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-   -   Star Wars Empire at War: The Force of War MOD (http://forums.filefront.com/sw-eaw-modding-mapping-editing/379287-star-wars-empire-war-force-war-mod.html)

DarthNihilus3 September 24th, 2008 05:19 PM

Star Wars Empire at War: The Force of War MOD
 
this a TFU<(the force unleashed) mod for FOC here is a unit list that we have so far NOTE this unit list will change

Empire
Stormtrooper squad (take cover)
Stormtrooper commander (take cover, personal shield)
Shadow trooper (stealth)
EVO trooper (take cover, personal shield)
Incinerater trooper (flame thrower)
Scout Trooper (det pack)
Jumptrooper (jetpack)
Purge Trooper (missile launcher)
Royal Guard (?)
ATCT (throw crate)
ATKT (barrage area?)
ATST (barrage area?)
Imperial transport carrier (troop transport)

Heroes
Darth Vader (force push, force crush)
The Emperer (lightning, convert enemies)
Starkiller (?, ?)
Ozzik Sturn (?, ?)

Jedi/rebellion
Militia trooper (take cover)
Militia PLX trooper (take cover)
Militia heavy gunner (?)
Militia sabateur (thermal detonater)
T1B (?)
T2B (?)
Felucian (?)
Felucian Shaman (?)
Felucian chieftan (?)
Saddled Rancor (?)
Scrap guardian (?)
Scrap drone (?)
Junk Titan (?)

Heroes
Rom Kota (?, ?)
Shaak Ti (force push, ?)
Maris Brood (lightsaber throw, stealth)
Kazdan Paratus (?, ?)
Kento Marek


TEAM

DarthNihilus3<ME ( coder, Reskinner)

psycho duck ( Mapper)

GeneralMVeers (modeler,skinner)

NCC1017Spock( beta tester when ready)


also we are still looking for a coder that is really good with coding hardpoints and new factions and lua files or is good at coding anything in the game, also a normal coder will do as well and we are still looks for people to give the models animation when the time comes

We will take any help that is given, to get this mod released

UNIT LIST:

Key: In progress done
Land
Empire
Stormtrooper squad (take cover)Stormtrooper commander (summon shadow troopers, shield)
Scout trooper team (take cover)
EVO trooper squad (imune to weather effects)Incinerater trooper squad (shield)
Shadow trooper squad (stealth)
Shadow EVO trooper squad (stealth, imune to weather effects)

Jumptrooper squad (air unit)
Purge trooper (fire missiles)
At-CT (stomp, repair vehicle)
AT-KT (thermal detonater)
AT-ST (stomp, barrage area)
Dropship transport (troop transport)
Tie Fighter Wing
minor heroes
Shadow Guard (force lightning)
Major heroes
Darth Vader (force repulse, force grip)
Emperor (force lighting, force corrupt)

Starkiller (force repulse, force lightning)
Ozik Sturn (stomp, maximum firepower)
Jedi rebellion
Militia sabateur squad(thermal detonater)
Militia trooper squad
Militia elite squad(take cover)
Felucian warrior group
Felucian Shaman (sumon Felucian Warriors)
Felucian Chieftan (improves combat effectiveness for infantry)
T1B tank (hunt for enemies)
T2B tank (hunt for enemies)

Scrap Guardian group
Scrap Drone wing (drain life)
Junk Titan (force repulse)
Saddled Rancor (stomp)
Z-95 Wing

Major heroes
Rahm Kota (throw lightsaber, force heal)
Kazdan Paratus (summon junk titan)
Shaak Ti (summon Felucians, sprint)
Maris Brood (summon Bull Rancor, stealth)
Space
Empire
Tie Fighter squadron (hunt for enemies)
Tie Bomber squadron
Tarton Cruiser (maximum firepower)
Acclamator (maximum firepower)
Victory Star Destroyer (maximum firepower)

Venator Star Destroyer (?)
Imperial Star Destroyer (tractor beam)
Major heroes
Starkiller Rogue Shadow (?)
Darth Vader (call for wingmen)
Jedi Rebellion
Z-95 squadron (search for enemies)
Y-wing squadron (ion cannon shot)
Corellian Corvette (boost engine power)
Corellian Gunship (boost engine power)

Corellian Frigate (maximum firepower)
Corellian Capital Ship
Corellian Destroyer

*this Was PMed to Admiral_Antilles, then added*

xanofar September 24th, 2008 06:08 PM

Re: Star Wars Empire at War: The Force of War MOD
 
I'm quite good at xml-ing projectiles. I can also do non-destructable hardpoints (I *can* do destructable hardpoints as well, but I don't like it, and I'm not as good at it).

I'm not really looking to join anything, but if you have requests, I can probably do them.

nason September 24th, 2008 06:19 PM

Re: Star Wars Empire at War: The Force of War MOD
 
i love how all this stuff comes out as soon as i get the game lol
i would love to help with some xml stuff but i'm not good enough to code hard points and stuff (i dont do that)

DarthNihilus3 September 24th, 2008 06:49 PM

Re: Star Wars Empire at War: The Force of War MOD
 
thanks xanofar we maybe in touch if we need help, nason you can join as a code if you can code land and space units

Update:THX1138 has joined the mod but i haven't been told his position yet

Enceladus September 24th, 2008 08:26 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Nihilus forgot to give a linkie:P

EAW and More -> Forces of War Mod

Psycho Duck September 25th, 2008 03:42 AM

Re: Star Wars Empire at War: The Force of War MOD
 
THX1138 is a remdeler/reskinner. Hopefully soon we will have a real update for you guys soon! (a new map and a model)

V. September 25th, 2008 06:26 AM

Re: Star Wars Empire at War: The Force of War MOD
 
I can also do some requests if needed, except heros.

Filo September 25th, 2008 06:54 AM

Re: Star Wars Empire at War: The Force of War MOD
 
That shouldn't be so hard to do, and since you already have a team I'm glad to state it will suceed :D

Can't wait to play :)

V. September 25th, 2008 06:55 AM

Re: Star Wars Empire at War: The Force of War MOD
 
Quote:

Originally Posted by DarthNihilus3 (Post 4597518)
ATCT (throw crate)

What is this throw crate actually?

xanofar September 25th, 2008 10:50 AM

Re: Star Wars Empire at War: The Force of War MOD
 
Quote:

Originally Posted by InvisibleHand (Post 4598205)
What is this throw crate actually?

Tractor beam stuff. It's not supposed to be a weapon, but it's used like one in TFU.

Psycho Duck September 25th, 2008 02:26 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Quote:

Originally Posted by xanofar (Post 4598430)
Tractor beam stuff. It's not supposed to be a weapon, but it's used like one in TFU.

Exactly.

DarthNihilus3 September 25th, 2008 06:48 PM

Re: Star Wars Empire at War: The Force of War MOD
 
UPDATE September,25th,08
ok here you go guys it's a update
here is our new logo ( needed to put it in a spoiler because everything is to big)
Spoiler:

EVO trooper( WIP) not finished (modeled by generalmveers)
http://i399.photobucket.com/albums/p...eofWar/evo.png

Next we have just a reskin of the stormtrooper , as a storm commander ( reskin me, generalmveers)

http://i399.photobucket.com/albums/p...trooperwip.png

V. September 26th, 2008 06:20 AM

Re: Star Wars Empire at War: The Force of War MOD
 
All of them look good. Keep on updating!

xanofar September 26th, 2008 09:56 AM

Re: Star Wars Empire at War: The Force of War MOD
 
Quote:

Originally Posted by DarthNihilus3 (Post 4599274)
UPDATE September,25th,08
ok here you go guys it's a update
here is our new logo ( needed to put it in a spoiler because everything is to big)
Spoiler:

EVO trooper( WIP) not finished (modeled by generalmveers)
http://i399.photobucket.com/albums/p...eofWar/evo.png

Next we have just a reskin of the stormtrooper , as a storm commander ( reskin me, generalmveers)

http://i399.photobucket.com/albums/p...trooperwip.png

I like the "F" and the "W".

By the way, I can probably code quite a bit more than just projectiles and fire points. I'm also decent with infantry and other things.

Actually, I can do almost anything, it's just that there are certain things I'm better at than others, and certain things I enjoy doing more than others.

Psycho Duck September 26th, 2008 12:03 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Well register here: EAW and More (Powered by Invision Power Board) and see about joining the team!

Wizardington September 26th, 2008 08:11 PM

Re: Star Wars Empire at War: The Force of War MOD
 
i would be glad to code for u guys if im not busy

DarthNihilus3 September 27th, 2008 07:32 AM

Re: Star Wars Empire at War: The Force of War MOD
 
ok cool, we can always use more coders

Wizardington September 27th, 2008 02:22 PM

Re: Star Wars Empire at War: The Force of War MOD
 
just tell me what to do and ill do it if im not busy, k and if u want to talk too me my xfire is wizardington or pm me

TPizzle83 September 28th, 2008 05:53 PM

Re: Star Wars Empire at War: The Force of War MOD
 
I would be honored to help with a mod of this caliber... if i knew how to mod :(

Psycho Duck September 28th, 2008 07:15 PM

Re: Star Wars Empire at War: The Force of War MOD
 
What can you do to help?

NCC1017spock September 29th, 2008 12:37 PM

Re: Star Wars Empire at War: The Force of War MOD
 
YAY!! This looks very good! Way to go on the skins guys :)

Psycho Duck October 3rd, 2008 01:23 PM

Re: Star Wars Empire at War: The Force of War MOD
 
We should be shiwing off a new map soon!

Psycho Duck October 7th, 2008 02:18 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Force of War October 7th update!
We've been working hard lately and have plenty to show for it! oday we will be showing you our new Imperial Kashyyyk map, mapped by me.http://i272.photobucket.com/albums/j...Kashyyyk04.jpg
http://i272.photobucket.com/albums/j...Kashyyyk05.jpg
http://i272.photobucket.com/albums/j...Kashyyyk07.jpg
http://i272.photobucket.com/albums/j...Kashyyyk06.jpg
We are also working on a final unit list along with several new (re)models and reskins.

Wizardington October 7th, 2008 07:17 PM

Re: Star Wars Empire at War: The Force of War MOD
 
looking so far cant wait to see what i have to code!!!

DarthNihilus3 October 7th, 2008 08:46 PM

Re: Star Wars Empire at War: The Force of War MOD
 
well right now we are waiting on generalmveers to finish some of the models, but do you know how to code in new abilities? if so that's be great

Wizardington October 8th, 2008 12:03 PM

Re: Star Wars Empire at War: The Force of War MOD
 
im srry but i dont, but i can code almost anything

Daft_vader2 October 8th, 2008 12:23 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Quote:

Originally Posted by DarthNihilus3 (Post 4620566)
well right now we are waiting on generalmveers to finish some of the models, but do you know how to code in new abilities? if so that's be great

It is impossible to code entirely new abilities, Just possible to code work arounds and elaborately altered versions of stock ones. But 100% New is impossible, It is hardcoded.

And psycho, You may wanna change lighting for screenshots, So people can actually see the map :/

T3h Piti October 8th, 2008 04:01 PM

Re: Star Wars Empire at War: The Force of War MOD
 
It's just FU. The the does not get a Letter in the name. it's not proper English... at all. also Fore of War sounds funky. might want to think of a new name.

Psycho Duck October 8th, 2008 05:01 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Quote:

Originally Posted by T3h Piti (Post 4621754)
It's just FU. The the does not get a Letter in the name. it's not proper English... at all. also Fore of War sounds funky. might want to think of a new name.

Does anyone honestly give a shit? The name is perfectly fine.

DarthNihilus3 October 8th, 2008 05:34 PM

Re: Star Wars Empire at War: The Force of War MOD
 
i like the name it's great, unless we decide to change it we will but we aren't going to change it unless 2 out of 3 of the co-leaders want to

Psycho Duck October 13th, 2008 02:02 PM

Re: Star Wars Empire at War: The Force of War MOD
 
I aam glad to anounce we have made more progress recently and hope to show you some cool new stuff soon. We just about have a unit list finalised as well.

Filo October 13th, 2008 02:09 PM

Re: Star Wars Empire at War: The Force of War MOD
 
I'm glad this is going that well :D

GrndAdmrlPellaeon October 14th, 2008 04:44 PM

Re: Star Wars Empire at War: The Force of War MOD
 
I'd like to test! But I have absolute zero experience, so if you say no its fine.

DarthNihilus3 October 14th, 2008 06:51 PM

Re: Star Wars Empire at War: The Force of War MOD
 
well i'm going to leave picking beta testers up to psycho duck so you can talk to him about testing when it's time

Psycho Duck October 15th, 2008 01:43 PM

Re: Star Wars Empire at War: The Force of War MOD
 
We have a new recruitment section on our site. Apply there.
EAW and More -> Force of War Applications/Recruitment

Psycho Duck October 24th, 2008 12:05 PM

Re: Star Wars Empire at War: The Force of War MOD
 
I have some good news and some bad news. I have been recruited by the RAW team and will be extremely busy with that (we have a deadline) in the near future. Mapping for FOW will be very slow until around December 25th.

The good news is that we are just about finished with all the space units for the mod. I would like to thank z3r0x for allowing us to use some of his models.

Psycho Duck November 1st, 2008 05:06 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Things are going slowly as they will be until the end of December. Today I would like to show you our Bespin map, mapped by me. Its not finished yet but is looking pretty cool so far IMO.
http://i272.photobucket.com/albums/j...espin5copy.jpg
http://i272.photobucket.com/albums/j...espin3copy.jpg

Yanxa November 2nd, 2008 03:11 AM

Re: Star Wars Empire at War: The Force of War MOD
 
Wow. Like the shield generator ring - did you add that specifically?

Psycho Duck November 2nd, 2008 05:48 AM

Re: Star Wars Empire at War: The Force of War MOD
 
You mean the "ring" that the edges of the shield touch? Yeah. I thought it wouuld look cool.

V. November 2nd, 2008 10:27 AM

Re: Star Wars Empire at War: The Force of War MOD
 
Well, it definately does :). Nice work!

1upD November 8th, 2008 12:48 PM

Re: Star Wars Empire at War: The Force of War MOD
 
I was planning on making a skinpack based on TFU, I think I still have some skins leftover if you need them.(IE, the Imperial Navy Stormtrooper from the Wii version)
EDIT: What about Chop'aa Notimo for the Zann Consortium? Or are you excluding stuff from the Krome version? (The Xbox360/PS3 version is the canon one anyways)

Psycho Duck November 9th, 2008 11:55 AM

Re: Star Wars Empire at War: The Force of War MOD
 
What other skins do you have from TFU? The Consortium isn't going to be in the mod

1upD November 9th, 2008 12:05 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Quote:

Originally Posted by Psycho Duck (Post 4673465)
What other skins do you have from TFU? The Consortium isn't going to be in the mod

I was working on a battle damged Vader. His eyes are a bit too small, but it still looks good. Maybe you should replace the Consortium with Chop'aa Notimo's group then. Although they weren't that important to the story, but they were still awesome. I also had plans for several Apprentice reskins, Kota, Maris Brood and possibly Shaak Ti. Though I never really got around to making them, it seems.

Psycho Duck November 10th, 2008 11:56 AM

Re: Star Wars Empire at War: The Force of War MOD
 
Well... would you be interested in joining the team?

DarthNihilus3 November 11th, 2008 03:45 PM

Re: Star Wars Empire at War: The Force of War MOD
 
yea it would be great if you joined the team, because i've seen some of your skins/reskins and they look amazing

Psycho Duck November 11th, 2008 03:49 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Who is Chop'aa Notimo anyway? He wasnt in the 360 version.:confused:

DarthNihilus3 November 12th, 2008 03:07 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Quote:

Originally Posted by Psycho Duck (Post 4676641)
Who is Chop'aa Notimo anyway? He wasnt in the 360 version.:confused:

werid i don't remember anyone with what name in the ps3 version but i could be wrong

Edit: HAHA i found out who he is,Chop'aa can be unlocked as a playable skin during The Force Unleashed gameplay via the NOTIMO cheat code. When selected for use, however, cutscenes are disabled.
http://images2.wikia.nocookie.net/st...NotimoBust.PNG

Psycho Duck November 12th, 2008 06:21 PM

Re: Star Wars Empire at War: The Force of War MOD
 
hmmm... I'll have to try that

Kalo Shin November 13th, 2008 12:35 AM

Re: Star Wars Empire at War: The Force of War MOD
 
When I release my heavy AT-ST variant you guys are free to use it, Duck.

Psycho Duck November 13th, 2008 03:37 AM

Re: Star Wars Empire at War: The Force of War MOD
 
You mean the AT-KT? Cool thanks. :)


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