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Modding Question Thread

This is a discussion on Modding Question Thread within the SW:EaW Modding, Mapping and Editing forums, part of the Star Wars: Empire At War category; Originally Posted by InvisibleHand Can you post here or send me the codes? Maybe I can find whats wrong. Alright. ...

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Old January 4th, 2009
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Default Re: Modding Question Thread

Quote:
Originally Posted by InvisibleHand View Post
Can you post here or send me the codes? Maybe I can find whats wrong.
Alright. I'm going to post the codes for the faction itself, the GC, and Dellso (even before, when GC was working, I lost a battle but nothing happened. No "you were defeated" screen. If that problem could be solved too, that'd be great. Thanks!)

(It's a lot of code, so I'm putting the codes in spoiler tags)

CIS Faction code (This part isn't entirely finished, so maybe something in here is causing issues):
Spoiler:
<Faction Name="CIS">

<Is_Debug_Switchable_To> Yes </Is_Debug_Switchable_To>
<Create_Player_In_Multiplayer_Games> No </Create_Player_In_Multiplayer_Games>

<Text_ID> TEXT_FACTION_CIS </Text_ID>
<Icon_Name> i_icon_pirate.tga </Icon_Name>
<Alternate_Icon_Name> empire_icon.tga </Alternate_Icon_Name>
<Ground_Base_Icon_Name> groundbase_icon.tga </Ground_Base_Icon_Name>
<Star_Base_Icon_Name> spacestation_icon.tga </Star_Base_Icon_Name>
<Ground_Transport_Icon_Name> trooper_icon.tga </Ground_Transport_Icon_Name>
<Fleet_Icon_Name> i_icon_fleet.tga </Fleet_Icon_Name>
<Ship_Icon_Name> g_fleet.tga </Ship_Icon_Name>
<Squadron_Icon_Name> g_squad.tga </Squadron_Icon_Name>
<Color> 15, 15, 177, 255 </Color>
<No_Colorization_Color> 255, 255, 255, 255 </No_Colorization_Color>
<Display_Font_Color> 15, 15, 177, 255 </Display_Font_Color>
<Big_Fleet_Color> 15, 15, 177, 150 </Big_Fleet_Color>
<Credits_Accumulation_Factor> 0.85 </Credits_Accumulation_Factor>
<Planet_Icon_Scale> 10.0 </Planet_Icon_Scale>
<Planet_Icon_Offset> 7.0, 10.0, -1.1 </Planet_Icon_Offset>
<Is_Playable>true</Is_Playable>
<Primary_Enemy> </Primary_Enemy>
<Hyperspace_Speed_Factor>0.07</Hyperspace_Speed_Factor>
<Is_Neutral> No </Is_Neutral>
<Force_Alignment>Dark</Force_Alignment>
<Minimum_Visible_Base_Level>3</Minimum_Visible_Base_Level>
<Basic_AI>BasicEmpire</Basic_AI>
<Faction_Super_Weapon> Death_Star </Faction_Super_Weapon>
<Skirmish_Land_Bomber> TIE_Bomber_Bombing_Run </Skirmish_Land_Bomber>
<Space_Tactical_Unit_Cap>32</Space_Tactical_Unit_Cap>
<Maintenance_Cost>0.25</Maintenance_Cost>

<!-- Gameplay effects of planetary corruption on this faction. -->
<Benefits_From_Corruption> No </Benefits_From_Corruption>
<Corruption_Galactic_Production_Time_Multipliers > 1.0, .95 </Corruption_Galactic_Production_Time_Multipliers>
<Corruption_Galactic_Production_Price_Multiplier s> 1.0, .9 </Corruption_Galactic_Production_Price_Multipliers>
<Corruption_Tactical_Production_Time_Multipliers > 1.0, 1.0 </Corruption_Tactical_Production_Time_Multipliers>
<Corruption_Tactical_Production_Price_Multiplier s> 1.0, 1.0 </Corruption_Tactical_Production_Price_Multipliers>
<Corruption_Tactical_Build_Pad_Time_Multipliers> 1.0, 1.0 </Corruption_Tactical_Build_Pad_Time_Multipliers>
<Corruption_Tactical_Build_Pad_Price_Multipliers > 1.0, 1.0 </Corruption_Tactical_Build_Pad_Price_Multipliers>
<Easily_Bribed> Yes </Easily_Bribed>

<Scatters_From_Crushers> false </Scatters_From_Crushers>

<Infantry_Icon_Name>i_button_storm_trooper.tga</Infantry_Icon_Name>
<Vehicle_Icon_Name>i_e_vehicle.tga</Vehicle_Icon_Name>
<Carrier_Icon_Name>i_e_carrier.tga</Carrier_Icon_Name>
<Frigate_Icon_Name>i_e_frigate.tga</Frigate_Icon_Name>
<Corvette_Icon_Name>i_e_corvette.tga</Corvette_Icon_Name>
<Fighter_Icon_Name>i_button_tie_fighter.tga</Fighter_Icon_Name>
<Tech_Tree_Dialog_Name>IDD_TECH_TREE_EMPIRE</Tech_Tree_Dialog_Name>
<Helper_Icon_Name>i_empire_help_droid.tga</Helper_Icon_Name>

<Space_Retreat_Countdown_Seconds> 10.99 </Space_Retreat_Countdown_Seconds>
<Space_Retreat_Pursue_Max_Speed_Mod_Factor> 3.0 </Space_Retreat_Pursue_Max_Speed_Mod_Factor>
<Space_Retreat_Units_Damaged_Mod_Factor> 4.0 </Space_Retreat_Units_Damaged_Mod_Factor>
<Space_Retreat_Flight_Increment> 500.0 </Space_Retreat_Flight_Increment>
<Space_Retreat_Unit_Increment_Wait_Frames> 1 </Space_Retreat_Unit_Increment_Wait_Frames>
<Space_Retreat_Off_Map_Dest_Pos> 12000.0, 12000.0, 0.0 </Space_Retreat_Off_Map_Dest_Pos> <!-- WARNING: For some reason, non-0.0 Z crashes the game -->
<Space_Retreat_Countdown_Color_RGBA> 255, 255, 255, 255 </Space_Retreat_Countdown_Color_RGBA>
<Space_Retreat_Countdown_Text_ID> TEXT_RETREAT_SPACE_CIS_COUNTDOWN </Space_Retreat_Countdown_Text_ID>

<Space_Retreat_Begin_SFXEvent> UHD_Retreat_Started_Space </Space_Retreat_Begin_SFXEvent>
<Space_Retreat_Cancel_SFXEvent> UHD_Retreat_Cancelled </Space_Retreat_Cancel_SFXEvent>
<Space_Retreat_Not_Allowed_SFXEvent> UHD_Retreat_Not_Allowed </Space_Retreat_Not_Allowed_SFXEvent>
<Space_Retreat_Not_Allowed_Reason_1_SFXEvent> UHD_Retreat_Interdictor </Space_Retreat_Not_Allowed_Reason_1_SFXEvent> <!-- Reason 1: Gravity Well -->
<Space_Retreat_Not_Allowed_Reason_2_SFXEvent> Unit_Retreat_Tarkin </Space_Retreat_Not_Allowed_Reason_2_SFXEvent> <!-- Reason 2: Friendly Hero Preventing -->
<Space_Retreat_Not_Allowed_Reason_3_SFXEvent> </Space_Retreat_Not_Allowed_Reason_3_SFXEvent> <!-- Reason 3: Tactical Superweaper Present -->

<Space_Surrender_SFXEvent> UHD_Retreat_Started_Space </Space_Surrender_SFXEvent>

<Land_Retreat_Countdown_Seconds> 10.99 </Land_Retreat_Countdown_Seconds>
<Land_Retreat_Pursue_Max_Speed_Mod_Factor> 2.0 </Land_Retreat_Pursue_Max_Speed_Mod_Factor>
<Land_Retreat_Units_Damaged_Mod_Factor> 2.0 </Land_Retreat_Units_Damaged_Mod_Factor>
<Land_Retreat_Countdown_Color_RGBA> 255, 255, 255, 255 </Land_Retreat_Countdown_Color_RGBA>
<Land_Retreat_Countdown_Text_ID> TEXT_RETREAT_LAND_CIS_COUNTDOWN </Land_Retreat_Countdown_Text_ID>

<Land_Retreat_Begin_SFXEvent> UHD_Retreat_Started_Land </Land_Retreat_Begin_SFXEvent>
<Land_Retreat_Cancel_SFXEvent> UHD_Retreat_Cancelled </Land_Retreat_Cancel_SFXEvent>
<Land_Retreat_Not_Allowed_SFXEvent> UHD_Retreat_Not_Allowed </Land_Retreat_Not_Allowed_SFXEvent>
<Land_Retreat_Not_Allowed_Reason_1_SFXEvent> </Land_Retreat_Not_Allowed_Reason_1_SFXEvent> <!-- Reason 1: Gravity Well -->
<Land_Retreat_Not_Allowed_Reason_2_SFXEvent> </Land_Retreat_Not_Allowed_Reason_2_SFXEvent> <!-- Reason 2: Friendly Hero Preventing -->
<Land_Retreat_Not_Allowed_Reason_3_SFXEvent> </Land_Retreat_Not_Allowed_Reason_3_SFXEvent> <!-- Reason 3: Tactical Superweaper Present -->

<Land_Surrender_SFXEvent> UHD_Retreat_Started_Land </Land_Surrender_SFXEvent>

<!-- <Reinforcements_Selection_SFXEvent> UHD_Choose_Reinforcements </Reinforcements_Selection_SFXEvent> -->
<!-- <Reinforcements_Pick_Landing_Zone_SFXEvent> UHD_Choose_Landing </Reinforcements_Pick_Landing_Zone_SFXEvent> -->
<!-- <Reinforcements_Enroute_SFXEvent> UHD_Reinforcements_En_Route </Reinforcements_Enroute_SFXEvent> -->
<!-- <Reinforcements_Cancelled_SFXEvent> UHD_Reinforcements_Cancelled </Reinforcements_Cancelled_SFXEvent> -->
<Reinforcements_Selection_SFXEvent> UHD_Choose_Reinforcements </Reinforcements_Selection_SFXEvent>
<Reinforcements_Pick_Landing_Zone_SFXEvent> </Reinforcements_Pick_Landing_Zone_SFXEvent>
<Reinforcements_Enroute_SFXEvent> UHD_Reinforcements_En_Route </Reinforcements_Enroute_SFXEvent>
<Reinforcements_Cancelled_SFXEvent> UHD_Reinforcements_Cancelled </Reinforcements_Cancelled_SFXEvent>

<Reinforcements_Requesting_SFXEvent> UHD_Request_Assistance </Reinforcements_Requesting_SFXEvent>
<Reinforcements_Ready_SFXEvent> UHD_Reinforcements_Available </Reinforcements_Ready_SFXEvent>

<Reinforcements_Shadow_Blob_Material_Name> Reinforcement_Overlay_Empire </Reinforcements_Shadow_Blob_Material_Name>

<Bombing_Run_Shadow_Blob_Material_Name> Bombing_Run_Empire </Bombing_Run_Shadow_Blob_Material_Name>
<Bombing_Run_Blob_Size> 100.0 </Bombing_Run_Blob_Size>

<!-- BOMBARDMENT DATA -->
<Bombardment_Shadow_Blob_Material_Name> Bombardment_Empire </Bombardment_Shadow_Blob_Material_Name>
<Bombardment_Blob_Size> 200.0 </Bombardment_Blob_Size>
<Bombardment_Required_Orbital_Ships> Star_Destroyer, Acclamator_Assault_Ship, Victory_Destroyer, Executor_Super_Star_Destroyer, Accuser_Star_Destroyer, Admonitor_Star_Destroyer </Bombardment_Required_Orbital_Ships>
<Bombardment_Projectile> Proj_Empire_Bombardment_Turbolaser </Bombardment_Projectile>
<Bombardment_Number_Of_Salvos> 3 </Bombardment_Number_Of_Salvos>
<Bombardment_Shots_Per_Salvo> 4 </Bombardment_Shots_Per_Salvo>
<Bombardment_Shot_Delay> 0.3 </Bombardment_Shot_Delay>
<Bombardment_Salvo_Delay> 1.2 </Bombardment_Salvo_Delay>
<Bombardment_Initial_Delay> 3.0 </Bombardment_Initial_Delay>

<Land_Mode_Selection_Blob_Material_Name>Selection_ Empire_Land</Land_Mode_Selection_Blob_Material_Name>
<Space_Mode_Selection_Blob_Material_Name>Selection _Empire_Space</Space_Mode_Selection_Blob_Material_Name>
<Land_Mode_Garrison_Selection_Blob_Material_Name>S election_Garrison_Land</Land_Mode_Garrison_Selection_Blob_Material_Name>
<Space_Mode_Garrison_Selection_Blob_Material_Name> Selection_Garrison_Land</Space_Mode_Garrison_Selection_Blob_Material_Name>
<Selection_Blob_RGBA>0,255,0,255</Selection_Blob_RGBA>

<Space_Skirmish_Unit_Buy_Credits> 100000 </Space_Skirmish_Unit_Buy_Credits>
<Space_Skirmish_AI_Default_Forces>
TIE_Interceptor_Squadron, TIE_Interceptor_Squadron
</Space_Skirmish_AI_Default_Forces>

<Land_Skirmish_Unit_Buy_Credits> 50000 </Land_Skirmish_Unit_Buy_Credits>
<Land_Skirmish_AI_Default_Forces>
Imperial_Stormtrooper_Squad, Imperial_Stormtrooper_Squad
</Land_Skirmish_AI_Default_Forces>

<Land_Skirmish_Unit_Cap_By_Player_Count>
0,10,
1,10,
8,5,
</Land_Skirmish_Unit_Cap_By_Player_Count>

<Debug_Ground_Structures>
E_Ground_Barracks,
E_Ground_Officer_Academy,
E_Ground_Light_Vehicle_Factory
Power_Generator_E,
Communications_Array_E
</Debug_Ground_Structures>

<Superweapon_Win_Movie>Empire_Win_Deathstar</Superweapon_Win_Movie>
<Generic_Win_Movie>Empire_Win_Land</Generic_Win_Movie>
<Finale_Movie>Empire_Win_Space</Finale_Movie>
<Victory_Text>TEXT_EMPIRE_VICTORY</Victory_Text>
<Defeat_Text>TEXT_EMPIRE_DEFEAT</Defeat_Text>

<Space_Win_Image>i_es_win.tga</Space_Win_Image>
<Space_Lose_Image>i_es_lose.tga</Space_Lose_Image>
<Land_Win_Image>i_el_win.tga</Land_Win_Image>
<Land_Lose_Image>i_el_lose.tga</Land_Lose_Image>

<!-- This enables the galactic victory condition: "Win by capturing Coruscant and eliminating Emperor Palpatine" -->
<Home_Planet>Mustafar</Home_Planet>
<Faction_Leader>Emperor_Palpatine</Faction_Leader>
<Faction_Leader_Company>Emperor_Palpatine_Team</Faction_Leader_Company>


<!-- Allow special weapon firing in tactical maps that have no parent galactic mode -->
<Standalone_Space_Maps_Special_Weapon_A> Ground_Empire_Hypervelocity_Gun </Standalone_Space_Maps_Special_Weapon_A>
<Standalone_Space_Maps_Special_Weapon_B> </Standalone_Space_Maps_Special_Weapon_B>


<!-- Currently not used by Empire, but data is stubbed in for future use -->
<Land_Area_Effect_Range_Overlay_Material_Name> Empire_Land_Area_Effect_Range_Overlay </Land_Area_Effect_Range_Overlay_Material_Name> <!-- In ShadowBlobMaterials.xml -->
<Land_Area_Effect_Range_Overlay_RGBA> 128, 255, 128, 128 </Land_Area_Effect_Range_Overlay_RGBA>
<Land_Area_Effect_Range_Overlay_Scale_Factor> 1.20 </Land_Area_Effect_Range_Overlay_Scale_Factor> <!-- Compensate for ring ednge not being full bounds of texture size -->

<!-- Overlay ring used by Boba Fett when targeting with his "jet pack burst" jump ability, this is the ring around Boba to show click target terrain range -->
<Land_Ability_Targeting_Range_Overlay_Material_Nam e> Empire_Land_Ability_Targeting_Range_Overlay </Land_Ability_Targeting_Range_Overlay_Material_Name > <!-- In ShadowBlobMaterials.xml -->
<Land_Ability_Targeting_Range_Overlay_RGBA> 255, 255, 64, 128 </Land_Ability_Targeting_Range_Overlay_RGBA>
<Land_Ability_Targeting_Range_Overlay_Scale_Factor > 1.20 </Land_Ability_Targeting_Range_Overlay_Scale_Factor> <!-- Compensate for ring ednge not being full bounds of texture size -->





<!-- SFXEvents -->
<SFXEvent_GUI_Start_Campaign> GUI_Select_Empire_SFX </SFXEvent_GUI_Start_Campaign>
<SFXEvent_Slice_Success> UHD_New_Options </SFXEvent_Slice_Success>
<SFXEvent_Slice_Failure> GUI_Bad_Sound </SFXEvent_Slice_Failure>
<SFXEvent_Max_Credits_Limit_Reached> UHD_Credit_Capacity </SFXEvent_Max_Credits_Limit_Reached>
<SFXEvent_Land_Invasion_Commencing> UHD_Invasion_Commencing </SFXEvent_Land_Invasion_Commencing>
<SFXEvent_Build_Impossible_Location_Blockaded> UHD_System_Blockaded </SFXEvent_Build_Impossible_Location_Blockaded> <!-- In this case, enemy ships in orbit so can't build space station -->
<SFXEvent_New_Construction_Options_Available> UHD_New_Construction </SFXEvent_New_Construction_Options_Available> <!-- Can be Tactical or Galactic -->
<SFXEvent_Mission_Added> UHD_Mission_Updated </SFXEvent_Mission_Added> <!-- A new mission has been added to the holocron - the incoming transmission radar movie (and audio) is also playing -->
<SFXEvent_Base_Shield_Absorb_Damage> SFX_Shield_Absorb_Detonation </SFXEvent_Base_Shield_Absorb_Damage> <!-- Tactical: When the base shield absorbs damage, most likely by a projectile -->
<SFXEvent_Tactical_Unit_Cap_Reached> UHD_Unit_Cap_Reached </SFXEvent_Tactical_Unit_Cap_Reached> <!-- Tactical: When you cant drag in anymore tactical units from the reinforcement palette -->
<SFXEvent_Arrive_From_Hyperspace> Unit_Ship_Hyperspace_Enter </SFXEvent_Arrive_From_Hyperspace>
<SFXEvent_Exit_Into_Hyperspace> Unit_Ship_Hyperspace_Exit </SFXEvent_Exit_Into_Hyperspace>
<SFXEvent_Space_Base_Under_Attack_Announcement> UHD_Space_Station_Under_Attack </SFXEvent_Space_Base_Under_Attack_Announcement>
<SFXEvent_Land_Base_Under_Attack_Announcement> UHD_Base_Under_Attack </SFXEvent_Land_Base_Under_Attack_Announcement>
<SFXEvent_Enemy_Fleet_Approaching_Planet> UHD_Enemy_Fleet_Approaching</SFXEvent_Enemy_Fleet_Approaching_Planet>
<SFXEvent_Strategic_Pop_Cap_Reached> UHD_Unit_Cap_Reached </SFXEvent_Strategic_Pop_Cap_Reached>
<SFXEvent_Tactical_Pop_Cap_Reached> UHD_Unit_Cap_Reached </SFXEvent_Tactical_Pop_Cap_Reached>
<SFXEvent_Planet_Corrupted> GUI_Corruption </SFXEvent_Planet_Corrupted>
<SFXEvent_Sabotage_Success> Unit_Sabotage_Death_SFX </SFXEvent_Sabotage_Success>
<SFXEvent_Corruption_Removed> UHD_Corruption_Removed </SFXEvent_Corruption_Removed>
<SFXEvent_Bunker_Garrisoned> Structure_Garrison_SFX </SFXEvent_Bunker_Garrisoned>
<SFXEvent_Bunker_Vacated> Structure_UnGarrison_SFX </SFXEvent_Bunker_Vacated>

<!-- MusicEvents -->
<Strategic_Map_Music_Event> Galactic_Map_Empire_Music_Event </Strategic_Map_Music_Event>
<Music_Event_Battle_Load_Screen> Tactical_Battle_Loading_Loop_Event </Music_Event_Battle_Load_Screen>

<!-- ============================================== -->
<!-- EMPIRE WIN/LOSE MUSIC EVENTS -->
<!-- ============================================== -->

<!-- Specific vs. Factions -->
<Music_Event_Tactical_Win_Vs_Faction> Rebel, Empire_Win_Tactical_Event </Music_Event_Tactical_Win_Vs_Faction>
<Music_Event_Tactical_Win_Vs_Faction> Pirates, Empire_Win_Tactical_Event </Music_Event_Tactical_Win_Vs_Faction>
<Music_Event_Tactical_Win_Vs_Faction> Underworld, Empire_Win_Tactical_Event </Music_Event_Tactical_Win_Vs_Faction>

<Music_Event_Tactical_Lose_Vs_Faction> Rebel, Lose_To_Rebel_Event </Music_Event_Tactical_Lose_Vs_Faction>
<Music_Event_Tactical_Lose_Vs_Faction> Pirates, Lose_To_Underworld_Event </Music_Event_Tactical_Lose_Vs_Faction>
<Music_Event_Tactical_Lose_Vs_Faction> Underworld, Lose_To_Underworld_Event </Music_Event_Tactical_Lose_Vs_Faction>
<Music_Event_Tactical_Lose_Vs_Faction> Empire, Lose_To_Empire_Event </Music_Event_Tactical_Lose_Vs_Faction>

<Music_Event_Strategic_Win_Vs_Faction> Rebel, Empire_Win_Strategic_Event </Music_Event_Strategic_Win_Vs_Faction>
<Music_Event_Strategic_Win_Vs_Faction> Pirates, Empire_Win_Strategic_Event </Music_Event_Strategic_Win_Vs_Faction>
<Music_Event_Strategic_Win_Vs_Faction> Underworld, Empire_Win_Strategic_Event </Music_Event_Strategic_Win_Vs_Faction>

<Music_Event_Strategic_Lose_Vs_Faction> Rebel, Lose_To_Rebel_Event </Music_Event_Strategic_Lose_Vs_Faction>
<Music_Event_Strategic_Lose_Vs_Faction> Pirates, Lose_To_Underworld_Event</Music_Event_Strategic_Lose_Vs_Faction>
<Music_Event_Strategic_Lose_Vs_Faction> Underworld, Lose_To_Underworld_Event </Music_Event_Strategic_Lose_Vs_Faction>
<Music_Event_Strategic_Lose_Vs_Faction> Empire, Lose_To_Empire_Event </Music_Event_Strategic_Lose_Vs_Faction>


<!-- Generic -->
<Music_Event_Tactical_Win> Empire_Win_Tactical_Event </Music_Event_Tactical_Win>
<Music_Event_Tactical_Lose> Empire_Lose_Tactical_Event </Music_Event_Tactical_Lose>
<Music_Event_Strategic_Win> Empire_Win_Strategic_Event </Music_Event_Strategic_Win>
<Music_Event_Strategic_Lose> Empire_Lose_Strategic_Event </Music_Event_Strategic_Lose>

<!-- ================================================== ===================== -->
<!-- EMPIRE SUPERWEAPON PRESENT MUSIC EVENTS - Overrides to map events below -->
<!-- ================================================== ===================== -->

<Music_Event_Space_Ambient_Super_Weapon> </Music_Event_Space_Ambient_Super_Weapon>
<Music_Event_Space_Battle_Super_Weapon> Space_Map_Empire_Battle_Death_Star_Music_Event </Music_Event_Space_Battle_Super_Weapon>
<Music_Event_Land_Ambient_Super_Weapon> </Music_Event_Land_Ambient_Super_Weapon>
<Music_Event_Land_Battle_Super_Weapon> </Music_Event_Land_Battle_Super_Weapon>

<!-- ================================================== ==================== -->
<!-- EMPIRE TACTICAL BATTLE PENDING AUDIO EVENTS -->
<!-- ================================================== ==================== -->

<SFX_Event_Tactical_Land_Battle_Pending> UHD_Battle_Pending </SFX_Event_Tactical_Land_Battle_Pending> <!-- FILL IN EVENT HERE! -->
<SFX_Event_Tactical_Space_Battle_Pending> UHD_Battle_Pending </SFX_Event_Tactical_Space_Battle_Pending> <!-- FILL IN EVENT HERE! -->
<Music_Event_Tactical_Land_Battle_Pending> Tactical_Battle_Loading_Loop_Event </Music_Event_Tactical_Land_Battle_Pending> <!-- Rebel_Lose_Tactical_Event = PLACEHOLDER TEST -->
<Music_Event_Tactical_Space_Battle_Pending> Tactical_Battle_Loading_Loop_Event </Music_Event_Tactical_Space_Battle_Pending> <!-- Rebel_Lose_Tactical_Event = PLACEHOLDER TEST -->

<!-- =============================================== -->
<!-- EMPIRE MAPS MUSIC EVENTS - AMBIENT (NON-BATTLE) -->
<!-- =============================================== -->

<!-- Empire: Space maps: Music events for ambient (non-battle) -->
<Music_Event_List_Ambient> Space, Space_Map_Empire_Ambient_Music_Event </Music_Event_List_Ambient>

<!-- Empire: Temperate land maps: Music events for ambient (non-battle) -->
<Music_Event_List_Ambient> Temperate, Temperate_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient>

<!-- Empire: Arctic land maps: Music events for ambient (non-battle) -->
<Music_Event_List_Ambient> Arctic, Ice_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient>

<!-- Empire: Desert land maps: Music events for ambient (non-battle) -->
<Music_Event_List_Ambient> Desert, Desert_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient>

<!-- Empire: Forest land maps: Music events for ambient (non-battle) -->
<Music_Event_List_Ambient> Forest, Temperate_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient>

<!-- Empire: Swamp land maps: Music events for ambient (non-battle) -->
<Music_Event_List_Ambient> Swamp, Swamp_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient>

<!-- Empire: Volcanic land maps: Music events for ambient (non-battle) -->
<Music_Event_List_Ambient> Volcanic, Volcanic_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient>

<!-- Empire: Urban land maps: Music events for ambient (non-battle) -->
<Music_Event_List_Ambient> Urban, Urban_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient>

<!-- ================================= -->
<!-- EMPIRE MAPS MUSIC EVENTS - BATTLE -->
<!-- ================================= -->

<!-- Empire: Space maps: Music events for battle -->
<Music_Event_List_Battle> Space, Space_Map_Empire_Battle_Music_Event </Music_Event_List_Battle>

<!-- Empire: Temperate land maps: Music evnts for battle -->
<Music_Event_List_Battle> Temperate, Temperate_Land_Empire_Battle_Music_Event </Music_Event_List_Battle>

<!-- Empire: Arctic land maps: Music events for battle -->
<Music_Event_List_Battle> Arctic, Ice_Land_Empire_Battle_Music_Event </Music_Event_List_Battle>

<!-- Empire: Desert land maps: Music events for battle -->
<Music_Event_List_Battle> Desert, Desert_Land_Empire_Battle_Music_Event </Music_Event_List_Battle>

<!-- Empire: Forest land maps: Music events for battle -->
<Music_Event_List_Battle> Forest, Temperate_Land_Empire_Battle_Music_Event </Music_Event_List_Battle>

<!-- Empire: Swamp land maps: Music events for battle -->
<Music_Event_List_Battle> Swamp, Swamp_Land_Empire_Battle_Music_Event </Music_Event_List_Battle>

<!-- Empire: Volcanic land maps: Music evets for battle -->
<Music_Event_List_Battle> Volcanic, Volcanic_Land_Empire_Battle_Music_Event </Music_Event_List_Battle>

<!-- Empire: Urban land maps: Music events for battle -->
<Music_Event_List_Battle> Urban, Urban_Land_Empire_Battle_Music_Event </Music_Event_List_Battle>

<!-- ============================================= -->
<!-- OBJECT SPOTTED ANNOUNCEMENTS -->
<!-- ============================================= -->

<SFXEvent_Unit_Type_Spotted>Generic_Field_Commande r_Empire, Unit_Announce_E_Field_Storm_Trooper</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Emperor_Palpatine, Unit_Announce_Emperor_Storm_Trooper</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Boba_Fett, Unit_Announce_Fett_Storm_Trooper</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Kyle_Katarn, Unit_Announce_Katarn_Storm_Trooper</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Obi_Wan_Kenobi, Unit_Announce_ObiWan_Storm_Trooper</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Generic_Field_Commande r_Rebel, Unit_Announce_R_Field_Storm_Trooper</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Han_Solo, Unit_Announce_Solo_Storm_Trooper</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Darth_Vader, Unit_Announce_Vader_Storm_Trooper</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>General_Veers, Unit_Announce_Veers_Storm_Trooper</SFXEvent_Unit_Type_Spotted>

<SFXEvent_Unit_Type_Spotted>Tyber_Zann, Unit_Announce_Tyber_Empire_Soldier</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>The_Peacebringer, Unit_Announce_Tyber_Empire_Soldier</SFXEvent_Unit_Type_Spotted>

<SFXEvent_Unit_Type_Spotted>IG-88, Unit_Announce_IG88_Empire_Soldier</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Urai_Fen, Unit_Announce_Urai_Empire_Soldier</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Silri, Unit_Announce_Silri_Empire_Soldier</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Grand_Admiral_Thrawn , Unit_Announce_Thrawn_Empire_Soldier</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Executor_Super_Star_De stroyer, Unit_Announce_Executor_Empire_Soldier</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Yoda, Unit_Announce_Yoda_Empire_Soldier</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Luke_Skywalker_Jedi, Unit_Announce_Luke_Empire_Soldier</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Gargantuan_Battle_Plat form, Unit_Announce_Gargantuan_Empire_Soldier</SFXEvent_Unit_Type_Spotted>

<SFXEvent_Enemy_Spotted> Unit_See_Enemy_Storm_Trooper </SFXEvent_Enemy_Spotted>

<!-- =============================================== -->
<!-- EMPIRE SUPERWEAPON ANNOUNCEMENTS -->
<!-- =============================================== -->

<SpeechEvent_Super_Weapon_Moving_Into_Range> </SpeechEvent_Super_Weapon_Moving_Into_Range>
<SpeechEvent_Super_Weapon_Moving_Range_60_Second s> </SpeechEvent_Super_Weapon_Moving_Range_60_Seconds>
<SpeechEvent_Super_Weapon_Moving_Range_30_Second s> </SpeechEvent_Super_Weapon_Moving_Range_30_Seconds>
<SpeechEvent_Super_Weapon_Moving_Range_15_Second s> </SpeechEvent_Super_Weapon_Moving_Range_15_Seconds>
<SpeechEvent_Super_Weapon_Moving_Range_05_Second s> </SpeechEvent_Super_Weapon_Moving_Range_05_Seconds>
<SpeechEvent_Super_Weapon_Moved_Into_Range></SpeechEvent_Super_Weapon_Moved_Into_Range>

<SpeechEvent_Super_Weapon_Enemy_Moving_Into_Rang e> UHD_Death_Star_Begin_Approach </SpeechEvent_Super_Weapon_Enemy_Moving_Into_Range>
<SpeechEvent_Super_Weapon_Enemy_Moving_Range_60_Se conds> UHD_Death_Star_1_Minute </SpeechEvent_Super_Weapon_Enemy_Moving_Range_60_Sec onds>
<SpeechEvent_Super_Weapon_Enemy_Moving_Range_30_Se conds> UHD_Death_Star_30_Seconds </SpeechEvent_Super_Weapon_Enemy_Moving_Range_30_Sec onds>
<SpeechEvent_Super_Weapon_Enemy_Moving_Range_15_Se conds> UHD_Death_Star_15_Seconds</SpeechEvent_Super_Weapon_Enemy_Moving_Range_15_Sec onds>
<SpeechEvent_Super_Weapon_Enemy_Moving_Range_05_Se conds> UHD_Death_Star_5_Seconds </SpeechEvent_Super_Weapon_Enemy_Moving_Range_05_Sec onds>
<SpeechEvent_Super_Weapon_Enemy_Moved_Into_Range > UHD_Death_Star_Cleared </SpeechEvent_Super_Weapon_Enemy_Moved_Into_Range>


<!-- Event to play when a local player captures or loses control of a planet -->
<SFXEvent_Planet_Gained_Control> UHD_Planet_Gained </SFXEvent_Planet_Gained_Control> <!-- Plays anytime control is gained -->
<SFXEvent_Planet_Lost_Control> UHD_Planet_Lost </SFXEvent_Planet_Lost_Control> <!-- Plays only when control is lost from other player -->

<!-- Events to play when toggling shield states from the GUI / Command Bar -->
<!-- <SFXEvent_GUI_Toggle_Shields_On> GUI_Toggle_Shields_On </SFXEvent_GUI_Toggle_Shields_On>
<SFXEvent_GUI_Toggle_Shields_Off> GUI_Toggle_Shields_Off </SFXEvent_GUI_Toggle_Shields_Off> -->
<!-- Power to shields -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>DEFEND, GUI_Toggle_Shields_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>DEFEND , GUI_Toggle_Shields_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- Interdict -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>INTERDICT , GUI_Toggle_Grav_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>INTERDIC T, GUI_Toggle_Grav_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- BARRAGE -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>BARRAGE , </SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>BARRAG E, </SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- HUNT -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>HUNT, GUI_Toggle_Hunt_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>HUNT, GUI_Toggle_Hunt_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- SPREAD_OUT -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>SPREAD_OU T, </SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>SPREAD_O UT, </SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- ABILITY_LURE -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>LURE, GUI_Toggle_Lure_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>LURE, GUI_Toggle_Lure_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- ABILITY_ROCKET_ATTACK -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>ROCKET_AT TACK, GUI_Toggle_Rocket_Attack_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>ROCKET_A TTACK, GUI_Toggle_Rocket_Attack_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- HARASS -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>HARASS, GUI_Toggle_Harass_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>HARASS , GUI_Toggle_Harass_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- Scout -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>AVOID_DAN GER, GUI_Toggle_Scout_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>AVOID_DA NGER, GUI_Toggle_Scout_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- Deploy -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>DEPLOY, GUI_Toggle_Deploy_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>DEPLOY , GUI_Toggle_Deploy_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- Turbo -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>TURBO, GUI_Toggle_Turbo_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>TURBO, GUI_Toggle_Turbo_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>



<!-- Power to shields -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>DEF END, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>DE FEND, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- Interdict -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>INT ERDICT, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>IN TERDICT, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- BARRAGE -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>BAR RAGE, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>BA RRAGE, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- HUNT -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>HUN T,</SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>HU NT, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- SPREAD_OUT -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>SPR EAD_OUT, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>SP READ_OUT, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- ABILITY_LURE -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>ABI LITY_LURE, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>AB ILITY_LURE, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- ABILITY_ROCKET_ATTACK -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>ABI LITY_ROCKET_ATTACK, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>AB ILITY_ROCKET_ATTACK, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- HARASS -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>HAR ASS, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>HA RASS, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- Scout -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>AVO ID_DANGER, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>AV OID_DANGER, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- Deploy -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>DEP LOY, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>DE PLOY, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- Turbo -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>TUR BO, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>TU RBO, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- Empire Tactical Battle Audio -->
<SFXEvent_HUD_Landing_Zone_Captured> UHD_Landing_Zone_Captured </SFXEvent_HUD_Landing_Zone_Captured> <!-- We captured a landing soze -->
<SFXEvent_HUD_Landing_Zone_Lost> UHD_Landing_Zone_Lost </SFXEvent_HUD_Landing_Zone_Lost> <!-- We lost one of our landing zones -->
<SFXEvent_HUD_Last_Landing_Zone_Lost> UHD_Last_Landing_Zone_Lost </SFXEvent_HUD_Last_Landing_Zone_Lost> <!-- We lost our last landing zone -->
<SFXEvent_HUD_Build_Pad_Captured> UHD_Build_Pad_Captured </SFXEvent_HUD_Build_Pad_Captured> <!-- We captured a build pad -->
<SFXEvent_HUD_Build_Pad_Lost> UHD_Build_Pad_Lost </SFXEvent_HUD_Build_Pad_Lost> <!-- We lost one of our build pads -->
<SFXEvent_HUD_Base_Shield_Offline> UHD_Base_Shield_Offline </SFXEvent_HUD_Base_Shield_Offline> <!-- Our base shield just went offline -->
<SFXEvent_HUD_Enemy_Base_Shield_Offline> UHD_Enemy_Base_Shield_Offline </SFXEvent_HUD_Enemy_Base_Shield_Offline> <!-- The enemies base shield just went offline -->
<SFXEvent_HUD_Base_Shield_Online> UHD_Base_Shields_Up </SFXEvent_HUD_Base_Shield_Online> <!-- Our base shield just went back online -->
<SFXEvent_HUD_Enemy_Base_Shield_Online> UHD_Enemy_Base_Shields_Up </SFXEvent_HUD_Enemy_Base_Shield_Online> <!-- The enemies base shield just went back online -->
<SFXEvent_HUD_Base_Shield_Penetrated> UHD_Base_Shield_Penetrated </SFXEvent_HUD_Base_Shield_Penetrated> <!-- Our base shield was just penetrated by the enemy -->
<SFXEvent_HUD_Enemy_Base_Shield_Penetrated> UHD_Enemy_Base_Shield_Penetrated </SFXEvent_HUD_Enemy_Base_Shield_Penetrated> <!-- We just penetrated then enemies base shield -->

<SFXEvent_HUD_Won_Land_Battle> UHD_Battle_End </SFXEvent_HUD_Won_Land_Battle> <!-- We won the land battle -->
<SFXEvent_HUD_Lost_Land_Battle> UHD_Defeated </SFXEvent_HUD_Lost_Land_Battle> <!-- We lost the land battle -->
<SFXEvent_HUD_Won_Space_Battle> UHD_Battle_End </SFXEvent_HUD_Won_Space_Battle> <!-- We won the space battle -->
<SFXEvent_HUD_Lost_Space_Battle> UHD_Defeated </SFXEvent_HUD_Lost_Space_Battle> <!-- We lost the space battle -->

<SFXEvent_HUD_Won_Land_Battle_Enemy_TSW_Present> UHD_Battle_End </SFXEvent_HUD_Won_Land_Battle_Enemy_TSW_Present> <!-- We won the land battle with enemy tactical superweapon present -->
<SFXEvent_HUD_Lost_Land_Battle_Enemy_TSW_Present > UHD_Defeated </SFXEvent_HUD_Lost_Land_Battle_Enemy_TSW_Present> <!-- We lost the land battle with enemy tactical superweapon present -->
<SFXEvent_HUD_Won_Space_Battle_Enemy_TSW_Present > UHD_Battle_End </SFXEvent_HUD_Won_Space_Battle_Enemy_TSW_Present> <!-- We won the space battle with enemy tactical superweapon present -->
<SFXEvent_HUD_Lost_Space_Battle_Enemy_TSW_Presen t> UHD_Defeated </SFXEvent_HUD_Lost_Space_Battle_Enemy_TSW_Present> <!-- We lost the space battle with enemy tactical superweapon present -->

<SFXEvent_HUD_Tactical_Victory_Near> Unit_Near_Victory_Storm_Trooper </SFXEvent_HUD_Tactical_Victory_Near> <!-- PLACERHOLDER FOR FRANK --> <!-- We are outnumbering our enemy significantly and the FOW has been pushed back to help us exterminate the opposition -->
<SFXEvent_HUD_Repairing> UHD_Repairing </SFXEvent_HUD_Repairing> <!-- Repair is underway on something -->
<SFXEvent_HUD_Gravity_Control_Generator_On> </SFXEvent_HUD_Gravity_Control_Generator_On> <!-- The gravity control generator is switched on from off -->
<SFXEvent_HUD_Gravity_Control_Generator_Off> </SFXEvent_HUD_Gravity_Control_Generator_Off> <!-- The gravity control generator is switched off from on -->

<SFXEvent_HUD_Special_Weapon_Ready> UHD_Hypervelocity_Available </SFXEvent_HUD_Special_Weapon_Ready> <!-- Index 0 = Hypervelocity Gun -->
<SFXEvent_HUD_Special_Weapon_Ready> </SFXEvent_HUD_Special_Weapon_Ready> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub -->
<SFXEvent_HUD_Special_Weapon_Ready> </SFXEvent_HUD_Special_Weapon_Ready> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub -->

<SFXEvent_HUD_Special_Weapon_Charging> UHD_Hypervelocity_Charging </SFXEvent_HUD_Special_Weapon_Charging> <!-- Index 0 = Hypervelocity Gun -->
<SFXEvent_HUD_Special_Weapon_Charging> </SFXEvent_HUD_Special_Weapon_Charging> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub -->
<SFXEvent_HUD_Special_Weapon_Charging> </SFXEvent_HUD_Special_Weapon_Charging> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub -->

<SFXEvent_HUD_Special_Weapon_Firing> UHD_Hypervelocity_Firing </SFXEvent_HUD_Special_Weapon_Firing> <!-- Index 0 = Hypervelocity Gun -->
<SFXEvent_HUD_Special_Weapon_Firing> </SFXEvent_HUD_Special_Weapon_Firing> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub -->
<SFXEvent_HUD_Special_Weapon_Firing> </SFXEvent_HUD_Special_Weapon_Firing> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub -->

<SFXEvent_HUD_Enemy_Special_Weapon_Ready> </SFXEvent_HUD_Enemy_Special_Weapon_Ready> <!-- Index 0 = Hypervelocity Gun -->
<SFXEvent_HUD_Enemy_Special_Weapon_Ready> </SFXEvent_HUD_Enemy_Special_Weapon_Ready> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub -->
<SFXEvent_HUD_Enemy_Special_Weapon_Ready> </SFXEvent_HUD_Enemy_Special_Weapon_Ready> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub -->

<SFXEvent_HUD_Enemy_Special_Weapon_Charging> </SFXEvent_HUD_Enemy_Special_Weapon_Charging> <!-- Index 0 = Hypervelocity Gun -->
<SFXEvent_HUD_Enemy_Special_Weapon_Charging> </SFXEvent_HUD_Enemy_Special_Weapon_Charging> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub -->
<SFXEvent_HUD_Enemy_Special_Weapon_Charging> </SFXEvent_HUD_Enemy_Special_Weapon_Charging> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub -->

<SFXEvent_HUD_Enemy_Special_Weapon_Firing> UHD_Hypervelocity_Firing </SFXEvent_HUD_Enemy_Special_Weapon_Firing> <!-- Index 0 = Hypervelocity Gun -->
<SFXEvent_HUD_Enemy_Special_Weapon_Firing> UHD_Ion_Cannon_Firing </SFXEvent_HUD_Enemy_Special_Weapon_Firing> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub -->
<SFXEvent_HUD_Enemy_Special_Weapon_Firing> </SFXEvent_HUD_Enemy_Special_Weapon_Firing> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub -->

<SFXEvent_HUD_Reinforcement_Point_Owned_60_Seconds > EHD_Control_Point_60_Seconds </SFXEvent_HUD_Reinforcement_Point_Owned_60_Seconds>
<SFXEvent_HUD_Reinforcement_Point_Owned_30_Seconds > EHD_Control_Point_30_Seconds </SFXEvent_HUD_Reinforcement_Point_Owned_30_Seconds>
<SFXEvent_HUD_Reinforcement_Point_Owned_15_Seconds > EHD_Control_Point_15_Seconds</SFXEvent_HUD_Reinforcement_Point_Owned_15_Seconds>
<SFXEvent_HUD_Reinforcement_Point_Owned_05_Seconds > EHD_Control_Point_5_Seconds</SFXEvent_HUD_Reinforcement_Point_Owned_05_Seconds>
<SFXEvent_HUD_Reinforcement_Point_Ally_Owned_60_Se conds> EHD_Control_Point_60_Seconds </SFXEvent_HUD_Reinforcement_Point_Ally_Owned_60_Sec onds>
<SFXEvent_HUD_Reinforcement_Point_Ally_Owned_30_Se conds> EHD_Control_Point_30_Seconds </SFXEvent_HUD_Reinforcement_Point_Ally_Owned_30_Sec onds>
<SFXEvent_HUD_Reinforcement_Point_Ally_Owned_15_Se conds> EHD_Control_Point_15_Seconds </SFXEvent_HUD_Reinforcement_Point_Ally_Owned_15_Sec onds>
<SFXEvent_HUD_Reinforcement_Point_Ally_Owned_05_Se conds> EHD_Control_Point_5_Seconds </SFXEvent_HUD_Reinforcement_Point_Ally_Owned_05_Sec onds>
<SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_60_S econds> EHD_Enemy_Control_Point_60_Seconds </SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_60_Se conds>
<SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_30_S econds> EHD_Enemy_Control_Point_30_Seconds </SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_30_Se conds>
<SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_15_S econds> EHD_Enemy_Control_Point_15_Seconds </SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_15_Se conds>
<SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_05_S econds> EHD_Enemy_Control_Point_5_Seconds </SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_05_Se conds>
<SFXEvent_HUD_Reinforcement_Point_Contested> UHD_Reinforcement_Contested </SFXEvent_HUD_Reinforcement_Point_Contested>

<SFXEvent_Tactical_Lose_Friendly_Control> Reinforcement_Point, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control> Reinforcement_Point, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Enemy_Control> Skirmish_Build_Pad, UHD_Build_Pad_Lost </SFXEvent_Tactical_Lose_Enemy_Control>
<SFXEvent_Tactical_Gain_Enemy_Control> Skirmish_Build_Pad, UHD_Build_Pad_Captured </SFXEvent_Tactical_Gain_Enemy_Control>
<SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Mining_Facility, UHD_Lost_Mining </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Mining_Facility, UHD_Capture_Mining </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Heavy_Factory_R, UHD_Lost_Heavy_Vehicle </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Heavy_Factory_R, UHD_Capture_Heavy_Vehicle </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Heavy_Factory_E, UHD_Lost_Heavy_Vehicle </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Heavy_Factory_E, UHD_Capture_Heavy_Vehicle </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Abandoned_Sensor, UHD_Lost_Sensor </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Abandoned_Sensor, UHD_Capture_Sensor </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Abandoned_Turbolaser_Tower, UHD_Lost_Turbo </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Abandoned_Turbolaser_Tower, UHD_Capture_Turbo </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Mercenary_Outfitter, UHD_Lost_Mercenaries </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Mercenary_Outfitter, UHD_Capture_Mercenaries </SFXEvent_Tactical_Gain_Friendly_Control>

<!--
<SFXEvent_Tactical_Lose_Friendly_Control>Garrison_ Bunker_Capturable, UHD_Lost_Bunker </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Garrison_ Bunker_Capturable, UHD_Capture_Bunker </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>Skirmish_ Hutt_Asteroid_Base, UHD_Lost_Hutt_Asteroid </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Skirmish_ Hutt_Asteroid_Base, UHD_Capture_Hutt_Asteroid </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>N_Gravity _Well_Station, UHD_Lost_GravWell </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>N_Gravity _Well_Station, UHD_Capture_GravWell </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>N_Remote_ Sensor_Pod, UHD_Lost_Sensor </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>N_Remote_ Sensor_Pod, UHD_Capture_Sensor </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>Skirmish_ Outpost_Pad, UHD_Lost_Outpost_Pad </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Skirmish_ Outpost_Pad, UHD_Capture_Outpost_Pad </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>Skirrmish _Mineral_Processor_Pad, UHD_Lost_MinProc </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Skirrmish _Mineral_Processor_Pad, UHD_Capture_MinProc </SFXEvent_Tactical_Gain_Friendly_Control>
-->

<SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus1_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus1_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus2_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus2_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus3_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus3_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus4_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus4_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus5_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus5_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus10_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus10_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control>



<!-- Faction-based tactical constuction world 3D SFX - these are not HUD responses, but physical sound effects -->
<SFXEvent_Tactical_Object_Building_Started> Structure_Buildable_Start </SFXEvent_Tactical_Object_Building_Started> <!-- An object is just starting construction in the world -->
<SFXEvent_Tactical_Object_Building_Loop> Structure_Buildable_Loop </SFXEvent_Tactical_Object_Building_Loop> <!-- An object is currently under construction (loop) in the world -->
<SFXEvent_Tactical_Object_Building_Complete> Structure_Buildable_Stop </SFXEvent_Tactical_Object_Building_Complete> <!-- An object has just completed construction in the world -->
<SFXEvent_Tactical_Object_Sold> Structure_Buildable_Sold </SFXEvent_Tactical_Object_Sold> <!-- An object is sold in the world -->

<!-- Weather begin/end audio cues: Rain, Snow, Sandstorm, Ash -->
<SFXEvent_Weather_Begin> RAIN, Unit_Rain_Storm_Trooper </SFXEvent_Weather_Begin>
<SFXEvent_Weather_Begin> SNOW, Unit_Snowstorm_Storm_Trooper </SFXEvent_Weather_Begin>
<SFXEvent_Weather_Begin> SANDSTORM, Unit_Sandstorm_Storm_Trooper </SFXEvent_Weather_Begin>
<SFXEvent_Weather_Begin> ASH, Unit_Ashfall_Storm_Trooper </SFXEvent_Weather_Begin>
<SFXEvent_Weather_End> RAIN, </SFXEvent_Weather_End>
<SFXEvent_Weather_End> SNOW, </SFXEvent_Weather_End>
<SFXEvent_Weather_End> SANDSTORM, </SFXEvent_Weather_End>
<SFXEvent_Weather_End> ASH, </SFXEvent_Weather_End>

<!-- Bombing runs becoming available cues -->
<SFXEvent_Bombing_Run_Available> UHD_Bombing_Run_Available </SFXEvent_Bombing_Run_Available>
<SFXEvent_Bombing_Run_Ally_Available> UHD_Bombing_Run_Available </SFXEvent_Bombing_Run_Ally_Available>
<SFXEvent_Bombing_Run_Enemy_Available> </SFXEvent_Bombing_Run_Enemy_Available>
<SFXEvent_Bombing_Run_Cancelled> UHD_Bombing_Run_Canceled </SFXEvent_Bombing_Run_Cancelled>
<SFXEvent_Bombing_Run_Begin_Crosstalk> Unit_Bomb_Land_Tie_Bomber_1 </SFXEvent_Bombing_Run_Begin_Crosstalk>

<!-- Bombiard becoming available cues -->
<SFXEvent_Bombard_Available> UHD_Bombard_Available </SFXEvent_Bombard_Available>
<SFXEvent_Bombard_Ally_Available> UHD_Bombard_Ally_Available </SFXEvent_Bombard_Ally_Available>
<SFXEvent_Bombard_Enemy_Available> UHD_Bombard_Enemy_Available</SFXEvent_Bombard_Enemy_Available>
<SFXEvent_Bombard_Cancelled> UHD_Bombard_Canceled </SFXEvent_Bombard_Cancelled>

<!-- Starbase upgrading cues -->
<SFXEvent_Starbase_Upgraded> UHD_Space_Station_Upgraded </SFXEvent_Starbase_Upgraded>
<SFXEvent_Starbase_Enemy_Upgraded> UHD_Enemy_Space_Station_Upgraded </SFXEvent_Starbase_Enemy_Upgraded>
<SFXEvent_Starbase_Ally_Upgraded> UHD_Space_Station_Upgraded </SFXEvent_Starbase_Ally_Upgraded>

<!-- Player taunt SFXEvents variable sized list for taunt hot keys -->
<SFXEvent_Player_Taunt> Unit_Taunt_Vader </SFXEvent_Player_Taunt>
<SFXEvent_Player_Taunt> Unit_Taunt_Boba_Fett </SFXEvent_Player_Taunt>
<SFXEvent_Player_Taunt> Unit_Taunt_Emperor </SFXEvent_Player_Taunt>

<!-- Sandbox tactical battle introduction Command Bar movie -->

<Tactical_Intro_Command_Bar_Movie_Name> Commander_Moff2_Loop </Tactical_Intro_Command_Bar_Movie_Name> <!-- PLACEHOLDER ASSET -->

<!-- Sandbox tactical battle introduction SpeechEvents -->

<SpeechEvent_Tactical_Intro_Land_Attacker> GES_INTRO_LAND_ATTACK_E_00 <!--, GES_INTRO_LAND_ATTACK_E_01, GES_INTRO_LAND_ATTACK_E_02, GES_INTRO_LAND_ATTACK_E_03--> </SpeechEvent_Tactical_Intro_Land_Attacker> <!-- Default case for land battle as attacker -->
<SpeechEvent_Tactical_Intro_Land_Defender> GES_INTRO_LAND_DEFEND_E_00 <!--, GES_INTRO_LAND_DEFEND_E_01, GES_INTRO_LAND_DEFEND_E_02, GES_INTRO_LAND_DEFEND_E_03--> </SpeechEvent_Tactical_Intro_Land_Defender> <!-- Default case for land battle as defender -->
<SpeechEvent_Tactical_Intro_Space_Attacker> GES_INTRO_SPACE_ATTACK_E_00 <!--, GES_INTRO_SPACE_ATTACK_E_01, GES_INTRO_SPACE_ATTACK_E_02, GES_INTRO_SPACE_ATTACK_E_03--> </SpeechEvent_Tactical_Intro_Space_Attacker> <!-- Default case for space battle as attacker -->
<SpeechEvent_Tactical_Intro_Space_Defender> GES_INTRO_SPACE_DEFEND_E_00 <!--, GES_INTRO_SPACE_DEFEND_E_01, GES_INTRO_SPACE_DEFEND_E_02, GES_INTRO_SPACE_DEFEND_E_03--> </SpeechEvent_Tactical_Intro_Space_Defender> <!-- Default case for space battle as defender -->

<SpeechEvent_Tactical_Intro_Land_Raid_Defender> GES_INTRO_LAND_DEFEND_E_04 </SpeechEvent_Tactical_Intro_Land_Raid_Defender>
<SpeechEvent_Tactical_Intro_Land_Raid_Attacker> </SpeechEvent_Tactical_Intro_Land_Raid_Attacker> <!-- N/A for Empire since does not raid -->

<SpeechEvent_Tactical_Intro_Land_Attacker_Last_Loc ation> GES_INTRO_LAND_ATTACK_E_05 </SpeechEvent_Tactical_Intro_Land_Attacker_Last_Loca tion>
<SpeechEvent_Tactical_Intro_Land_Defender_Last_Loc ation> GES_INTRO_LAND_DEFEND_E_05 </SpeechEvent_Tactical_Intro_Land_Defender_Last_Loca tion>

<!-- Note that conditionals will be evaluated in the order below, so order/priority is important -->
<!-- -->
<!-- Luke object types (4) : Luke_Skywalker, Luke_Team, Luke_XWing, Red_Squadron -->
<!-- Mon Mothma object types (2): Mon_Mothma, Mon_Mothma_Team -->
<!-- Emperor Palpatine types (2): Emperor_Palpatine, Emperor_Palpatine_Team -->
<!-- Death Star types (1): Death_star -->
<!-- -->
<!-- ...Conditional_Or: A (or) B present - and C not present -->
<!-- ...Conditional_And: A (and) B present - and C not present -->
<!-- -->
<!-- Conditionals: (A) Present, (B) Present, (C) Not Present -->

<!-- A or B present and C not present -->
<SpeechEvent_Tactical_Intro_Space_Defender_Conditi onal_Or> Death_Star, None, None, GES_INTRO_SPACE_DEFEND_E_05 </SpeechEvent_Tactical_Intro_Space_Defender_Conditio nal_Or> <!-- Just Death Star present -->

<!-- A or B present and C not present-->
<SpeechEvent_Tactical_Intro_Space_Defender_Conditi onal_Or> Emperor_Palpatine, None, None, GES_INTRO_SPACE_DEFEND_E_04 </SpeechEvent_Tactical_Intro_Space_Defender_Conditio nal_Or> <!-- Just Emperor Palpatine present -->

<!-- A or B present and C not present -->
<SpeechEvent_Tactical_Intro_Space_Attacker_Conditi onal_Or> Death_Star, None, None, GES_INTRO_SPACE_ATTACK_E_04 </SpeechEvent_Tactical_Intro_Space_Attacker_Conditio nal_Or> <!-- Just Death Star present -->

<!-- A or B present and C not present-->
<SpeechEvent_Tactical_Intro_Land_Defender_Conditio nal_Or> Emperor_Palpatine, None, None, GES_INTRO_LAND_DEFEND_E_05 </SpeechEvent_Tactical_Intro_Land_Defender_Condition al_Or> <!-- Just Emperor Palpatine present -->

<!-- A or B present and C not present-->
<SpeechEvent_Tactical_Intro_Land_Attacker_Conditio nal_Or> Mon_Mothma, None, None, GES_INTRO_LAND_ATTACK_E_04 </SpeechEvent_Tactical_Intro_Land_Attacker_Condition al_Or> <!-- Just Mon Mothma present -->

<!-- End Sandbox tactical battle introduction SpeechEvents -->


<!-- ============================================== -->
<!-- EMPIRE DROID ADVISOR TEXT -->
<!-- ============================================== -->

<Galactic_Advisor_Hints>
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_01,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_02,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_03,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_04,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_05,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_06,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_07,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_08,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_09,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_10,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_11,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_12,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_13,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_14,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_15,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_16,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_17,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_18,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_19,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_20,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_21,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_24
</Galactic_Advisor_Hints>

<Space_Advisor_Hints>
TEXT_DROID_ADVISOR_EMPIRE_SPACE_01,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_02,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_03,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_04,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_05,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_06,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_07,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_08,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_09,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_10,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_11,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_13
</Space_Advisor_Hints>

<Land_Advisor_Hints>
TEXT_DROID_ADVISOR_EMPIRE_LAND_00,
TEXT_DROID_ADVISOR_EMPIRE_LAND_01,
TEXT_DROID_ADVISOR_EMPIRE_LAND_02,
TEXT_DROID_ADVISOR_EMPIRE_LAND_03,
TEXT_DROID_ADVISOR_EMPIRE_LAND_04,
TEXT_DROID_ADVISOR_EMPIRE_LAND_05,
TEXT_DROID_ADVISOR_EMPIRE_LAND_06,
TEXT_DROID_ADVISOR_EMPIRE_LAND_07,
TEXT_DROID_ADVISOR_EMPIRE_LAND_08,
TEXT_DROID_ADVISOR_EMPIRE_LAND_09,
TEXT_DROID_ADVISOR_EMPIRE_LAND_10,
TEXT_DROID_ADVISOR_EMPIRE_LAND_11,
TEXT_DROID_ADVISOR_LAND_12,
TEXT_DROID_ADVISOR_LAND_13,
TEXT_DROID_ADVISOR_LAND_14
</Land_Advisor_Hints>

<!-- End Droid Advisor Speech/Text -->

<Allies />
<Enemies>Rebel, Empire, Pirates, Hostile, Sarlacc, Underworld, Hutts, Corellians, Mandalorians, Naboo, Corporate_Sector_Authority, Muuns, Vong</Enemies>

<Can_Control_Planets>true</Can_Control_Planets>

<Garrison_Reinforcement_Delay_Seconds>20.0</Garrison_Reinforcement_Delay_Seconds>
<Multiplayer_Beacon_Type>E_Multiplayer_Beacon</Multiplayer_Beacon_Type>
<Default_Transmission_Message>TEXT_ENCYCLOPEDIA_HO LOCRON_UPDATED</Default_Transmission_Message>
<SFXEvent_HUD_Advisor_Message>GUI_Droid_Hint_SFX </SFXEvent_HUD_Advisor_Message>
<SFXEvent_HUD_Advisor_Urgent>GUI_R2_Urgent_Hint_SF X</SFXEvent_HUD_Advisor_Urgent>
<SFXEvent_HUD_Advisor_Hint>GUI_Droid_Hint_SFX</SFXEvent_HUD_Advisor_Hint>

<Multiplayer_Campaign_Heroes>
Grand_Moff_Tarkin_Team,
Emperor_Palpatine_Team,
Boba_Fett_Team,
General_Veers_Team,
Accuser_Star_Destroyer
</Multiplayer_Campaign_Heroes>

<Multiplayer_Map_Preview_Icon>I_MULTIPLAY_EMPIRE.T GA</Multiplayer_Map_Preview_Icon>

<Tech_Level_Icon_Name> i_button_e_tech_upgrade_ </Tech_Level_Icon_Name>

<Alternate_Icon_Prefix> e_ </Alternate_Icon_Prefix>

<Automatic_Planetary_Corruption_Upgrade_Type>
Generic_Intimidation_Corruption_Upgrade,
Generic_Piracy_Corruption_Upgrade,
Generic_Kidnapping_Corruption_Upgrade,
Generic_Racketeering_Corruption_Upgrade,
Generic_Corrupt_Militia_Corruption_Upgrade,
Generic_Bribery_Corruption_Upgrade,
Generic_Black_Market_Corruption_Upgrade,
Generic_Bonded_Citizens_Corruption_Upgrade,
</Automatic_Planetary_Corruption_Upgrade_Type>

</Faction>


Code for CIS GC (yeah, I'm messing around with z3r0x's mod, so this is the big conquest from his mod)

Spoiler:
<Campaign Name="Sandbox_Humble_Beginnings_Full_CIS">

<Campaign_Set> Sandbox_Humble_Beginnings_Full </Campaign_Set>
<Sort_Order>9</Sort_Order>

<Text_ID> TEXT_CAMPAIGN_SINGLE_94 </Text_ID>
<Description_Text> TEXT_CAMPAIGN_SINGLE_DESCRIPTION_94 </Description_Text>

<Camera_Shift_X> 40.0 </Camera_Shift_X>
<Camera_Shift_Y> 0.0 </Camera_Shift_Y>
<Camera_Distance> 1200.0 </Camera_Distance>

<Locations>
Galaxy_Core_Art_Model,
Abregado_Rae,
AetenII,
Alderaan,
AlzocIII,
Anaxes,
Atzerri,
Bakura,
Bastion,
Belkadan,
Bespin,
Bestine,
Bonadan,
Bothawui,
Boz_Pity,
Byss,
Carida,
Corellia,
Corulag,
Coruscant,
Dagobah,
Dantooine,
Dathomir,
Endor,
Eriadu,
Felucia,
Fondor,
Fresia,
Geonosis,
Helska,
Honoghr,
Hoth,
Hypori,
Ilum,
Jabiim,
Kamino,
Kashyyyk,
Kessel,
Korriban,
Kuat,
Manaan,
Mandalore,
Mechis,
MonCalimari,
Mustafar,
Muunilinst,
Mygeeto,
Myrkr,
Naboo,
NalHutta,
Ord_Mantell,
Polis_Massa,
Polus,
Rattatak,
Rendili,
Ryloth,
Saleucami,
Shola,
Sullust,
Taris,
Tatooine,
The_Maw,
Thyferra,
Utapau,
VergessoAsteroids,
Wayland,
Yaga_Minor,
Yavin,
Ylesia,
Zhar

</Locations>

<Trade_Routes>
Hoth_Mustafar,
Mustafar_VergessoAsteroids,
Fondor_Thyferra,
Bestine_Fondor,
Bespin_Bestine,
Anaxes_Coruscant,
AetenII_Anaxes,
AetenII_Dantooine,
Bothawui_Ryloth,
Bothawui_Corellia,
MonCalimari_Saleucami,
Kamino_MonCalimari,
Kamino_Shola,
Bonadan_Muunilinst,
Bonadan_Yavin
</Trade_Routes>

<Home_Location> Rebel, Hoth </Home_Location>
<Home_Location> Empire, Coruscant </Home_Location>
<Home_Location> Underworld, Hypori </Home_Location>
<Home_Location> Corporate_Sector_Authority, Bonadan </Home_Location>
<Home_Location> CIS, Mustafar </Home_Location>


<Starting_Active_Player> CIS </Starting_Active_Player>

<Rebel_Story_Name>Story_Plots_Rebel_AI_Heroes_EXP. xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Empire_AI_Heroes_EX P.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_56_Unde rworld.xml</Underworld_Story_Name>

<AI_Player_Control> Empire, BasicEmpire </AI_Player_Control>
<AI_Player_Control> Rebel, BasicRebel </AI_Player_Control>
<AI_Player_Control> Pirates, None </AI_Player_Control>
<AI_Player_Control> Underworld, AI_Player_Underworld </AI_Player_Control>
<AI_Player_Control> Corellians, None </AI_Player_Control>
<AI_Player_Control> Hutts, None </AI_Player_Control>
<AI_Player_Control> Naboo, None </AI_Player_Control>
<AI_Player_Control> Mandalorians, None </AI_Player_Control>
<AI_Player_Control>Corporate_Sector_Authority, None</AI_Player_Control>
<AI_Player_Control> Vong, None </AI_Player_Control>

<Markup_Filename>Empire, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Pirates, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Hutts, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Naboo, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Corporate_Sector_Authority, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Mandalorians, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Corellians, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Rebel, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Underworld, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Vong, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>CIS, DefaultGalacticHints </Markup_Filename>

<Supports_Custom_Settings>True</Supports_Custom_Settings>
<Show_Completed_Tab>True</Show_Completed_Tab>

<!-- Win Conditions -->

<Human_Victory_Conditions>
Galactic_All_Planets_Controlled
</Human_Victory_Conditions>

<AI_Victory_Conditions>
Galactic_All_Planets_Controlled
</AI_Victory_Conditions>

<!-- Special Case Planets for Cantinas and Hutt Palaces -->

<Special_Case_Production> Empire, Abregado_Rae, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Abregado_Rae, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, Atzerri, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Atzerri, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, Atzerri, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Atzerri, Ground_Hutt_Palace_R</Special_Case_Production>

<Special_Case_Production> Empire, Corellia, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Corellia, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, NalHutta, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, NalHutta, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, NalHutta, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, NalHutta, Ground_Hutt_Palace_R</Special_Case_Production>

<Special_Case_Production> Empire, Ryloth, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Ryloth, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, Ryloth, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Ryloth, Ground_Hutt_Palace_R</Special_Case_Production>

<Special_Case_Production> Empire, Tatooine, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Tatooine, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, Tatooine, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Tatooine, Ground_Hutt_Palace_R</Special_Case_Production>


<!-- Rebel Starting Forces -->

<Starting_Credits> Rebel, 15000 </Starting_Credits>
<Starting_Tech_Level> Rebel, 1 </Starting_Tech_Level>
<Max_Tech_Level> Rebel, 4 </Max_Tech_Level>


<!-- Bespin Space Forces -->
<Starting_Forces> Rebel, Bespin, Rebel_Star_Base_2 </Starting_Forces>
<Starting_Forces> Rebel, Bespin, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Bespin, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Bespin, Nebulon_B_Frigate </Starting_Forces>
<!-- Bespin Land Forces -->
<Starting_Forces> Rebel, Bespin, R_Ground_Barracks </Starting_Forces>
<Starting_Forces> Rebel, Bespin, Rebel_Infantry_Squad </Starting_Forces>
<Starting_Forces> Rebel, Bespin, Rebel_Light_Tank_Brigade </Starting_Forces>

<!-- Bonadan Space Forces -->
<!--<Starting_Forces> Rebel, Bonadan, Rebel_Star_Base_2 </Starting_Forces>
<Starting_Forces> Rebel, Bonadan, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Bonadan, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Bonadan, Nebulon_B_Frigate </Starting_Forces>-->
<!-- Bonadan Land Forces -->
<!--<Starting_Forces> Rebel, Bonadan, R_Ground_Barracks </Starting_Forces>
<Starting_Forces> Rebel, Bonadan, R_Ground_Light_Vehicle_Factory </Starting_Forces>
<Starting_Forces> Rebel, Bonadan, Rebel_Infantry_Squad </Starting_Forces>
<Starting_Forces> Rebel, Bonadan, Rebel_Light_Tank_Brigade </Starting_Forces>-->

<!-- Dagobah Space Forces -->
<Starting_Forces> Rebel, Dagobah, Rebel_Star_Base_2 </Starting_Forces>
<Starting_Forces> Rebel, Dagobah, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Dagobah, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Dagobah, Nebulon_B_Frigate </Starting_Forces>
<!-- Dagobah Land Forces -->
<Starting_Forces> Rebel, Dagobah, Rebel_Infantry_Squad </Starting_Forces>
<Starting_Forces> Rebel, Dagobah, Rebel_Light_Tank_Brigade </Starting_Forces>

<!-- Hoth Space Forces -->
<Starting_Forces> Rebel, Hoth, Rebel_Star_Base_2 </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Corellian_Corvette </Starting_Forces>
<!-- Hoth Land Forces -->
<Starting_Forces> Rebel, Hoth, R_Ground_Barracks </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Rebel_Tank_Buster_Squad </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Rebel_Infantry_Squad </Starting_Forces>

<!-- MonCalimari Space Forces -->
<Starting_Forces> Rebel, MonCalimari, Rebel_Star_Base_2 </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Nebulon_B_Frigate </Starting_Forces>
<!-- MonCalimari Land Forces -->
<Starting_Forces> Rebel, MonCalimari, R_Ground_Barracks </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, R_Ground_Light_Vehicle_Factory </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Rebel_Infantry_Squad </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Rebel_Light_Tank_Brigade </Starting_Forces>

<!-- Naboo Space Forces -->
<!--<Starting_Forces> Rebel, Naboo, Rebel_Star_Base_2 </Starting_Forces>
<Starting_Forces> Rebel, Naboo, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Naboo, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Naboo, Nebulon_B_Frigate </Starting_Forces>-->
<!-- Naboo Land Forces -->
<!--<Starting_Forces> Rebel, Naboo, R_Ground_Barracks </Starting_Forces>
<Starting_Forces> Rebel, Naboo, R_Ground_Light_Vehicle_Factory </Starting_Forces>
<Starting_Forces> Rebel, Naboo, Rebel_Infantry_Squad </Starting_Forces>
<Starting_Forces> Rebel, Naboo, Rebel_Light_Tank_Brigade </Starting_Forces>-->

<!-- Empire Starting Forces -->

<Starting_Credits> Empire, 15000 </Starting_Credits>
<Starting_Tech_Level> Empire, 2 </Starting_Tech_Level>
<Max_Tech_Level> Empire, 5 </Max_Tech_Level>

<!-- Anaxes Space Forces -->
<Starting_Forces> Empire, Anaxes, Empire_Star_Base_2 </Starting_Forces>
<Starting_Forces> Empire, Anaxes, TIE_Scout_Squadron </Starting_Forces>
<Starting_Forces> Empire, Anaxes, Acclamator_Assault_Ship </Starting_Forces>
<!-- Anaxes Land Forces -->
<Starting_Forces> Empire, Anaxes, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Anaxes, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Anaxes, Imperial_Heavy_Scout_Squad </Starting_Forces>

<!-- Byss Space Forces -->
<Starting_Forces> Empire, Byss, Empire_Star_Base_2 </Starting_Forces>
<Starting_Forces> Empire, Byss, TIE_Scout_Squadron </Starting_Forces>
<Starting_Forces> Empire, Byss, Acclamator_Assault_Ship </Starting_Forces>
<Starting_Forces> Empire, Byss, Mandator </Starting_Forces>
<!-- Byss Land Forces -->
<Starting_Forces> Empire, Byss, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Heavy_Scout_Squad </Starting_Forces>

<!-- Corellia Space Forces -->
<!--<Starting_Forces> Empire, Corellia, Empire_Star_Base_2 </Starting_Forces>
<Starting_Forces> Empire, Corellia, TIE_Scout_Squadron </Starting_Forces>
<Starting_Forces> Empire, Corellia, Acclamator_Assault_Ship </Starting_Forces>-->
<!-- Corellia Land Forces -->
<!--<Starting_Forces> Empire, Corellia, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Corellia, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Corellia, Imperial_Heavy_Scout_Squad </Starting_Forces>-->

<!-- Corulag Space Forces -->
<Starting_Forces> Empire, Corulag, Empire_Star_Base_2 </Starting_Forces>
<Starting_Forces> Empire, Corulag, TIE_Scout_Squadron </Starting_Forces>
<Starting_Forces> Empire, Corulag, Acclamator_Assault_Ship </Starting_Forces>
<Starting_Forces> Empire, Corulag, Darth_Team_Executor </Starting_Forces>
<!-- Corulag Land Forces -->
<Starting_Forces> Empire, Corulag, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Corulag, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Corulag, Imperial_Heavy_Scout_Squad </Starting_Forces>

<!-- Coruscant Space Forces -->
<Starting_Forces> Empire, Coruscant, Empire_Star_Base_5 </Starting_Forces>
<Starting_Forces> Empire, Coruscant, TIE_Scout_Squadron </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Acclamator_Assault_Ship </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Victory_Destroyer </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Sovereign_Super_Star_Destroyer </Starting_Forces>
<!-- Coruscant Land Forces -->
<Starting_Forces> Empire, Coruscant, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Imperial_Heavy_Scout_Squad </Starting_Forces>

<!-- Kuat Space Forces -->
<Starting_Forces> Empire, Kuat, Empire_Star_Base_2 </Starting_Forces>
<Starting_Forces> Empire, Kuat, TIE_Scout_Squadron </Starting_Forces>
<Starting_Forces> Empire, Kuat, Acclamator_Assault_Ship </Starting_Forces>
<!-- Kuat Land Forces -->
<Starting_Forces> Empire, Kuat, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Kuat, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Kuat, Imperial_Heavy_Scout_Squad </Starting_Forces>

<!-- Underworld Starting Forces -->

<Starting_Credits> Underworld, 15000 </Starting_Credits>
<Starting_Tech_Level> Underworld, 2 </Starting_Tech_Level>
<Max_Tech_Level> Underworld, 5 </Max_Tech_Level>



<!-- Geonosis Space Forces -->
<Starting_Forces> Underworld, Geonosis, Underworld_Star_Base_2 </Starting_Forces>
<Starting_Forces> Underworld, Geonosis, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, Geonosis, Crusader_Gunship </Starting_Forces>
<!-- Geonosis Land Forces -->
<Starting_Forces> Underworld, Geonosis, U_Ground_Barracks </Starting_Forces>
<Starting_Forces> Underworld, Geonosis, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, Geonosis, Underworld_Disruptor_Merc_Squad </Starting_Forces>
<Starting_Forces> Underworld, Geonosis, Destroyer_Droid_Company </Starting_Forces>
<Starting_Forces> Underworld, Geonosis, Destroyer_Droid_Company </Starting_Forces>

<!-- Hypori Space Forces -->
<Starting_Forces> Underworld, Hypori, Underworld_Star_Base_5 </Starting_Forces>
<Starting_Forces> Underworld, Hypori, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, Hypori, Crusader_Gunship </Starting_Forces>
<Starting_Forces> Underworld, Hypori, Vengeance_Frigate </Starting_Forces>
<Starting_Forces> Underworld, Hypori, Krayt_Class_Destroyer </Starting_Forces>
<!-- Hypori Land Forces -->
<Starting_Forces> Underworld, Hypori, U_Ground_Barracks </Starting_Forces>
<Starting_Forces> Underworld, Hypori, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, Hypori, Underworld_Disruptor_Merc_Squad </Starting_Forces>
<Starting_Forces> Underworld, Hypori, Destroyer_Droid_Company </Starting_Forces>


<!-- Mandalore Space Forces -->
<!--<Starting_Forces> Underworld, Mandalore, Underworld_Star_Base_2 </Starting_Forces>
<Starting_Forces> Underworld, Mandalore, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, Mandalore, Crusader_Gunship </Starting_Forces>-->
<!-- Mandalore Land Forces -->
<!--<Starting_Forces> Underworld, Mandalore, U_Ground_Barracks </Starting_Forces>
<Starting_Forces> Underworld, Mandalore, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, Mandalore, Underworld_Disruptor_Merc_Squad </Starting_Forces>
<Starting_Forces> Underworld, Mandalore, Destroyer_Droid_Company </Starting_Forces>
<Starting_Forces> Underworld, Mandalore, Destroyer_Droid_Company </Starting_Forces>-->

<!-- NalHutta Space Forces -->
<!--<Starting_Forces> Underworld, NalHutta, Underworld_Star_Base_2 </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Vengeance_Frigate </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Crusader_Gunship </Starting_Forces>-->
<!-- Mandalore Land Forces -->
<!--<Starting_Forces> Underworld, NalHutta, U_Ground_Barracks </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Underworld_Disruptor_Merc_Squad </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Destroyer_Droid_Company </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Destroyer_Droid_Company </Starting_Forces>-->

<!-- Taris Space Forces -->
<Starting_Forces> Underworld, Taris, Underworld_Star_Base_2 </Starting_Forces>
<Starting_Forces> Underworld, Taris, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, Taris, Vengeance_Frigate </Starting_Forces>
<!-- Taris Land Forces -->
<Starting_Forces> Underworld, Taris, U_Ground_Barracks </Starting_Forces>
<Starting_Forces> Underworld, Taris, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, Taris, Underworld_Disruptor_Merc_Squad </Starting_Forces>
<Starting_Forces> Underworld, Taris, Destroyer_Droid_Company </Starting_Forces>
<Starting_Forces> Underworld, Taris, Destroyer_Droid_Company </Starting_Forces>

<!-- Tatooine Space Forces -->
<Starting_Forces> Underworld, Tatooine, Underworld_Star_Base_2 </Starting_Forces>
<Starting_Forces> Underworld, Tatooine, StarViper_Squadron </Starting_Forces>
<!-- Tatooine Land Forces -->
<Starting_Forces> Underworld, Tatooine, U_Ground_Barracks </Starting_Forces>
<Starting_Forces> Underworld, Tatooine, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, Tatooine, Underworld_Disruptor_Merc_Squad </Starting_Forces>
<Starting_Forces> Underworld, Tatooine, Destroyer_Droid_Company </Starting_Forces>
<Starting_Forces> Underworld, Tatooine, Destroyer_Droid_Company </Starting_Forces>



<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, VergessoAsteroids, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, Pirate_Frigate </Starting_Forces>

<!-- Mandalore Space Forces -->
<!--<Starting_Forces> Underworld, Mandalore, Underworld_Star_Base_2 </Starting_Forces>
<Starting_Forces> Underworld, Mandalore, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, Mandalore, Crusader_Gunship </Starting_Forces>-->
<!-- Mandalore Land Forces -->
<!--<Starting_Forces> Underworld, Mandalore, U_Ground_Barracks </Starting_Forces>
<Starting_Forces> Underworld, Mandalore, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, Mandalore, Underworld_Disruptor_Merc_Squad </Starting_Forces>-->

<!-- NalHutta Space Forces -->
<!--<Starting_Forces> Underworld, NalHutta, Underworld_Star_Base_2 </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Vengeance_Frigate </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Crusader_Gunship </Starting_Forces>-->
<!-- Mandalore Land Forces -->
<!--<Starting_Forces> Underworld, NalHutta, U_Ground_Barracks </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Underworld_Disruptor_Merc_Squad </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Destroyer_Droid_Company </Starting_Forces>-->


<!-- Ryloth Space Forces -->
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Ryloth, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Ryloth, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Pod_Walker_Team </Starting_Forces>

<!-- Shola Space Forces -->
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Shola, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Shola, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Shola, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Shola, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Frigate </Starting_Forces>
<!-- Shola Land Forces -->
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Shola, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Pod_Walker_Team </Starting_Forces>

<!-- Rattatak Space Forces -->
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Rattatak, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, Pirate_Frigate </Starting_Forces>

<!-- The_Maw Space Forces -->
<Starting_Forces> Pirates, The_Maw, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, Pirate_Frigate </Starting_Forces>

<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Zhar, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Zhar, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Zhar, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Zhar, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Zhar, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Zhar, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Zhar, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Zhar, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Zhar, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Zhar, Pirate_Frigate </Starting_Forces>

<Starting_Forces> Pirates, Fondor, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fondor, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Fondor, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces>

<Starting_Forces> Pirates, Fondor, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Pod_Walker_Team </Starting_Forces>


<Starting_Forces> Pirates, Korriban, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Korriban, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Korriban, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Frigate </Starting_Forces>

<Starting_Forces> Pirates, Korriban, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Pod_Walker_Team </Starting_Forces>

<Starting_Forces> Pirates, Wayland, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Wayland, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Wayland, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Frigate </Starting_Forces>

<Starting_Forces> Pirates, Wayland, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Pod_Walker_Team </Starting_Forces>

<Starting_Forces> Pirates, Atzerri, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Frigate </Starting_Forces>

<Starting_Forces> Pirates, Atzerri, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Swamp_Speeder_Team </Starting_Forces>


<Starting_Forces> Pirates, Jabiim, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Jabiim, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Jabiim, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Jabiim, Pirate_Frigate </Starting_Forces>

<Starting_Forces> Pirates, Jabiim, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Jabiim, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Jabiim, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Jabiim, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Jabiim, Pirate_Swamp_Speeder_Team </Starting_Forces>

<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Carida, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Carida, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Carida, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Carida, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Carida, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Carida, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Carida, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Carida, Pirate_Frigate </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Carida, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Carida, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Carida, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Carida, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Carida, Pirate_Skiff_Team </Starting_Forces>

<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Manaan, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Manaan, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Manaan, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Frigate </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Manaan, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Swamp_Speeder_Team </Starting_Forces>

<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, AetenII, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, AetenII, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, AetenII, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, AetenII, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, AetenII, IPV1_System_Patrol_Craft </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, AetenII, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, AetenII, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, AetenII, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, AetenII, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, AetenII, Pirate_Skiff_Team </Starting_Forces>


<!-- CORELLIAN STARTING FORCES -->
<!-- Corellia Space Forces -->
<Starting_Forces> Corellians, Corellia, Corellian_Star_Base_5 </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Core_Corellian_BattleCruiser </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Core_Corellian_BattleCruiser </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Core_Corellian_BattleCruiser </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Core_Corellian_BattleCruiser </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Core_Corellian_BattleCruiser </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Destroyer_Cor </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Destroyer_Cor </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Destroyer_Cor </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Destroyer_Cor </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>

<!-- Corellia Land Forces -->


<!--HUTTS STARTING FORCES-->
<Starting_Forces> Hutts, NalHutta, Hutt_Asteroid_Base </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Refurbished_Venator </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Refurbished_Venator </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Refurbished_Venator </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Refurbished_Venator </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Marauder </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Marauder </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Marauder </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Marauder </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Marauder </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_IPV1_Craft </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_IPV1_Craft </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_IPV1_Craft </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_IPV1_Craft </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_IPV1_Craft </Starting_Forces>


<Starting_Forces> Hutts, NalHutta, Hutt_Command_Center_Palace </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Ground_Base_Shield </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Power_Generator </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Twilek_Commando_Company </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Twilek_Commando_Company </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Skiff_Team </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Skiff_Team </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Pod_Walker_Team</Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_PLEX_Soldier_Squad </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_PLEX_Soldier_Squad </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Soldier_Squad </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Soldier_Squad </Starting_Forces>

<!--MANDALORIANS STARTING FORCES-->
<!-- Mandalore Space Forces -->
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Star_Base </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Kedalbe_Battleship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Kedalbe_Battleship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Kedalbe_Battleship </Starting_Forces>


<!-- Mandalore Land Forces -->



<!--NABOO STARTING FORCES-->
<!-- Naboo Space Forces -->

<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>


<!-- Naboo Land Forces -->


<!--CSA STARTING FORCES-->

<Starting_Credits> Corporate_Sector_Authority, 15000 </Starting_Credits>
<Starting_Tech_Level> Corporate_Sector_Authority, 5 </Starting_Tech_Level>
<Max_Tech_Level> Corporate_Sector_Authority, 5 </Max_Tech_Level>


<!--CSA Space Forces-->
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Star_Base_5</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Dreadnaught</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Dreadnaught</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Dreadnaught</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Dreadnaught</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces>


<!--CSA Land Forces-->

<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Disruptor_Merc_Squad</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Disruptor_Merc_Squad</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Pod_Walker_Team</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Pod_Walker_Team</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Pod_Walker_Team</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Alex_Team</Starting_Forces>

<!--VONG STARTING FORCES-->

<!--Vong Space Forces-->
<Starting_Forces> Vong, Helska, Vong_Star_Base_5</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>

<Starting_Forces> Vong, Helska, Vong_Miid_Roik</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Miid_Roik</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Frigate</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Frigate</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Frigate</Starting_Forces>

<!--VongSpace Forces-->
<Starting_Forces> Vong, Belkadan, Vong_Star_Base_5</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>

<Starting_Forces> Vong, Belkadan, Vong_Miid_Roik</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Miid_Roik</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Frigate</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Frigate</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Frigate</Starting_Forces>

<!--CIS STARTING FORCES-->
<Starting_Credits> CIS, 15000 </Starting_Credits>
<Starting_Tech_Level> CIS, 5 </Starting_Tech_Level>
<Max_Tech_Level> CIS, 5 </Max_Tech_Level>

<!-- Mustafar Space Forces -->
<Starting_Forces> CIS, Mustafar, CIS_Star_Base_1 </Starting_Forces>
<Starting_Forces> CIS, Mustafar, CIS_Vulture_Droid_Squadron </Starting_Forces>
<Starting_Forces> CIS, Mustafar, CIS_Skipray_Squadron </Starting_Forces>
<Starting_Forces> CIS, Mustafar, CIS_Munificent_Frigate </Starting_Forces>
<!-- Mustafar Land Forces -->
<Starting_Forces> CIS, Mustafar, CIS_Ground_Droid_Works </Starting_Forces>
<Starting_Forces> CIS, Mustafar, CIS_Ground_Light_Vehicle_Factory </Starting_Forces>
<Starting_Forces> CIS, Mustafar, CIS_BattleDroid_Squad </Starting_Forces>
<Starting_Forces> CIS, Mustafar, CIS_Persuader_Droid_Enforcer_Company </Starting_Forces>


</Campaign>


Gizor Dellso (this includes him, his spaceunit/transport, and his hero company coding):

Spoiler:
<HeroUnit Name="Gizor_Dellso">
<Text_ID>TEXT_HERO_DELLSO</Text_ID>
<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_DELLSO </Encyclopedia_Unit_Class>
<Encyclopedia_Text>TEXT_TOOLTIP_DELLSO TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
<Land_Model_Name> NI_Geonosian.ALO </Land_Model_Name>
<Icon_Name>i_button_geonosian.tga</Icon_Name>
<Behavior>SELECTABLE</Behavior>
<LandBehavior>ABILITY_COUNTDOWN, SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, GARRISON_UNIT </LandBehavior>
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<CanCellStack>yes</CanCellStack>
<Select_Box_Scale>0</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<Mass>1.0</Mass>
<GUI_Bracket_Width>5</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<GUI_Bracket_Size>0</GUI_Bracket_Size>
<Movement_Animation_Speed> 0.8 </Movement_Animation_Speed>
<Rotation_Animation_Speed> 20.0 </Rotation_Animation_Speed>
<Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius>

<Influences_Capture_Point>True</Influences_Capture_Point>

<Max_Speed>2</Max_Speed>
<Max_Rate_Of_Turn>50.0</Max_Rate_Of_Turn>
<Custom_Soft_Footprint_Radius> 3.0 </Custom_Soft_Footprint_Radius>
<Custom_Hard_XExtent> 2.0 </Custom_Hard_XExtent>
<Custom_Hard_YExtent> 2.0 </Custom_Hard_YExtent>
<Space_Layer> None </Space_Layer>
<UnitCollisionClass> Infantry </UnitCollisionClass>
<FormationSpacing> .5 </FormationSpacing>
<MinimumPushReturnDistance> 10 </MinimumPushReturnDistance>
<Min_Speed> .1 </Min_Speed>
<OverrideAcceleration> .1 </OverrideAcceleration>
<OverrideDeceleration> .25 </OverrideDeceleration>
<FormationOrder> 2 </FormationOrder>
<FormationGrouping> Standard </FormationGrouping>
<FormationRaggedness> .9 </FormationRaggedness>

<Scale_Factor>1.5</Scale_Factor>
<Affiliation>CIS</Affiliation>
<Required_Timeline>0</Required_Timeline>
<IsBuildable>No</IsBuildable>
<Size_Value>10</Size_Value>
<Armor_Type> Armor_Hero </Armor_Type>
<Damage>60</Damage>
<Tactical_Health>600</Tactical_Health>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

<Projectile_Types>Proj_Hand_Disruptor_Cannon</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>2</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

<Targeting_Fire_Inaccuracy> Infantry, 2.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Vehicle, 5.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Structure, 8.0 </Targeting_Fire_Inaccuracy>

<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>120.0</Targeting_Max_Attack_Distance>

<Ranged_Target_Z_Adjust>16.0</Ranged_Target_Z_Adjust>

<SFXEvent_Select>Ambient_Geonosian_Random_Chatte r</SFXEvent_Select>
<SFXEvent_Move>Ambient_Geonosian_Random_Chatter</SFXEvent_Move>
<SFXEvent_Attack>Ambient_Geonosian_Random_Chatte r</SFXEvent_Attack>
<SFXEvent_Guard>Ambient_Geonosian_Random_Chatter </SFXEvent_Guard>
<SFXEvent_Assist_Move> Ambient_Geonosian_Random_Chatter</SFXEvent_Assist_Move>
<SFXEvent_Assist_Attack> Ambient_Geonosian_Random_Chatter</SFXEvent_Assist_Attack>

<SFXEvent_Fire>Unit_Geonosian_Fire</SFXEvent_Fire>
<SFXEvent_Engine_Idle_Loop> Unit_Geonosian_Idle_Loop </SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop> Unit_Geonosian_Moving_Loop </SFXEvent_Engine_Moving_Loop>
<Death_SFXEvent_Start_Die> Unit_Geonosian_Death </Death_SFXEvent_Start_Die>

<SFXEvent_Ambient_Moving> Ambient_Geonosian_Random_Chatter </SFXEvent_Ambient_Moving>
<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 3 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>

<Idle_Chase_Range>50.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

<MovementClass>Hover</MovementClass>
<CategoryMask> LandHero | SpaceHero </CategoryMask>
<Ranking_In_Category> 1 </Ranking_In_Category>
<Victory_Relevant>yes</Victory_Relevant>
<Weather_Category>Infantry</Weather_Category>
<Lua_Script>BobaFettPlan</Lua_Script>
<Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>

<Selection_Blob_Material_Name>Selection_Empire_Her o</Selection_Blob_Material_Name>
<Highlight_Blob_Material_Name>Highlight_Underworld _Hero</Highlight_Blob_Material_Name>

<Death_Clone>Damage_Force_Whirlwind, Geonosian_Force_Whirlwind_Death_Clone</Death_Clone>
<Death_Clone>Damage_Force_Lightning, Geonosian_Force_Lightning_Death_Clone</Death_Clone>

<OccupationStyle>1x1</OccupationStyle>
<Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target>
<Is_Squashable> No </Is_Squashable>
<AI_Combat_Power>500</AI_Combat_Power>

<Neutralization_Cost>1500.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>No</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>


<Death_Fade_Time>0.25</Death_Fade_Time>
<Death_Persistence_Duration>0.3</Death_Persistence_Duration>

<Movie_Object>false</Movie_Object>

</HeroUnit>

<UniqueUnit Name="Dellso_Pinnace">
<Text_ID>TEXT_HERO_RETRIBUTION</Text_ID>
<Encyclopedia_Good_Against> Calamari_Cruiser Rebel_Star_Base_5 Star_Destroyer </Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Y-wing B-Wing TIE_Bomber </Encyclopedia_Vulnerable_To>
<Encyclopedia_Text> TEXT_TOOLTIP_RETRIBUTION </Encyclopedia_Text>
<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_CAPITAL </Encyclopedia_Unit_Class>
<Icon_Name>i_button_pinnace.tga</Icon_Name>
<Is_Named_Hero>true</Is_Named_Hero>

<GUI_Row> 1 </GUI_Row>
<Space_Model_Name>F_Pinance.ALO</Space_Model_Name>
<Select_Box_Scale>840</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Mass>0.995</Mass>
<Scale_Factor>6.2</Scale_Factor>

<Damage>65</Damage>
<Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Ranking_In_Category>5</Ranking_In_Category>
<Max_Speed>0.8</Max_Speed>
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
<MovementClass> Space </MovementClass>
<Space_Layer> SuperCapital </Space_Layer>
<Layer_Z_Adjust>-500.0</Layer_Z_Adjust>
<OverrideAcceleration> .05 </OverrideAcceleration>
<OverrideDeceleration> .05 </OverrideDeceleration>

<Armor_Type> Armor_SSD </Armor_Type>
<Shield_Armor_Type> Shield_SSD </Shield_Armor_Type>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>3</Bank_Turn_Angle>
<Max_Thrust>0.2</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.5</Hyperspace_Speed>
<Maintenance_Cost>0.3</Maintenance_Cost>

<Affiliation>CIS</Affiliation>
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
<Tech_Level>99</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Required_Special_Structures></Required_Special_Structures>
<Required_Planets></Required_Planets>
<Autoresolve_Health>9000</Autoresolve_Health>
<Tactical_Health>9000</Tactical_Health>
<Shield_Points>6000</Shield_Points>
<Shield_Refresh_Rate>150</Shield_Refresh_Rate>
<Energy_Capacity>999999</Energy_Capacity>
<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
<Ship_Class>super</Ship_Class>
<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>
<Formation_Priority>5</Formation_Priority>
<Squadron_Capacity>40</Squadron_Capacity>
<Build_Cost_Credits>9000</Build_Cost_Credits>
<AI_Combat_Power>5500</AI_Combat_Power>
<Build_Time_Seconds>120</Build_Time_Seconds>
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Size_Value>8</Size_Value>

<Cheap_Bribe_Cost>2000</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>3000</Expensive_Bribe_Cost>
<Tactical_Bribe_Cost>5000</Tactical_Bribe_Cost>

<Behavior> SELECTABLE, DUMMY_STARSHIP </Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, TARGETING, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, SELF_DESTRUCT </SpaceBehavior>


<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Asteroid_Damage_Hit_Particles>Large_Damage_Spac e</Asteroid_Damage_Hit_Particles>
<No_Colorization_Color> 255, 255, 255, 255 </No_Colorization_Color>

<Space_FOW_Reveal_Range>5000.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>2200.0</Targeting_Max_Attack_Distance>

<HardPoints>
HP_Pinance_01,
HP_Pinance_02,
HP_Pinance_03,
HP_Pinance_04,
HP_Pinance_05,
HP_Pinance_06,
HP_Pinance_07,
HP_Pinance_08,
HP_Pinance_09,
HP_Pinance_10,
HP_Pinance_11,
HP_Pinance_12,
HP_Pinance_13,
HP_Pinance_14,
HP_Pinance_15,
HP_Pinance_16,
HP_Pinance_17,
HP_Pinance_Shield_Generator,
HP_Pinance_Engines
</HardPoints>

<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Krayt_Class _Destroyer</SFXEvent_Build_Complete>

<SFXEvent_Select>Unit_Select_Krayt_Class_Destroyer </SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Krayt_Class_Destroyer</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Krayt_Class_D estroyer</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Krayt_Class_Destroyer </SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Krayt_Class_Destroyer </SFXEvent_Guard>
<SFXEvent_Barrage>Unit_Barrage_Krayt_Class_Destroy er</SFXEvent_Barrage>
<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Krayt_Class_Destroyer </SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula> Unit_Nebula_Krayt_Class_Destroyer </SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Bombard_Select_Target> UHD_Bombard_Select_Target </SFXEvent_Bombard_Select_Target>
<SFXEvent_Bombard_Incoming> UHD_Bombard_Incoming </SFXEvent_Bombard_Incoming>
<SFXEvent_Group_Move>Unit_Move_Krayt_Class_Destroy er </SFXEvent_Group_Move>
<SFXEvent_Group_Attack>Unit_Attack_Krayt_Class_Des troyer </SFXEvent_Group_Attack>


<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint>

<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Krayt_Class_Destroyer </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Krayt_Class_Destroyer </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Krayt_Class_Destroyer </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

<SFXEvent_Engine_Idle_Loop> Unit_Calamari_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop> Unit_Calamari_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Calamari_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SF X</Death_SFXEvent_Start_Die>

<Selt_Destruct_SFXEvent_Start_Die> Unit_ZC_Self_Destruct </Selt_Destruct_SFXEvent_Start_Die> <!-- When self destruct sequence begins -->

<Death_Clone>Damage_Normal, Pinnace_Death_Clone</Death_Clone>

<Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>3.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>3.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>

<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
<Score_Cost_Credits> 42500 </Score_Cost_Credits>
<Population_Value>4</Population_Value>
<Victory_Relevant>yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<CategoryMask> Capital | AntiFrigate </CategoryMask>

<Lua_Script>ObjectScript_Krayt</Lua_Script>

<Landing_Transport_Variant>Dellso_Pinnace_Landin g</Landing_Transport_Variant>

<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
<Tactical_Build_Cost_Multiplayer>7000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>80</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites />
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
<!--<MULTIPLAYER SKIRMISH VALUES END>-->

<!-- Non-Hero unit abilities description -->
<Unit_Abilities_Data SubObjectList="Yes">
<!-- Primary ability -->

<Unit_Ability>
<Type>POWER_TO_WEAPONS</Type>

<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.4f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -2.0f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Recharge_Seconds>60</Recharge_Seconds>
<Expiration_Seconds>15</Expiration_Seconds>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_ Interdictor</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>

</Unit_Abilities_Data>

</UniqueUnit>

<HeroCompany Name="Dellso_Team">
<Text_ID>TEXT_HERO_DELLSO</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_DELLSO TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_D ELLSO</Encyclopedia_Unit_Class>
<Icon_Name>I_button_geonosian.tga</Icon_Name>

<Is_Dummy>Yes</Is_Dummy>
<Damage>80</Damage>
<Affiliation>CIS</Affiliation>
<Build_Time_Seconds>0</Build_Time_Seconds>
<Combat_Power_Value>0</Combat_Power_Value>
<Tech_Level>1</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures />
<Required_Planets />

<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Company_Transport_Unit>Dellso_Pinnace</Company_Transport_Unit>
<Company_Units>Gizor_Dellso</Company_Units>
<Is_Named_Hero>Yes</Is_Named_Hero>
<Is_Stealth_Company>No</Is_Stealth_Company>
<Available_In_Skirmish>yes</Available_In_Skirmish>
<Can_Be_Only_One>true</Can_Be_Only_One>

<SFXEvent_Build_Started>EHD_Request_Assistance</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Request_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_Sabateur</SFXEvent_Build_Complete>
<SFXEvent_Hero_Respawned>Ambient_Geonosian_Random_ Chatter</SFXEvent_Hero_Respawned>
<SFXEvent_Fleet_Move>Ambient_Geonosian_Random_Chat ter</SFXEvent_Fleet_Move>

<Score_Cost_Credits> 10000 </Score_Cost_Credits>
<CategoryMask> LandHero | SpaceHero </CategoryMask>
<Ranking_In_Category> 1 </Ranking_In_Category>
<Population_Value>1</Population_Value>

<Cheap_Bribe_Cost>5</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>10</Expensive_Bribe_Cost>

<Unit_Abilities_Data SubObjectList="Yes"> </Unit_Abilities_Data>

<Tactical_Build_Cost_Multiplayer>3500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>17</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>UC_Level_Three_Tech_ Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
<Build_Limit_Lifetime_For_All_Allies>-1</Build_Limit_Lifetime_For_All_Allies>
</HeroCompany>

<TransportUnit Name="Dellso_Pinnace_Landing">
<Variant_Of_Existing_Type>Underworld_Hero_Shuttl e</Variant_Of_Existing_Type>
<Behavior>TRANSPORT</Behavior>
<Scale_Factor>1.2</Scale_Factor>
<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
<Is_Valid_Target>No</Is_Valid_Target>
<User_Bound_Min>-700, -700, 0</User_Bound_Min>
<User_Bound_Max>700, 700, 1500</User_Bound_Max>
<Has_Space_Evaluator>False</Has_Space_Evaluator>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</TransportUnit>
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  #92  
Old January 5th, 2009
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Default Re: Modding Question Thread

uh hey it me again i was wonderring well it seems like files for eaw and foc are mixed togther for the gold pack so if i install mod to it well it work ?
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  #93  
Old January 5th, 2009
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Default Re: Modding Question Thread

Well, since others can mod and add mods to the gold pack versions I don't see any reason why it won't be a problem for you.
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  #94  
Old January 5th, 2009
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Default Re: Modding Question Thread

A IM VERY STUPID
B when the say they should be speated there not i dont get mine arnt it all togther
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  #95  
Old January 5th, 2009
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Default Re: Modding Question Thread

Does anyone know of any mods that currently work for both EAW and FOC expansion? I want to make sure my game doesn't crash when I install FOC next week.
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  #96  
Old January 5th, 2009
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Default Re: Modding Question Thread

There are no Mods that work for both EaW and FoC.

Mods should not effect the installation of FoC.
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  #97  
Old January 6th, 2009
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Default Re: Modding Question Thread

uh and another thing are the files subbesed to blank for like the texture that came with the game cuase when i look into them it says there nothing in this folder
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  #98  
Old January 8th, 2009
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Default Re: Modding Question Thread

Quote:
Originally Posted by Sith of Steel View Post
Alright. I'm going to post the codes for the faction itself, the GC, and Dellso (even before, when GC was working, I lost a battle but nothing happened. No "you were defeated" screen. If that problem could be solved too, that'd be great. Thanks!)

(It's a lot of code, so I'm putting the codes in spoiler tags)

CIS Faction code (This part isn't entirely finished, so maybe something in here is causing issues):
Spoiler:
<Faction Name="CIS">

<Is_Debug_Switchable_To> Yes </Is_Debug_Switchable_To>
<Create_Player_In_Multiplayer_Games> No </Create_Player_In_Multiplayer_Games>

<Text_ID> TEXT_FACTION_CIS </Text_ID>
<Icon_Name> i_icon_pirate.tga </Icon_Name>
<Alternate_Icon_Name> empire_icon.tga </Alternate_Icon_Name>
<Ground_Base_Icon_Name> groundbase_icon.tga </Ground_Base_Icon_Name>
<Star_Base_Icon_Name> spacestation_icon.tga </Star_Base_Icon_Name>
<Ground_Transport_Icon_Name> trooper_icon.tga </Ground_Transport_Icon_Name>
<Fleet_Icon_Name> i_icon_fleet.tga </Fleet_Icon_Name>
<Ship_Icon_Name> g_fleet.tga </Ship_Icon_Name>
<Squadron_Icon_Name> g_squad.tga </Squadron_Icon_Name>
<Color> 15, 15, 177, 255 </Color>
<No_Colorization_Color> 255, 255, 255, 255 </No_Colorization_Color>
<Display_Font_Color> 15, 15, 177, 255 </Display_Font_Color>
<Big_Fleet_Color> 15, 15, 177, 150 </Big_Fleet_Color>
<Credits_Accumulation_Factor> 0.85 </Credits_Accumulation_Factor>
<Planet_Icon_Scale> 10.0 </Planet_Icon_Scale>
<Planet_Icon_Offset> 7.0, 10.0, -1.1 </Planet_Icon_Offset>
<Is_Playable>true</Is_Playable>
<Primary_Enemy> </Primary_Enemy>
<Hyperspace_Speed_Factor>0.07</Hyperspace_Speed_Factor>
<Is_Neutral> No </Is_Neutral>
<Force_Alignment>Dark</Force_Alignment>
<Minimum_Visible_Base_Level>3</Minimum_Visible_Base_Level>
<Basic_AI>BasicEmpire</Basic_AI>
<Faction_Super_Weapon> Death_Star </Faction_Super_Weapon>
<Skirmish_Land_Bomber> TIE_Bomber_Bombing_Run </Skirmish_Land_Bomber>
<Space_Tactical_Unit_Cap>32</Space_Tactical_Unit_Cap>
<Maintenance_Cost>0.25</Maintenance_Cost>

<!-- Gameplay effects of planetary corruption on this faction. -->
<Benefits_From_Corruption> No </Benefits_From_Corruption>
<Corruption_Galactic_Production_Time_Multipliers > 1.0, .95 </Corruption_Galactic_Production_Time_Multipliers>
<Corruption_Galactic_Production_Price_Multiplier s> 1.0, .9 </Corruption_Galactic_Production_Price_Multipliers>
<Corruption_Tactical_Production_Time_Multipliers > 1.0, 1.0 </Corruption_Tactical_Production_Time_Multipliers>
<Corruption_Tactical_Production_Price_Multiplier s> 1.0, 1.0 </Corruption_Tactical_Production_Price_Multipliers>
<Corruption_Tactical_Build_Pad_Time_Multipliers> 1.0, 1.0 </Corruption_Tactical_Build_Pad_Time_Multipliers>
<Corruption_Tactical_Build_Pad_Price_Multipliers > 1.0, 1.0 </Corruption_Tactical_Build_Pad_Price_Multipliers>
<Easily_Bribed> Yes </Easily_Bribed>

<Scatters_From_Crushers> false </Scatters_From_Crushers>

<Infantry_Icon_Name>i_button_storm_trooper.tga</Infantry_Icon_Name>
<Vehicle_Icon_Name>i_e_vehicle.tga</Vehicle_Icon_Name>
<Carrier_Icon_Name>i_e_carrier.tga</Carrier_Icon_Name>
<Frigate_Icon_Name>i_e_frigate.tga</Frigate_Icon_Name>
<Corvette_Icon_Name>i_e_corvette.tga</Corvette_Icon_Name>
<Fighter_Icon_Name>i_button_tie_fighter.tga</Fighter_Icon_Name>
<Tech_Tree_Dialog_Name>IDD_TECH_TREE_EMPIRE</Tech_Tree_Dialog_Name>
<Helper_Icon_Name>i_empire_help_droid.tga</Helper_Icon_Name>

<Space_Retreat_Countdown_Seconds> 10.99 </Space_Retreat_Countdown_Seconds>
<Space_Retreat_Pursue_Max_Speed_Mod_Factor> 3.0 </Space_Retreat_Pursue_Max_Speed_Mod_Factor>
<Space_Retreat_Units_Damaged_Mod_Factor> 4.0 </Space_Retreat_Units_Damaged_Mod_Factor>
<Space_Retreat_Flight_Increment> 500.0 </Space_Retreat_Flight_Increment>
<Space_Retreat_Unit_Increment_Wait_Frames> 1 </Space_Retreat_Unit_Increment_Wait_Frames>
<Space_Retreat_Off_Map_Dest_Pos> 12000.0, 12000.0, 0.0 </Space_Retreat_Off_Map_Dest_Pos> <!-- WARNING: For some reason, non-0.0 Z crashes the game -->
<Space_Retreat_Countdown_Color_RGBA> 255, 255, 255, 255 </Space_Retreat_Countdown_Color_RGBA>
<Space_Retreat_Countdown_Text_ID> TEXT_RETREAT_SPACE_CIS_COUNTDOWN </Space_Retreat_Countdown_Text_ID>

<Space_Retreat_Begin_SFXEvent> UHD_Retreat_Started_Space </Space_Retreat_Begin_SFXEvent>
<Space_Retreat_Cancel_SFXEvent> UHD_Retreat_Cancelled </Space_Retreat_Cancel_SFXEvent>
<Space_Retreat_Not_Allowed_SFXEvent> UHD_Retreat_Not_Allowed </Space_Retreat_Not_Allowed_SFXEvent>
<Space_Retreat_Not_Allowed_Reason_1_SFXEvent> UHD_Retreat_Interdictor </Space_Retreat_Not_Allowed_Reason_1_SFXEvent> <!-- Reason 1: Gravity Well -->
<Space_Retreat_Not_Allowed_Reason_2_SFXEvent> Unit_Retreat_Tarkin </Space_Retreat_Not_Allowed_Reason_2_SFXEvent> <!-- Reason 2: Friendly Hero Preventing -->
<Space_Retreat_Not_Allowed_Reason_3_SFXEvent> </Space_Retreat_Not_Allowed_Reason_3_SFXEvent> <!-- Reason 3: Tactical Superweaper Present -->

<Space_Surrender_SFXEvent> UHD_Retreat_Started_Space </Space_Surrender_SFXEvent>

<Land_Retreat_Countdown_Seconds> 10.99 </Land_Retreat_Countdown_Seconds>
<Land_Retreat_Pursue_Max_Speed_Mod_Factor> 2.0 </Land_Retreat_Pursue_Max_Speed_Mod_Factor>
<Land_Retreat_Units_Damaged_Mod_Factor> 2.0 </Land_Retreat_Units_Damaged_Mod_Factor>
<Land_Retreat_Countdown_Color_RGBA> 255, 255, 255, 255 </Land_Retreat_Countdown_Color_RGBA>
<Land_Retreat_Countdown_Text_ID> TEXT_RETREAT_LAND_CIS_COUNTDOWN </Land_Retreat_Countdown_Text_ID>

<Land_Retreat_Begin_SFXEvent> UHD_Retreat_Started_Land </Land_Retreat_Begin_SFXEvent>
<Land_Retreat_Cancel_SFXEvent> UHD_Retreat_Cancelled </Land_Retreat_Cancel_SFXEvent>
<Land_Retreat_Not_Allowed_SFXEvent> UHD_Retreat_Not_Allowed </Land_Retreat_Not_Allowed_SFXEvent>
<Land_Retreat_Not_Allowed_Reason_1_SFXEvent> </Land_Retreat_Not_Allowed_Reason_1_SFXEvent> <!-- Reason 1: Gravity Well -->
<Land_Retreat_Not_Allowed_Reason_2_SFXEvent> </Land_Retreat_Not_Allowed_Reason_2_SFXEvent> <!-- Reason 2: Friendly Hero Preventing -->
<Land_Retreat_Not_Allowed_Reason_3_SFXEvent> </Land_Retreat_Not_Allowed_Reason_3_SFXEvent> <!-- Reason 3: Tactical Superweaper Present -->

<Land_Surrender_SFXEvent> UHD_Retreat_Started_Land </Land_Surrender_SFXEvent>

<!-- <Reinforcements_Selection_SFXEvent> UHD_Choose_Reinforcements </Reinforcements_Selection_SFXEvent> -->
<!-- <Reinforcements_Pick_Landing_Zone_SFXEvent> UHD_Choose_Landing </Reinforcements_Pick_Landing_Zone_SFXEvent> -->
<!-- <Reinforcements_Enroute_SFXEvent> UHD_Reinforcements_En_Route </Reinforcements_Enroute_SFXEvent> -->
<!-- <Reinforcements_Cancelled_SFXEvent> UHD_Reinforcements_Cancelled </Reinforcements_Cancelled_SFXEvent> -->
<Reinforcements_Selection_SFXEvent> UHD_Choose_Reinforcements </Reinforcements_Selection_SFXEvent>
<Reinforcements_Pick_Landing_Zone_SFXEvent> </Reinforcements_Pick_Landing_Zone_SFXEvent>
<Reinforcements_Enroute_SFXEvent> UHD_Reinforcements_En_Route </Reinforcements_Enroute_SFXEvent>
<Reinforcements_Cancelled_SFXEvent> UHD_Reinforcements_Cancelled </Reinforcements_Cancelled_SFXEvent>

<Reinforcements_Requesting_SFXEvent> UHD_Request_Assistance </Reinforcements_Requesting_SFXEvent>
<Reinforcements_Ready_SFXEvent> UHD_Reinforcements_Available </Reinforcements_Ready_SFXEvent>

<Reinforcements_Shadow_Blob_Material_Name> Reinforcement_Overlay_Empire </Reinforcements_Shadow_Blob_Material_Name>

<Bombing_Run_Shadow_Blob_Material_Name> Bombing_Run_Empire </Bombing_Run_Shadow_Blob_Material_Name>
<Bombing_Run_Blob_Size> 100.0 </Bombing_Run_Blob_Size>

<!-- BOMBARDMENT DATA -->
<Bombardment_Shadow_Blob_Material_Name> Bombardment_Empire </Bombardment_Shadow_Blob_Material_Name>
<Bombardment_Blob_Size> 200.0 </Bombardment_Blob_Size>
<Bombardment_Required_Orbital_Ships> Star_Destroyer, Acclamator_Assault_Ship, Victory_Destroyer, Executor_Super_Star_Destroyer, Accuser_Star_Destroyer, Admonitor_Star_Destroyer </Bombardment_Required_Orbital_Ships>
<Bombardment_Projectile> Proj_Empire_Bombardment_Turbolaser </Bombardment_Projectile>
<Bombardment_Number_Of_Salvos> 3 </Bombardment_Number_Of_Salvos>
<Bombardment_Shots_Per_Salvo> 4 </Bombardment_Shots_Per_Salvo>
<Bombardment_Shot_Delay> 0.3 </Bombardment_Shot_Delay>
<Bombardment_Salvo_Delay> 1.2 </Bombardment_Salvo_Delay>
<Bombardment_Initial_Delay> 3.0 </Bombardment_Initial_Delay>

<Land_Mode_Selection_Blob_Material_Name>Selection_ Empire_Land</Land_Mode_Selection_Blob_Material_Name>
<Space_Mode_Selection_Blob_Material_Name>Selection _Empire_Space</Space_Mode_Selection_Blob_Material_Name>
<Land_Mode_Garrison_Selection_Blob_Material_Name>S election_Garrison_Land</Land_Mode_Garrison_Selection_Blob_Material_Name>
<Space_Mode_Garrison_Selection_Blob_Material_Name> Selection_Garrison_Land</Space_Mode_Garrison_Selection_Blob_Material_Name>
<Selection_Blob_RGBA>0,255,0,255</Selection_Blob_RGBA>

<Space_Skirmish_Unit_Buy_Credits> 100000 </Space_Skirmish_Unit_Buy_Credits>
<Space_Skirmish_AI_Default_Forces>
TIE_Interceptor_Squadron, TIE_Interceptor_Squadron
</Space_Skirmish_AI_Default_Forces>

<Land_Skirmish_Unit_Buy_Credits> 50000 </Land_Skirmish_Unit_Buy_Credits>
<Land_Skirmish_AI_Default_Forces>
Imperial_Stormtrooper_Squad, Imperial_Stormtrooper_Squad
</Land_Skirmish_AI_Default_Forces>

<Land_Skirmish_Unit_Cap_By_Player_Count>
0,10,
1,10,
8,5,
</Land_Skirmish_Unit_Cap_By_Player_Count>

<Debug_Ground_Structures>
E_Ground_Barracks,
E_Ground_Officer_Academy,
E_Ground_Light_Vehicle_Factory
Power_Generator_E,
Communications_Array_E
</Debug_Ground_Structures>

<Superweapon_Win_Movie>Empire_Win_Deathstar</Superweapon_Win_Movie>
<Generic_Win_Movie>Empire_Win_Land</Generic_Win_Movie>
<Finale_Movie>Empire_Win_Space</Finale_Movie>
<Victory_Text>TEXT_EMPIRE_VICTORY</Victory_Text>
<Defeat_Text>TEXT_EMPIRE_DEFEAT</Defeat_Text>

<Space_Win_Image>i_es_win.tga</Space_Win_Image>
<Space_Lose_Image>i_es_lose.tga</Space_Lose_Image>
<Land_Win_Image>i_el_win.tga</Land_Win_Image>
<Land_Lose_Image>i_el_lose.tga</Land_Lose_Image>

<!-- This enables the galactic victory condition: "Win by capturing Coruscant and eliminating Emperor Palpatine" -->
<Home_Planet>Mustafar</Home_Planet>
<Faction_Leader>Emperor_Palpatine</Faction_Leader>
<Faction_Leader_Company>Emperor_Palpatine_Team</Faction_Leader_Company>


<!-- Allow special weapon firing in tactical maps that have no parent galactic mode -->
<Standalone_Space_Maps_Special_Weapon_A> Ground_Empire_Hypervelocity_Gun </Standalone_Space_Maps_Special_Weapon_A>
<Standalone_Space_Maps_Special_Weapon_B> </Standalone_Space_Maps_Special_Weapon_B>


<!-- Currently not used by Empire, but data is stubbed in for future use -->
<Land_Area_Effect_Range_Overlay_Material_Name> Empire_Land_Area_Effect_Range_Overlay </Land_Area_Effect_Range_Overlay_Material_Name> <!-- In ShadowBlobMaterials.xml -->
<Land_Area_Effect_Range_Overlay_RGBA> 128, 255, 128, 128 </Land_Area_Effect_Range_Overlay_RGBA>
<Land_Area_Effect_Range_Overlay_Scale_Factor> 1.20 </Land_Area_Effect_Range_Overlay_Scale_Factor> <!-- Compensate for ring ednge not being full bounds of texture size -->

<!-- Overlay ring used by Boba Fett when targeting with his "jet pack burst" jump ability, this is the ring around Boba to show click target terrain range -->
<Land_Ability_Targeting_Range_Overlay_Material_Nam e> Empire_Land_Ability_Targeting_Range_Overlay </Land_Ability_Targeting_Range_Overlay_Material_Name > <!-- In ShadowBlobMaterials.xml -->
<Land_Ability_Targeting_Range_Overlay_RGBA> 255, 255, 64, 128 </Land_Ability_Targeting_Range_Overlay_RGBA>
<Land_Ability_Targeting_Range_Overlay_Scale_Factor > 1.20 </Land_Ability_Targeting_Range_Overlay_Scale_Factor> <!-- Compensate for ring ednge not being full bounds of texture size -->





<!-- SFXEvents -->
<SFXEvent_GUI_Start_Campaign> GUI_Select_Empire_SFX </SFXEvent_GUI_Start_Campaign>
<SFXEvent_Slice_Success> UHD_New_Options </SFXEvent_Slice_Success>
<SFXEvent_Slice_Failure> GUI_Bad_Sound </SFXEvent_Slice_Failure>
<SFXEvent_Max_Credits_Limit_Reached> UHD_Credit_Capacity </SFXEvent_Max_Credits_Limit_Reached>
<SFXEvent_Land_Invasion_Commencing> UHD_Invasion_Commencing </SFXEvent_Land_Invasion_Commencing>
<SFXEvent_Build_Impossible_Location_Blockaded> UHD_System_Blockaded </SFXEvent_Build_Impossible_Location_Blockaded> <!-- In this case, enemy ships in orbit so can't build space station -->
<SFXEvent_New_Construction_Options_Available> UHD_New_Construction </SFXEvent_New_Construction_Options_Available> <!-- Can be Tactical or Galactic -->
<SFXEvent_Mission_Added> UHD_Mission_Updated </SFXEvent_Mission_Added> <!-- A new mission has been added to the holocron - the incoming transmission radar movie (and audio) is also playing -->
<SFXEvent_Base_Shield_Absorb_Damage> SFX_Shield_Absorb_Detonation </SFXEvent_Base_Shield_Absorb_Damage> <!-- Tactical: When the base shield absorbs damage, most likely by a projectile -->
<SFXEvent_Tactical_Unit_Cap_Reached> UHD_Unit_Cap_Reached </SFXEvent_Tactical_Unit_Cap_Reached> <!-- Tactical: When you cant drag in anymore tactical units from the reinforcement palette -->
<SFXEvent_Arrive_From_Hyperspace> Unit_Ship_Hyperspace_Enter </SFXEvent_Arrive_From_Hyperspace>
<SFXEvent_Exit_Into_Hyperspace> Unit_Ship_Hyperspace_Exit </SFXEvent_Exit_Into_Hyperspace>
<SFXEvent_Space_Base_Under_Attack_Announcement> UHD_Space_Station_Under_Attack </SFXEvent_Space_Base_Under_Attack_Announcement>
<SFXEvent_Land_Base_Under_Attack_Announcement> UHD_Base_Under_Attack </SFXEvent_Land_Base_Under_Attack_Announcement>
<SFXEvent_Enemy_Fleet_Approaching_Planet> UHD_Enemy_Fleet_Approaching</SFXEvent_Enemy_Fleet_Approaching_Planet>
<SFXEvent_Strategic_Pop_Cap_Reached> UHD_Unit_Cap_Reached </SFXEvent_Strategic_Pop_Cap_Reached>
<SFXEvent_Tactical_Pop_Cap_Reached> UHD_Unit_Cap_Reached </SFXEvent_Tactical_Pop_Cap_Reached>
<SFXEvent_Planet_Corrupted> GUI_Corruption </SFXEvent_Planet_Corrupted>
<SFXEvent_Sabotage_Success> Unit_Sabotage_Death_SFX </SFXEvent_Sabotage_Success>
<SFXEvent_Corruption_Removed> UHD_Corruption_Removed </SFXEvent_Corruption_Removed>
<SFXEvent_Bunker_Garrisoned> Structure_Garrison_SFX </SFXEvent_Bunker_Garrisoned>
<SFXEvent_Bunker_Vacated> Structure_UnGarrison_SFX </SFXEvent_Bunker_Vacated>

<!-- MusicEvents -->
<Strategic_Map_Music_Event> Galactic_Map_Empire_Music_Event </Strategic_Map_Music_Event>
<Music_Event_Battle_Load_Screen> Tactical_Battle_Loading_Loop_Event </Music_Event_Battle_Load_Screen>

<!-- ============================================== -->
<!-- EMPIRE WIN/LOSE MUSIC EVENTS -->
<!-- ============================================== -->

<!-- Specific vs. Factions -->
<Music_Event_Tactical_Win_Vs_Faction> Rebel, Empire_Win_Tactical_Event </Music_Event_Tactical_Win_Vs_Faction>
<Music_Event_Tactical_Win_Vs_Faction> Pirates, Empire_Win_Tactical_Event </Music_Event_Tactical_Win_Vs_Faction>
<Music_Event_Tactical_Win_Vs_Faction> Underworld, Empire_Win_Tactical_Event </Music_Event_Tactical_Win_Vs_Faction>

<Music_Event_Tactical_Lose_Vs_Faction> Rebel, Lose_To_Rebel_Event </Music_Event_Tactical_Lose_Vs_Faction>
<Music_Event_Tactical_Lose_Vs_Faction> Pirates, Lose_To_Underworld_Event </Music_Event_Tactical_Lose_Vs_Faction>
<Music_Event_Tactical_Lose_Vs_Faction> Underworld, Lose_To_Underworld_Event </Music_Event_Tactical_Lose_Vs_Faction>
<Music_Event_Tactical_Lose_Vs_Faction> Empire, Lose_To_Empire_Event </Music_Event_Tactical_Lose_Vs_Faction>

<Music_Event_Strategic_Win_Vs_Faction> Rebel, Empire_Win_Strategic_Event </Music_Event_Strategic_Win_Vs_Faction>
<Music_Event_Strategic_Win_Vs_Faction> Pirates, Empire_Win_Strategic_Event </Music_Event_Strategic_Win_Vs_Faction>
<Music_Event_Strategic_Win_Vs_Faction> Underworld, Empire_Win_Strategic_Event </Music_Event_Strategic_Win_Vs_Faction>

<Music_Event_Strategic_Lose_Vs_Faction> Rebel, Lose_To_Rebel_Event </Music_Event_Strategic_Lose_Vs_Faction>
<Music_Event_Strategic_Lose_Vs_Faction> Pirates, Lose_To_Underworld_Event</Music_Event_Strategic_Lose_Vs_Faction>
<Music_Event_Strategic_Lose_Vs_Faction> Underworld, Lose_To_Underworld_Event </Music_Event_Strategic_Lose_Vs_Faction>
<Music_Event_Strategic_Lose_Vs_Faction> Empire, Lose_To_Empire_Event </Music_Event_Strategic_Lose_Vs_Faction>


<!-- Generic -->
<Music_Event_Tactical_Win> Empire_Win_Tactical_Event </Music_Event_Tactical_Win>
<Music_Event_Tactical_Lose> Empire_Lose_Tactical_Event </Music_Event_Tactical_Lose>
<Music_Event_Strategic_Win> Empire_Win_Strategic_Event </Music_Event_Strategic_Win>
<Music_Event_Strategic_Lose> Empire_Lose_Strategic_Event </Music_Event_Strategic_Lose>

<!-- ================================================== ===================== -->
<!-- EMPIRE SUPERWEAPON PRESENT MUSIC EVENTS - Overrides to map events below -->
<!-- ================================================== ===================== -->

<Music_Event_Space_Ambient_Super_Weapon> </Music_Event_Space_Ambient_Super_Weapon>
<Music_Event_Space_Battle_Super_Weapon> Space_Map_Empire_Battle_Death_Star_Music_Event </Music_Event_Space_Battle_Super_Weapon>
<Music_Event_Land_Ambient_Super_Weapon> </Music_Event_Land_Ambient_Super_Weapon>
<Music_Event_Land_Battle_Super_Weapon> </Music_Event_Land_Battle_Super_Weapon>

<!-- ================================================== ==================== -->
<!-- EMPIRE TACTICAL BATTLE PENDING AUDIO EVENTS -->
<!-- ================================================== ==================== -->

<SFX_Event_Tactical_Land_Battle_Pending> UHD_Battle_Pending </SFX_Event_Tactical_Land_Battle_Pending> <!-- FILL IN EVENT HERE! -->
<SFX_Event_Tactical_Space_Battle_Pending> UHD_Battle_Pending </SFX_Event_Tactical_Space_Battle_Pending> <!-- FILL IN EVENT HERE! -->
<Music_Event_Tactical_Land_Battle_Pending> Tactical_Battle_Loading_Loop_Event </Music_Event_Tactical_Land_Battle_Pending> <!-- Rebel_Lose_Tactical_Event = PLACEHOLDER TEST -->
<Music_Event_Tactical_Space_Battle_Pending> Tactical_Battle_Loading_Loop_Event </Music_Event_Tactical_Space_Battle_Pending> <!-- Rebel_Lose_Tactical_Event = PLACEHOLDER TEST -->

<!-- =============================================== -->
<!-- EMPIRE MAPS MUSIC EVENTS - AMBIENT (NON-BATTLE) -->
<!-- =============================================== -->

<!-- Empire: Space maps: Music events for ambient (non-battle) -->
<Music_Event_List_Ambient> Space, Space_Map_Empire_Ambient_Music_Event </Music_Event_List_Ambient>

<!-- Empire: Temperate land maps: Music events for ambient (non-battle) -->
<Music_Event_List_Ambient> Temperate, Temperate_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient>

<!-- Empire: Arctic land maps: Music events for ambient (non-battle) -->
<Music_Event_List_Ambient> Arctic, Ice_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient>

<!-- Empire: Desert land maps: Music events for ambient (non-battle) -->
<Music_Event_List_Ambient> Desert, Desert_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient>

<!-- Empire: Forest land maps: Music events for ambient (non-battle) -->
<Music_Event_List_Ambient> Forest, Temperate_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient>

<!-- Empire: Swamp land maps: Music events for ambient (non-battle) -->
<Music_Event_List_Ambient> Swamp, Swamp_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient>

<!-- Empire: Volcanic land maps: Music events for ambient (non-battle) -->
<Music_Event_List_Ambient> Volcanic, Volcanic_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient>

<!-- Empire: Urban land maps: Music events for ambient (non-battle) -->
<Music_Event_List_Ambient> Urban, Urban_Land_Empire_Ambient_Music_Event </Music_Event_List_Ambient>

<!-- ================================= -->
<!-- EMPIRE MAPS MUSIC EVENTS - BATTLE -->
<!-- ================================= -->

<!-- Empire: Space maps: Music events for battle -->
<Music_Event_List_Battle> Space, Space_Map_Empire_Battle_Music_Event </Music_Event_List_Battle>

<!-- Empire: Temperate land maps: Music evnts for battle -->
<Music_Event_List_Battle> Temperate, Temperate_Land_Empire_Battle_Music_Event </Music_Event_List_Battle>

<!-- Empire: Arctic land maps: Music events for battle -->
<Music_Event_List_Battle> Arctic, Ice_Land_Empire_Battle_Music_Event </Music_Event_List_Battle>

<!-- Empire: Desert land maps: Music events for battle -->
<Music_Event_List_Battle> Desert, Desert_Land_Empire_Battle_Music_Event </Music_Event_List_Battle>

<!-- Empire: Forest land maps: Music events for battle -->
<Music_Event_List_Battle> Forest, Temperate_Land_Empire_Battle_Music_Event </Music_Event_List_Battle>

<!-- Empire: Swamp land maps: Music events for battle -->
<Music_Event_List_Battle> Swamp, Swamp_Land_Empire_Battle_Music_Event </Music_Event_List_Battle>

<!-- Empire: Volcanic land maps: Music evets for battle -->
<Music_Event_List_Battle> Volcanic, Volcanic_Land_Empire_Battle_Music_Event </Music_Event_List_Battle>

<!-- Empire: Urban land maps: Music events for battle -->
<Music_Event_List_Battle> Urban, Urban_Land_Empire_Battle_Music_Event </Music_Event_List_Battle>

<!-- ============================================= -->
<!-- OBJECT SPOTTED ANNOUNCEMENTS -->
<!-- ============================================= -->

<SFXEvent_Unit_Type_Spotted>Generic_Field_Commande r_Empire, Unit_Announce_E_Field_Storm_Trooper</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Emperor_Palpatine, Unit_Announce_Emperor_Storm_Trooper</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Boba_Fett, Unit_Announce_Fett_Storm_Trooper</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Kyle_Katarn, Unit_Announce_Katarn_Storm_Trooper</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Obi_Wan_Kenobi, Unit_Announce_ObiWan_Storm_Trooper</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Generic_Field_Commande r_Rebel, Unit_Announce_R_Field_Storm_Trooper</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Han_Solo, Unit_Announce_Solo_Storm_Trooper</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Darth_Vader, Unit_Announce_Vader_Storm_Trooper</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>General_Veers, Unit_Announce_Veers_Storm_Trooper</SFXEvent_Unit_Type_Spotted>

<SFXEvent_Unit_Type_Spotted>Tyber_Zann, Unit_Announce_Tyber_Empire_Soldier</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>The_Peacebringer, Unit_Announce_Tyber_Empire_Soldier</SFXEvent_Unit_Type_Spotted>

<SFXEvent_Unit_Type_Spotted>IG-88, Unit_Announce_IG88_Empire_Soldier</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Urai_Fen, Unit_Announce_Urai_Empire_Soldier</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Silri, Unit_Announce_Silri_Empire_Soldier</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Grand_Admiral_Thrawn , Unit_Announce_Thrawn_Empire_Soldier</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Executor_Super_Star_De stroyer, Unit_Announce_Executor_Empire_Soldier</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Yoda, Unit_Announce_Yoda_Empire_Soldier</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Luke_Skywalker_Jedi, Unit_Announce_Luke_Empire_Soldier</SFXEvent_Unit_Type_Spotted>
<SFXEvent_Unit_Type_Spotted>Gargantuan_Battle_Plat form, Unit_Announce_Gargantuan_Empire_Soldier</SFXEvent_Unit_Type_Spotted>

<SFXEvent_Enemy_Spotted> Unit_See_Enemy_Storm_Trooper </SFXEvent_Enemy_Spotted>

<!-- =============================================== -->
<!-- EMPIRE SUPERWEAPON ANNOUNCEMENTS -->
<!-- =============================================== -->

<SpeechEvent_Super_Weapon_Moving_Into_Range> </SpeechEvent_Super_Weapon_Moving_Into_Range>
<SpeechEvent_Super_Weapon_Moving_Range_60_Second s> </SpeechEvent_Super_Weapon_Moving_Range_60_Seconds>
<SpeechEvent_Super_Weapon_Moving_Range_30_Second s> </SpeechEvent_Super_Weapon_Moving_Range_30_Seconds>
<SpeechEvent_Super_Weapon_Moving_Range_15_Second s> </SpeechEvent_Super_Weapon_Moving_Range_15_Seconds>
<SpeechEvent_Super_Weapon_Moving_Range_05_Second s> </SpeechEvent_Super_Weapon_Moving_Range_05_Seconds>
<SpeechEvent_Super_Weapon_Moved_Into_Range></SpeechEvent_Super_Weapon_Moved_Into_Range>

<SpeechEvent_Super_Weapon_Enemy_Moving_Into_Rang e> UHD_Death_Star_Begin_Approach </SpeechEvent_Super_Weapon_Enemy_Moving_Into_Range>
<SpeechEvent_Super_Weapon_Enemy_Moving_Range_60_Se conds> UHD_Death_Star_1_Minute </SpeechEvent_Super_Weapon_Enemy_Moving_Range_60_Sec onds>
<SpeechEvent_Super_Weapon_Enemy_Moving_Range_30_Se conds> UHD_Death_Star_30_Seconds </SpeechEvent_Super_Weapon_Enemy_Moving_Range_30_Sec onds>
<SpeechEvent_Super_Weapon_Enemy_Moving_Range_15_Se conds> UHD_Death_Star_15_Seconds</SpeechEvent_Super_Weapon_Enemy_Moving_Range_15_Sec onds>
<SpeechEvent_Super_Weapon_Enemy_Moving_Range_05_Se conds> UHD_Death_Star_5_Seconds </SpeechEvent_Super_Weapon_Enemy_Moving_Range_05_Sec onds>
<SpeechEvent_Super_Weapon_Enemy_Moved_Into_Range > UHD_Death_Star_Cleared </SpeechEvent_Super_Weapon_Enemy_Moved_Into_Range>


<!-- Event to play when a local player captures or loses control of a planet -->
<SFXEvent_Planet_Gained_Control> UHD_Planet_Gained </SFXEvent_Planet_Gained_Control> <!-- Plays anytime control is gained -->
<SFXEvent_Planet_Lost_Control> UHD_Planet_Lost </SFXEvent_Planet_Lost_Control> <!-- Plays only when control is lost from other player -->

<!-- Events to play when toggling shield states from the GUI / Command Bar -->
<!-- <SFXEvent_GUI_Toggle_Shields_On> GUI_Toggle_Shields_On </SFXEvent_GUI_Toggle_Shields_On>
<SFXEvent_GUI_Toggle_Shields_Off> GUI_Toggle_Shields_Off </SFXEvent_GUI_Toggle_Shields_Off> -->
<!-- Power to shields -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>DEFEND, GUI_Toggle_Shields_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>DEFEND , GUI_Toggle_Shields_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- Interdict -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>INTERDICT , GUI_Toggle_Grav_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>INTERDIC T, GUI_Toggle_Grav_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- BARRAGE -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>BARRAGE , </SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>BARRAG E, </SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- HUNT -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>HUNT, GUI_Toggle_Hunt_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>HUNT, GUI_Toggle_Hunt_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- SPREAD_OUT -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>SPREAD_OU T, </SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>SPREAD_O UT, </SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- ABILITY_LURE -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>LURE, GUI_Toggle_Lure_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>LURE, GUI_Toggle_Lure_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- ABILITY_ROCKET_ATTACK -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>ROCKET_AT TACK, GUI_Toggle_Rocket_Attack_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>ROCKET_A TTACK, GUI_Toggle_Rocket_Attack_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- HARASS -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>HARASS, GUI_Toggle_Harass_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>HARASS , GUI_Toggle_Harass_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- Scout -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>AVOID_DAN GER, GUI_Toggle_Scout_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>AVOID_DA NGER, GUI_Toggle_Scout_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- Deploy -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>DEPLOY, GUI_Toggle_Deploy_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>DEPLOY , GUI_Toggle_Deploy_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>

<!-- Turbo -->
<SFXEvent_GUI_Toggle_Non_Hero_Ability_On>TURBO, GUI_Toggle_Turbo_On</SFXEvent_GUI_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>TURBO, GUI_Toggle_Turbo_Off</SFXEvent_GUI_Toggle_Non_Hero_Ability_Off>



<!-- Power to shields -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>DEF END, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>DE FEND, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- Interdict -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>INT ERDICT, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>IN TERDICT, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- BARRAGE -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>BAR RAGE, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>BA RRAGE, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- HUNT -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>HUN T,</SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>HU NT, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- SPREAD_OUT -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>SPR EAD_OUT, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>SP READ_OUT, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- ABILITY_LURE -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>ABI LITY_LURE, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>AB ILITY_LURE, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- ABILITY_ROCKET_ATTACK -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>ABI LITY_ROCKET_ATTACK, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>AB ILITY_ROCKET_ATTACK, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- HARASS -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>HAR ASS, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>HA RASS, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- Scout -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>AVO ID_DANGER, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>AV OID_DANGER, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- Deploy -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>DEP LOY, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>DE PLOY, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- Turbo -->
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>TUR BO, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On>
<SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>TU RBO, </SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off>

<!-- Empire Tactical Battle Audio -->
<SFXEvent_HUD_Landing_Zone_Captured> UHD_Landing_Zone_Captured </SFXEvent_HUD_Landing_Zone_Captured> <!-- We captured a landing soze -->
<SFXEvent_HUD_Landing_Zone_Lost> UHD_Landing_Zone_Lost </SFXEvent_HUD_Landing_Zone_Lost> <!-- We lost one of our landing zones -->
<SFXEvent_HUD_Last_Landing_Zone_Lost> UHD_Last_Landing_Zone_Lost </SFXEvent_HUD_Last_Landing_Zone_Lost> <!-- We lost our last landing zone -->
<SFXEvent_HUD_Build_Pad_Captured> UHD_Build_Pad_Captured </SFXEvent_HUD_Build_Pad_Captured> <!-- We captured a build pad -->
<SFXEvent_HUD_Build_Pad_Lost> UHD_Build_Pad_Lost </SFXEvent_HUD_Build_Pad_Lost> <!-- We lost one of our build pads -->
<SFXEvent_HUD_Base_Shield_Offline> UHD_Base_Shield_Offline </SFXEvent_HUD_Base_Shield_Offline> <!-- Our base shield just went offline -->
<SFXEvent_HUD_Enemy_Base_Shield_Offline> UHD_Enemy_Base_Shield_Offline </SFXEvent_HUD_Enemy_Base_Shield_Offline> <!-- The enemies base shield just went offline -->
<SFXEvent_HUD_Base_Shield_Online> UHD_Base_Shields_Up </SFXEvent_HUD_Base_Shield_Online> <!-- Our base shield just went back online -->
<SFXEvent_HUD_Enemy_Base_Shield_Online> UHD_Enemy_Base_Shields_Up </SFXEvent_HUD_Enemy_Base_Shield_Online> <!-- The enemies base shield just went back online -->
<SFXEvent_HUD_Base_Shield_Penetrated> UHD_Base_Shield_Penetrated </SFXEvent_HUD_Base_Shield_Penetrated> <!-- Our base shield was just penetrated by the enemy -->
<SFXEvent_HUD_Enemy_Base_Shield_Penetrated> UHD_Enemy_Base_Shield_Penetrated </SFXEvent_HUD_Enemy_Base_Shield_Penetrated> <!-- We just penetrated then enemies base shield -->

<SFXEvent_HUD_Won_Land_Battle> UHD_Battle_End </SFXEvent_HUD_Won_Land_Battle> <!-- We won the land battle -->
<SFXEvent_HUD_Lost_Land_Battle> UHD_Defeated </SFXEvent_HUD_Lost_Land_Battle> <!-- We lost the land battle -->
<SFXEvent_HUD_Won_Space_Battle> UHD_Battle_End </SFXEvent_HUD_Won_Space_Battle> <!-- We won the space battle -->
<SFXEvent_HUD_Lost_Space_Battle> UHD_Defeated </SFXEvent_HUD_Lost_Space_Battle> <!-- We lost the space battle -->

<SFXEvent_HUD_Won_Land_Battle_Enemy_TSW_Present> UHD_Battle_End </SFXEvent_HUD_Won_Land_Battle_Enemy_TSW_Present> <!-- We won the land battle with enemy tactical superweapon present -->
<SFXEvent_HUD_Lost_Land_Battle_Enemy_TSW_Present > UHD_Defeated </SFXEvent_HUD_Lost_Land_Battle_Enemy_TSW_Present> <!-- We lost the land battle with enemy tactical superweapon present -->
<SFXEvent_HUD_Won_Space_Battle_Enemy_TSW_Present > UHD_Battle_End </SFXEvent_HUD_Won_Space_Battle_Enemy_TSW_Present> <!-- We won the space battle with enemy tactical superweapon present -->
<SFXEvent_HUD_Lost_Space_Battle_Enemy_TSW_Presen t> UHD_Defeated </SFXEvent_HUD_Lost_Space_Battle_Enemy_TSW_Present> <!-- We lost the space battle with enemy tactical superweapon present -->

<SFXEvent_HUD_Tactical_Victory_Near> Unit_Near_Victory_Storm_Trooper </SFXEvent_HUD_Tactical_Victory_Near> <!-- PLACERHOLDER FOR FRANK --> <!-- We are outnumbering our enemy significantly and the FOW has been pushed back to help us exterminate the opposition -->
<SFXEvent_HUD_Repairing> UHD_Repairing </SFXEvent_HUD_Repairing> <!-- Repair is underway on something -->
<SFXEvent_HUD_Gravity_Control_Generator_On> </SFXEvent_HUD_Gravity_Control_Generator_On> <!-- The gravity control generator is switched on from off -->
<SFXEvent_HUD_Gravity_Control_Generator_Off> </SFXEvent_HUD_Gravity_Control_Generator_Off> <!-- The gravity control generator is switched off from on -->

<SFXEvent_HUD_Special_Weapon_Ready> UHD_Hypervelocity_Available </SFXEvent_HUD_Special_Weapon_Ready> <!-- Index 0 = Hypervelocity Gun -->
<SFXEvent_HUD_Special_Weapon_Ready> </SFXEvent_HUD_Special_Weapon_Ready> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub -->
<SFXEvent_HUD_Special_Weapon_Ready> </SFXEvent_HUD_Special_Weapon_Ready> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub -->

<SFXEvent_HUD_Special_Weapon_Charging> UHD_Hypervelocity_Charging </SFXEvent_HUD_Special_Weapon_Charging> <!-- Index 0 = Hypervelocity Gun -->
<SFXEvent_HUD_Special_Weapon_Charging> </SFXEvent_HUD_Special_Weapon_Charging> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub -->
<SFXEvent_HUD_Special_Weapon_Charging> </SFXEvent_HUD_Special_Weapon_Charging> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub -->

<SFXEvent_HUD_Special_Weapon_Firing> UHD_Hypervelocity_Firing </SFXEvent_HUD_Special_Weapon_Firing> <!-- Index 0 = Hypervelocity Gun -->
<SFXEvent_HUD_Special_Weapon_Firing> </SFXEvent_HUD_Special_Weapon_Firing> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub -->
<SFXEvent_HUD_Special_Weapon_Firing> </SFXEvent_HUD_Special_Weapon_Firing> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub -->

<SFXEvent_HUD_Enemy_Special_Weapon_Ready> </SFXEvent_HUD_Enemy_Special_Weapon_Ready> <!-- Index 0 = Hypervelocity Gun -->
<SFXEvent_HUD_Enemy_Special_Weapon_Ready> </SFXEvent_HUD_Enemy_Special_Weapon_Ready> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub -->
<SFXEvent_HUD_Enemy_Special_Weapon_Ready> </SFXEvent_HUD_Enemy_Special_Weapon_Ready> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub -->

<SFXEvent_HUD_Enemy_Special_Weapon_Charging> </SFXEvent_HUD_Enemy_Special_Weapon_Charging> <!-- Index 0 = Hypervelocity Gun -->
<SFXEvent_HUD_Enemy_Special_Weapon_Charging> </SFXEvent_HUD_Enemy_Special_Weapon_Charging> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub -->
<SFXEvent_HUD_Enemy_Special_Weapon_Charging> </SFXEvent_HUD_Enemy_Special_Weapon_Charging> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub -->

<SFXEvent_HUD_Enemy_Special_Weapon_Firing> UHD_Hypervelocity_Firing </SFXEvent_HUD_Enemy_Special_Weapon_Firing> <!-- Index 0 = Hypervelocity Gun -->
<SFXEvent_HUD_Enemy_Special_Weapon_Firing> UHD_Ion_Cannon_Firing </SFXEvent_HUD_Enemy_Special_Weapon_Firing> <!-- Index 1 = Ion Cannon - If entry here, must have 1 above even if stub -->
<SFXEvent_HUD_Enemy_Special_Weapon_Firing> </SFXEvent_HUD_Enemy_Special_Weapon_Firing> <!-- Index 2 = Magnepulse Cannon - If entry here, must have 2 above even if stub -->

<SFXEvent_HUD_Reinforcement_Point_Owned_60_Seconds > EHD_Control_Point_60_Seconds </SFXEvent_HUD_Reinforcement_Point_Owned_60_Seconds>
<SFXEvent_HUD_Reinforcement_Point_Owned_30_Seconds > EHD_Control_Point_30_Seconds </SFXEvent_HUD_Reinforcement_Point_Owned_30_Seconds>
<SFXEvent_HUD_Reinforcement_Point_Owned_15_Seconds > EHD_Control_Point_15_Seconds</SFXEvent_HUD_Reinforcement_Point_Owned_15_Seconds>
<SFXEvent_HUD_Reinforcement_Point_Owned_05_Seconds > EHD_Control_Point_5_Seconds</SFXEvent_HUD_Reinforcement_Point_Owned_05_Seconds>
<SFXEvent_HUD_Reinforcement_Point_Ally_Owned_60_Se conds> EHD_Control_Point_60_Seconds </SFXEvent_HUD_Reinforcement_Point_Ally_Owned_60_Sec onds>
<SFXEvent_HUD_Reinforcement_Point_Ally_Owned_30_Se conds> EHD_Control_Point_30_Seconds </SFXEvent_HUD_Reinforcement_Point_Ally_Owned_30_Sec onds>
<SFXEvent_HUD_Reinforcement_Point_Ally_Owned_15_Se conds> EHD_Control_Point_15_Seconds </SFXEvent_HUD_Reinforcement_Point_Ally_Owned_15_Sec onds>
<SFXEvent_HUD_Reinforcement_Point_Ally_Owned_05_Se conds> EHD_Control_Point_5_Seconds </SFXEvent_HUD_Reinforcement_Point_Ally_Owned_05_Sec onds>
<SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_60_S econds> EHD_Enemy_Control_Point_60_Seconds </SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_60_Se conds>
<SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_30_S econds> EHD_Enemy_Control_Point_30_Seconds </SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_30_Se conds>
<SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_15_S econds> EHD_Enemy_Control_Point_15_Seconds </SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_15_Se conds>
<SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_05_S econds> EHD_Enemy_Control_Point_5_Seconds </SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_05_Se conds>
<SFXEvent_HUD_Reinforcement_Point_Contested> UHD_Reinforcement_Contested </SFXEvent_HUD_Reinforcement_Point_Contested>

<SFXEvent_Tactical_Lose_Friendly_Control> Reinforcement_Point, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control> Reinforcement_Point, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Enemy_Control> Skirmish_Build_Pad, UHD_Build_Pad_Lost </SFXEvent_Tactical_Lose_Enemy_Control>
<SFXEvent_Tactical_Gain_Enemy_Control> Skirmish_Build_Pad, UHD_Build_Pad_Captured </SFXEvent_Tactical_Gain_Enemy_Control>
<SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Mining_Facility, UHD_Lost_Mining </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Mining_Facility, UHD_Capture_Mining </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Heavy_Factory_R, UHD_Lost_Heavy_Vehicle </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Heavy_Factory_R, UHD_Capture_Heavy_Vehicle </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Heavy_Factory_E, UHD_Lost_Heavy_Vehicle </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Heavy_Factory_E, UHD_Capture_Heavy_Vehicle </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Abandoned_Sensor, UHD_Lost_Sensor </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Abandoned_Sensor, UHD_Capture_Sensor </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Abandoned_Turbolaser_Tower, UHD_Lost_Turbo </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Abandoned_Turbolaser_Tower, UHD_Capture_Turbo </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control> Secondary_Mercenary_Outfitter, UHD_Lost_Mercenaries </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control> Secondary_Mercenary_Outfitter, UHD_Capture_Mercenaries </SFXEvent_Tactical_Gain_Friendly_Control>

<!--
<SFXEvent_Tactical_Lose_Friendly_Control>Garrison_ Bunker_Capturable, UHD_Lost_Bunker </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Garrison_ Bunker_Capturable, UHD_Capture_Bunker </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>Skirmish_ Hutt_Asteroid_Base, UHD_Lost_Hutt_Asteroid </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Skirmish_ Hutt_Asteroid_Base, UHD_Capture_Hutt_Asteroid </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>N_Gravity _Well_Station, UHD_Lost_GravWell </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>N_Gravity _Well_Station, UHD_Capture_GravWell </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>N_Remote_ Sensor_Pod, UHD_Lost_Sensor </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>N_Remote_ Sensor_Pod, UHD_Capture_Sensor </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>Skirmish_ Outpost_Pad, UHD_Lost_Outpost_Pad </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Skirmish_ Outpost_Pad, UHD_Capture_Outpost_Pad </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>Skirrmish _Mineral_Processor_Pad, UHD_Lost_MinProc </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Skirrmish _Mineral_Processor_Pad, UHD_Capture_MinProc </SFXEvent_Tactical_Gain_Friendly_Control>
-->

<SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus1_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus1_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus2_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus2_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus3_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus3_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus4_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus4_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus5_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus5_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control>
<SFXEvent_Tactical_Lose_Friendly_Control>Reinforce ment_Point_Plus10_Cap, UHD_Landing_Zone_Lost </SFXEvent_Tactical_Lose_Friendly_Control>
<SFXEvent_Tactical_Gain_Friendly_Control>Reinforce ment_Point_Plus10_Cap, UHD_Landing_Zone_Captured </SFXEvent_Tactical_Gain_Friendly_Control>



<!-- Faction-based tactical constuction world 3D SFX - these are not HUD responses, but physical sound effects -->
<SFXEvent_Tactical_Object_Building_Started> Structure_Buildable_Start </SFXEvent_Tactical_Object_Building_Started> <!-- An object is just starting construction in the world -->
<SFXEvent_Tactical_Object_Building_Loop> Structure_Buildable_Loop </SFXEvent_Tactical_Object_Building_Loop> <!-- An object is currently under construction (loop) in the world -->
<SFXEvent_Tactical_Object_Building_Complete> Structure_Buildable_Stop </SFXEvent_Tactical_Object_Building_Complete> <!-- An object has just completed construction in the world -->
<SFXEvent_Tactical_Object_Sold> Structure_Buildable_Sold </SFXEvent_Tactical_Object_Sold> <!-- An object is sold in the world -->

<!-- Weather begin/end audio cues: Rain, Snow, Sandstorm, Ash -->
<SFXEvent_Weather_Begin> RAIN, Unit_Rain_Storm_Trooper </SFXEvent_Weather_Begin>
<SFXEvent_Weather_Begin> SNOW, Unit_Snowstorm_Storm_Trooper </SFXEvent_Weather_Begin>
<SFXEvent_Weather_Begin> SANDSTORM, Unit_Sandstorm_Storm_Trooper </SFXEvent_Weather_Begin>
<SFXEvent_Weather_Begin> ASH, Unit_Ashfall_Storm_Trooper </SFXEvent_Weather_Begin>
<SFXEvent_Weather_End> RAIN, </SFXEvent_Weather_End>
<SFXEvent_Weather_End> SNOW, </SFXEvent_Weather_End>
<SFXEvent_Weather_End> SANDSTORM, </SFXEvent_Weather_End>
<SFXEvent_Weather_End> ASH, </SFXEvent_Weather_End>

<!-- Bombing runs becoming available cues -->
<SFXEvent_Bombing_Run_Available> UHD_Bombing_Run_Available </SFXEvent_Bombing_Run_Available>
<SFXEvent_Bombing_Run_Ally_Available> UHD_Bombing_Run_Available </SFXEvent_Bombing_Run_Ally_Available>
<SFXEvent_Bombing_Run_Enemy_Available> </SFXEvent_Bombing_Run_Enemy_Available>
<SFXEvent_Bombing_Run_Cancelled> UHD_Bombing_Run_Canceled </SFXEvent_Bombing_Run_Cancelled>
<SFXEvent_Bombing_Run_Begin_Crosstalk> Unit_Bomb_Land_Tie_Bomber_1 </SFXEvent_Bombing_Run_Begin_Crosstalk>

<!-- Bombiard becoming available cues -->
<SFXEvent_Bombard_Available> UHD_Bombard_Available </SFXEvent_Bombard_Available>
<SFXEvent_Bombard_Ally_Available> UHD_Bombard_Ally_Available </SFXEvent_Bombard_Ally_Available>
<SFXEvent_Bombard_Enemy_Available> UHD_Bombard_Enemy_Available</SFXEvent_Bombard_Enemy_Available>
<SFXEvent_Bombard_Cancelled> UHD_Bombard_Canceled </SFXEvent_Bombard_Cancelled>

<!-- Starbase upgrading cues -->
<SFXEvent_Starbase_Upgraded> UHD_Space_Station_Upgraded </SFXEvent_Starbase_Upgraded>
<SFXEvent_Starbase_Enemy_Upgraded> UHD_Enemy_Space_Station_Upgraded </SFXEvent_Starbase_Enemy_Upgraded>
<SFXEvent_Starbase_Ally_Upgraded> UHD_Space_Station_Upgraded </SFXEvent_Starbase_Ally_Upgraded>

<!-- Player taunt SFXEvents variable sized list for taunt hot keys -->
<SFXEvent_Player_Taunt> Unit_Taunt_Vader </SFXEvent_Player_Taunt>
<SFXEvent_Player_Taunt> Unit_Taunt_Boba_Fett </SFXEvent_Player_Taunt>
<SFXEvent_Player_Taunt> Unit_Taunt_Emperor </SFXEvent_Player_Taunt>

<!-- Sandbox tactical battle introduction Command Bar movie -->

<Tactical_Intro_Command_Bar_Movie_Name> Commander_Moff2_Loop </Tactical_Intro_Command_Bar_Movie_Name> <!-- PLACEHOLDER ASSET -->

<!-- Sandbox tactical battle introduction SpeechEvents -->

<SpeechEvent_Tactical_Intro_Land_Attacker> GES_INTRO_LAND_ATTACK_E_00 <!--, GES_INTRO_LAND_ATTACK_E_01, GES_INTRO_LAND_ATTACK_E_02, GES_INTRO_LAND_ATTACK_E_03--> </SpeechEvent_Tactical_Intro_Land_Attacker> <!-- Default case for land battle as attacker -->
<SpeechEvent_Tactical_Intro_Land_Defender> GES_INTRO_LAND_DEFEND_E_00 <!--, GES_INTRO_LAND_DEFEND_E_01, GES_INTRO_LAND_DEFEND_E_02, GES_INTRO_LAND_DEFEND_E_03--> </SpeechEvent_Tactical_Intro_Land_Defender> <!-- Default case for land battle as defender -->
<SpeechEvent_Tactical_Intro_Space_Attacker> GES_INTRO_SPACE_ATTACK_E_00 <!--, GES_INTRO_SPACE_ATTACK_E_01, GES_INTRO_SPACE_ATTACK_E_02, GES_INTRO_SPACE_ATTACK_E_03--> </SpeechEvent_Tactical_Intro_Space_Attacker> <!-- Default case for space battle as attacker -->
<SpeechEvent_Tactical_Intro_Space_Defender> GES_INTRO_SPACE_DEFEND_E_00 <!--, GES_INTRO_SPACE_DEFEND_E_01, GES_INTRO_SPACE_DEFEND_E_02, GES_INTRO_SPACE_DEFEND_E_03--> </SpeechEvent_Tactical_Intro_Space_Defender> <!-- Default case for space battle as defender -->

<SpeechEvent_Tactical_Intro_Land_Raid_Defender> GES_INTRO_LAND_DEFEND_E_04 </SpeechEvent_Tactical_Intro_Land_Raid_Defender>
<SpeechEvent_Tactical_Intro_Land_Raid_Attacker> </SpeechEvent_Tactical_Intro_Land_Raid_Attacker> <!-- N/A for Empire since does not raid -->

<SpeechEvent_Tactical_Intro_Land_Attacker_Last_Loc ation> GES_INTRO_LAND_ATTACK_E_05 </SpeechEvent_Tactical_Intro_Land_Attacker_Last_Loca tion>
<SpeechEvent_Tactical_Intro_Land_Defender_Last_Loc ation> GES_INTRO_LAND_DEFEND_E_05 </SpeechEvent_Tactical_Intro_Land_Defender_Last_Loca tion>

<!-- Note that conditionals will be evaluated in the order below, so order/priority is important -->
<!-- -->
<!-- Luke object types (4) : Luke_Skywalker, Luke_Team, Luke_XWing, Red_Squadron -->
<!-- Mon Mothma object types (2): Mon_Mothma, Mon_Mothma_Team -->
<!-- Emperor Palpatine types (2): Emperor_Palpatine, Emperor_Palpatine_Team -->
<!-- Death Star types (1): Death_star -->
<!-- -->
<!-- ...Conditional_Or: A (or) B present - and C not present -->
<!-- ...Conditional_And: A (and) B present - and C not present -->
<!-- -->
<!-- Conditionals: (A) Present, (B) Present, (C) Not Present -->

<!-- A or B present and C not present -->
<SpeechEvent_Tactical_Intro_Space_Defender_Conditi onal_Or> Death_Star, None, None, GES_INTRO_SPACE_DEFEND_E_05 </SpeechEvent_Tactical_Intro_Space_Defender_Conditio nal_Or> <!-- Just Death Star present -->

<!-- A or B present and C not present-->
<SpeechEvent_Tactical_Intro_Space_Defender_Conditi onal_Or> Emperor_Palpatine, None, None, GES_INTRO_SPACE_DEFEND_E_04 </SpeechEvent_Tactical_Intro_Space_Defender_Conditio nal_Or> <!-- Just Emperor Palpatine present -->

<!-- A or B present and C not present -->
<SpeechEvent_Tactical_Intro_Space_Attacker_Conditi onal_Or> Death_Star, None, None, GES_INTRO_SPACE_ATTACK_E_04 </SpeechEvent_Tactical_Intro_Space_Attacker_Conditio nal_Or> <!-- Just Death Star present -->

<!-- A or B present and C not present-->
<SpeechEvent_Tactical_Intro_Land_Defender_Conditio nal_Or> Emperor_Palpatine, None, None, GES_INTRO_LAND_DEFEND_E_05 </SpeechEvent_Tactical_Intro_Land_Defender_Condition al_Or> <!-- Just Emperor Palpatine present -->

<!-- A or B present and C not present-->
<SpeechEvent_Tactical_Intro_Land_Attacker_Conditio nal_Or> Mon_Mothma, None, None, GES_INTRO_LAND_ATTACK_E_04 </SpeechEvent_Tactical_Intro_Land_Attacker_Condition al_Or> <!-- Just Mon Mothma present -->

<!-- End Sandbox tactical battle introduction SpeechEvents -->


<!-- ============================================== -->
<!-- EMPIRE DROID ADVISOR TEXT -->
<!-- ============================================== -->

<Galactic_Advisor_Hints>
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_01,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_02,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_03,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_04,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_05,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_06,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_07,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_08,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_09,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_10,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_11,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_12,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_13,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_14,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_15,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_16,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_17,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_18,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_19,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_20,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_21,
TEXT_DROID_ADVISOR_EMPIRE_GALACTIC_24
</Galactic_Advisor_Hints>

<Space_Advisor_Hints>
TEXT_DROID_ADVISOR_EMPIRE_SPACE_01,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_02,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_03,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_04,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_05,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_06,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_07,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_08,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_09,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_10,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_11,
TEXT_DROID_ADVISOR_EMPIRE_SPACE_13
</Space_Advisor_Hints>

<Land_Advisor_Hints>
TEXT_DROID_ADVISOR_EMPIRE_LAND_00,
TEXT_DROID_ADVISOR_EMPIRE_LAND_01,
TEXT_DROID_ADVISOR_EMPIRE_LAND_02,
TEXT_DROID_ADVISOR_EMPIRE_LAND_03,
TEXT_DROID_ADVISOR_EMPIRE_LAND_04,
TEXT_DROID_ADVISOR_EMPIRE_LAND_05,
TEXT_DROID_ADVISOR_EMPIRE_LAND_06,
TEXT_DROID_ADVISOR_EMPIRE_LAND_07,
TEXT_DROID_ADVISOR_EMPIRE_LAND_08,
TEXT_DROID_ADVISOR_EMPIRE_LAND_09,
TEXT_DROID_ADVISOR_EMPIRE_LAND_10,
TEXT_DROID_ADVISOR_EMPIRE_LAND_11,
TEXT_DROID_ADVISOR_LAND_12,
TEXT_DROID_ADVISOR_LAND_13,
TEXT_DROID_ADVISOR_LAND_14
</Land_Advisor_Hints>

<!-- End Droid Advisor Speech/Text -->

<Allies />
<Enemies>Rebel, Empire, Pirates, Hostile, Sarlacc, Underworld, Hutts, Corellians, Mandalorians, Naboo, Corporate_Sector_Authority, Muuns, Vong</Enemies>

<Can_Control_Planets>true</Can_Control_Planets>

<Garrison_Reinforcement_Delay_Seconds>20.0</Garrison_Reinforcement_Delay_Seconds>
<Multiplayer_Beacon_Type>E_Multiplayer_Beacon</Multiplayer_Beacon_Type>
<Default_Transmission_Message>TEXT_ENCYCLOPEDIA_HO LOCRON_UPDATED</Default_Transmission_Message>
<SFXEvent_HUD_Advisor_Message>GUI_Droid_Hint_SFX </SFXEvent_HUD_Advisor_Message>
<SFXEvent_HUD_Advisor_Urgent>GUI_R2_Urgent_Hint_SF X</SFXEvent_HUD_Advisor_Urgent>
<SFXEvent_HUD_Advisor_Hint>GUI_Droid_Hint_SFX</SFXEvent_HUD_Advisor_Hint>

<Multiplayer_Campaign_Heroes>
Grand_Moff_Tarkin_Team,
Emperor_Palpatine_Team,
Boba_Fett_Team,
General_Veers_Team,
Accuser_Star_Destroyer
</Multiplayer_Campaign_Heroes>

<Multiplayer_Map_Preview_Icon>I_MULTIPLAY_EMPIRE.T GA</Multiplayer_Map_Preview_Icon>

<Tech_Level_Icon_Name> i_button_e_tech_upgrade_ </Tech_Level_Icon_Name>

<Alternate_Icon_Prefix> e_ </Alternate_Icon_Prefix>

<Automatic_Planetary_Corruption_Upgrade_Type>
Generic_Intimidation_Corruption_Upgrade,
Generic_Piracy_Corruption_Upgrade,
Generic_Kidnapping_Corruption_Upgrade,
Generic_Racketeering_Corruption_Upgrade,
Generic_Corrupt_Militia_Corruption_Upgrade,
Generic_Bribery_Corruption_Upgrade,
Generic_Black_Market_Corruption_Upgrade,
Generic_Bonded_Citizens_Corruption_Upgrade,
</Automatic_Planetary_Corruption_Upgrade_Type>

</Faction>


Code for CIS GC (yeah, I'm messing around with z3r0x's mod, so this is the big conquest from his mod)

Spoiler:
<Campaign Name="Sandbox_Humble_Beginnings_Full_CIS">

<Campaign_Set> Sandbox_Humble_Beginnings_Full </Campaign_Set>
<Sort_Order>9</Sort_Order>

<Text_ID> TEXT_CAMPAIGN_SINGLE_94 </Text_ID>
<Description_Text> TEXT_CAMPAIGN_SINGLE_DESCRIPTION_94 </Description_Text>

<Camera_Shift_X> 40.0 </Camera_Shift_X>
<Camera_Shift_Y> 0.0 </Camera_Shift_Y>
<Camera_Distance> 1200.0 </Camera_Distance>

<Locations>
Galaxy_Core_Art_Model,
Abregado_Rae,
AetenII,
Alderaan,
AlzocIII,
Anaxes,
Atzerri,
Bakura,
Bastion,
Belkadan,
Bespin,
Bestine,
Bonadan,
Bothawui,
Boz_Pity,
Byss,
Carida,
Corellia,
Corulag,
Coruscant,
Dagobah,
Dantooine,
Dathomir,
Endor,
Eriadu,
Felucia,
Fondor,
Fresia,
Geonosis,
Helska,
Honoghr,
Hoth,
Hypori,
Ilum,
Jabiim,
Kamino,
Kashyyyk,
Kessel,
Korriban,
Kuat,
Manaan,
Mandalore,
Mechis,
MonCalimari,
Mustafar,
Muunilinst,
Mygeeto,
Myrkr,
Naboo,
NalHutta,
Ord_Mantell,
Polis_Massa,
Polus,
Rattatak,
Rendili,
Ryloth,
Saleucami,
Shola,
Sullust,
Taris,
Tatooine,
The_Maw,
Thyferra,
Utapau,
VergessoAsteroids,
Wayland,
Yaga_Minor,
Yavin,
Ylesia,
Zhar

</Locations>

<Trade_Routes>
Hoth_Mustafar,
Mustafar_VergessoAsteroids,
Fondor_Thyferra,
Bestine_Fondor,
Bespin_Bestine,
Anaxes_Coruscant,
AetenII_Anaxes,
AetenII_Dantooine,
Bothawui_Ryloth,
Bothawui_Corellia,
MonCalimari_Saleucami,
Kamino_MonCalimari,
Kamino_Shola,
Bonadan_Muunilinst,
Bonadan_Yavin
</Trade_Routes>

<Home_Location> Rebel, Hoth </Home_Location>
<Home_Location> Empire, Coruscant </Home_Location>
<Home_Location> Underworld, Hypori </Home_Location>
<Home_Location> Corporate_Sector_Authority, Bonadan </Home_Location>
<Home_Location> CIS, Mustafar </Home_Location>


<Starting_Active_Player> CIS </Starting_Active_Player>

<Rebel_Story_Name>Story_Plots_Rebel_AI_Heroes_EXP. xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Empire_AI_Heroes_EX P.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_56_Unde rworld.xml</Underworld_Story_Name>

<AI_Player_Control> Empire, BasicEmpire </AI_Player_Control>
<AI_Player_Control> Rebel, BasicRebel </AI_Player_Control>
<AI_Player_Control> Pirates, None </AI_Player_Control>
<AI_Player_Control> Underworld, AI_Player_Underworld </AI_Player_Control>
<AI_Player_Control> Corellians, None </AI_Player_Control>
<AI_Player_Control> Hutts, None </AI_Player_Control>
<AI_Player_Control> Naboo, None </AI_Player_Control>
<AI_Player_Control> Mandalorians, None </AI_Player_Control>
<AI_Player_Control>Corporate_Sector_Authority, None</AI_Player_Control>
<AI_Player_Control> Vong, None </AI_Player_Control>

<Markup_Filename>Empire, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Pirates, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Hutts, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Naboo, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Corporate_Sector_Authority, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Mandalorians, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Corellians, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Rebel, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Underworld, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Vong, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>CIS, DefaultGalacticHints </Markup_Filename>

<Supports_Custom_Settings>True</Supports_Custom_Settings>
<Show_Completed_Tab>True</Show_Completed_Tab>

<!-- Win Conditions -->

<Human_Victory_Conditions>
Galactic_All_Planets_Controlled
</Human_Victory_Conditions>

<AI_Victory_Conditions>
Galactic_All_Planets_Controlled
</AI_Victory_Conditions>

<!-- Special Case Planets for Cantinas and Hutt Palaces -->

<Special_Case_Production> Empire, Abregado_Rae, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Abregado_Rae, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, Atzerri, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Atzerri, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, Atzerri, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Atzerri, Ground_Hutt_Palace_R</Special_Case_Production>

<Special_Case_Production> Empire, Corellia, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Corellia, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, NalHutta, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, NalHutta, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, NalHutta, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, NalHutta, Ground_Hutt_Palace_R</Special_Case_Production>

<Special_Case_Production> Empire, Ryloth, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Ryloth, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, Ryloth, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Ryloth, Ground_Hutt_Palace_R</Special_Case_Production>

<Special_Case_Production> Empire, Tatooine, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Tatooine, Ground_Cantina_R</Special_Case_Production>

<Special_Case_Production> Empire, Tatooine, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Tatooine, Ground_Hutt_Palace_R</Special_Case_Production>


<!-- Rebel Starting Forces -->

<Starting_Credits> Rebel, 15000 </Starting_Credits>
<Starting_Tech_Level> Rebel, 1 </Starting_Tech_Level>
<Max_Tech_Level> Rebel, 4 </Max_Tech_Level>


<!-- Bespin Space Forces -->
<Starting_Forces> Rebel, Bespin, Rebel_Star_Base_2 </Starting_Forces>
<Starting_Forces> Rebel, Bespin, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Bespin, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Bespin, Nebulon_B_Frigate </Starting_Forces>
<!-- Bespin Land Forces -->
<Starting_Forces> Rebel, Bespin, R_Ground_Barracks </Starting_Forces>
<Starting_Forces> Rebel, Bespin, Rebel_Infantry_Squad </Starting_Forces>
<Starting_Forces> Rebel, Bespin, Rebel_Light_Tank_Brigade </Starting_Forces>

<!-- Bonadan Space Forces -->
<!--<Starting_Forces> Rebel, Bonadan, Rebel_Star_Base_2 </Starting_Forces>
<Starting_Forces> Rebel, Bonadan, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Bonadan, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Bonadan, Nebulon_B_Frigate </Starting_Forces>-->
<!-- Bonadan Land Forces -->
<!--<Starting_Forces> Rebel, Bonadan, R_Ground_Barracks </Starting_Forces>
<Starting_Forces> Rebel, Bonadan, R_Ground_Light_Vehicle_Factory </Starting_Forces>
<Starting_Forces> Rebel, Bonadan, Rebel_Infantry_Squad </Starting_Forces>
<Starting_Forces> Rebel, Bonadan, Rebel_Light_Tank_Brigade </Starting_Forces>-->

<!-- Dagobah Space Forces -->
<Starting_Forces> Rebel, Dagobah, Rebel_Star_Base_2 </Starting_Forces>
<Starting_Forces> Rebel, Dagobah, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Dagobah, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Dagobah, Nebulon_B_Frigate </Starting_Forces>
<!-- Dagobah Land Forces -->
<Starting_Forces> Rebel, Dagobah, Rebel_Infantry_Squad </Starting_Forces>
<Starting_Forces> Rebel, Dagobah, Rebel_Light_Tank_Brigade </Starting_Forces>

<!-- Hoth Space Forces -->
<Starting_Forces> Rebel, Hoth, Rebel_Star_Base_2 </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Corellian_Corvette </Starting_Forces>
<!-- Hoth Land Forces -->
<Starting_Forces> Rebel, Hoth, R_Ground_Barracks </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Rebel_Tank_Buster_Squad </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Rebel_Infantry_Squad </Starting_Forces>

<!-- MonCalimari Space Forces -->
<Starting_Forces> Rebel, MonCalimari, Rebel_Star_Base_2 </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Nebulon_B_Frigate </Starting_Forces>
<!-- MonCalimari Land Forces -->
<Starting_Forces> Rebel, MonCalimari, R_Ground_Barracks </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, R_Ground_Light_Vehicle_Factory </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Rebel_Infantry_Squad </Starting_Forces>
<Starting_Forces> Rebel, MonCalimari, Rebel_Light_Tank_Brigade </Starting_Forces>

<!-- Naboo Space Forces -->
<!--<Starting_Forces> Rebel, Naboo, Rebel_Star_Base_2 </Starting_Forces>
<Starting_Forces> Rebel, Naboo, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Naboo, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Naboo, Nebulon_B_Frigate </Starting_Forces>-->
<!-- Naboo Land Forces -->
<!--<Starting_Forces> Rebel, Naboo, R_Ground_Barracks </Starting_Forces>
<Starting_Forces> Rebel, Naboo, R_Ground_Light_Vehicle_Factory </Starting_Forces>
<Starting_Forces> Rebel, Naboo, Rebel_Infantry_Squad </Starting_Forces>
<Starting_Forces> Rebel, Naboo, Rebel_Light_Tank_Brigade </Starting_Forces>-->

<!-- Empire Starting Forces -->

<Starting_Credits> Empire, 15000 </Starting_Credits>
<Starting_Tech_Level> Empire, 2 </Starting_Tech_Level>
<Max_Tech_Level> Empire, 5 </Max_Tech_Level>

<!-- Anaxes Space Forces -->
<Starting_Forces> Empire, Anaxes, Empire_Star_Base_2 </Starting_Forces>
<Starting_Forces> Empire, Anaxes, TIE_Scout_Squadron </Starting_Forces>
<Starting_Forces> Empire, Anaxes, Acclamator_Assault_Ship </Starting_Forces>
<!-- Anaxes Land Forces -->
<Starting_Forces> Empire, Anaxes, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Anaxes, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Anaxes, Imperial_Heavy_Scout_Squad </Starting_Forces>

<!-- Byss Space Forces -->
<Starting_Forces> Empire, Byss, Empire_Star_Base_2 </Starting_Forces>
<Starting_Forces> Empire, Byss, TIE_Scout_Squadron </Starting_Forces>
<Starting_Forces> Empire, Byss, Acclamator_Assault_Ship </Starting_Forces>
<Starting_Forces> Empire, Byss, Mandator </Starting_Forces>
<!-- Byss Land Forces -->
<Starting_Forces> Empire, Byss, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Heavy_Scout_Squad </Starting_Forces>

<!-- Corellia Space Forces -->
<!--<Starting_Forces> Empire, Corellia, Empire_Star_Base_2 </Starting_Forces>
<Starting_Forces> Empire, Corellia, TIE_Scout_Squadron </Starting_Forces>
<Starting_Forces> Empire, Corellia, Acclamator_Assault_Ship </Starting_Forces>-->
<!-- Corellia Land Forces -->
<!--<Starting_Forces> Empire, Corellia, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Corellia, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Corellia, Imperial_Heavy_Scout_Squad </Starting_Forces>-->

<!-- Corulag Space Forces -->
<Starting_Forces> Empire, Corulag, Empire_Star_Base_2 </Starting_Forces>
<Starting_Forces> Empire, Corulag, TIE_Scout_Squadron </Starting_Forces>
<Starting_Forces> Empire, Corulag, Acclamator_Assault_Ship </Starting_Forces>
<Starting_Forces> Empire, Corulag, Darth_Team_Executor </Starting_Forces>
<!-- Corulag Land Forces -->
<Starting_Forces> Empire, Corulag, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Corulag, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Corulag, Imperial_Heavy_Scout_Squad </Starting_Forces>

<!-- Coruscant Space Forces -->
<Starting_Forces> Empire, Coruscant, Empire_Star_Base_5 </Starting_Forces>
<Starting_Forces> Empire, Coruscant, TIE_Scout_Squadron </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Acclamator_Assault_Ship </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Victory_Destroyer </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Sovereign_Super_Star_Destroyer </Starting_Forces>
<!-- Coruscant Land Forces -->
<Starting_Forces> Empire, Coruscant, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Imperial_Heavy_Scout_Squad </Starting_Forces>

<!-- Kuat Space Forces -->
<Starting_Forces> Empire, Kuat, Empire_Star_Base_2 </Starting_Forces>
<Starting_Forces> Empire, Kuat, TIE_Scout_Squadron </Starting_Forces>
<Starting_Forces> Empire, Kuat, Acclamator_Assault_Ship </Starting_Forces>
<!-- Kuat Land Forces -->
<Starting_Forces> Empire, Kuat, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Kuat, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Kuat, Imperial_Heavy_Scout_Squad </Starting_Forces>

<!-- Underworld Starting Forces -->

<Starting_Credits> Underworld, 15000 </Starting_Credits>
<Starting_Tech_Level> Underworld, 2 </Starting_Tech_Level>
<Max_Tech_Level> Underworld, 5 </Max_Tech_Level>



<!-- Geonosis Space Forces -->
<Starting_Forces> Underworld, Geonosis, Underworld_Star_Base_2 </Starting_Forces>
<Starting_Forces> Underworld, Geonosis, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, Geonosis, Crusader_Gunship </Starting_Forces>
<!-- Geonosis Land Forces -->
<Starting_Forces> Underworld, Geonosis, U_Ground_Barracks </Starting_Forces>
<Starting_Forces> Underworld, Geonosis, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, Geonosis, Underworld_Disruptor_Merc_Squad </Starting_Forces>
<Starting_Forces> Underworld, Geonosis, Destroyer_Droid_Company </Starting_Forces>
<Starting_Forces> Underworld, Geonosis, Destroyer_Droid_Company </Starting_Forces>

<!-- Hypori Space Forces -->
<Starting_Forces> Underworld, Hypori, Underworld_Star_Base_5 </Starting_Forces>
<Starting_Forces> Underworld, Hypori, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, Hypori, Crusader_Gunship </Starting_Forces>
<Starting_Forces> Underworld, Hypori, Vengeance_Frigate </Starting_Forces>
<Starting_Forces> Underworld, Hypori, Krayt_Class_Destroyer </Starting_Forces>
<!-- Hypori Land Forces -->
<Starting_Forces> Underworld, Hypori, U_Ground_Barracks </Starting_Forces>
<Starting_Forces> Underworld, Hypori, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, Hypori, Underworld_Disruptor_Merc_Squad </Starting_Forces>
<Starting_Forces> Underworld, Hypori, Destroyer_Droid_Company </Starting_Forces>


<!-- Mandalore Space Forces -->
<!--<Starting_Forces> Underworld, Mandalore, Underworld_Star_Base_2 </Starting_Forces>
<Starting_Forces> Underworld, Mandalore, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, Mandalore, Crusader_Gunship </Starting_Forces>-->
<!-- Mandalore Land Forces -->
<!--<Starting_Forces> Underworld, Mandalore, U_Ground_Barracks </Starting_Forces>
<Starting_Forces> Underworld, Mandalore, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, Mandalore, Underworld_Disruptor_Merc_Squad </Starting_Forces>
<Starting_Forces> Underworld, Mandalore, Destroyer_Droid_Company </Starting_Forces>
<Starting_Forces> Underworld, Mandalore, Destroyer_Droid_Company </Starting_Forces>-->

<!-- NalHutta Space Forces -->
<!--<Starting_Forces> Underworld, NalHutta, Underworld_Star_Base_2 </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Vengeance_Frigate </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Crusader_Gunship </Starting_Forces>-->
<!-- Mandalore Land Forces -->
<!--<Starting_Forces> Underworld, NalHutta, U_Ground_Barracks </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Underworld_Disruptor_Merc_Squad </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Destroyer_Droid_Company </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Destroyer_Droid_Company </Starting_Forces>-->

<!-- Taris Space Forces -->
<Starting_Forces> Underworld, Taris, Underworld_Star_Base_2 </Starting_Forces>
<Starting_Forces> Underworld, Taris, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, Taris, Vengeance_Frigate </Starting_Forces>
<!-- Taris Land Forces -->
<Starting_Forces> Underworld, Taris, U_Ground_Barracks </Starting_Forces>
<Starting_Forces> Underworld, Taris, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, Taris, Underworld_Disruptor_Merc_Squad </Starting_Forces>
<Starting_Forces> Underworld, Taris, Destroyer_Droid_Company </Starting_Forces>
<Starting_Forces> Underworld, Taris, Destroyer_Droid_Company </Starting_Forces>

<!-- Tatooine Space Forces -->
<Starting_Forces> Underworld, Tatooine, Underworld_Star_Base_2 </Starting_Forces>
<Starting_Forces> Underworld, Tatooine, StarViper_Squadron </Starting_Forces>
<!-- Tatooine Land Forces -->
<Starting_Forces> Underworld, Tatooine, U_Ground_Barracks </Starting_Forces>
<Starting_Forces> Underworld, Tatooine, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, Tatooine, Underworld_Disruptor_Merc_Squad </Starting_Forces>
<Starting_Forces> Underworld, Tatooine, Destroyer_Droid_Company </Starting_Forces>
<Starting_Forces> Underworld, Tatooine, Destroyer_Droid_Company </Starting_Forces>



<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, VergessoAsteroids, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, VergessoAsteroids, Pirate_Frigate </Starting_Forces>

<!-- Mandalore Space Forces -->
<!--<Starting_Forces> Underworld, Mandalore, Underworld_Star_Base_2 </Starting_Forces>
<Starting_Forces> Underworld, Mandalore, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, Mandalore, Crusader_Gunship </Starting_Forces>-->
<!-- Mandalore Land Forces -->
<!--<Starting_Forces> Underworld, Mandalore, U_Ground_Barracks </Starting_Forces>
<Starting_Forces> Underworld, Mandalore, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, Mandalore, Underworld_Disruptor_Merc_Squad </Starting_Forces>-->

<!-- NalHutta Space Forces -->
<!--<Starting_Forces> Underworld, NalHutta, Underworld_Star_Base_2 </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, StarViper_Squadron </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Vengeance_Frigate </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Crusader_Gunship </Starting_Forces>-->
<!-- Mandalore Land Forces -->
<!--<Starting_Forces> Underworld, NalHutta, U_Ground_Barracks </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Underworld_Disruptor_Merc_Squad </Starting_Forces>
<Starting_Forces> Underworld, NalHutta, Destroyer_Droid_Company </Starting_Forces>-->


<!-- Ryloth Space Forces -->
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Ryloth, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Frigate </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Ryloth, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Pod_Walker_Team </Starting_Forces>

<!-- Shola Space Forces -->
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Shola, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Shola, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Shola, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Shola, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Frigate </Starting_Forces>
<!-- Shola Land Forces -->
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Shola, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Shola, Pirate_Pod_Walker_Team </Starting_Forces>

<!-- Rattatak Space Forces -->
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Rattatak, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Rattatak, Pirate_Frigate </Starting_Forces>

<!-- The_Maw Space Forces -->
<Starting_Forces> Pirates, The_Maw, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, The_Maw, Pirate_Frigate </Starting_Forces>

<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Zhar, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Zhar, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Zhar, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Zhar, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Zhar, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Zhar, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Zhar, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Zhar, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Zhar, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Zhar, Pirate_Frigate </Starting_Forces>

<Starting_Forces> Pirates, Fondor, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fondor, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Fondor, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces>

<Starting_Forces> Pirates, Fondor, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Pod_Walker_Team </Starting_Forces>


<Starting_Forces> Pirates, Korriban, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Korriban, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Korriban, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Frigate </Starting_Forces>

<Starting_Forces> Pirates, Korriban, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Pod_Walker_Team </Starting_Forces>

<Starting_Forces> Pirates, Wayland, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Wayland, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Wayland, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Frigate </Starting_Forces>

<Starting_Forces> Pirates, Wayland, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Wayland, Pirate_Pod_Walker_Team </Starting_Forces>

<Starting_Forces> Pirates, Atzerri, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Frigate </Starting_Forces>

<Starting_Forces> Pirates, Atzerri, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Swamp_Speeder_Team </Starting_Forces>


<Starting_Forces> Pirates, Jabiim, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Jabiim, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Jabiim, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Jabiim, Pirate_Frigate </Starting_Forces>

<Starting_Forces> Pirates, Jabiim, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Jabiim, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Jabiim, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Jabiim, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Jabiim, Pirate_Swamp_Speeder_Team </Starting_Forces>

<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Carida, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Carida, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Carida, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Carida, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Carida, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Carida, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Carida, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Carida, Pirate_Frigate </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Carida, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Carida, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Carida, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Carida, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Carida, Pirate_Skiff_Team </Starting_Forces>

<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Manaan, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Manaan, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Manaan, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Frigate </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Manaan, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Swamp_Speeder_Team </Starting_Forces>

<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, AetenII, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, AetenII, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, AetenII, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, AetenII, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, AetenII, IPV1_System_Patrol_Craft </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, AetenII, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, AetenII, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, AetenII, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, AetenII, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, AetenII, Pirate_Skiff_Team </Starting_Forces>


<!-- CORELLIAN STARTING FORCES -->
<!-- Corellia Space Forces -->
<Starting_Forces> Corellians, Corellia, Corellian_Star_Base_5 </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Corvette </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Corellian_Gunboat </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Core_Corellian_BattleCruiser </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Core_Corellian_BattleCruiser </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Core_Corellian_BattleCruiser </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Core_Corellian_BattleCruiser </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Core_Corellian_BattleCruiser </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Destroyer_Cor </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Destroyer_Cor </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Destroyer_Cor </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Corellian_Destroyer_Cor </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>
<Starting_Forces> Corellians, Corellia, Z95_Headhunter_Squadron_Corellian </Starting_Forces>

<!-- Corellia Land Forces -->


<!--HUTTS STARTING FORCES-->
<Starting_Forces> Hutts, NalHutta, Hutt_Asteroid_Base </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_VWing_Squadron </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Refurbished_Venator </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Refurbished_Venator </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Refurbished_Venator </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Refurbished_Venator </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Marauder </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Marauder </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Marauder </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Marauder </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Marauder </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_IPV1_Craft </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_IPV1_Craft </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_IPV1_Craft </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_IPV1_Craft </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_IPV1_Craft </Starting_Forces>


<Starting_Forces> Hutts, NalHutta, Hutt_Command_Center_Palace </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Ground_Base_Shield </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Power_Generator </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Twilek_Commando_Company </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Twilek_Commando_Company </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Skiff_Team </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Skiff_Team </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Pod_Walker_Team</Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_PLEX_Soldier_Squad </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_PLEX_Soldier_Squad </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Soldier_Squad </Starting_Forces>
<Starting_Forces> Hutts, NalHutta, Hutt_Soldier_Squad </Starting_Forces>

<!--MANDALORIANS STARTING FORCES-->
<!-- Mandalore Space Forces -->
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Star_Base </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_StarViper_Squadron </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Krayt_Class_Destroyer </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Crusader_Gunship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Kedalbe_Battleship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Kedalbe_Battleship </Starting_Forces>
<Starting_Forces> Mandalorians, Mandalore, Mandalorian_Kedalbe_Battleship </Starting_Forces>


<!-- Mandalore Land Forces -->



<!--NABOO STARTING FORCES-->
<!-- Naboo Space Forces -->

<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Naboo, Naboo, Naboo_Fighter_Squadron </Starting_Forces>


<!-- Naboo Land Forces -->


<!--CSA STARTING FORCES-->

<Starting_Credits> Corporate_Sector_Authority, 15000 </Starting_Credits>
<Starting_Tech_Level> Corporate_Sector_Authority, 5 </Starting_Tech_Level>
<Max_Tech_Level> Corporate_Sector_Authority, 5 </Max_Tech_Level>


<!--CSA Space Forces-->
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Star_Base_5</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_R41_Squadron</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Dreadnaught</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Dreadnaught</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Dreadnaught</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Dreadnaught</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Acclamator_Assault_Ship</Starting_Forces>


<!--CSA Land Forces-->

<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Disruptor_Merc_Squad</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Disruptor_Merc_Squad</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Pod_Walker_Team</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Pod_Walker_Team</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Corporate_Pod_Walker_Team</Starting_Forces>
<Starting_Forces> Corporate_Sector_Authority, Bonadan, Alex_Team</Starting_Forces>

<!--VONG STARTING FORCES-->

<!--Vong Space Forces-->
<Starting_Forces> Vong, Helska, Vong_Star_Base_5</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Coralskipper_Squadron</Starting_Forces>

<Starting_Forces> Vong, Helska, Vong_Miid_Roik</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Miid_Roik</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Frigate</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Frigate</Starting_Forces>
<Starting_Forces> Vong, Helska, Vong_Frigate</Starting_Forces>

<!--VongSpace Forces-->
<Starting_Forces> Vong, Belkadan, Vong_Star_Base_5</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Coralskipper_Squadron</Starting_Forces>

<Starting_Forces> Vong, Belkadan, Vong_Miid_Roik</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Miid_Roik</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Gunship</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Frigate</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Frigate</Starting_Forces>
<Starting_Forces> Vong, Belkadan, Vong_Frigate</Starting_Forces>

<!--CIS STARTING FORCES-->
<Starting_Credits> CIS, 15000 </Starting_Credits>
<Starting_Tech_Level> CIS, 5 </Starting_Tech_Level>
<Max_Tech_Level> CIS, 5 </Max_Tech_Level>

<!-- Mustafar Space Forces -->
<Starting_Forces> CIS, Mustafar, CIS_Star_Base_1 </Starting_Forces>
<Starting_Forces> CIS, Mustafar, CIS_Vulture_Droid_Squadron </Starting_Forces>
<Starting_Forces> CIS, Mustafar, CIS_Skipray_Squadron </Starting_Forces>
<Starting_Forces> CIS, Mustafar, CIS_Munificent_Frigate </Starting_Forces>
<!-- Mustafar Land Forces -->
<Starting_Forces> CIS, Mustafar, CIS_Ground_Droid_Works </Starting_Forces>
<Starting_Forces> CIS, Mustafar, CIS_Ground_Light_Vehicle_Factory </Starting_Forces>
<Starting_Forces> CIS, Mustafar, CIS_BattleDroid_Squad </Starting_Forces>
<Starting_Forces> CIS, Mustafar, CIS_Persuader_Droid_Enforcer_Company </Starting_Forces>


</Campaign>


Gizor Dellso (this includes him, his spaceunit/transport, and his hero company coding):

Spoiler:
<HeroUnit Name="Gizor_Dellso">
<Text_ID>TEXT_HERO_DELLSO</Text_ID>
<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_DELLSO </Encyclopedia_Unit_Class>
<Encyclopedia_Text>TEXT_TOOLTIP_DELLSO TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
<Land_Model_Name> NI_Geonosian.ALO </Land_Model_Name>
<Icon_Name>i_button_geonosian.tga</Icon_Name>
<Behavior>SELECTABLE</Behavior>
<LandBehavior>ABILITY_COUNTDOWN, SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, UNIT_AI, GARRISON_UNIT </LandBehavior>
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<CanCellStack>yes</CanCellStack>
<Select_Box_Scale>0</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<Mass>1.0</Mass>
<GUI_Bracket_Width>5</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<GUI_Bracket_Size>0</GUI_Bracket_Size>
<Movement_Animation_Speed> 0.8 </Movement_Animation_Speed>
<Rotation_Animation_Speed> 20.0 </Rotation_Animation_Speed>
<Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius>

<Influences_Capture_Point>True</Influences_Capture_Point>

<Max_Speed>2</Max_Speed>
<Max_Rate_Of_Turn>50.0</Max_Rate_Of_Turn>
<Custom_Soft_Footprint_Radius> 3.0 </Custom_Soft_Footprint_Radius>
<Custom_Hard_XExtent> 2.0 </Custom_Hard_XExtent>
<Custom_Hard_YExtent> 2.0 </Custom_Hard_YExtent>
<Space_Layer> None </Space_Layer>
<UnitCollisionClass> Infantry </UnitCollisionClass>
<FormationSpacing> .5 </FormationSpacing>
<MinimumPushReturnDistance> 10 </MinimumPushReturnDistance>
<Min_Speed> .1 </Min_Speed>
<OverrideAcceleration> .1 </OverrideAcceleration>
<OverrideDeceleration> .25 </OverrideDeceleration>
<FormationOrder> 2 </FormationOrder>
<FormationGrouping> Standard </FormationGrouping>
<FormationRaggedness> .9 </FormationRaggedness>

<Scale_Factor>1.5</Scale_Factor>
<Affiliation>CIS</Affiliation>
<Required_Timeline>0</Required_Timeline>
<IsBuildable>No</IsBuildable>
<Size_Value>10</Size_Value>
<Armor_Type> Armor_Hero </Armor_Type>
<Damage>60</Damage>
<Tactical_Health>600</Tactical_Health>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

<Projectile_Types>Proj_Hand_Disruptor_Cannon</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>2</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>

<Targeting_Fire_Inaccuracy> Infantry, 2.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Vehicle, 5.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Structure, 8.0 </Targeting_Fire_Inaccuracy>

<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>120.0</Targeting_Max_Attack_Distance>

<Ranged_Target_Z_Adjust>16.0</Ranged_Target_Z_Adjust>

<SFXEvent_Select>Ambient_Geonosian_Random_Chatte r</SFXEvent_Select>
<SFXEvent_Move>Ambient_Geonosian_Random_Chatter</SFXEvent_Move>
<SFXEvent_Attack>Ambient_Geonosian_Random_Chatte r</SFXEvent_Attack>
<SFXEvent_Guard>Ambient_Geonosian_Random_Chatter </SFXEvent_Guard>
<SFXEvent_Assist_Move> Ambient_Geonosian_Random_Chatter</SFXEvent_Assist_Move>
<SFXEvent_Assist_Attack> Ambient_Geonosian_Random_Chatter</SFXEvent_Assist_Attack>

<SFXEvent_Fire>Unit_Geonosian_Fire</SFXEvent_Fire>
<SFXEvent_Engine_Idle_Loop> Unit_Geonosian_Idle_Loop </SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop> Unit_Geonosian_Moving_Loop </SFXEvent_Engine_Moving_Loop>
<Death_SFXEvent_Start_Die> Unit_Geonosian_Death </Death_SFXEvent_Start_Die>

<SFXEvent_Ambient_Moving> Ambient_Geonosian_Random_Chatter </SFXEvent_Ambient_Moving>
<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 3 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>

<Idle_Chase_Range>50.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>

<MovementClass>Hover</MovementClass>
<CategoryMask> LandHero | SpaceHero </CategoryMask>
<Ranking_In_Category> 1 </Ranking_In_Category>
<Victory_Relevant>yes</Victory_Relevant>
<Weather_Category>Infantry</Weather_Category>
<Lua_Script>BobaFettPlan</Lua_Script>
<Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>

<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>

<Selection_Blob_Material_Name>Selection_Empire_Her o</Selection_Blob_Material_Name>
<Highlight_Blob_Material_Name>Highlight_Underworld _Hero</Highlight_Blob_Material_Name>

<Death_Clone>Damage_Force_Whirlwind, Geonosian_Force_Whirlwind_Death_Clone</Death_Clone>
<Death_Clone>Damage_Force_Lightning, Geonosian_Force_Lightning_Death_Clone</Death_Clone>

<OccupationStyle>1x1</OccupationStyle>
<Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target>
<Is_Squashable> No </Is_Squashable>
<AI_Combat_Power>500</AI_Combat_Power>

<Neutralization_Cost>1500.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>No</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>


<Death_Fade_Time>0.25</Death_Fade_Time>
<Death_Persistence_Duration>0.3</Death_Persistence_Duration>

<Movie_Object>false</Movie_Object>

</HeroUnit>

<UniqueUnit Name="Dellso_Pinnace">
<Text_ID>TEXT_HERO_RETRIBUTION</Text_ID>
<Encyclopedia_Good_Against> Calamari_Cruiser Rebel_Star_Base_5 Star_Destroyer </Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Y-wing B-Wing TIE_Bomber </Encyclopedia_Vulnerable_To>
<Encyclopedia_Text> TEXT_TOOLTIP_RETRIBUTION </Encyclopedia_Text>
<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_CAPITAL </Encyclopedia_Unit_Class>
<Icon_Name>i_button_pinnace.tga</Icon_Name>
<Is_Named_Hero>true</Is_Named_Hero>

<GUI_Row> 1 </GUI_Row>
<Space_Model_Name>F_Pinance.ALO</Space_Model_Name>
<Select_Box_Scale>840</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Mass>0.995</Mass>
<Scale_Factor>6.2</Scale_Factor>

<Damage>65</Damage>
<Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Ranking_In_Category>5</Ranking_In_Category>
<Max_Speed>0.8</Max_Speed>
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
<MovementClass> Space </MovementClass>
<Space_Layer> SuperCapital </Space_Layer>
<Layer_Z_Adjust>-500.0</Layer_Z_Adjust>
<OverrideAcceleration> .05 </OverrideAcceleration>
<OverrideDeceleration> .05 </OverrideDeceleration>

<Armor_Type> Armor_SSD </Armor_Type>
<Shield_Armor_Type> Shield_SSD </Shield_Armor_Type>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>3</Bank_Turn_Angle>
<Max_Thrust>0.2</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.5</Hyperspace_Speed>
<Maintenance_Cost>0.3</Maintenance_Cost>

<Affiliation>CIS</Affiliation>
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
<Tech_Level>99</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Required_Special_Structures></Required_Special_Structures>
<Required_Planets></Required_Planets>
<Autoresolve_Health>9000</Autoresolve_Health>
<Tactical_Health>9000</Tactical_Health>
<Shield_Points>6000</Shield_Points>
<Shield_Refresh_Rate>150</Shield_Refresh_Rate>
<Energy_Capacity>999999</Energy_Capacity>
<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
<Ship_Class>super</Ship_Class>
<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>
<Formation_Priority>5</Formation_Priority>
<Squadron_Capacity>40</Squadron_Capacity>
<Build_Cost_Credits>9000</Build_Cost_Credits>
<AI_Combat_Power>5500</AI_Combat_Power>
<Build_Time_Seconds>120</Build_Time_Seconds>
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Size_Value>8</Size_Value>

<Cheap_Bribe_Cost>2000</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>3000</Expensive_Bribe_Cost>
<Tactical_Bribe_Cost>5000</Tactical_Bribe_Cost>

<Behavior> SELECTABLE, DUMMY_STARSHIP </Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, TARGETING, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, SELF_DESTRUCT </SpaceBehavior>


<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Asteroid_Damage_Hit_Particles>Large_Damage_Spac e</Asteroid_Damage_Hit_Particles>
<No_Colorization_Color> 255, 255, 255, 255 </No_Colorization_Color>

<Space_FOW_Reveal_Range>5000.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>2200.0</Targeting_Max_Attack_Distance>

<HardPoints>
HP_Pinance_01,
HP_Pinance_02,
HP_Pinance_03,
HP_Pinance_04,
HP_Pinance_05,
HP_Pinance_06,
HP_Pinance_07,
HP_Pinance_08,
HP_Pinance_09,
HP_Pinance_10,
HP_Pinance_11,
HP_Pinance_12,
HP_Pinance_13,
HP_Pinance_14,
HP_Pinance_15,
HP_Pinance_16,
HP_Pinance_17,
HP_Pinance_Shield_Generator,
HP_Pinance_Engines
</HardPoints>

<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Krayt_Class _Destroyer</SFXEvent_Build_Complete>

<SFXEvent_Select>Unit_Select_Krayt_Class_Destroyer </SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Krayt_Class_Destroyer</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Krayt_Class_D estroyer</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Krayt_Class_Destroyer </SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Krayt_Class_Destroyer </SFXEvent_Guard>
<SFXEvent_Barrage>Unit_Barrage_Krayt_Class_Destroy er</SFXEvent_Barrage>
<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Krayt_Class_Destroyer </SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula> Unit_Nebula_Krayt_Class_Destroyer </SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Bombard_Select_Target> UHD_Bombard_Select_Target </SFXEvent_Bombard_Select_Target>
<SFXEvent_Bombard_Incoming> UHD_Bombard_Incoming </SFXEvent_Bombard_Incoming>
<SFXEvent_Group_Move>Unit_Move_Krayt_Class_Destroy er </SFXEvent_Group_Move>
<SFXEvent_Group_Attack>Unit_Attack_Krayt_Class_Des troyer </SFXEvent_Group_Attack>


<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Krayt_Class_Destroyer </SFXEvent_Attack_Hardpoint>

<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Krayt_Class_Destroyer </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Krayt_Class_Destroyer </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Krayt_Class_Destroyer </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>

<SFXEvent_Engine_Idle_Loop> Unit_Calamari_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop> Unit_Calamari_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Calamari_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>

<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SF X</Death_SFXEvent_Start_Die>

<Selt_Destruct_SFXEvent_Start_Die> Unit_ZC_Self_Destruct </Selt_Destruct_SFXEvent_Start_Die> <!-- When self destruct sequence begins -->

<Death_Clone>Damage_Normal, Pinnace_Death_Clone</Death_Clone>

<Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>3.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>3.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>

<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
<Score_Cost_Credits> 42500 </Score_Cost_Credits>
<Population_Value>4</Population_Value>
<Victory_Relevant>yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<CategoryMask> Capital | AntiFrigate </CategoryMask>

<Lua_Script>ObjectScript_Krayt</Lua_Script>

<Landing_Transport_Variant>Dellso_Pinnace_Landin g</Landing_Transport_Variant>

<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
<Tactical_Build_Cost_Multiplayer>7000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>80</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites />
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
<!--<MULTIPLAYER SKIRMISH VALUES END>-->

<!-- Non-Hero unit abilities description -->
<Unit_Abilities_Data SubObjectList="Yes">
<!-- Primary ability -->

<Unit_Ability>
<Type>POWER_TO_WEAPONS</Type>

<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.4f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -2.0f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Recharge_Seconds>60</Recharge_Seconds>
<Expiration_Seconds>15</Expiration_Seconds>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_ Interdictor</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>

</Unit_Abilities_Data>

</UniqueUnit>

<HeroCompany Name="Dellso_Team">
<Text_ID>TEXT_HERO_DELLSO</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_DELLSO TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_D ELLSO</Encyclopedia_Unit_Class>
<Icon_Name>I_button_geonosian.tga</Icon_Name>

<Is_Dummy>Yes</Is_Dummy>
<Damage>80</Damage>
<Affiliation>CIS</Affiliation>
<Build_Time_Seconds>0</Build_Time_Seconds>
<Combat_Power_Value>0</Combat_Power_Value>
<Tech_Level>1</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures />
<Required_Planets />

<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Company_Transport_Unit>Dellso_Pinnace</Company_Transport_Unit>
<Company_Units>Gizor_Dellso</Company_Units>
<Is_Named_Hero>Yes</Is_Named_Hero>
<Is_Stealth_Company>No</Is_Stealth_Company>
<Available_In_Skirmish>yes</Available_In_Skirmish>
<Can_Be_Only_One>true</Can_Be_Only_One>

<SFXEvent_Build_Started>EHD_Request_Assistance</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Request_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Select_Sabateur</SFXEvent_Build_Complete>
<SFXEvent_Hero_Respawned>Ambient_Geonosian_Random_ Chatter</SFXEvent_Hero_Respawned>
<SFXEvent_Fleet_Move>Ambient_Geonosian_Random_Chat ter</SFXEvent_Fleet_Move>

<Score_Cost_Credits> 10000 </Score_Cost_Credits>
<CategoryMask> LandHero | SpaceHero </CategoryMask>
<Ranking_In_Category> 1 </Ranking_In_Category>
<Population_Value>1</Population_Value>

<Cheap_Bribe_Cost>5</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>10</Expensive_Bribe_Cost>

<Unit_Abilities_Data SubObjectList="Yes"> </Unit_Abilities_Data>

<Tactical_Build_Cost_Multiplayer>3500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>17</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>UC_Level_Three_Tech_ Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
<Build_Limit_Lifetime_For_All_Allies>-1</Build_Limit_Lifetime_For_All_Allies>
</HeroCompany>

<TransportUnit Name="Dellso_Pinnace_Landing">
<Variant_Of_Existing_Type>Underworld_Hero_Shuttl e</Variant_Of_Existing_Type>
<Behavior>TRANSPORT</Behavior>
<Scale_Factor>1.2</Scale_Factor>
<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
<Is_Valid_Target>No</Is_Valid_Target>
<User_Bound_Min>-700, -700, 0</User_Bound_Min>
<User_Bound_Max>700, 700, 1500</User_Bound_Max>
<Has_Space_Evaluator>False</Has_Space_Evaluator>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</TransportUnit>

Well, I suggest you download XMLPad, a program that highlights wrong lines for you. It's very useful.
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  #99  
Old January 9th, 2009
I post to get attention
 
Join Date: December 25th, 2008
Posts: 73
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stanlley is a n00b
icon_question Adding new Factions

Hello I'm again here
Single question - How to add Faction ?
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  #100  
Old January 9th, 2009
I'm too cool to Post
 
Join Date: January 9th, 2009
Posts: 1
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crimsin1993 is a n00b
Default i need help!?!

can someone plez tell me how to make a GC map for SW EaW FoC....i can make land and space but i cant find out how to make a GC map....HELP
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