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-   -   Star Wars Empire at War: The Force of War MOD (http://forums.filefront.com/sw-eaw-modding-mapping-editing/379287-star-wars-empire-war-force-war-mod.html)

stealththefox17 November 14th, 2008 02:14 PM

Re: Star Wars Empire at War: The Force of War MOD
 
I have a Question.

Are you going to add some Havok into the gameplay, or maybe some DMM?

Or some movable objects that could be used as projectiles towards enemies.

V. November 14th, 2008 03:50 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Quote:

Originally Posted by stealththefox17 (Post 4680864)
or maybe some DMM?

EaW doesn't support DMM at all. I don't know if it's a game engine, but EaW work with the ALO engine.

Psycho Duck November 14th, 2008 03:58 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Quote:

Originally Posted by stealththefox17 (Post 4680864)
I have a Question.

Are you going to add some Havok into the gameplay, or maybe some DMM?

Or some movable objects that could be used as projectiles towards enemies.

We cant add any of that n a mod. Its not possible as far as I know.

DarthNihilus3 November 14th, 2008 07:18 PM

Re: Star Wars Empire at War: The Force of War MOD
 
well if you had a program to make/redo game engines like big video game company's use, thin you could do it but thin you'd need the stuff that havok uses to make everything destoryable but it's 100% impossible

Ipse November 14th, 2008 07:25 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Quote:

Originally Posted by DarthNihilus3 (Post 4681183)
well if you had a program to make/redo game engines like big video game company's use, thin you could do it but thin you'd need the stuff that havok uses to make everything destoryable but it's 100% impossible

Redoing the game engine and releasing it is very illegal.

DarthNihilus3 November 14th, 2008 08:06 PM

Re: Star Wars Empire at War: The Force of War MOD
 
yea i know that, that's why i said it's 100% impossible

Psycho Duck November 15th, 2008 05:21 AM

Re: Star Wars Empire at War: The Force of War MOD
 
Yeah not to mention even if it was legal it would be way beyond anyone here I think to figure out how to do it. Nit to mention I SERIOUSLY doubt the EAW engine could support DMM, Euphoria, or maybe even Havok.

Kalo Shin November 15th, 2008 04:21 PM

Re: Star Wars Empire at War: The Force of War MOD
 
You can make lots of things destroyable, trees and all that, the only thing is you have to redo the placement on every map you want the stuff to be destructible.

Duck : Do you have Xfire or anything?

Psycho Duck November 15th, 2008 04:37 PM

Re: Star Wars Empire at War: The Force of War MOD
 
We will have a [/hint] flaming hot [hint] update for you soon!

Psycho Duck November 20th, 2008 04:11 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Sorry for the update taking so long but it'll be worth it. i would also like to welcome Admiral jamocking and Tyrant to our team.

Psycho Duck November 30th, 2008 03:31 PM

Re: Star Wars Empire at War: The Force of War MOD
 
We have a nice big update for you guys! :)
First Id like to show our almost final unit list.
Tech 1
Empire
Stormtrooper squad (take cover)
Stormtrooper commander (summon shadow troopers, shield)
EVO trooper squad (imune to weather effects)
At-CT (stomp, repair vehicle)
Major heroes
Ozik Sturn (stomp, maximum firepower)
Jedi rebellion
Militia trooper squad
Felucian warrior group
T1B tank (hunt for enemies)
Scrap Drone wing (drain life)
Major heroes
Rahm Kota (throw lightsaber, force heal)
Space
Empire
Tie Fighter squadron (hunt for enemies)
Tie Bomber squadron
Jedi Rebellion
Z-95 squadron (search for enemies)
Y-wing squadron (ion cannon shot)
Tech 2
Empire
Stormtrooper squad (take cover)
Stormtrooper commander (summon shadow troopers, shield)
EVO trooper squad (imune to weather effects)
Shadow trooper squad (stealth)
At-CT (stomp, repair vehicle)
Tie Fighter wing
minor heroes
Shadow Guard (force lightning)
Major heroes
Starkiller (force repulse, force lightning)
Ozik Sturn (stomp, maximum firepower)
Jedi rebellion
Militia sabateur squad(thermal detonater)
Militia trooper squad
Militia elite squad(take cover)
Felucian warrior group
Felucian Shaman (sumon Felucian Warriors)
T1B tank (hunt for enemies)
T2B tank (hunt for enemies)
Scrap Drone wing (drain life)
Z-95 Wing
Major heroes
Rahm Kota (throw lightsaber, force heal)
Shaak Ti (summon Felucians, sprint)
Space
Empire
Tie Fighter squadron (hunt for enemies)
Tie Bomber squadron
Tarton Cruiser (maximum firepower)
Major heroes
Starkiller Rogue Shadow (?)
Jedi Rebellion
Z-95 squadron (search for enemies)
Y-wing squadron (ion cannon shot)
Corellian Corvette (boost engine power)
Corellian Gunship (boost engine power)
Tech 3
Empire
Stormtrooper squad (take cover)
Stormtrooper commander (summon shadow troopers, shield)
Scout trooper team (take cover)
EVO trooper squad (imune to weather effects)
Incinerater trooper squad (shield)
Shadow trooper squad (stealth)
At-CT (stomp, repair vehicle)
AT-KT (thermal detonater)
Tie Fighter Wing
minor heroes
Shadow Guard (force lightning)
Major heroes
Starkiller (force repulse, force lightning)
Ozik Sturn (stomp, maximum firepower)
Jedi rebellion
Militia sabateur squad(thermal detonater)
Militia trooper squad
Militia elite squad(take cover)
Felucian warrior group
Felucian Shaman (sumon Felucian Warriors)
T1B tank (hunt for enemies)
T2B tank (hunt for enemies)
Scrap Drone wing (drain life)
Z-95 Wing
Major heroes
Rahm Kota (throw lightsaber, force heal)
Kazdan Paratus (summon junk titan)
Shaak Ti (summon Felucians, sprint)
Space
Empire
Tie Fighter squadron (hunt for enemies)
Tie Bomber squadron
Tarton Cruiser (maximum firepower)
Acclamator (maximum firepower)
Victory Star Destroyer (maximum firepower)
Major heroes
Starkiller Rogue Shadow (?)
Jedi Rebellion
Z-95 squadron (search for enemies)
Y-wing squadron (ion cannon shot)
Corellian Corvette (boost engine power)
Corellian Gunship (boost engine power)
Corellian Frigate (maximum firepower)
Tech 4
Land
Empire
Stormtrooper squad (take cover)
Stormtrooper commander (summon shadow troopers, shield)
Scout trooper team (take cover)
EVO trooper squad (imune to weather effects)
Incinerater trooper squad (shield)
Shadow trooper squad (stealth)
Shadow EVO trooper squad (stealth, imune to weather effects)
Jumptrooper squad (air unit)
Purge trooper (fire missiles)
At-CT (stomp, repair vehicle)
AT-KT (thermal detonater)
Tie Fighter Wing
minor heroes
Shadow Guard (force lightning)
Major heroes
Darth Vader (force repulse, force grip)
Starkiller (force repulse, force lightning)
Ozik Sturn (stomp, maximum firepower)
Jedi rebellion
Militia sabateur squad(thermal detonater)
Militia trooper squad
Militia elite squad(take cover)
Felucian warrior group
Felucian Shaman (sumon Felucian Warriors)
Felucian Chieftan (improves combat effectiveness for infantry)
T1B tank (hunt for enemies)
T2B tank (hunt for enemies)
Scrap Guardian group
Scrap Drone wing (drain life)
Junk Titan (force repulse)
Z-95 Wing
Major heroes
Rahm Kota (throw lightsaber, force heal)
Kazdan Paratus (summon junk titan)
Shaak Ti (summon Felucians, sprint)
Space
Empire
Tie Fighter squadron (hunt for enemies)
Tie Bomber squadron
Tarton Cruiser (maximum firepower)
Acclamator (maximum firepower)
Victory Star Destroyer (maximum firepower)
Venator Star Destroyer (?)
Major heroes
Starkiller Rogue Shadow (?)
Darth Vader (call for wingmen)
Jedi Rebellion
Z-95 squadron (search for enemies)
Y-wing squadron (ion cannon shot)
Corellian Corvette (boost engine power)
Corellian Gunship (boost engine power)
Corellian Frigate (maximum firepower)
Corellian Capital Ship
Tech 5
Land
Empire
Stormtrooper squad (take cover)
Stormtrooper commander (summon shadow troopers, shield)
Scout trooper team (take cover)
EVO trooper squad (imune to weather effects)
Incinerater trooper squad (shield)
Shadow trooper squad (stealth)
Shadow EVO trooper squad (stealth, imune to weather effects)
Jumptrooper squad (air unit)
Purge trooper (fire missiles)
At-CT (stomp, repair vehicle)
AT-KT (thermal detonater)
AT-ST (stomp, barrage area)
Dropship transport (troop transport)
Tie Fighter Wing
minor heroes
Shadow Guard (force lightning)
Major heroes
Darth Vader (force repulse, force grip)
Emperor (force lighting, force corrupt)
Starkiller (force repulse, force lightning)
Ozik Sturn (stomp, maximum firepower)
Jedi rebellion
Militia sabateur squad(thermal detonater)
Militia trooper squad
Militia elite squad(take cover)
Felucian warrior group
Felucian Shaman (sumon Felucian Warriors)
Felucian Chieftan (improves combat effectiveness for infantry)
T1B tank (hunt for enemies)
T2B tank (hunt for enemies)
Scrap Guardian group
Scrap Drone wing (drain life)
Junk Titan (force repulse)
Saddled Rancor (stomp)
Z-95 Wing
Major heroes
Rahm Kota (throw lightsaber, force heal)
Kazdan Paratus (summon junk titan)
Shaak Ti (summon Felucians, sprint)
Maris Brood (summon Bull Rancor, stealth)
Space
Empire
Tie Fighter squadron (hunt for enemies)
Tie Bomber squadron
Tarton Cruiser (maximum firepower)
Acclamator (maximum firepower)
Victory Star Destroyer (maximum firepower)
Venator Star Destroyer (?)
Imperial Star Destroyer (tractor beam)
Major heroes
Starkiller Rogue Shadow (?)
Darth Vader (call for wingmen)
Jedi Rebellion
Z-95 squadron (search for enemies)
Y-wing squadron (ion cannon shot)
Corellian Corvette (boost engine power)
Corellian Gunship (boost engine power)
Corellian Frigate (maximum firepower)
Corellian Capital Ship
Corellian Destroyer
And as far as progress goes (to my knowledge)
Key: In progress done
Land
Empire
Stormtrooper squad (take cover)Stormtrooper commander (summon shadow troopers, shield)
Scout trooper team (take cover)
EVO trooper squad (imune to weather effects)Incinerater trooper squad (shield)
Shadow trooper squad (stealth)
Shadow EVO trooper squad (stealth, imune to weather effects)

Jumptrooper squad (air unit)
Purge trooper (fire missiles)
At-CT (stomp, repair vehicle)
AT-KT (thermal detonater)
AT-ST (stomp, barrage area)
Dropship transport (troop transport)
Tie Fighter Wing
minor heroes
Shadow Guard (force lightning)
Major heroes
Darth Vader (force repulse, force grip)
Emperor (force lighting, force corrupt)

Starkiller (force repulse, force lightning)
Ozik Sturn (stomp, maximum firepower)
Jedi rebellion
Militia sabateur squad(thermal detonater)
Militia trooper squad
Militia elite squad(take cover)
Felucian warrior group
Felucian Shaman (sumon Felucian Warriors)
Felucian Chieftan (improves combat effectiveness for infantry)
T1B tank (hunt for enemies)
T2B tank (hunt for enemies)

Scrap Guardian group
Scrap Drone wing (drain life)
Junk Titan (force repulse)
Saddled Rancor (stomp)
Z-95 Wing

Major heroes
Rahm Kota (throw lightsaber, force heal)
Kazdan Paratus (summon junk titan)
Shaak Ti (summon Felucians, sprint)
Maris Brood (summon Bull Rancor, stealth)
Space
Empire
Tie Fighter squadron (hunt for enemies)
Tie Bomber squadron
Tarton Cruiser (maximum firepower)
Acclamator (maximum firepower)
Victory Star Destroyer (maximum firepower)

Venator Star Destroyer (?)
Imperial Star Destroyer (tractor beam)
Major heroes
Starkiller Rogue Shadow (?)
Darth Vader (call for wingmen)
Jedi Rebellion
Z-95 squadron (search for enemies)
Y-wing squadron (ion cannon shot)
Corellian Corvette (boost engine power)
Corellian Gunship (boost engine power)

Corellian Frigate (maximum firepower)
Corellian Capital Ship
Corellian Destroyer

I would also like to show our Incinerater trooper
http://i272.photobucket.com/albums/j...ntiontrans.png
And our completed Bespin map
http://i272.photobucket.com/albums/j...ck/Bespin6.jpg
http://i272.photobucket.com/albums/j...ck/Bespin7.jpg
http://i272.photobucket.com/albums/j...ck/Bespin8.jpg

V. December 1st, 2008 07:08 AM

Re: Star Wars Empire at War: The Force of War MOD
 
Omg...Total awesomeness...The list is very good. I hope the new abilities will work.

Very good luck.

TiberiousKirk December 1st, 2008 10:53 AM

Re: Star Wars Empire at War: The Force of War MOD
 
Cool! No Juno Eclipse though?

Psycho Duck December 1st, 2008 12:01 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Well she pilots the Rogue Shadow...

DarthNihilus3 December 1st, 2008 01:55 PM

Re: Star Wars Empire at War: The Force of War MOD
 
thanks for updating i've been very sick the past week or so and haven't been on much

Yanxa December 2nd, 2008 07:52 AM

Re: Star Wars Empire at War: The Force of War MOD
 
How comes you only have 4 Jedi Heroes for the Jedi Rebellion? I know that that might be all that starred in the game, but perhaps you could create some of your own, or perhaps just use other Jedi that were known to have survived Order 66 and/or were active.

Psycho Duck December 2nd, 2008 11:54 AM

Re: Star Wars Empire at War: The Force of War MOD
 
Well for one thing theres also only four Empire heros so its balanced. I dont feel like making any up.

Yanxa December 3rd, 2008 07:56 AM

Re: Star Wars Empire at War: The Force of War MOD
 
I believe it would be better with a few more heroes for either side. For the Empire, you could have something like Clone Legions or Clone Commanders (from the Clone Wars). For the Jedi, you could just add Jedi that went missing or Jedi that haven't been given official deaths, or Jedi that survived into the war a bit - like Even Piell, Jax Pavan, Laranth Tarak.

Only my suggestion, of course.

Psycho Duck December 3rd, 2008 11:57 AM

Re: Star Wars Empire at War: The Force of War MOD
 
I havent heard of a single one of those. I wouldnt count on it, at least not in V1

Yanxa December 4th, 2008 08:25 AM

Re: Star Wars Empire at War: The Force of War MOD
 
So maybe in another version? Fair enough. xD

Also, Even Piell starred as a Jedi Council member in Episode 1 that survived into the first few weeks of the Empire, Jax and Laranth were Jedi that survived and are in Coruscant Nights.

Also, if you don't want another Jedi, how about Nick Rostu - he hasn't got any images, so you could be creative.

Look the characters up on Wookiepedia.

1upD December 4th, 2008 04:13 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Sorry I haven't responded, my email notifications got disabled somehow and I forgot to check this thread.:rolleyes:

I'm not sure if I'd like to officially join a team, because it just sounds too much like a long-term commitment. I'd be happy to help though.

Chop'aa Notimo was a mandalorian mercenary featured in the Wii/PS2/PSP(Krome) version of the Bespin level. If I recall, the Xbox360/PS3/DS(LucasArts) version had the same level only with an Imperial occupation. As far as I know, the LucasArts version is the 'canon' version, but I don't see why that means you have to leave out cool content from the other versions. Chop'aa fought alongside with various alien mercenaries and jetpacked Mandalorian supercommandoes sporting awesome red armor.

I just remembered, I also skinned an incinerator trooper before the game was released.:rolleyes: Yours looks way way better though, and it sports it's own model.

Quick edit: Maybe I could just reskin the Mandalorian indigenous units on Mandalore to look like Chop'aa's guys. That work as a reference to the level of the Krome version featuring them, and it would look awesome.

Psycho Duck December 7th, 2008 03:18 PM

Re: Star Wars Empire at War: The Force of War MOD
 
I would like to announce that Chop'aa Notimno and his gang will be appearing in the mod with help from an associate of the team; 1upD

Scoarch December 14th, 2008 04:55 AM

Re: Star Wars Empire at War: The Force of War MOD
 
will chop'aa replace the black sun?

Psycho Duck December 14th, 2008 05:52 AM

Re: Star Wars Empire at War: The Force of War MOD
 
Yes they will. In some GCs he will also be in control of planets like Bespin.

Ipse December 14th, 2008 12:50 PM

Re: Star Wars Empire at War: The Force of War MOD
 
[quote]We have a nice big update for you guys![quote]

Double Spaces are your freind

Psycho Duck December 14th, 2008 01:29 PM

Re: Star Wars Empire at War: The Force of War MOD
 
huh? :confused:

Valgarochi December 17th, 2008 09:27 AM

Re: Star Wars Empire at War: The Force of War MOD
 
You should have spread out the unit list, do a line gap or double space between sections next time.

Psycho Duck December 17th, 2008 05:03 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Quote:

Originally Posted by Valgarochi (Post 4728956)
You should have spread out the unit list, do a line gap or double space between sections next time.

Oh ok I get it.

nason December 17th, 2008 05:59 PM

Re: Star Wars Empire at War: The Force of War MOD
 
dude thats a very big list of units lol
is starkiller gunna have a backwards lightsaber?
MAKE IT hHAVE THAT BACK LIGHTSABER CRYSTLE!

Admiral Antilles December 17th, 2008 10:22 PM

Re: Star Wars Empire at War: The Force of War MOD
 
There is no Back Lightsaber Crystal.....

He just held it backwards.

Psycho Duck December 18th, 2008 03:37 AM

Re: Star Wars Empire at War: The Force of War MOD
 
Yes he will hold it backwards. Yes there is a black lightsaber crystal (at least on the 360 version) in a holocron on the Death Star but NO we will NOT be using it because it looks completely retareded

1upD December 18th, 2008 01:59 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Quote:

Originally Posted by Psycho Duck (Post 4730209)
Yes he will hold it backwards. Yes there is a black lightsaber crystal (at least on the 360 version) in a holocron on the Death Star but NO we will NOT be using it because it looks completely retareded

I think the black saber looks kinda wierd too. What color will it be though? I guess red is standard for him, but it just seems kinda sterotypical. Will you have light and dark variants of him?

Psycho Duck December 18th, 2008 04:12 PM

Re: Star Wars Empire at War: The Force of War MOD
 
In the galactic conquest scenarios where he is a rebel hero he will probably have a blue lightsaber.

1upD December 18th, 2008 04:27 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Quote:

Originally Posted by Psycho Duck (Post 4731192)
In the galactic conquest scenarios where he is a rebel hero he will probably have a blue lightsaber.

Ah, so there are light and dark variants. Maybe you should have lightside Starkiller wear the Ceremonial Jedi Robes, and possibly have the Sith Stalker in one of the GCs. That would be awesome.

Psycho Duck December 18th, 2008 06:53 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Hmmm. maybe. That might be something in a version 1.5 or 2

Psycho Duck December 19th, 2008 04:17 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Sorry guys not much of an update this time. I am sad to announce that THX1138 is leaving the team due to him being extremely busy with other things. We are in great need of someone who can remodel and reskin to make new units. PM me or register on our forums to apply.
forums: EAW and More (Powered by Invision Power Board)

Valgarochi December 20th, 2008 06:16 AM

Re: Star Wars Empire at War: The Force of War MOD
 
Sad to here a staff member leaving :(

oh and about Starkiller(Galen Marek), he did have the black crystal, and as for the costume, at the end of the campaign you get a different final costume depending on whether you choose to be good or evil. I think the Empire should get the final evil costume and the Jedi get the final good costume(can't find image of his ceremonial Jedi robes).

Psycho Duck December 20th, 2008 06:58 AM

Re: Star Wars Empire at War: The Force of War MOD
 
Quote:

Originally Posted by Valgarochi (Post 4733445)
Sad to here a staff member leaving :(

oh and about Starkiller(Galen Marek), he did have the black crystal, and as for the costume, at the end of the campaign you get a different final costume depending on whether you choose to be good or evil. I think the Empire should get the final evil costume and the Jedi get the final good costume(can't find image of his ceremonial Jedi robes).

Thats basicly what 1upD just said :p

Valgarochi December 20th, 2008 01:19 PM

Re: Star Wars Empire at War: The Force of War MOD
 
I know, just thought the same

Psycho Duck December 27th, 2008 07:18 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Sorry for the recent lack of progress. We will have a new map for you guys soon. ;)

Scoarch December 28th, 2008 01:17 PM

Re: Star Wars Empire at War: The Force of War MOD
 
what's so long?isn't there a beta at least?

Jamoking December 28th, 2008 01:39 PM

Re: Star Wars Empire at War: The Force of War MOD
 
A beta? :confused: the mod just began not too long ago, no mod would have a beta this early, mods take time. Just be patient :)

Psycho Duck December 28th, 2008 01:57 PM

Re: Star Wars Empire at War: The Force of War MOD
 
If people want a beta sooner they should sign up and and make us some models.

NCC1017spock December 28th, 2008 02:25 PM

Re: Star Wars Empire at War: The Force of War MOD
 
I might be albe to help you with that, I made a few ships form the Leagacy Era on Google Sketch, they are faily good models, and they are textured. They will need a bit of help to become "EAW" quality models, but not much.

Let me know if your interrested, and I can send pictures too.

DarthNihilus3 January 1st, 2009 03:25 PM

Re: Star Wars Empire at War: The Force of War MOD
 
that sounds good thanks,
Just A Small Update

Things are going super slow right now,

We Really Need a Person That Can Model Or Re-model

I Can Re-skin just a little so a reskinner we'd need after the models have been re-done or made

So If you wanna join the mod Go here and apply EAW and More -> Force of War Mod

Thanks You DarthNihilus3

NCC1017spock January 2nd, 2009 09:45 AM

Re: Star Wars Empire at War: The Force of War MOD
 
no lol, I had a brain fart + holiday stuff screwing with my brain. For what ever reason I though you were doing a leagacy mod..... so yea, that was retarted post on my part, how ever if you guys ever do a Legacy mod, let me know. :)

bry648 January 4th, 2009 05:21 PM

Re: Star Wars Empire at War: The Force of War MOD
 
i got idea for two of you heros for the empire

Starkiller (lighting,force repuluse )
Ozzik Sturn (maxuim fire power,barrage area)

but plzz dont ask me to join i only give ideas not mod cuase im only learning

Psycho Duck January 5th, 2009 01:47 PM

Re: Star Wars Empire at War: The Force of War MOD
 
1. If you read the unit list you would see we already have both of those already

2. Whay would I ask you to join just because you gave us 2 ideas we already had a long time ago?

bry648 January 5th, 2009 02:22 PM

Re: Star Wars Empire at War: The Force of War MOD
 
Quote:

Originally Posted by Psycho Duck (Post 4754990)
1. If you read the unit list you would see we already have both of those already

2. Whay would I ask you to join just because you gave us 2 ideas we already had a long time ago?

no i know you have them im just saying that it look like you had no idea for theere special so i thought i would give you an idea for them sorry for this miss understanding.

Psycho Duck January 5th, 2009 06:16 PM

Re: Star Wars Empire at War: The Force of War MOD
 
We have their abilities in the final unit list (1 or 2 pages back)


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