_Empire_Soldier</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>Executor_Super_Star_De stroyer, Unit_Announce_Executor_Empire_Soldier</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>Yoda, Unit_Announce_Yoda_Empire_Soldier</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>Luke_Skywalker_Jedi, Unit_Announce_Luke_Empire_Soldier</SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Type_Spotted>Gargantuan_Battle_Plat form, Unit_Announce_Gargantuan_Empire_Soldier</SFXEvent_Unit_Type_Spotted> <SFXEvent_Enemy_Spotted> Unit_See_Enemy_Storm_Trooper </SFXEvent_Enemy_Spotted> <!-- =============================================== --> <!-- EMPIRE SUPERWEAPON ANNOUNCEMENTS --> <!-- =============================================== --> <SpeechEvent_Super_Weapon_Moving_Into_Range> </SpeechEvent_Super_Weapon_Moving_Into_Range> <SpeechEvent_Super_Weapon_Moving_Range_60_Second s> </SpeechEvent_Super_Weapon_Moving_Range_60_Seconds> <SpeechEvent_Super_Weapon_Moving_Range_30_Second s> </SpeechEvent_Super_Weapon_Moving_Range_30_Seconds> <SpeechEvent_Super_Weapon_Moving_Range_15_Second s> </SpeechEvent_Super_Weapon_Moving_Range_15_Seconds> <SpeechEvent_Super_Weapon_Moving_Range_05_Second s> </SpeechEvent_Super_Weapon_Moving_Range_05_Seconds> <SpeechEvent_Super_Weapon_Moved_Into_Range></SpeechEvent_Super_Weapon_Moved_Into_Range> <SpeechEvent_Super_Weapon_Enemy_Moving_Into_Rang e> UHD_Death_Star_Begin_Approach </SpeechEvent_Super_Weapon_Enemy_Moving_Into_Range> <SpeechEvent_Super_Weapon_Enemy_Moving_Range_60_Se conds> UHD_Death_Star_1_Minute </SpeechEvent_Super_Weapon_Enemy_Moving_Range_60_Sec onds> <SpeechEvent_Super_Weapon_Enemy_Moving_Range_30_Se conds> UHD_Death_Star_30_Seconds </SpeechEvent_Super_Weapon_Enemy_Moving_Range_30_Sec onds> <SpeechEvent_Super_Weapon_Enemy_Moving_Range_15_Se conds> UHD_Death_Star_15_Seconds</SpeechEvent_Super_Weapon_Enemy_Moving_Range_15_Sec onds> <SpeechEvent_Super_Weapon_Enemy_Moving_Range_05_Se conds> UHD_Death_Star_5_Seconds </SpeechEvent_Super_Weapon_Enemy_Moving_Range_05_Sec onds> <SpeechEvent_Super_Weapon_Enemy_Moved_Into_Range > UHD_Death_Star_Cleared </SpeechEvent_Super_Weapon_Enemy_Moved_Into_Range> <!-- Event to play when a local player captures or loses control of a planet --> <SFXEvent_Planet_Gained_Control> UHD_Planet_Gained </SFXEvent_Planet_Gained_Control> <!-- Plays anytime control is gained --> <SFXEvent_Planet_Lost_Control> UHD_Planet_Lost </SFXEvent_Planet_Lost_Control> <!-- Plays only when control is lost from other player --> <!-- Events to play when toggling shield states from the GUI / Command Bar --> <!-- <SFXEvent_GUI_Toggle_Shields_On> GUI_Toggle_Shields_On </SFXEvent_GUI_Toggle_Shields_On> <SFXEvent_GUI_Toggle_Shields_Off> GUI_Toggle_Shields_Off </SFXEvent_GUI_Toggle_Shields_Off> --> <!-- Power to shields --> <SFXEvent_GUI_Toggle_Non_Hero_Ability_On>DEFEND, GUI_Toggle_Shields_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>DEFEND , GUI_Toggle_Shields_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off> <!-- Interdict --> <SFXEvent_GUI_Toggle_Non_Hero_Ability_On>INTERDICT , GUI_Toggle_Grav_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>INTERDIC T, GUI_Toggle_Grav_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off> <!-- BARRAGE --> <SFXEvent_GUI_Toggle_Non_Hero_Ability_On>BARRAGE , </SFXEvent_GUI_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>BARRAG E, </SFXEvent_GUI_Toggle_Non_Hero_Ability_Off> <!-- HUNT --> <SFXEvent_GUI_Toggle_Non_Hero_Ability_On>HUNT, GUI_Toggle_Hunt_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>HUNT, GUI_Toggle_Hunt_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off> <!-- SPREAD_OUT --> <SFXEvent_GUI_Toggle_Non_Hero_Ability_On>SPREAD_OU T, </SFXEvent_GUI_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>SPREAD_O UT, </SFXEvent_GUI_Toggle_Non_Hero_Ability_Off> <!-- ABILITY_LURE --> <SFXEvent_GUI_Toggle_Non_Hero_Ability_On>LURE, GUI_Toggle_Lure_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>LURE, GUI_Toggle_Lure_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off> <!-- ABILITY_ROCKET_ATTACK --> <SFXEvent_GUI_Toggle_Non_Hero_Ability_On>ROCKET_AT TACK, GUI_Toggle_Rocket_Attack_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>ROCKET_A TTACK, GUI_Toggle_Rocket_Attack_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off> <!-- HARASS --> <SFXEvent_GUI_Toggle_Non_Hero_Ability_On>HARASS, GUI_Toggle_Harass_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>HARASS , GUI_Toggle_Harass_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off> <!-- Scout --> <SFXEvent_GUI_Toggle_Non_Hero_Ability_On>AVOID_DAN GER, GUI_Toggle_Scout_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>AVOID_DA NGER, GUI_Toggle_Scout_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off> <!-- Deploy --> <SFXEvent_GUI_Toggle_Non_Hero_Ability_On>DEPLOY, GUI_Toggle_Deploy_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>DEPLOY , GUI_Toggle_Deploy_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off> <!-- Turbo --> <SFXEvent_GUI_Toggle_Non_Hero_Ability_On>TURBO, GUI_Toggle_Turbo_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>TURBO, GUI_Toggle_Turbo_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off> <!-- Power to shields --> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>DEF END, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>DE FEND, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off> <!-- Interdict --> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>INT ERDICT, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>IN TERDICT, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off> <!-- BARRAGE --> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>BAR RAGE, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>BA RRAGE, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off> <!-- HUNT --> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>HUN T,</SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>HU NT, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off> <!-- SPREAD_OUT --> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>SPR EAD_OUT, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>SP READ_OUT, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off> <!-- ABILITY_LURE --> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>ABI LITY_LURE, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>AB ILITY_LURE, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off> <!-- ABILITY_ROCKET_ATTACK --> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>ABI LITY_ROCKET_ATTACK, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>AB ILITY_ROCKET_ATTACK, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off> <!-- HARASS --> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>HAR ASS, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>HA RASS, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off> <!-- Scout --> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>AVO ID_DANGER, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>AV OID_DANGER, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off> <!-- Deploy --> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>DEP LOY, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>DE PLOY, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off> <!-- Turbo --> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>TUR BO, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>TU RBO, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off> <!-- Empire Tactical Battle Audio --> <SFXEvent_HUD_Landing_Zone_Captured> UHD_Landing_Zone_Captured </SFXEvent_HUD_Landing_Zone_Captured> <!-- We captured a landing soze --> <SFXEvent_HUD_Landing_Zone_Lost> UHD_Landing_Zone_Lost </SFXEvent_HUD_Landing_Zone_Lost> <!-- We lost one of our landing zones --> <SFXEvent_HUD_Last_Landing_Zone_Lost> UHD_Last_Landing_Zone_Lost </SFXEvent_HUD_Last_Landing_Zone_Lost> <!-- We lost our last landing zone --> <SFXEvent_HUD_Build_Pad_Captured> UHD_Build_Pad_Captured </SFXEvent_HUD_Build_Pad_Captured> <!-- We captured a build pad --> <SFXEvent_HUD_Build_Pad_Lost> UHD_Build_Pad_Lost </SFXEvent_HUD_Build_Pad_Lost> <!-- We lost one of our build pads --> <SFXEvent_HUD_Base_Shield_Offline> UHD_Base_Shield_Offline </SFXEvent_HUD_Base_Shield_Offline> <!-- Our base shield just went offline --> <SFXEvent_HUD_Enemy_Base_Shield_Offline> UHD_Enemy_Base_Shield_Offline </SFXEvent_HUD_Enemy_Base_Shield_Offline> <!-- The enemies base shield just went offline --> <SFXEvent_HUD_Base_Shield_Online> UHD_Base_Shields_Up </SFXEvent_HUD_Base_Shield_Online> <!-- Our base shield just went back online --> <SFXEvent_HUD_Enemy_Base_Shield_Online> UHD_Enemy_Base_Shields_Up </SFXEvent_HUD_Enemy_Base_Shield_Online> <!-- The enemies base shield just went back online --> <SFXEvent_HUD_Base_Shield_Penetrated> UHD_Base_Shield_Penetrated </SFXEvent_HUD_Base_Shield_Penetrated> <!-- Our base shield was just penetrated by the enemy --> <SFXEvent_HUD_Enemy_Base_Shield_Penetrated> UHD_Enemy_Base_Shield_Penetrated </SFXEvent_HUD_Enemy_Base_Shield_Penetrated> <!-- We just penetrated then enemies base shield --> <SFXEvent_HUD_Won_Land_Battle> UHD_Battle_End </SFXEvent_HUD_Won_Land_Battle> <!-- We won the land battle --> <SFXEvent_HUD_Lost_Land_Battle> UHD_Defeated </SFXEvent_HUD_Lost_Land_Battle> <!-- We lost the land battle --> <SFXEvent_HUD_Won_Space_Battle> UHD_Battle_End </SFXEvent_HUD_Won_Space_Battle> <!-- We won the space battle --> <SFXEvent_HUD_Lost_Space_Battle> UHD_Defeated </SFXEvent_HUD_Lost_Space_Battle> <!-- We lost the space battle --> <SFXEvent_HUD_Won_Land_Battle_Enemy_TSW_Present> UHD_Battle_End </SFXEvent_HUD_Won_Land_Battle_Enemy_TSW_Present> <!-- We won the land battle with enemy tactical superweapon present --> <SFXEvent_HUD_Lost_Land_Battle_Enemy_TSW_Present > UHD_Defeated </SFXEvent_HUD_Lost_Land_Battle_Enemy_TSW_Present> <!-- We lost the land battle with enemy tactical superweapon present --> <SFXEvent_HUD_Won_Space_Battle_Enemy_TSW_Present > UHD_Battle_End </SFXEvent_HUD_Won_Space_Battle_Enemy_TSW_Present> <!-- We won the space battle with enemy tactical superweapon present --> <SFXEvent_HUD_Lost_Space_Battle_Enemy_TSW_Presen t> UHD_Defeated </SFXEvent_HUD_Lost_Space_Battle_Enemy_TSW_Present> <!-- We lost the space battle with enemy tactical superweapon present --> <SFXEvent_HUD_Tactical_Victory_Near> Unit_Near_Victory_Storm_Trooper </SFXEvent_HUD_Tactical_Victory_Near> <!-- PLACERHOLDER FOR FRANK --> <!-- We are outnumbering our enemy significantly and the FOW has been pushed back to help us exterminate the opposition --> <SFXEvent_HUD_Repairing> UHD_Repairing </SFXEvent_HUD_Repairing> <!-- Repair is underway on something --> <SFXEvent_HUD_Gravity_Control_Generator_On> </SFXEvent_HUD_Gravity_Control_Generator_On> <!-- The gravity control generator is switched on from off --> <SFXEvent_HUD_Gravity_Control_Generator_Off> </SFXEvent_HUD_Gravity_Control_Generator_Off> <!-- The gravity control generator is switched off from on --> <SFXEvent_HUD_Special_Weapon_Ready> UHD_Hypervelocity_Available </SFXEvent_HUD_Special_Weapon_Ready> <!-- Index 0 = Hypervelocity Gun --> <SFXEvent_HUD_Special_Weapon_Ready> </SFXEvent_HUD_Special_Weapon_Ready> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub --> <SFXEvent_HUD_Special_Weapon_Ready> </SFXEvent_HUD_Special_Weapon_Ready> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub --> <SFXEvent_HUD_Special_Weapon_Charging> UHD_Hypervelocity_Charging </SFXEvent_HUD_Special_Weapon_Charging> <!-- Index 0 = Hypervelocity Gun --> <SFXEvent_HUD_Special_Weapon_Charging> </SFXEvent_HUD_Special_Weapon_Charging> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub --> <SFXEvent_HUD_Special_Weapon_Charging> </SFXEvent_HUD_Special_Weapon_Charging> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub --> <SFXEvent_HUD_Special_Weapon_Firing> UHD_Hypervelocity_Firing </SFXEvent_HUD_Special_Weapon_Firing> <!-- Index 0 = Hypervelocity Gun --> <SFXEvent_HUD_Special_Weapon_Firing> </SFXEvent_HUD_Special_Weapon_Firing> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub --> <SFXEvent_HUD_Special_Weapon_Firing> </SFXEvent_HUD_Special_Weapon_Firing> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub --> <SFXEvent_HUD_Enemy_Special_Weapon_Ready> </SFXEvent_HUD_Enemy_Special_Weapon_Ready> <!-- Index 0 = Hypervelocity Gun --> <SFXEvent_HUD_Enemy_Special_Weapon_Ready> </SFXEvent_HUD_Enemy_Special_Weapon_Ready> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub --> <SFXEvent_HUD_Enemy_Special_Weapon_Ready> </SFXEvent_HUD_Enemy_Special_Weapon_Ready> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub --> <SFXEvent_HUD_Enemy_Special_Weapon_Charging> </SFXEvent_HUD_Enemy_Special_Weapon_Charging> <!-- Index 0 = Hypervelocity Gun --> <SFXEvent_HUD_Enemy_Special_Weapon_Charging> </SFXEvent_HUD_Enemy_Special_Weapon_Charging> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub --> <SFXEvent_HUD_Enemy_Special_Weapon_Charging> </SFXEvent_HUD_Enemy_Special_Weapon_Charging> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub --> <SFXEvent_HUD_Enemy_Special_Weapon_Firing> UHD_Hypervelocity_Firing </SFXEvent_HUD_Enemy_Special_Weapon_Firing> <!-- Index 0 = Hypervelocity Gun --> <SFXEvent_HUD_Enemy_Special_Weapon_Firing> UHD_Ion_Cannon_Firing </SFXEvent_HUD_Enemy_Special_Weapon_Firing> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub --> <SFXEvent_HUD_Enemy_Special_Weapon_Firing> </SFXEvent_HUD_Enemy_Special_Weapon_Firing> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub --> <SFXEvent_HUD_Reinforcement_Point_Owned_60_Seconds > EHD_Control_Point_60_Seconds </SFXEvent_HUD_Reinforcement_Point_Owned_60_Seconds> <SFXEvent_HUD_Reinforcement_Point_Owned_30_Seconds > EHD_Control_Point_30_Seconds </SFXEvent_HUD_Reinforcement_Point_Owned_30_Seconds> <SFXEvent_HUD_Reinforcement_Point_Owned_15_Seconds > EHD_Control_Point_15_Seconds</SFXEvent_HUD_Reinforcement_Point_Owned_15_Seconds> <SFXEvent_HUD_Reinforcement_Point_Owned_05_Seconds > EHD_Control_Point_5_Seconds</SFXEvent_HUD_Reinforcement_Point_Owned_05_Seconds> <SFXEvent_HUD_Reinforcement_Point_Ally_Owned_60_Se conds> EHD_Control_Point_60_Seconds </SFXEvent_HUD_Reinforcement_Point_Ally_Owned_60_Sec onds> <SFXEvent_HUD_Reinforcement_Point_Ally_Owned_30_Se conds> EHD_Control_Point_30_Seconds </SFXEvent_HUD_Reinforcement_Point_Ally_Owned_30_Sec onds> <SFXEvent_HUD_Reinforcement_Point_Ally_Owned_15_Se conds> EHD_Control_Point_15_Seconds </SFXEvent_HUD_Reinforcement_Point_Ally_Owned_15_Sec onds> <SFXEvent_HUD_Reinforcement_Point_Ally_Owned_05_Se conds> EHD_Control_Point_5_Seconds </SFXEvent_HUD_Reinforcement_Point_Ally_Owned_05_Sec onds> <SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_60_S econds> EHD_Enemy_Control_Point_60_Seconds </SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_60_Se conds> <SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_30_S econds> EHD_Enemy_Control_Point_30_Seconds </SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_30_Se conds> <SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_15_S econds> EHD_Enemy_Control_Point_15_Seconds </SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_15_Se conds> <SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_05_S econds> EHD_Enemy_Control_Point_5_Seconds </SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_05_Se conds> <SFXEvent_HUD_Reinforcement_Point_Contested> UHD_Reinforcement_Contested </SFXEvent_HUD_Reinforcement_Point_Contested> <SFXEvent_Tactical_Lose_Friendly_Control> Reinforcement_Point, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control> Reinforcement_Point, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control> <SFXEvent_Tactical_Lose_Enemy_Control> Skirmish_Build_Pad, UHD_Build_Pad_Lost </SFXEvent_Tactical_Lose_Enemy_Control> <SFXEvent_Tactical_Gain_Enemy_Control> Skirmish_Build_Pad, UHD_Build_Pad_Captured </SFXEvent_Tactical_Gain_Enemy_Control> <SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Mining_Facility, UHD_Lost_Mining </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Mining_Facility, UHD_Capture_Mining </SFXEvent_Tactical_Gain_Friendly_Control> <SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Heavy_Factory_R, UHD_Lost_Heavy_Vehicle </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Heavy_Factory_R, UHD_Capture_Heavy_Vehicle </SFXEvent_Tactical_Gain_Friendly_Control> <SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Heavy_Factory_E, UHD_Lost_Heavy_Vehicle </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Heavy_Factory_E, UHD_Capture_Heavy_Vehicle </SFXEvent_Tactical_Gain_Friendly_Control> <SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Abandoned_Sensor, UHD_Lost_Sensor </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Abandoned_Sensor, UHD_Capture_Sensor </SFXEvent_Tactical_Gain_Friendly_Control> <SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Abandoned_Turbolaser_Tower, UHD_Lost_Turbo </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Abandoned_Turbolaser_Tower, UHD_Capture_Turbo </SFXEvent_Tactical_Gain_Friendly_Control> <SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Mercenary_Outfitter, UHD_Lost_Mercenaries </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Mercenary_Outfitter, UHD_Capture_Mercenaries </SFXEvent_Tactical_Gain_Friendly_Control> <!-- <SFXEvent_Tactical_Lose_Friendly_Control>Garrison_ Bunker_Capturable, UHD_Lost_Bunker </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control>Garrison_ Bunker_Capturable, UHD_Capture_Bunker </SFXEvent_Tactical_Gain_Friendly_Control> <SFXEvent_Tactical_Lose_Friendly_Control>Skirmish_ Hutt_Asteroid_Base, UHD_Lost_Hutt_Asteroid </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control>Skirmish_ Hutt_Asteroid_Base, UHD_Capture_Hutt_Asteroid </SFXEvent_Tactical_Gain_Friendly_Control> <SFXEvent_Tactical_Lose_Friendly_Control>N_Gravity _Well_Station, UHD_Lost_GravWell </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control>N_Gravity _Well_Station, UHD_Capture_GravWell </SFXEvent_Tactical_Gain_Friendly_Control> <SFXEvent_Tactical_Lose_Friendly_Control>N_Remote_ Sensor_Pod, UHD_Lost_Sensor </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control>N_Remote_ Sensor_Pod, UHD_Capture_Sensor </SFXEvent_Tactical_Gain_Friendly_Control> <SFXEvent_Tactical_Lose_Friendly_Control>Skirmish_ Outpost_Pad, UHD_Lost_Outpost_Pad </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control>Skirmish_ Outpost_Pad, UHD_Capture_Outpost_Pad </SFXEvent_Tactical_Gain_Friendly_Control> <SFXEvent_Tactical_Lose_Friendly_Control>Skirrmish _Mineral_Processor_Pad, UHD_Lost_MinProc </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control>Skirrmish _Mineral_Processor_Pad, UHD_Capture_MinProc </SFXEvent_Tactical_Gain_Friendly_Control> --> <SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus1_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus1_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control> <SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus2_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus2_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control> <SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus3_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus3_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control> <SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus4_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus4_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control> <SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus5_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus5_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control> <SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus10_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus10_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control> <!-- Faction-based tactical constuction world 3D SFX - these are not HUD responses, but physical sound effects --> <SFXEvent_Tactical_Object_Building_Started> Structure_Buildable_Start </SFXEvent_Tactical_Object_Building_Started> <!-- An object is just starting construction in the world --> <SFXEvent_Tactical_Object_Building_Loop> Structure_Buildable_Loop </SFXEvent_Tactical_Object_Building_Loop> <!-- An object is currently under construction (loop) in the world --> <SFXEvent_Tactical_Object_Building_Complete> Structure_Buildable_Stop </SFXEvent_Tactical_Object_Building_Complete> <!-- An object has just completed construction in the world --> <SFXEvent_Tactical_Object_Sold> Structure_Buildable_Sold </SFXEvent_Tactical_Object_Sold> <!-- An object is sold in the world --> <!-- Weather begin/end audio cues: Rain, Snow, Sandstorm, Ash --> <SFXEvent_Weather_Begin> RAIN, Unit_Rain_Storm_Trooper </SFXEvent_Weather_Begin> <SFXEvent_Weather_Begin> SNOW, Unit_Snowstorm_Storm_Trooper </SFXEvent_Weather_Begin> <SFXEvent_Weather_Begin> SANDSTORM, Unit_Sandstorm_Storm_Trooper </SFXEvent_Weather_Begin> <SFXEvent_Weather_Begin> ASH, Unit_Ashfall_Storm_Trooper </SFXEvent_Weather_Begin> <SFXEvent_Weather_End> RAIN, </SFXEvent_Weather_End> <SFXEvent_Weather_End> SNOW, </SFXEvent_Weather_End> <SFXEvent_Weather_End> SANDSTORM, </SFXEvent_Weather_End> <SFXEvent_Weather_End> ASH, </SFXEvent_Weather_End> <!-- Bombing runs becoming available cues --> <SFXEvent_Bombing_Run_Available> UHD_Bombing_Run_Available </SFXEvent_Bombing_Run_Available> <SFXEvent_Bombing_Run_Ally_Available> UHD_Bombing_Run_Available </SFXEvent_Bombing_Run_Ally_Available> <SFXEvent_Bombing_Run_Enemy_Available> </SFXEvent_Bombing_Run_Enemy_Available> <SFXEvent_Bombing_Run_Cancelled> UHD_Bombing_Run_Canceled </SFXEvent_Bombing_Run_Cancelled> <SFXEvent_Bombing_Run_Begin_Crosstalk> Unit_Bomb_Land_Tie_Bomber_1 </SFXEvent_Bombing_Run_Begin_Crosstalk> <!-- Bombiard becoming available cues --> <SFXEvent_Bombard_Available> UHD_Bombard_Available </SFXEvent_Bombard_Available> <SFXEvent_Bombard_Ally_Available> UHD_Bombard_Ally_Available </SFXEvent_Bombard_Ally_Available> <SFXEvent_Bombard_Enemy_Available> UHD_Bombard_Enemy_Available</SFXEvent_Bombard_Enemy_Available> <SFXEvent_Bombard_Cancelled> UHD_Bombard_Canceled </SFXEvent_Bombard_Cancelled> <!-- Starbase upgrading cues --> <SFXEvent_Starbase_Upgraded> UHD_Space_Station_Upgraded </SFXEvent_Starbase_Upgraded> <SFXEvent_Starbase_Enemy_Upgraded> UHD_Enemy_Space_Station_Upgraded </SFXEvent_Starbase_Enemy_Upgraded> <SFXEvent_Starbase_Ally_Upgraded> UHD_Space_Station_Upgraded </SFXEvent_Starbase_Ally_Upgraded> <!-- Player taunt SFXEvents variable sized list for taunt hot keys --> <SFXEvent_Player_Taunt> Unit_Taunt_Vader </SFXEvent_Player_Taunt> <SFXEvent_Player_Taunt> Unit_Taunt_Boba_Fett </SFXEvent_Player_Taunt> <SFXEvent_Player_Taunt> Unit_Taunt_Emperor </SFXEvent_Player_Taunt> <!-- Sandbox tactical battle introduction Command Bar movie --> <Tactical_Intro_Command_Bar_Movie_Name> Commander_Moff2_Loop </Tactical_Intro_Command_Bar_Movie_Name> <!-- PLACEHOLDER ASSET --> <!-- Sandbox tactical battle introduction SpeechEvents --> <SpeechEvent_Tactical_Intro_Land_Attacker> GES_INTRO_LAND_ATTACK_E_00 <!--, GES_INTRO_LAND_ATTACK_E_01, GES_INTRO_LAND_ATTACK_E_02, GES_INTRO_LAND_ATTACK_E_03--> </SpeechEvent_Tactical_Intro_Land_Attacker> <!-- Default case for land battle as attacker --> <SpeechEvent_Tactical_Intro_Land_Defender> GES_INTRO_LAND_DEFEND_E_00 <!--, GES_INTRO_LAND_DEFEND_E_01, GES_INTRO_LAND_DEFEND_E_02, GES_INTRO_LAND_DEFEND_E_03--> </SpeechEvent_Tactical_Intro_Land_Defender> <!-- Default case for land battle as defender --> <SpeechEvent_Tactical_Intro_Space_Attacker> GES_INTRO_SPACE_ATTACK_E_00 <!--, GES_INTRO_SPACE_ATTACK_E_01, GES_INTRO_SPACE_ATTACK_E_02, GES_INTRO_SPACE_ATTACK_E_03--> </SpeechEvent_Tactical_Intro_Space_Attacker> <!-- Default case for space battle as attacker --> <SpeechEvent_Tactical_Intro_Space_Defender> GES_INTRO_SPACE_DEFEND_E_00 <!--, GES_INTRO_SPACE_DEFEND_E_01, GES_INTRO_SPACE_DEFEND_E_02, GES_INTRO_SPACE_DEFEND_E_03--> </SpeechEvent_Tactical_Intro_Space_Defender> <!-- Default case for space battle as defender --> <SpeechEvent_Tactical_Intro_Land_Raid_Defender> GES_INTRO_LAND_DEFEND_E_04 </SpeechEvent_Tactical_Intro_Land_Raid_Defender> <SpeechEvent_Tactical_Intro_Land_Raid_Attacker> </SpeechEvent_Tactical_Intro_Land_Raid_Attacker> <!-- N/A for Empire since does not raid --> <SpeechEvent_Tactical_Intro_Land_Attacker_Last_Loc ation> GES_INTRO_LAND_ATTACK_E_05 </SpeechEvent_Tactical_Intro_Land_Attacker_Last_Loca tion> <SpeechEvent_Tactical_Intro_Land_Defender_Last_Loc ation> GES_INTRO_LAND_DEFEND_E_05 </SpeechEvent_Tactical_Intro_Land_Defender_Last_Loca tion> <!-- Note that conditionals will be evaluated in the order below, so order/priority is important --> <!-- --> <!-- Luke object types (4) : Luke_Skywalker, Luke_Team, Luke_XWing, Red_Squadron --> <!-- Mon Mothma object types (2): Mon_Mothma, Mon_Mothma_Team --> <!-- Emperor Palpatine types (2): Emperor_Palpatine, Emperor_Palpatine_Team --> <!-- Death Star types (1): Death_star --> <!-- --> <!-- ...Conditional_Or: A (or) B present - and C not present --> <!-- ...Conditional_And: A (and) B present - and C not present --> <!-- --> <!-- Conditionals: (A) Present, (B) Present, (C) Not Present --> <!-- A or B present and C not present --> <SpeechEvent_Tactical_Intro_Space_Defender_Conditi onal_Or> Death_Star, None, None, GES_INTRO_SPACE_DEFEND_E_05 </SpeechEvent_Tactical_Intro_Space_Defender_Conditio nal_Or> <!-- Just Death Star present --> <!-- A or B present and C not present--> <SpeechEvent_Tactical_Intro_Space_Defender_Conditi onal_Or> Emperor_Palpatine, None, None, GES_INTRO_SPACE_DEFEND_E_04 </SpeechEvent_Tactical_Intro_Space_Defender_Conditio nal_Or> <!-- Just Emperor Palpatine present --> <!-- A or B present and C not present --> <SpeechEvent_Tactical_Intro_Space_Attacker_Conditi onal_Or> Death_Star, None, None, GES_INTRO_SPACE_ATTACK_E_04 </SpeechEvent_Tactical_Intro_Space_Attacker_Conditio nal_Or> <!-- Just Death Star present --> <!-- A or B present and C not present--> <SpeechEvent_Tactical_Intro_Land_Defender_Conditio nal_Or> Emperor_Palpatine, None, None, GES_INTRO_LAND_DEFEND_E_05 </SpeechEvent_Tactical_Intro_Land_Defender_Condition al_Or> <!-- Just Emperor Palpatine present --> <!-- A or B present and C not present--> <SpeechEvent_Tactical_Intro_Land_Attacker_Conditio nal_Or> Mon_Mothma, None, None, GES_INTRO_LAND_ATTACK_E_04 </SpeechEvent_Tactical_Intro_Land_Attacker_Condition al_Or> <!-- Just Mon Mothma present --> <!-- End Sandbox tactical battle introduction SpeechEvents --> <!-- ============================================== --> <!-- EMPIRE DROID ADVISOR TEXT --> <!-- ============================================== --> <Galactic_Advisor_Hints> TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_01, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_02, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_03, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_04, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_05, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_06, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_07, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_08, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_09, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_10, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_11, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_12, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_13, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_14, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_15, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_16, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_17, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_18, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_19, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_20, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_21, TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_24 </Galactic_Advisor_Hints> <Space_Advisor_Hints> TEXT_DROID_ADVISOR_EMPIRE_SPACE_01, TEXT_DROID_ADVISOR_EMPIRE_SPACE_02, TEXT_DROID_ADVISOR_EMPIRE_SPACE_03, TEXT_DROID_ADVISOR_EMPIRE_SPACE_04, TEXT_DROID_ADVISOR_EMPIRE_SPACE_05, TEXT_DROID_ADVISOR_EMPIRE_SPACE_06, TEXT_DROID_ADVISOR_EMPIRE_SPACE_07, TEXT_DROID_ADVISOR_EMPIRE_SPACE_08, TEXT_DROID_ADVISOR_EMPIRE_SPACE_09, TEXT_DROID_ADVISOR_EMPIRE_SPACE_10, TEXT_DROID_ADVISOR_EMPIRE_SPACE_11, TEXT_DROID_ADVISOR_EMPIRE_SPACE_13 </Space_Advisor_Hints> <Land_Advisor_Hints> TEXT_DROID_ADVISOR_EMPIRE_LAND_00, TEXT_DROID_ADVISOR_EMPIRE_LAND_01, TEXT_DROID_ADVISOR_EMPIRE_LAND_02, TEXT_DROID_ADVISOR_EMPIRE_LAND_03, TEXT_DROID_ADVISOR_EMPIRE_LAND_04, TEXT_DROID_ADVISOR_EMPIRE_LAND_05, TEXT_DROID_ADVISOR_EMPIRE_LAND_06, TEXT_DROID_ADVISOR_EMPIRE_LAND_07, TEXT_DROID_ADVISOR_EMPIRE_LAND_08, TEXT_DROID_ADVISOR_EMPIRE_LAND_09, TEXT_DROID_ADVISOR_EMPIRE_LAND_10, TEXT_DROID_ADVISOR_EMPIRE_LAND_11, TEXT_DROID_ADVISOR_LAND_12, TEXT_DROID_ADVISOR_LAND_13, TEXT_DROID_ADVISOR_LAND_14 </Land_Advisor_Hints> <!-- End Droid Advisor Speech/Text --> <Allies /> <Enemies>Rebel, Empire, Pirates, Hostile, Sarlacc, Underworld, Hutts, Corellians, Mandalorians, Naboo, Corporate_Sector_Authority, Muuns, Vong</Enemies> <Can_Control_Planets>true</Can_Control_Planets> <Garrison_Reinforcement_Delay_Seconds>20.0</Garrison_Reinforcement_Delay_Seconds> <Multiplayer_Beacon_Type>E_Multiplayer_Beacon</Multiplayer_Beacon_Type> <Default_Transmission_Message>TEXT_ENCYCLOPEDIA_HO LOCRON_UPDATED</Default_Transmission_Message> <SFXEvent_HUD_Advisor_Message>GUI_Droid_Hint_SFX </SFXEvent_HUD_Advisor_Message> <SFXEvent_HUD_Advisor_Urgent>GUI_R2_Urgent_Hint_SF X</SFXEvent_HUD_Advisor_Urgent> <SFXEvent_HUD_Advisor_Hint>GUI_Droid_Hint_SFX</SFXEvent_HUD_Advisor_Hint> <Multiplayer_Campaign_Heroes> Grand_Moff_Tarkin_Team, Emperor_Palpatine_Team, Boba_Fett_Team, General_Veers_Team, Accuser_Star_Destroyer </Multiplayer_Campaign_Heroes> <Multiplayer_Map_Preview_Icon>I_MULTIPLAY_EMPIRE.T GA</Multiplayer_Map_Preview_Icon> <Tech_Level_Icon_Name> i_button_e_tech_upgrade_ </Tech_Level_Icon_Name> <Alternate_Icon_Prefix> e_ </Alternate_Icon_Prefix> <Automatic_Planetary_Corruption_Upgrade_Type> Generic_Intimidation_Corruption_Upgrade, Generic_Piracy_Corruption_Upgrade, Generic_Kidnapping_Corruption_Upgrade, Generic_Racketeering_Corruption_Upgrade, Generic_Corrupt_Militia_Corruption_Upgrade, Generic_Bribery_Corruption_Upgrade, Generic_Black_Market_Corruption_Upgrade, Generic_Bonded_Citizens_Corruption_Upgrade, </Automatic_Planetary_Corruption_Upgrade_Type> </Faction> Code for CIS GC (yeah, I'm messing around with z3r0x's mod, so this is the big conquest from his mod) Spoiler: <Campaign Name="Sandbox_Humble_Beginnings_Full_CIS"> <Campaign_Set> Sandbox_Humble_Beginnings_Full </Campaign_Set> <Sort_Order>9</Sort_Order> <Text_ID> TEXT_CAMPAIGN_SINGLE_94 </Text_ID> <Description_Text> TEXT_CAMPAIGN_SINGLE_DESCRIPTION_94 </Description_Text> <Camera_Shift_X> 40.0 </Camera_Shift_X> <Camera_Shift_Y> 0.0 </Camera_Shift_Y> <Camera_Distance> 1200.0 </Camera_Distance> <Locations> Galaxy_Core_Art_Model, Abregado_Rae, AetenII, Alderaan, AlzocIII, Anaxes, Atzerri, Bakura, Bastion, Belkadan, Bespin, Bestine, Bonadan, Bothawui, Boz_Pity, Byss, Carida, Corellia, Corulag, Coruscant, Dagobah, Dantooine, Dathomir, Endor, Eriadu, Felucia, Fondor, Fresia, Geonosis, Helska, Honoghr, Hoth, Hypori, Ilum, Jabiim, Kamino, Kashyyyk, Kessel, Korriban, Kuat, Manaan, Mandalore, Mechis, MonCalimari, Mustafar, Muunilinst, Mygeeto, Myrkr, Naboo, NalHutta, Ord_Mantell, Polis_Massa, Polus, Rattatak, Rendili, Ryloth, Saleucami, Shola, Sullust, Taris, Tatooine, The_Maw, Thyferra, Utapau, VergessoAsteroids, Wayland, Yaga_Minor, Yavin, Ylesia, Zhar </Locations> <Trade_Routes> Hoth_Mustafar, Mustafar_VergessoAsteroids, Fondor_Thyferra, Bestine_Fondor, Bespin_Bestine, Anaxes_Coruscant, AetenII_Anaxes, AetenII_Dantooine, Bothawui_Ryloth, Bothawui_Corellia, MonCalimari_Saleucami, Kamino_MonCalimari, Kamino_Shola, Bonadan_Muunilinst, Bonadan_Yavin </Trade_Routes> <Home_Location> Rebel, Hoth </Home_Location> <Home_Location> Empire, Coruscant </Home_Location> <Home_Location> Underworld, Hypori </Home_Location> <Home_Location> Corporate_Sector_Authority, Bonadan </Home_Location> <Home_Location> CIS, Mustafar </Home_Location> <Starting_Active_Player> CIS </Starting_Active_Player> <Rebel_Story_Name>Story_Plots_Rebel_AI_Heroes_EXP. xml</Rebel_Story_Name> <Empire_Story_Name>Story_Plots_Empire_AI_Heroes_EX P.xml</Empire_Story_Name> <Underworld_Story_Name>Story_Plots_Sandbox_56_Unde rworld.xml</Underworld_Story_Name> <AI_Player_Control> Empire, BasicEmpire </AI_Player_Control> <AI_Player_Control> Rebel, BasicRebel </AI_Player_Control> <AI_Player_Control> Pirates, None </AI_Player_Control> <AI_Player_Control> Underworld, AI_Player_Underworld </AI_Player_Control> <AI_Player_Control> Corellians, None </AI_Player_Control> <AI_Player_Control> Hutts, None </AI_Player_Control> <AI_Player_Control> Naboo, None </AI_Player_Control> <AI_Player_Control> Mandalorians, None </AI_Player_Control> <AI_Player_Control>Corporate_Sector_Authority, None</AI_Player_Control> <AI_Player_Control> Vong, None </AI_Player_Control> <Markup_Filename>Empire, DefaultGalacticHints </Markup_Filename> <Markup_Filename>Pirates, DefaultGalacticHints </Markup_Filename> <Markup_Filename>Hutts, DefaultGalacticHints </Markup_Filename> <Markup_Filename>Naboo, DefaultGalacticHints </Markup_Filename> <Markup_Filename>Corporate_Sector_Authority, DefaultGalacticHints </Markup_Filename> <Markup_Filename>Mandalorians, DefaultGalacticHints </Markup_Filename> <Markup_Filename>Corellians, DefaultGalacticHints </Markup_Filename> <Markup_Filename>Rebel, DefaultGalacticHints </Markup_Filename> <Markup_Filename>Underworld, DefaultGalacticHints </Markup_Filename> <Markup_Filename>Vong, DefaultGalacticHints </Markup_Filename> <Markup_Filename>CIS, DefaultGalacticHints </Markup_Filename> <Supports_Custom_Settings>True</Supports_Custom_Settings> <Show_Completed_Tab>True</Show_Completed_Tab> <!-- Win Conditions --> <Human_Victory_Conditions> Galactic_All_Planets_Controlled </Human_Victory_Conditions> <AI_Victory_Conditions> Galactic_All_Planets_Controlled </AI_Victory_Conditions> <!-- Special Case Planets for Cantinas and Hutt Palaces --> <Special_Case_Production> Empire, Abregado_Rae, Ground_Cantina_E</Special_Case_Production> <Special_Case_Production> Rebel, Abregado_Rae, Ground_Cantina_R</Special_Case_Production> <Special_Case_Production> Empire, Atzerri, Ground_Cantina_E</Special_Case_Production> <Special_Case_Production> Rebel, Atzerri, Ground_Cantina_R</Special_Case_Production> <Special_Case_Production> Empire, Atzerri, Ground_Hutt_Palace_E</Special_Case_Production> <Special_Case_Production> Rebel, Atzerri, Ground_Hutt_Palace_R</Special_Case_Production> <Special_Case_Production> Empire, Corellia, Ground_Cantina_E</Special_Case_Production> <Special_Case_Production> Rebel, Corellia, Ground_Cantina_R</Special_Case_Production> <Special_Case_Production> Empire, NalHutta, Ground_Cantina_E</Special_Case_Production> <Special_Case_Production> Rebel, NalHutta, Ground_Cantina_R</Special_Case_Production> <Special_Case_Production> Empire, NalHutta, Ground_Hutt_Palace_E</Special_Case_Production> <Special_Case_Production> Rebel, NalHutta, Ground_Hutt_Palace_R</Special_Case_Production> <Special_Case_Production> Empire, Ryloth, Ground_Cantina_E</Special_Case_Production> <Special_Case_Production> Rebel, Ryloth, Ground_Cantina_R</Special_Case_Production> <Special_Case_Production> Empire, Ryloth, Ground_Hutt_Palace_E</Special_Case_Production> <Special_Case_Production> Rebel, Ryloth, Ground_Hutt_Palace_R</Special_Case_Production> <Special_Case_Production> Empire, Tatooine, Ground_Cantina_E</Special_Case_Production> <Special_Case_Production> Rebel, Tatooine, Ground_Cantina_R</Special_Case_Production> <Special_Case_Production> Empire, Tatooine, Ground_Hutt_Palace_E</Special_Case_Production> <Special_Case_Production> Rebel, Tatooine, Ground_Hutt_Palace_R</Special_Case_Production> <!-- Rebel Starting Forces --> <Starting_Credits> Rebel, 15000 </Starting_Credits> <Starting_Tech_Level> Rebel, 1 </Starting_Tech_Level> <Max_Tech_Level> Rebel, 4 </Max_Tech_Level> <!-- Bespin Space Forces --> <Starting_Forces> Rebel, Bespin, Rebel_Star_Base_2 </Starting_Forces> <Starting_Forces> Rebel, Bespin, Rebel_X-Wing_Squadron </Starting_Forces> <Starting_Forces> Rebel, Bespin, Y-Wing_Squadron </Starting_Forces> <Starting_Forces> Rebel, Bespin, Nebulon_B_Frigate </Starting_Forces> <!-- Bespin Land Forces --> <Starting_Forces> Rebel, Bespin, R_Ground_Barracks </Starting_Forces> <Starting_Forces> Rebel, Bespin, Rebel_Infantry_Squad </Starting_Forces> <Starting_Forces> Rebel, Bespin, Rebel_Light_Tank_Brigade </Starting_Forces> <!-- Bonadan Space Forces --> <!--<Starting_Forces> Rebel, Bonadan, Rebel_Star_Base_2 </Starting_Forces> <Starting_Forces> Rebel, Bonadan, Rebel_X-Wing_Squadron </Starting_Forces> <Starting_Forces> Rebel, Bonadan, Y-Wing_Squadron </Starting_Forces> <Starting_Forces> Rebel, Bonadan, Nebulon_B_Frigate </Starting_Forces>--> <!-- Bonadan Land Forces --> <!--<Starting_Forces> Rebel, Bonadan, R_Ground_Barracks </Starting_Forces> <Starting_Forces> Rebel, Bonadan, R_Ground_Light_Vehicle_Factory </Starting_Forces> <Starting_Forces> Rebel, Bonadan, Rebel_Infantry_Squad </Starting_Forces> <Starting_Forces> Rebel, Bonadan, Rebel_Light_Tank_Brigade </Starting_Forces>--> <!-- Dagobah Space Forces --> <Starting_Forces> Rebel, Dagobah, Rebel_Star_Base_2 </Starting_Forces> <Starting_Forces> Rebel, Dagobah, Rebel_X-Wing_Squadron </Starting_Forces> <Starting_Forces> Rebel, Dagobah, Y-Wing_Squadron </Starting_Forces> <Starting_Forces> Rebel, Dagobah, Nebulon_B_Frigate </Starting_Forces> <!-- Dagobah Land Forces --> <Starting_Forces> Rebel, Dagobah, Rebel_Infantry_Squad </Starting_Forces> <Starting_Forces> Rebel, Dagobah, Rebel_Light_Tank_Brigade </Starting_Forces> <!-- Hoth Space Forces --> <Starting_Forces> Rebel, Hoth, Rebel_Star_Base_2 </Starting_Forces> <Starting_Forces> Rebel, Hoth, Rebel_X-Wing_Squadron </Starting_Forces> <Starting_Forces> Rebel, Hoth, Y-Wing_Squadron </Starting_Forces> <Starting_Forces> Rebel, Hoth, Corellian_Corvette </Starting_Forces> <!-- Hoth Land Forces --> <Starting_Forces> Rebel, Hoth, R_Ground_Barracks </Starting_Forces> <Starting_Forces> Rebel, Hoth, Rebel_Tank_Buster_Squad </Starting_Forces> <Starting_Forces> Rebel, Hoth, Rebel_Infantry_Squad </Starting_Forces> <!-- MonCalimari Space Forces --> <Starting_Forces> Rebel, MonCalimari, Rebel_Star_Base_2 </Starting_Forces> <Starting_Forces> Rebel, MonCalimari, Rebel_X-Wing_Squadron </Starting_Forces> <Starting_Forces> Rebel, MonCalimari, Y-Wing_Squadron </Starting_Forces> <Starting_Forces> Rebel, MonCalimari, Nebulon_B_Frigate </Starting_Forces> <!-- MonCalimari Land Forces --> <Starting_Forces> Rebel, MonCalimari, R_Ground_Barracks </Starting_Forces> <Starting_Forces> Rebel, MonCalimari, R_Ground_Light_Vehicle_Factory </Starting_Forces> <Starting_Forces> Rebel, MonCalimari, Rebel_Infantry_Squad </Starting_Forces> <Starting_Forces> Rebel, MonCalimari, Rebel_Light_Tank_Brigade </Starting_Forces> <!-- Naboo Space Forces --> <!--<Starting_Forces> Rebel, Naboo, Rebel_Star_Base_2 </Starting_Forces> <Starting_Forces> Rebel, Naboo, Rebel_X-Wing_Squadron </Starting_Forces> <Starting_Forces> Rebel, Naboo, Y-Wing_Squadron </Starting_Forces> <Starting_Forces> Rebel, Naboo, Nebulon_B_Frigate </Starting_Forces>--> <!-- Naboo Land Forces --> <!--<Starting_Forces> Rebel, Naboo, R_Ground_Barracks </Starting_Forces> <Starting_Forces> Rebel, Naboo, R_Ground_Light_Vehicle_Factory </Starting_Forces> <Starting_Forces> Rebel, Naboo, Rebel_Infantry_Squad </Starting_Forces> <Starting_Forces> Rebel, Naboo, Rebel_Light_Tank_Brigade </Starting_Forces>--> <!-- Empire Starting Forces --> <Starting_Credits> Empire, 15000 </Starting_Credits> <Starting_Tech_Level> Empire, 2 </Starting_Tech_Level> <Max_Tech_Level> Empire, 5 </Max_Tech_Level> <!-- Anaxes Space Forces --> <Starting_Forces> Empire, Anaxes, Empire_Star_Base_2 </Starting_Forces> <Starting_Forces> Empire, Anaxes, TIE_Scout_Squadron </Starting_Forces> <Starting_Forces> Empire, Anaxes, Acclamator_Assault_Ship </Starting_Forces> <!-- Anaxes Land Forces --> <Starting_Forces> Empire, Anaxes, E_Ground_Barracks </Starting_Forces> <Starting_Forces> Empire, Anaxes, Imperial_Stormtrooper_Squad </Starting_Forces> <Starting_Forces> Empire, Anaxes, Imperial_Heavy_Scout_Squad </Starting_Forces> <!-- Byss Space Forces --> <Starting_Forces> Empire, Byss, Empire_Star_Base_2 </Starting_Forces> <Starting_Forces> Empire, Byss, TIE_Scout_Squadron </Starting_Forces> <Starting_Forces> Empire, Byss, Acclamator_Assault_Ship </Starting_Forces> <Starting_Forces> Empire, Byss, Mandator </Starting_Forces> <!-- Byss Land Forces --> <Starting_Forces> Empire, Byss, E_Ground_Barracks </Starting_Forces> <Starting_Forces> Empire, Byss, Imperial_Stormtrooper_Squad </Starting_Forces> <Starting_Forces> Empire, Byss, Imperial_Heavy_Scout_Squad </Starting_Forces> <!-- Corellia Space Forces --> <!--<Starting_Forces> Empire, Corellia, Empire_Star_Base_2 </Starting_Forces> <Starting_Forces> Empire, Corellia, TIE_Scout_Squadron </Starting_Forces> <Starting_Forces> Empire, Corellia, Acclamator_Assault_Ship </Starting_Forces>--> <!-- Corellia Land Forces --> <!--<Starting_Forces> Empire, Corellia, E_Ground_Barracks </Starting_Forces> <Starting_Forces> Empire, Corellia, Imperial_Stormtrooper_Squad </Starting_Forces> <Starting_Forces> Empire, Corellia, Imperial_Heavy_Scout_Squad </Starting_Forces>--> <!-- Corulag Space Forces --> <Starting_Forces> Empire, Corulag, Empire_Star_Base_2 </Starting_Forces> <Starting_Forces> Empire, Corulag, TIE_Scout_Squadron </Starting_Forces> <Starting_Forces> Empire, Corulag, Acclamator_Assault_Ship </Starting_Forces> <Starting_Forces> Empire, Corulag, Darth_Team_Executor </Starting_Forces> <!-- Corulag Land Forces --> <Starting_Forces> Empire, Corulag, E_Ground_Barracks </Starting_Forces> <Starting_Forces> Empire, Corulag, Imperial_Stormtrooper_Squad </Starting_Forces> <Starting_Forces> Empire, Corulag, Imperial_Heavy_Scout_Squad </Starting_Forces> <!-- Coruscant Space Forces --> <Starting_Forces> Empire, Coruscant, Empire_Star_Base_5 </Starting_Forces> <Starting_Forces> Empire, Coruscant, TIE_Scout_Squadron </Starting_Forces> <Starting_Forces> Empire, Coruscant, Acclamator_Assault_Ship </Starting_Forces> <Starting_Forces> Empire, Coruscant, Victory_Destroyer </Starting_Forces> <Starting_Forces> Empire, Coruscant, Sovereign_Super_Star_Destroyer </Starting_Forces> <!-- Coruscant Land Forces --> <Starting_Forces> Empire, Coruscant, E_Ground_Barracks </Starting_Forces> <Starting_Forces> Empire, Coruscant, Imperial_Stormtrooper_Squad </Starting_Forces> <Starting_Forces> Empire, Coruscant, Imperial_Heavy_Scout_Squad </Starting_Forces> <!-- Kuat Space Forces --> <Starting_Forces> Empire, Kuat, Empire_Star_Base_2 </Starting_Forces> <Starting_Forces> Empire, Kuat, TIE_Scout_Squadron </Starting_Forces> <Starting_Forces> Empire, Kuat, Acclamator_Assault_Ship </Starting_Forces> <!-- Kuat Land Forces --> <Starting_Forces> Empire, Kuat, E_Ground_Barracks </Starting_Forces> <Starting_Forces> Empire, Kuat, Imperial_Stormtrooper_Squad </Starting_Forces> <Starting_Forces> Empire, Kuat, Imperial_Heavy_Scout_Squad </Starting_Forces> <!-- Underworld Starting Forces --> <Starting_Credits> Underworld, 15000 </Starting_Credits> <Starting_Tech_Level> Underworld, 2 </Starting_Tech_Level> <Max_Tech_Level> Underworld, 5 </Max_Tech_Level> <!-- Geonosis Space Forces --> <Starting_Forces> Underworld, Geonosis, Underworld_Star_Base_2 </Starting_Forces> <Starting_Forces> Underworld, Geonosis, StarViper_Squadron </Starting_Forces> <Starting_Forces> Underworld, Geonosis, Crusader_Gunship </Starting_Forces> <!-- Geonosis Land Forces --> <Starting_Forces> Underworld, Geonosis, U_Ground_Barracks </Starting_Forces> <Starting_Forces> Underworld, Geonosis, Underworld_Merc_Squad</Starting_Forces> <Starting_Forces> Underworld, Geonosis, Underworld_Disruptor_Merc_Squad </Starting_Forces> <Starting_Forces> Underworld, Geonosis, Destroyer_Droid_Company </Starting_Forces> <Starting_Forces> Underworld, Geonosis, Destroyer_Droid_Company </Starting_Forces> <!-- Hypori Space Forces --> <Starting_Forces> Underworld, Hypori, Underworld_Star_Base_5 </Starting_Forces> <Starting_Forces> Underworld, Hypori, StarViper_Squadron </Starting_Forces> <Starting_Forces> Underworld, Hypori, Crusader_Gunship </Starting_Forces> <Starting_Forces> Underworld, Hypori, Vengeance_Frigate </Starting_Forces> <Starting_Forces> Underworld, Hypori, Krayt_Class_Destroyer </Starting_Forces> <!-- Hypori Land Forces --> <Starting_Forces> Underworld, Hypori, U_Ground_Barracks </Starting_Forces> <Starting_Forces> Underworld, Hypori, Underworld_Merc_Squad</Starting_Forces> <Starting_Forces> Underworld, Hypori, Underworld_Disruptor_Merc_Squad </Starting_Forces> <Starting_Forces> Underworld, Hypori, Destroyer_Droid_Company </Starting_Forces> <!-- Mandalore Space Forces --> <!--<Starting_Forces> Underworld, Mandalore, Underworld_Star_Base_2 </Starting_Forces> <Starting_Forces> Underworld, Mandalore, StarViper_Squadron </Starting_Forces> <Starting_Forces> Underworld, Mandalore, Crusader_Gunship </Starting_Forces>--> <!-- Mandalore Land Forces --> <!--<Starting_Forces> Underworld, Mandalore, U_Ground_Barracks </Starting_Forces> <Starting_Forces> Underworld, Mandalore, Underworld_Merc_Squad</Starting_Forces> <Starting_Forces> Underworld, Mandalore, Underworld_Disruptor_Merc_Squad </Starting_Forces> <Starting_Forces> Underworld, Mandalore, Destroyer_Droid_Company </Starting_Forces> <Starting_Forces> Underworld, Mandalore, Destroyer_Droid_Company </Starting_Forces>--> <!-- NalHutta Space Forces --> <!--<Starting_Forces> Underworld, NalHutta, Underworld_Star_Base_2 </Starting_Forces> <Starting_Forces> Underworld, NalHutta, StarViper_Squadron </Starting_Forces> <Starting_Forces> Underworld, NalHutta, Vengeance_Frigate </Starting_Forces> <Starting_Forces> Underworld, NalHutta, Crusader_Gunship </Starting_Forces>--> <!-- Mandalore Land Forces --> <!--<Starting_Forces> Underworld, NalHutta, U_Ground_Barracks </Starting_Forces> <Starting_Forces> Underworld, NalHutta, Underworld_Merc_Squad</Starting_Forces> <Starting_Forces> Underworld, NalHutta, Underworld_Disruptor_Merc_Squad </Starting_Forces> <Starting_Forces> Underworld, NalHutta, Destroyer_Droid_Company </Starting_Forces> <Starting_Forces> Underworld, NalHutta, Destroyer_Droid_Company </Starting_Forces>--> <!-- Taris Space Forces --> <Starting_Forces> Underworld, Taris, Underworld_Star_Base_2 </Starting_Forces> <Starting_Forces> Underworld, Taris, StarViper_Squadron </Starting_Forces> <Starting_Forces> Underworld, Taris, Vengeance_Frigate </Starting_Forces> <!-- Taris Land Forces --> <Starting_Forces> Underworld, Taris, U_Ground_Barracks </Starting_Forces> <Starting_Forces> Underworld, Taris, Underworld_Merc_Squad</Starting_Forces> <Starting_Forces> Underworld, Taris, Underworld_Disruptor_Merc_Squad </Starting_Forces> <Starting_Forces> Underworld, Taris, Destroyer_Droid_Company </Starting_Forces> <Starting_Forces> Underworld, Taris, Destroyer_Droid_Company </Starting_Forces> <!-- Tatooine Space Forces --> <Starting_Forces> Underworld, Tatooine, Underworld_Star_Base_2 </Starting_Forces> <Starting_Forces> Underworld, Tatooine, StarViper_Squadron </Starting_Forces> <!-- Tatooine Land Forces --> <Starting_Forces> Underworld, Tatooine, U_Ground_Barracks </Starting_Forces> <Starting_Forces> Underworld, Tatooine, Underworld_Merc_Squad</Starting_Forces> <Starting_Forces> Underworld, Tatooine, Underworld_Disruptor_Merc_Squad </Starting_Forces> <Starting_Forces> Underworld, Tatooine, Destroyer_Droid_Company </Starting_Forces> <Starting_Forces> Underworld, Tatooine, Destroyer_Droid_Company </Starting_Forces> <!-- Pirate Space Forces --> <Starting_Forces> Pirates, VergessoAsteroids, Pirate_Asteroid_Base </Starting_Forces> <Starting_Forces> Pirates, VergessoAsteroids, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, VergessoAsteroids, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, VergessoAsteroids, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, VergessoAsteroids, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, VergessoAsteroids, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, VergessoAsteroids, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, VergessoAsteroids, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, VergessoAsteroids, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, VergessoAsteroids, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, VergessoAsteroids, Pirate_Frigate </Starting_Forces> <!-- Mandalore Space Forces --> <!--<Starting_Forces> Underworld, Mandalore, Underworld_Star_Base_2 </Starting_Forces> <Starting_Forces> Underworld, Mandalore, StarViper_Squadron </Starting_Forces> <Starting_Forces> Underworld, Mandalore, Crusader_Gunship </Starting_Forces>--> <!-- Mandalore Land Forces --> <!--<Starting_Forces> Underworld, Mandalore, U_Ground_Barracks </Starting_Forces> <Starting_Forces> Underworld, Mandalore, Underworld_Merc_Squad</Starting_Forces> <Starting_Forces> Underworld, Mandalore, Underworld_Disruptor_Merc_Squad </Starting_Forces>--> <!-- NalHutta Space Forces --> <!--<Starting_Forces> Underworld, NalHutta, Underworld_Star_Base_2 </Starting_Forces> <Starting_Forces> Underworld, NalHutta, StarViper_Squadron </Starting_Forces> <Starting_Forces> Underworld, NalHutta, Vengeance_Frigate </Starting_Forces> <Starting_Forces> Underworld, NalHutta, Crusader_Gunship </Starting_Forces>--> <!-- Mandalore Land Forces --> <!--<Starting_Forces> Underworld, NalHutta, U_Ground_Barracks </Starting_Forces> <Starting_Forces> Underworld, NalHutta, Underworld_Merc_Squad</Starting_Forces> <Starting_Forces> Underworld, NalHutta, Underworld_Disruptor_Merc_Squad </Starting_Forces> <Starting_Forces> Underworld, NalHutta, Destroyer_Droid_Company </Starting_Forces>--> <!-- Ryloth Space Forces --> <!-- Pirate Space Forces --> <Starting_Forces> Pirates, Ryloth, Pirate_Asteroid_Base </Starting_Forces> <Starting_Forces> Pirates, Ryloth, VWing_Squadron_P </Starting_Forces> <Starting_Forces> Pirates, Ryloth, VWing_Squadron_P </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Ryloth, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces> <!-- Pirate Land Forces --> <Starting_Forces> Pirates, Ryloth, Pirate_Command_Center </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_PLEX_Squad </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Swamp_Speeder_Team </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Swamp_Speeder_Team </Starting_Forces> <Starting_Forces> Pirates, Ryloth, Pirate_Pod_Walker_Team </Starting_Forces> <!-- Shola Space Forces --> <!-- Pirate Space Forces --> <Starting_Forces> Pirates, Shola, Pirate_Asteroid_Base </Starting_Forces> <Starting_Forces> Pirates, Shola, VWing_Squadron_P </Starting_Forces> <Starting_Forces> Pirates, Shola, VWing_Squadron_P </Starting_Forces> <Starting_Forces> Pirates, Shola, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Shola, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Shola, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Shola, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Shola, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Shola, Pirate_Frigate </Starting_Forces> <!-- Shola Land Forces --> <!-- Pirate Land Forces --> <Starting_Forces> Pirates, Shola, Pirate_Command_Center </Starting_Forces> <Starting_Forces> Pirates, Shola, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Shola, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Shola, Pirate_PLEX_Squad </Starting_Forces> <Starting_Forces> Pirates, Shola, Pirate_Swamp_Speeder_Team </Starting_Forces> <Starting_Forces> Pirates, Shola, Pirate_Swamp_Speeder_Team </Starting_Forces> <Starting_Forces> Pirates, Shola, Pirate_Pod_Walker_Team </Starting_Forces> <!-- Rattatak Space Forces --> <!-- Pirate Space Forces --> <Starting_Forces> Pirates, Rattatak, Pirate_Asteroid_Base </Starting_Forces> <Starting_Forces> Pirates, Rattatak, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Rattatak, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Rattatak, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Rattatak, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Rattatak, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Rattatak, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Rattatak, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Rattatak, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Rattatak, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Rattatak, Pirate_Frigate </Starting_Forces> <!-- The_Maw Space Forces --> <Starting_Forces> Pirates, The_Maw, Pirate_Asteroid_Base </Starting_Forces> <Starting_Forces> Pirates, The_Maw, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, The_Maw, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, The_Maw, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, The_Maw, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, The_Maw, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, The_Maw, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, The_Maw, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, The_Maw, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, The_Maw, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, The_Maw, Pirate_Frigate </Starting_Forces> <!-- Pirate Space Forces --> <Starting_Forces> Pirates, Zhar, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Zhar, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Zhar, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Zhar, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Zhar, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Zhar, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Zhar, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Zhar, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Zhar, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Zhar, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Fondor, Pirate_Asteroid_Base </Starting_Forces> <Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Fondor, VWing_Squadron_P </Starting_Forces> <Starting_Forces> Pirates, Fondor, VWing_Squadron_P </Starting_Forces> <Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Fondor, Pirate_Command_Center </Starting_Forces> <Starting_Forces> Pirates, Fondor, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Fondor, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Fondor, Pirate_PLEX_Squad </Starting_Forces> <Starting_Forces> Pirates, Fondor, Pirate_Swamp_Speeder_Team </Starting_Forces> <Starting_Forces> Pirates, Fondor, Pirate_Swamp_Speeder_Team </Starting_Forces> <Starting_Forces> Pirates, Fondor, Pirate_Skiff_Team </Starting_Forces> <Starting_Forces> Pirates, Fondor, Pirate_Skiff_Team </Starting_Forces> <Starting_Forces> Pirates, Fondor, Pirate_Pod_Walker_Team </Starting_Forces> <Starting_Forces> Pirates, Korriban, Pirate_Asteroid_Base </Starting_Forces> <Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Korriban, VWing_Squadron_P </Starting_Forces> <Starting_Forces> Pirates, Korriban, VWing_Squadron_P </Starting_Forces> <Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Korriban, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Korriban, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Korriban, Pirate_Command_Center </Starting_Forces> <Starting_Forces> Pirates, Korriban, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Korriban, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Korriban, Pirate_PLEX_Squad </Starting_Forces> <Starting_Forces> Pirates, Korriban, Pirate_Swamp_Speeder_Team </Starting_Forces> <Starting_Forces> Pirates, Korriban, Pirate_Swamp_Speeder_Team </Starting_Forces> <Starting_Forces> Pirates, Korriban, Pirate_Skiff_Team </Starting_Forces> <Starting_Forces> Pirates, Korriban, Pirate_Skiff_Team </Starting_Forces> <Starting_Forces> Pirates, Korriban, Pirate_Pod_Walker_Team </Starting_Forces> <Starting_Forces> Pirates, Wayland, Pirate_Asteroid_Base </Starting_Forces> <Starting_Forces> Pirates, Wayland, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Wayland, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Wayland, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Wayland, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Wayland, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Wayland, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Wayland, Pirate_Command_Center </Starting_Forces> <Starting_Forces> Pirates, Wayland, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Wayland, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Wayland, Pirate_PLEX_Squad </Starting_Forces> <Starting_Forces> Pirates, Wayland, Pirate_Swamp_Speeder_Team </Starting_Forces> <Starting_Forces> Pirates, Wayland, Pirate_Skiff_Team </Starting_Forces> <Starting_Forces> Pirates, Wayland, Pirate_Pod_Walker_Team </Starting_Forces> <Starting_Forces> Pirates, Atzerri, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Atzerri, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Atzerri, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Atzerri, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Atzerri, Pirate_Command_Center </Starting_Forces> <Starting_Forces> Pirates, Atzerri, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Atzerri, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Atzerri, Pirate_PLEX_Squad </Starting_Forces> <Starting_Forces> Pirates, Atzerri, Pirate_Swamp_Speeder_Team </Starting_Forces> <Starting_Forces> Pirates, Jabiim, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Jabiim, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Jabiim, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Jabiim, Pirate_Frigate </Starting_Forces> <Starting_Forces> Pirates, Jabiim, Pirate_Command_Center </Starting_Forces> <Starting_Forces> Pirates, Jabiim, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Jabiim, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Jabiim, Pirate_PLEX_Squad </Starting_Forces> <Starting_Forces> Pirates, Jabiim, Pirate_Swamp_Speeder_Team </Starting_Forces> <!-- Pirate Space Forces --> <Starting_Forces> Pirates, Carida, VWing_Squadron_P </Starting_Forces> <Starting_Forces> Pirates, Carida, VWing_Squadron_P </Starting_Forces> <Starting_Forces> Pirates, Carida, VWing_Squadron_P </Starting_Forces> <Starting_Forces> Pirates, Carida, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Carida, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Carida, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Carida, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Carida, Pirate_Frigate </Starting_Forces> <!-- Pirate Land Forces --> <Starting_Forces> Pirates, Carida, Pirate_Command_Center </Starting_Forces> <Starting_Forces> Pirates, Carida, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Carida, Pirate_Swamp_Speeder_Team </Starting_Forces> <Starting_Forces> Pirates, Carida, Pirate_Swamp_Speeder_Team </Starting_Forces> <Starting_Forces> Pirates, Carida, Pirate_Skiff_Team </Starting_Forces> <!-- Pirate Space Forces --> <Starting_Forces> Pirates, Manaan, Pirate_Asteroid_Base </Starting_Forces> <Starting_Forces> Pirates, Manaan, VWing_Squadron_P </Starting_Forces> <Starting_Forces> Pirates, Manaan, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, Manaan, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, Manaan, Pirate_Frigate </Starting_Forces> <!-- Pirate Land Forces --> <Starting_Forces> Pirates, Manaan, Pirate_Command_Center </Starting_Forces> <Starting_Forces> Pirates, Manaan, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Manaan, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, Manaan, Pirate_Swamp_Speeder_Team </Starting_Forces> <Starting_Forces> Pirates, Manaan, Pirate_Swamp_Speeder_Team </Starting_Forces> <!-- Pirate Space Forces --> <Starting_Forces> Pirates, AetenII, VWing_Squadron_P </Starting_Forces> <Starting_Forces> Pirates, AetenII, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, AetenII, Pirate_Fighter_Squadron </Starting_Forces> <Starting_Forces> Pirates, AetenII, IPV1_System_Patrol_Craft </Starting_Forces> <Starting_Forces> Pirates, AetenII, IPV1_System_Patrol_Craft </Starting_Forces> <!-- Pirate Land Forces --> <Starting_Forces> Pirates, AetenII, Pirate_Command_Center </Starting_Forces> <Starting_Forces> Pirates, AetenII, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, AetenII, Pirate_Soldier_Squad </Starting_Forces> <Starting_Forces> Pirates, AetenII, Pirate_Swamp_Speeder_Team </Starting_Forces> <Starting_Forces> Pirates, AetenII, Pirate_Skiff_Team </Starting_Forces> <!-- CORELLIAN STARTING FORCES --> <!-- Corellia Space Forces --> <Starting_Forces> Corellians, Corellia, Corellian_Star_Base_5 </Starting_Forces> <Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces> <Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces> <Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces> <Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces> <Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces> <Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces> <Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces> <Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces> <Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces> <Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces> <Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces> <Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces> <Starting_Forces> Corellians, Corellia, Core_Corellian_BattleCruiser </Starting_Forces> <Starting_Forces> Corellians, Corellia, Core_Corellian_BattleCruiser </Starting_Forces> <Starting_Forces> Corellians, Corellia, Core_Corellian_BattleCruiser </Starting_Forces> <Starting_Forces> Corellians, Corellia, Core_Corellian_BattleCruiser </Starting_Forces> <Starting_Forces> Corellians, Corellia, Core_Corellian_BattleCruiser </Starting_Forces> <Starting_Forces> Corellians, Corellia, Corellian_Destroyer_Cor </Starting_Forces> <Starting_Forces> Corellians, Corellia, Corellian_Destroyer_Cor </Starting_Forces> <Starting_Forces> Corellians, Corellia, Corellian_Destroyer_Cor </Starting_Forces> <Starting_Forces> Corellians, Corellia, Corellian_Destroyer_Cor </Starting_Forces> <Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces> <Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces> <Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces> <Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces> <Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces> <Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces> <Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces> <Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces> <Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces> <Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces> <Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces> <Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces> <Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces> <Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces> <Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces> <Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces> <!-- Corellia Land Forces --> <!--HUTTS STARTING FORCES--> <Starting_Forces> Hutts, NalHutta, Hutt_Asteroid_Base </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Refurbished_Venator </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Refurbished_Venator </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Refurbished_Venator </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Refurbished_Venator </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Marauder </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Marauder </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Marauder </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Marauder </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Marauder </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_IPV1_Craft </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_IPV1_Craft </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_IPV1_Craft </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_IPV1_Craft </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_IPV1_Craft </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Command_Center_Palace </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Ground_Base_Shield </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Power_Generator </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Twilek_Commando_Company </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Twilek_Commando_Company </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Swamp_Speeder_Team </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Skiff_Team </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Skiff_Team </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Pod_Walker_Team</Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_PLEX_Soldier_Squad </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_PLEX_Soldier_Squad </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Soldier_Squad </Starting_Forces> <Starting_Forces> Hutts, NalHutta, Hutt_Soldier_Squad </Starting_Forces> <!--MANDALORIANS STARTING FORCES--> <!-- Mandalore Space Forces --> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Star_Base </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Kedalbe_Battleship </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Kedalbe_Battleship </Starting_Forces> <Starting_Forces> Mandalorians, Mandalore, Mandalorian_Kedalbe_Battleship </Starting_Forces> <!-- Mandalore Land Forces --> <!--NABOO STARTING FORCES--> <!-- Naboo Space Forces --> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces> <!-- Naboo Land Forces --> <!--CSA STARTING FORCES--> <Starting_Credits> Corporate_Sector_Authority, 15000 </Starting_Credits> <Starting_Tech_Level> Corporate_Sector_Authority, 5 </Starting_Tech_Level> <Max_Tech_Level> Corporate_Sector_Authority, 5 </Max_Tech_Level> <!--CSA Space Forces--> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Star_Base_5</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Dreadnaught</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Dreadnaught</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Dreadnaught</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Dreadnaught</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces> <!--CSA Land Forces--> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Disruptor_Merc_Squad</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Disruptor_Merc_Squad</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Pod_Walker_Team</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Pod_Walker_Team</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Pod_Walker_Team</Starting_Forces> <Starting_Forces> Corporate_Sector_Authority, Bonadan, Alex_Team</Starting_Forces> <!--VONG STARTING FORCES--> <!--Vong Space Forces--> <Starting_Forces> Vong, Helska, Vong_Star_Base_5</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Miid_Roik</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Miid_Roik</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Gunship</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Gunship</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Gunship</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Gunship</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Gunship</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Frigate</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Frigate</Starting_Forces> <Starting_Forces> Vong, Helska, Vong_Frigate</Starting_Forces> <!--VongSpace Forces--> <Starting_Forces> Vong, Belkadan, Vong_Star_Base_5</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Miid_Roik</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Miid_Roik</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Gunship</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Gunship</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Gunship</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Gunship</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Gunship</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Frigate</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Frigate</Starting_Forces> <Starting_Forces> Vong, Belkadan, Vong_Frigate</Starting_Forces> <!--CIS STARTING FORCES--> <Starting_Credits> CIS, 15000 </Starting_Credits> <Starting_Tech_Level> CIS, 5 </Starting_Tech_Level> <Max_Tech_Level> CIS, 5 </Max_Tech_Level> <!-- Mustafar Space Forces --> <Starting_Forces> CIS, Mustafar, CIS_Star_Base_1 </Starting_Forces> <Starting_Forces> CIS, Mustafar, CIS_Vulture_Droid_Squadron </Starting_Forces> <Starting_Forces> CIS, Mustafar, CIS_Skipray_Squadron </Starting_Forces> <Starting_Forces> CIS, Mustafar, CIS_Munificent_Frigate </Starting_Forces> <!-- Mustafar Land Forces --> <Starting_Forces> CIS, Mustafar, CIS_Ground_Droid_Works </Starting_Forces> <Starting_Forces> CIS, Mustafar, CIS_Ground_Light_Vehicle_Factory </Starting_Forces> <Starting_Forces> CIS, Mustafar, CIS_BattleDroid_Squad </Starting_Forces> <Starting_Forces> CIS, Mustafar, CIS_Persuader_Droid_Enforcer_Company </Starting_Forces> </Campaign> Gizor Dellso (this includes him, his spaceunit/transport, and his hero company coding): Spoiler: <HeroUnit Name="Gizor_Dellso"> <Text_ID>TEXT_HERO_DELLSO</Text_ID> <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_DELLSO </Encyclopedia_Unit_Class> <Encyclopedia_Text>TEXT_TOOLTIP_DELLSO TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text> <Land_Model_Name> NI_Geonosian.ALO </Land_Model_Name> <Icon_Name>i_button_geonosian.tga</Icon_Name> <Behavior>SELECTABLE</Behavior> <LandBehavior>ABILITY_COUNTDOWN, SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, GARRISON_UNIT </LandBehavior> <SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Loop_Idle_Anim_00>No</Loop_Idle_Anim_00> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <CanCellStack>yes</CanCellStack> <Select_Box_Scale>0</Select_Box_Scale> <Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust> <Mass>1.0</Mass> <GUI_Bracket_Width>5</GUI_Bracket_Width> <GUI_Bracket_Height>0</GUI_Bracket_Height> <GUI_Bracket_Size>0</GUI_Bracket_Size> <Movement_Animation_Speed> 0.8 </Movement_Animation_Speed> <Rotation_Animation_Speed> 20.0 </Rotation_Animation_Speed> <Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius> <Influences_Capture_Point>True</Influences_Capture_Point> <Max_Speed>2</Max_Speed> <Max_Rate_Of_Turn>50.0</Max_Rate_Of_Turn> <Custom_Soft_Footprint_Radius> 3.0 </Custom_Soft_Footprint_Radius> <Custom_Hard_XExtent> 2.0 </Custom_Hard_XExtent> <Custom_Hard_YExtent> 2.0 </Custom_Hard_YExtent> <Space_Layer> None </Space_Layer> <UnitCollisionClass> Infantry </UnitCollisionClass> <FormationSpacing> .5 </FormationSpacing> <MinimumPushReturnDistance> 10 </MinimumPushReturnDistance> <Min_Speed> .1 </Min_Speed> <OverrideAcceleration> .1 </OverrideAcceleration> <OverrideDeceleration> .25 </OverrideDeceleration> <FormationOrder> 2 </FormationOrder> <FormationGrouping> Standard </FormationGrouping> <FormationRaggedness> .9 </FormationRaggedness> <Scale_Factor>1.5</Scale_Factor> <Affiliation>CIS</Affiliation> <Required_Timeline>0</Required_Timeline> <IsBuildable>No</IsBuildable> <Size_Value>10</Size_Value> <Armor_Type> Armor_Hero </Armor_Type> <Damage>60</Damage> <Tactical_Health>600</Tactical_Health> <Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level> <Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale> <Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name> <Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name> <Projectile_Types>Proj_Hand_Disruptor_Cannon</Projectile_Types> <Projectile_Fire_Recharge_Seconds>2</Projectile_Fire_Recharge_Seconds> <Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count> <Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds> <Targeting_Fire_Inaccuracy> Infantry, 2.0 </Targeting_Fire_Inaccuracy> <Targeting_Fire_Inaccuracy> Vehicle, 5.0 </Targeting_Fire_Inaccuracy> <Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy> <Targeting_Fire_Inaccuracy> Structure, 8.0 </Targeting_Fire_Inaccuracy> <Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range> <Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier> <Targeting_Max_Attack_Distance>120.0</Targeting_Max_Attack_Distance> <Ranged_Target_Z_Adjust>16.0</Ranged_Target_Z_Adjust> <SFXEvent_Select>Ambient_Geonosian_Random_Chatte r</SFXEvent_Select> <SFXEvent_Move>Ambient_Geonosian_Random_Chatter</SFXEvent_Move> <SFXEvent_Attack>Ambient_Geonosian_Random_Chatte r</SFXEvent_Attack> <SFXEvent_Guard>Ambient_Geonosian_Random_Chatter </SFXEvent_Guard> <SFXEvent_Assist_Move> Ambient_Geonosian_Random_Chatter</SFXEvent_Assist_Move> <SFXEvent_Assist_Attack> Ambient_Geonosian_Random_Chatter</SFXEvent_Assist_Attack> <SFXEvent_Fire>Unit_Geonosian_Fire</SFXEvent_Fire> <SFXEvent_Engine_Idle_Loop> Unit_Geonosian_Idle_Loop </SFXEvent_Engine_Idle_Loop> <SFXEvent_Engine_Moving_Loop> Unit_Geonosian_Moving_Loop </SFXEvent_Engine_Moving_Loop> <Death_SFXEvent_Start_Die> Unit_Geonosian_Death </Death_SFXEvent_Start_Die> <SFXEvent_Ambient_Moving> Ambient_Geonosian_Random_Chatter </SFXEvent_Ambient_Moving> <SFXEvent_Ambient_Moving_Min_Delay_Seconds> 3 </SFXEvent_Ambient_Moving_Min_Delay_Seconds> <SFXEvent_Ambient_Moving_Max_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Max_Delay_Seconds> <Idle_Chase_Range>50.0</Idle_Chase_Range> <Guard_Chase_Range>200.0</Guard_Chase_Range> <Attack_Move_Response_Range>150.0</Attack_Move_Response_Range> <Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set> <MovementClass>Hover</MovementClass> <CategoryMask> LandHero | SpaceHero </CategoryMask> <Ranking_In_Category> 1 </Ranking_In_Category> <Victory_Relevant>yes</Victory_Relevant> <Weather_Category>Infantry</Weather_Category> <Lua_Script>BobaFettPlan</Lua_Script> <Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit> <Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level> <Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale> <Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name> <Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name> <Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle> <Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle> <Selection_Blob_Material_Name>Selection_Empire_Her o</Selection_Blob_Material_Name> <Highlight_Blob_Material_Name>Highlight_Underworld _Hero</Highlight_Blob_Material_Name> <Death_Clone>Damage_Force_Whirlwind, Geonosian_Force_Whirlwind_Death_Clone</Death_Clone> <Death_Clone>Damage_Force_Lightning, Geonosian_Force_Lightning_Death_Clone</Death_Clone> <OccupationStyle>1x1</OccupationStyle> <Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target> <Is_Squashable> No </Is_Squashable> <AI_Combat_Power>500</AI_Combat_Power> <Neutralization_Cost>1500.0</Neutralization_Cost> <Can_Be_Neutralized_By_Major_Heroes>No</Can_Be_Neutralized_By_Major_Heroes> <Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes> <Death_Fade_Time>0.25</Death_Fade_Time> <Death_Persistence_Duration>0.3</Death_Persistence_Duration> <Movie_Object>false</Movie_Object> </HeroUnit> <UniqueUnit Name="Dellso_Pinnace"> <Text_ID>TEXT_HERO_RETRIBUTION</Text_ID> <Encyclopedia_Good_Against> Calamari_Cruiser Rebel_Star_Base_5 Star_Destroyer </Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To>Y-wing B-Wing TIE_Bomber </Encyclopedia_Vulnerable_To> <Encyclopedia_Text> TEXT_TOOLTIP_RETRIBUTION </Encyclopedia_Text> <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_CAPITAL </Encyclopedia_Unit_Class> <Icon_Name>i_button_pinnace.tga</Icon_Name> <Is_Named_Hero>true</Is_Named_Hero> <GUI_Row> 1 </GUI_Row> <Space_Model_Name>F_Pinance.ALO</Space_Model_Name> <Select_Box_Scale>840</Select_Box_Scale> <Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust> <Mass>0.995</Mass> <Scale_Factor>6.2</Scale_Factor> <Damage>65</Damage> <Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier> <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged> <Multisample_FOW_Check>Yes</Multisample_FOW_Check> <Ranking_In_Category>5</Ranking_In_Category> <Max_Speed>0.8</Max_Speed> <Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn> <MovementClass> Space </MovementClass> <Space_Layer> SuperCapital </Space_Layer> <Layer_Z_Adjust>-500.0</Layer_Z_Adjust> <OverrideAcceleration> .05 </OverrideAcceleration> <OverrideDeceleration> .05 </OverrideDeceleration> <Armor_Type> Armor_SSD </Armor_Type> <Shield_Armor_Type> Shield_SSD </Shield_Armor_Type> <Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll> <Bank_Turn_Angle>3</Bank_Turn_Angle> <Max_Thrust>0.2</Max_Thrust> <Hyperspace>Yes</Hyperspace> <Hyperspace_Speed>1.5</Hyperspace_Speed> <Maintenance_Cost>0.3</Maintenance_Cost> <Affiliation>CIS</Affiliation> <Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player> <Tech_Level>99</Tech_Level> <Required_Timeline>0</Required_Timeline> <Required_Ground_Base_Level>0</Required_Ground_Base_Level> <Required_Star_Base_Level>1</Required_Star_Base_Level> <Required_Special_Structures></Required_Special_Structures> <Required_Planets></Required_Planets> <Autoresolve_Health>9000</Autoresolve_Health> <Tactical_Health>9000</Tactical_Health> <Shield_Points>6000</Shield_Points> <Shield_Refresh_Rate>150</Shield_Refresh_Rate> <Energy_Capacity>999999</Energy_Capacity> <Energy_Refresh_Rate>1000</Energy_Refresh_Rate> <Ship_Class>super</Ship_Class> <Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable> <Formation_Priority>5</Formation_Priority> <Squadron_Capacity>40</Squadron_Capacity> <Build_Cost_Credits>9000</Build_Cost_Credits> <AI_Combat_Power>5500</AI_Combat_Power> <Build_Time_Seconds>120</Build_Time_Seconds> <Build_Tab_Space_Units>No</Build_Tab_Space_Units> <Size_Value>8</Size_Value> <Cheap_Bribe_Cost>2000</Cheap_Bribe_Cost> <Expensive_Bribe_Cost>3000</Expensive_Bribe_Cost> <Tactical_Bribe_Cost>5000</Tactical_Bribe_Cost> <Behavior> SELECTABLE, DUMMY_STARSHIP </Behavior> <SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, TARGETING, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, SELF_DESTRUCT </SpaceBehavior> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <Death_Explosions>Large_Explosion_Space</Death_Explosions> <Asteroid_Damage_Hit_Particles>Large_Damage_Spac e</Asteroid_Damage_Hit_Particles> <No_Colorization_Color> 255, 255, 255, 255 </No_Colorization_Color> <Space_FOW_Reveal_Range>5000.0</Space_FOW_Reveal_Range> <Targeting_Max_Attack_Distance>2200.0</Targeting_Max_Attack_Distance> <HardPoints> HP_Pinance_01, HP_Pinance_02, HP_Pinance_03, HP_Pinance_04, HP_Pinance_05, HP_Pinance_06, HP_Pinance_07, HP_Pinance_08, HP_Pinance_09, HP_Pinance_10, HP_Pinance_11, HP_Pinance_12, HP_Pinance_13, HP_Pinance_14, HP_Pinance_15, HP_Pinance_16, HP_Pinance_17, HP_Pinance_Shield_Generator, HP_Pinance_Engines </HardPoints> <SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>Unit_Complete_Krayt_Class _Destroyer</SFXEvent_Build_Complete> <SFXEvent_Select>Unit_Select_Krayt_Class_Destroyer </SFXEvent_Select> <SFXEvent_Move>Unit_Move_Krayt_Class_Destroyer</SFXEvent_Move> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Krayt_Class_D estroyer</SFXEvent_Fleet_Move> <SFXEvent_Attack>Unit_Attack_Krayt_Class_Destroyer </SFXEvent_Attack> <SFXEvent_Guard>Unit_Guard_Krayt_Class_Destroyer </SFXEvent_Guard> <SFXEvent_Barrage>Unit_Barrage_Krayt_Class_Destroy er</SFXEvent_Barrage> <SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Krayt_Class_Destroyer </SFXEvent_Move_Into_Asteroid_Field> <SFXEvent_Move_Into_Nebula> Unit_Nebula_Krayt_Class_Destroyer </SFXEvent_Move_Into_Nebula> <SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid> <SFXEvent_Bombard_Select_Target> UHD_Bombard_Select_Target </SFXEvent_Bombard_Select_Target> <SFXEvent_Bombard_Incoming> UHD_Bombard_Incoming </SFXEvent_Bombard_Incoming> <SFXEvent_Group_Move>Unit_Move_Krayt_Class_Destroy er </SFXEvent_Group_Move> <SFXEvent_Group_Attack>Unit_Attack_Krayt_Class_Des troyer </SFXEvent_Group_Attack> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Krayt_Class_Destroyer </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Krayt_Class_Destroyer </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Krayt_Class_Destroyer </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed> <SFXEvent_Engine_Idle_Loop> Unit_Calamari_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop> <SFXEvent_Engine_Moving_Loop> Unit_Calamari_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop> <SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Calamari_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop> <Death_SFXEvent_Start_Die>Unit_Calamari_Death_SF X</Death_SFXEvent_Start_Die> <Selt_Destruct_SFXEvent_Start_Die> Unit_ZC_Self_Destruct </Selt_Destruct_SFXEvent_Start_Die> <!-- When self destruct sequence begins --> <Death_Clone>Damage_Normal, Pinnace_Death_Clone</Death_Clone> <Space_Full_Stop_Command> Yes </Space_Full_Stop_Command> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Radar_Icon_Scale_Land>3.0</Radar_Icon_Scale_Land> <Radar_Icon_Scale_Space>3.0</Radar_Icon_Scale_Space> <Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name> <Guard_Chase_Range>1000.0</Guard_Chase_Range> <Idle_Chase_Range>0.0</Idle_Chase_Range> <Attack_Move_Response_Range>400.0</Attack_Move_Response_Range> <Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold> <Targeting_Priority_Set>Capital</Targeting_Priority_Set> <Score_Cost_Credits> 42500 </Score_Cost_Credits> <Population_Value>4</Population_Value> <Victory_Relevant>yes</Victory_Relevant> <Has_Space_Evaluator>True</Has_Space_Evaluator> <CategoryMask> Capital | AntiFrigate </CategoryMask> <Lua_Script>ObjectScript_Krayt</Lua_Script> <Landing_Transport_Variant>Dellso_Pinnace_Landin g</Landing_Transport_Variant> <!--<MULTIPLAYER SKIRMISH VALUES BEGIN>--> <Tactical_Build_Cost_Multiplayer>7000</Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds>80</Tactical_Build_Time_Seconds> <Tactical_Build_Prerequisites /> <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue> <Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player> <!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>--> <!--<MULTIPLAYER SKIRMISH VALUES END>--> <!-- Non-Hero unit abilities description --> <Unit_Abilities_Data SubObjectList="Yes"> <!-- Primary ability --> <Unit_Ability> <Type>POWER_TO_WEAPONS</Type> <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.4f</Mod_Multiplier> <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -2.0f</Mod_Multiplier> <Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier> <Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier> <Recharge_Seconds>60</Recharge_Seconds> <Expiration_Seconds>15</Expiration_Seconds> <SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_ Interdictor</SFXEvent_GUI_Unit_Ability_Activated> </Unit_Ability> </Unit_Abilities_Data> </UniqueUnit> <HeroCompany Name="Dellso_Team"> <Text_ID>TEXT_HERO_DELLSO</Text_ID> <Encyclopedia_Text>TEXT_TOOLTIP_DELLSO TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_D ELLSO</Encyclopedia_Unit_Class> <Icon_Name>I_button_geonosian.tga</Icon_Name> <Is_Dummy>Yes</Is_Dummy> <Damage>80</Damage> <Affiliation>CIS</Affiliation> <Build_Time_Seconds>0</Build_Time_Seconds> <Combat_Power_Value>0</Combat_Power_Value> <Tech_Level>1</Tech_Level> <Required_Timeline>0</Required_Timeline> <Required_Ground_Base_Level>0</Required_Ground_Base_Level> <Required_Star_Base_Level>0</Required_Star_Base_Level> <Required_Special_Structures /> <Required_Planets /> <Behavior>DUMMY_GROUND_COMPANY</Behavior> <Company_Transport_Unit>Dellso_Pinnace</Company_Transport_Unit> <Company_Units>Gizor_Dellso</Company_Units> <Is_Named_Hero>Yes</Is_Named_Hero> <Is_Stealth_Company>No</Is_Stealth_Company> <Available_In_Skirmish>yes</Available_In_Skirmish> <Can_Be_Only_One>true</Can_Be_Only_One> <SFXEvent_Build_Started>EHD_Request_Assistance</SFXEvent_Build_Started> <SFXEvent_Build_Cancelled>EHD_Request_Canceled</SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete>Unit_Select_Sabateur</SFXEvent_Build_Complete> <SFXEvent_Hero_Respawned>Ambient_Geonosian_Random_ Chatter</SFXEvent_Hero_Respawned> <SFXEvent_Fleet_Move>Ambient_Geonosian_Random_Chat ter</SFXEvent_Fleet_Move> <Score_Cost_Credits> 10000 </Score_Cost_Credits> <CategoryMask> LandHero | SpaceHero </CategoryMask> <Ranking_In_Category> 1 </Ranking_In_Category> <Population_Value>1</Population_Value> <Cheap_Bribe_Cost>5</Cheap_Bribe_Cost> <Expensive_Bribe_Cost>10</Expensive_Bribe_Cost> <Unit_Abilities_Data SubObjectList="Yes"> </Unit_Abilities_Data> <Tactical_Build_Cost_Multiplayer>3500</Tactical_Build_Cost_Multiplayer> <Tactical_Build_Time_Seconds>17</Tactical_Build_Time_Seconds> <Tactical_Build_Prerequisites>UC_Level_Three_Tech_ Upgrade</Tactical_Build_Prerequisites> <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue> <Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player> <Build_Limit_Lifetime_For_All_Allies>-1</Build_Limit_Lifetime_For_All_Allies> </HeroCompany> <TransportUnit Name="Dellso_Pinnace_Landing"> <Variant_Of_Existing_Type>Underworld_Hero_Shuttl e</Variant_Of_Existing_Type> <Behavior>TRANSPORT</Behavior> <Scale_Factor>1.2</Scale_Factor> <LandBehavior>HIDE_WHEN_FOGGED</LandBehavior> <Is_Valid_Target>No</Is_Valid_Target> <User_Bound_Min>-700, -700, 0</User_Bound_Min> <User_Bound_Max>700, 700, 1500</User_Bound_Max> <Has_Space_Evaluator>False</Has_Space_Evaluator> <Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade> </TransportUnit> |
|
#92
| ||||
| ||||
| uh hey it me again i was wonderring well it seems like files for eaw and foc are mixed togther for the gold pack so if i install mod to it well it work ?
__________________ most hated person on ff ![]() leader of the 501st clan |
|
#93
| |||
| |||
| Well, since others can mod and add mods to the gold pack versions I don't see any reason why it won't be a problem for you.
__________________ My Games: NR2K3(patched;300+ tracks;2000+ cars)online name-086goinfast ST:BC(KM1.0-custom) ST:Legacy(custom) ST:Armada(custom-will upload) ST:Armada2(custom-will upload) SW:EAW(custom) SW:FOC(custom) |
|
#94
| ||||
| ||||
| A IM VERY STUPID B when the say they should be speated there not i dont get mine arnt it all togther
__________________ most hated person on ff ![]() leader of the 501st clan |
|
#96
| ||||
| ||||
| There are no Mods that work for both EaW and FoC. Mods should not effect the installation of FoC.
__________________ ![]() Personal Opinions are sometimes endorsed by the Hoff and Chuck Norris |
|
#97
| ||||
| ||||
| uh and another thing are the files subbesed to blank for like the texture that came with the game cuase when i look into them it says there nothing in this folder
__________________ most hated person on ff ![]() leader of the 501st clan |
|
#98
| ||||
| ||||
| Quote:
Well, I suggest you download XMLPad, a program that highlights wrong lines for you. It's very useful.
__________________ ![]() Coming rig: Intel i5 750 - Gigabyte GA-P55-UD3 mobo - XFX Radeon 5850 - Kingston 4 GB ValueRAM 1333 MHz - CoolerMaster RealPower 520W - Samsung Spintpoint F3 1TB - CoolerMaster CM 690 |
|
#100
| |||
| |||
| can someone plez tell me how to make a GC map for SW EaW FoC....i can make land and space but i cant find out how to make a GC map....HELP |
![]() |
| Bookmarks |
« Previous Thread
|
Next Thread »
| Thread Tools | |
| Display Modes | Rate This Thread |
| |
All times are GMT -7.








XFX Radeon 5850




Linear Mode
