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SW:EaW Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old December 4th, 2008   #71
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Default Re: Star Wars Empire at War: The Force of War MOD

Sorry I haven't responded, my email notifications got disabled somehow and I forgot to check this thread.

I'm not sure if I'd like to officially join a team, because it just sounds too much like a long-term commitment. I'd be happy to help though.

Chop'aa Notimo was a mandalorian mercenary featured in the Wii/PS2/PSP(Krome) version of the Bespin level. If I recall, the Xbox360/PS3/DS(LucasArts) version had the same level only with an Imperial occupation. As far as I know, the LucasArts version is the 'canon' version, but I don't see why that means you have to leave out cool content from the other versions. Chop'aa fought alongside with various alien mercenaries and jetpacked Mandalorian supercommandoes sporting awesome red armor.

I just remembered, I also skinned an incinerator trooper before the game was released. Yours looks way way better though, and it sports it's own model.

Quick edit: Maybe I could just reskin the Mandalorian indigenous units on Mandalore to look like Chop'aa's guys. That work as a reference to the level of the Krome version featuring them, and it would look awesome.
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Old December 7th, 2008   #72
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I would like to announce that Chop'aa Notimno and his gang will be appearing in the mod with help from an associate of the team; 1upD
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Old December 14th, 2008   #73
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will chop'aa replace the black sun?
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Old December 14th, 2008   #74
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Yes they will. In some GCs he will also be in control of planets like Bespin.
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Old December 14th, 2008   #75
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[quote]We have a nice big update for you guys![quote]

Double Spaces are your freind

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Old December 14th, 2008   #76
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huh?
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Old December 17th, 2008   #77
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Default Re: Star Wars Empire at War: The Force of War MOD

You should have spread out the unit list, do a line gap or double space between sections next time.


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Old December 17th, 2008   #78
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Quote:
Originally Posted by Valgarochi View Post
You should have spread out the unit list, do a line gap or double space between sections next time.
Oh ok I get it.
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Old December 17th, 2008   #79
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Default Re: Star Wars Empire at War: The Force of War MOD

dude thats a very big list of units lol
is starkiller gunna have a backwards lightsaber?
MAKE IT hHAVE THAT BACK LIGHTSABER CRYSTLE!

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Old December 17th, 2008   #80
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There is no Back Lightsaber Crystal.....

He just held it backwards.

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