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SW:EaW Modding, Mapping and Editing
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Old September 24th, 2008   #1
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Talking Star Wars Empire at War: The Force of War MOD

this a TFU<(the force unleashed) mod for FOC here is a unit list that we have so far NOTE this unit list will change

Empire
Stormtrooper squad (take cover)
Stormtrooper commander (take cover, personal shield)
Shadow trooper (stealth)
EVO trooper (take cover, personal shield)
Incinerater trooper (flame thrower)
Scout Trooper (det pack)
Jumptrooper (jetpack)
Purge Trooper (missile launcher)
Royal Guard (?)
ATCT (throw crate)
ATKT (barrage area?)
ATST (barrage area?)
Imperial transport carrier (troop transport)

Heroes
Darth Vader (force push, force crush)
The Emperer (lightning, convert enemies)
Starkiller (?, ?)
Ozzik Sturn (?, ?)

Jedi/rebellion
Militia trooper (take cover)
Militia PLX trooper (take cover)
Militia heavy gunner (?)
Militia sabateur (thermal detonater)
T1B (?)
T2B (?)
Felucian (?)
Felucian Shaman (?)
Felucian chieftan (?)
Saddled Rancor (?)
Scrap guardian (?)
Scrap drone (?)
Junk Titan (?)

Heroes
Rom Kota (?, ?)
Shaak Ti (force push, ?)
Maris Brood (lightsaber throw, stealth)
Kazdan Paratus (?, ?)
Kento Marek


TEAM

DarthNihilus3<ME ( coder, Reskinner)

psycho duck ( Mapper)

GeneralMVeers (modeler,skinner)

NCC1017Spock( beta tester when ready)


also we are still looking for a coder that is really good with coding hardpoints and new factions and lua files or is good at coding anything in the game, also a normal coder will do as well and we are still looks for people to give the models animation when the time comes

We will take any help that is given, to get this mod released

UNIT LIST:

Key: In progress done
Land
Empire
Stormtrooper squad (take cover)Stormtrooper commander (summon shadow troopers, shield)
Scout trooper team (take cover)
EVO trooper squad (imune to weather effects)Incinerater trooper squad (shield)
Shadow trooper squad (stealth)
Shadow EVO trooper squad (stealth, imune to weather effects)

Jumptrooper squad (air unit)
Purge trooper (fire missiles)
At-CT (stomp, repair vehicle)
AT-KT (thermal detonater)
AT-ST (stomp, barrage area)
Dropship transport (troop transport)
Tie Fighter Wing
minor heroes
Shadow Guard (force lightning)
Major heroes
Darth Vader (force repulse, force grip)
Emperor (force lighting, force corrupt)

Starkiller (force repulse, force lightning)
Ozik Sturn (stomp, maximum firepower)
Jedi rebellion
Militia sabateur squad(thermal detonater)
Militia trooper squad
Militia elite squad(take cover)
Felucian warrior group
Felucian Shaman (sumon Felucian Warriors)
Felucian Chieftan (improves combat effectiveness for infantry)
T1B tank (hunt for enemies)
T2B tank (hunt for enemies)

Scrap Guardian group
Scrap Drone wing (drain life)
Junk Titan (force repulse)
Saddled Rancor (stomp)
Z-95 Wing

Major heroes
Rahm Kota (throw lightsaber, force heal)
Kazdan Paratus (summon junk titan)
Shaak Ti (summon Felucians, sprint)
Maris Brood (summon Bull Rancor, stealth)
Space
Empire
Tie Fighter squadron (hunt for enemies)
Tie Bomber squadron
Tarton Cruiser (maximum firepower)
Acclamator (maximum firepower)
Victory Star Destroyer (maximum firepower)

Venator Star Destroyer (?)
Imperial Star Destroyer (tractor beam)
Major heroes
Starkiller Rogue Shadow (?)
Darth Vader (call for wingmen)
Jedi Rebellion
Z-95 squadron (search for enemies)
Y-wing squadron (ion cannon shot)
Corellian Corvette (boost engine power)
Corellian Gunship (boost engine power)

Corellian Frigate (maximum firepower)
Corellian Capital Ship
Corellian Destroyer

*this Was PMed to Admiral_Antilles, then added*

Last edited by Admiral Antilles; January 7th, 2009 at 10:04 PM.
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Old September 24th, 2008   #2
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Default Re: Star Wars Empire at War: The Force of War MOD

I'm quite good at xml-ing projectiles. I can also do non-destructable hardpoints (I *can* do destructable hardpoints as well, but I don't like it, and I'm not as good at it).

I'm not really looking to join anything, but if you have requests, I can probably do them.


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Old September 24th, 2008   #3
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Default Re: Star Wars Empire at War: The Force of War MOD

i love how all this stuff comes out as soon as i get the game lol
i would love to help with some xml stuff but i'm not good enough to code hard points and stuff (i dont do that)

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Old September 24th, 2008   #4
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Default Re: Star Wars Empire at War: The Force of War MOD

thanks xanofar we maybe in touch if we need help, nason you can join as a code if you can code land and space units

Update:THX1138 has joined the mod but i haven't been told his position yet
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Old September 24th, 2008   #5
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Default Re: Star Wars Empire at War: The Force of War MOD

Nihilus forgot to give a linkie:P

EAW and More -> Forces of War Mod


Mapper for: Thrawn's Revenge and Ages of Star Wars: Jedi Civil War
~Retired EAWFiles Site Overseer~
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Old September 25th, 2008   #6
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Default Re: Star Wars Empire at War: The Force of War MOD

THX1138 is a remdeler/reskinner. Hopefully soon we will have a real update for you guys soon! (a new map and a model)
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Old September 25th, 2008   #7
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Default Re: Star Wars Empire at War: The Force of War MOD

I can also do some requests if needed, except heros.


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Old September 25th, 2008   #8
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That shouldn't be so hard to do, and since you already have a team I'm glad to state it will suceed

Can't wait to play
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Old September 25th, 2008   #9
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Default Re: Star Wars Empire at War: The Force of War MOD

Quote:
Originally Posted by DarthNihilus3 View Post
ATCT (throw crate)
What is this throw crate actually?


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Old September 25th, 2008   #10
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Default Re: Star Wars Empire at War: The Force of War MOD

Quote:
Originally Posted by InvisibleHand View Post
What is this throw crate actually?
Tractor beam stuff. It's not supposed to be a weapon, but it's used like one in TFU.


<!-- Old News -->
My laptop is down, possibly permanently, so I've potentially lost all my work.
I'm overly judgmental, so I think most of it was just crap anyway.
<!-- New News -->
I'm back! I'm not able to play or anything, but I'm back.
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