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View Poll Results: Do you wants to have more ships in version 2 (if coming)?
Yes 20 80.00%
No 3 12.00%
Not necessary, but i'd like to see 2 8.00%
Voters: 25. You may not vote on this poll

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Old June 11th, 2008   #1
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Smile Hangar Add-on Mod Thread

I'm working on a mod that adds hangar(s) to all space ships from the frigate-, heavy frigate-, and capital-classes. I do this mainly because i hate it that the Empire comes with a lot of free fighters. Because i play as the Consortium and they only have one fighter type and one bomber type, i decided to give, mainly focussing on the Consortium, the Rebel and Consortium ships hangars. I will start without adding units, just the ones that are in the game. If many people want to see more units added, i'll work on that in later version. And, almost forgotten, it's for FoC, to the people who don't read this entire story.

InvisibleHand (i'll use this as my name, cuz i hate FoCfan now :P)


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Old June 11th, 2008   #2
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Default Re: New mod in progress...

Well if you haven't noticed all the empire fighters are teh epic sux. they rely on massing fighters and small frigates/corvettes until the victories and ISDs come in.

Rebels count on fighters flanking their ships, they're one of the simple factions having basic units that have no real weakness unless they get massed by the empire.

Zann relies on multiple strategies, stealth, shield disabling, buzz droids. Viragos cover the capitals, and the Krayts and Keldabes take down the shields as the bombers swing in with runs. then you let your stealth units appear to destroy the enemy.

Having all factions ships spawn fighters it will take away all strategies the factions have. plus the empire will just get annihilated as thats there strategy to get ships in with hangars to spawn fighters and then mass.

No offense is an idea thats different, but it just takes away the strategies away from the game
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I do post helpful things Fan and not just "agreed"


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Old June 11th, 2008   #3
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Default Re: New mod in progress...

Yeah, you're right, but i still complete version one for the people who like it.
If there are people who like it. But, thnx for your help. If many people like it, i'll make a version 2, and add ships and stuff.

(I still can add more spawn units for the Empire to balance it...)


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Old June 11th, 2008   #4
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Default Re: New mod in progress...

o problem, i just want to tell you that. Adding more fighters to spawn for the empire would probably be best, it will equal out from all the other fighters


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Old June 12th, 2008   #5
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Default Re: New mod in progress...

dont really understand that...


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Old June 12th, 2008   #6
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Default Re: New mod in progress...

Quote:
o problem, i just want to tell you that. Adding more fighters to spawn for the empire would probably be best, it will equal out from all the other fighters
He probably means that you should have more fighters spawn to equal the amount of fighters that are produced and spawned from the factions and the ships your editing. Usually the empire doesn't produce as many fighters as the other two factions so having more ties spawn from current imp. ships would balance it out. Is that what you mean Oddslayer?
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Old June 12th, 2008   #7
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Default Re: New mod in progress...

Quote:
Originally Posted by Oddslayer View Post
o problem, i just want to tell you that. Adding more fighters to spawn for the empire would probably be best, it will equal out from all the other fighters
bear with me, my laptop keyboard has been malfunctioning ever since i spilt tea on it. the this is what i meant to say

Yes, giving the empire more squadrons to spawn from ships should even out from the zann and rebels being able to spawn fighters.

Better? i'm just trying to say that the factions should be balanced if the empire gets more squadrons to be spawned


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Old June 13th, 2008   #8
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Default Re: New mod in progress...

Ok i understand now. So i let empire spawn more fighters, i'll restart with the mod today, cuz my little brother wanted to play on the computer for teh last week.



Last edited by V.; June 13th, 2008 at 05:55 AM. Reason: forgot sentence
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Old June 13th, 2008   #9
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Default Re: New mod in progress...

Sry for double post, too late to edit. I''l heven't really told how to add the hangars. They are not viewable and not destroyable, i just attached them to other bones. I haven't really checked in other mods if when the hardpoint was destroyed, the hangar was also destroyed. I'd like to kno if somebody knos this.


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Old June 13th, 2008   #10
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Default Re: New mod in progress...

Umm well you have to destroy the hardpoint that covers the hangar first, then you can destroy the hangar. I'm not sure how to make both destroyable at the same time.
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