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-   -   Hangar Add-on Mod Thread (http://forums.filefront.com/sw-eaw-modding-mapping-editing/365495-hangar-add-mod-thread.html)

V. June 11th, 2008 06:27 AM

Hangar Add-on Mod Thread
 
I'm working on a mod that adds hangar(s) to all space ships from the frigate-, heavy frigate-, and capital-classes. I do this mainly because i hate it that the Empire comes with a lot of free fighters. Because i play as the Consortium and they only have one fighter type and one bomber type, i decided to give, mainly focussing on the Consortium, the Rebel and Consortium ships hangars. I will start without adding units, just the ones that are in the game. If many people want to see more units added, i'll work on that in later version. And, almost forgotten, it's for FoC, to the people who don't read this entire story.

InvisibleHand (i'll use this as my name, cuz i hate FoCfan now :P)

T3h Piti June 11th, 2008 07:49 AM

Re: New mod in progress...
 
Well if you haven't noticed all the empire fighters are teh epic sux. they rely on massing fighters and small frigates/corvettes until the victories and ISDs come in.

Rebels count on fighters flanking their ships, they're one of the simple factions having basic units that have no real weakness unless they get massed by the empire.

Zann relies on multiple strategies, stealth, shield disabling, buzz droids. Viragos cover the capitals, and the Krayts and Keldabes take down the shields as the bombers swing in with runs. then you let your stealth units appear to destroy the enemy.

Having all factions ships spawn fighters it will take away all strategies the factions have. plus the empire will just get annihilated as thats there strategy to get ships in with hangars to spawn fighters and then mass.

No offense is an idea thats different, but it just takes away the strategies away from the game
And
I do post helpful things Fan and not just "agreed"

V. June 11th, 2008 08:35 AM

Re: New mod in progress...
 
Yeah, you're right, but i still complete version one for the people who like it.
If there are people who like it=p. But, thnx for your help. If many people like it, i'll make a version 2, and add ships and stuff.

(I still can add more spawn units for the Empire to balance it...:))

T3h Piti June 11th, 2008 04:49 PM

Re: New mod in progress...
 
o problem, i just want to tell you that. Adding more fighters to spawn for the empire would probably be best, it will equal out from all the other fighters :)

V. June 12th, 2008 07:05 AM

Re: New mod in progress...
 
dont really understand that...

Raptor_101 June 12th, 2008 03:14 PM

Re: New mod in progress...
 
Quote:

o problem, i just want to tell you that. Adding more fighters to spawn for the empire would probably be best, it will equal out from all the other fighters :)
He probably means that you should have more fighters spawn to equal the amount of fighters that are produced and spawned from the factions and the ships your editing. Usually the empire doesn't produce as many fighters as the other two factions so having more ties spawn from current imp. ships would balance it out. Is that what you mean Oddslayer?

T3h Piti June 12th, 2008 04:35 PM

Re: New mod in progress...
 
Quote:

Originally Posted by Oddslayer (Post 4382076)
o problem, i just want to tell you that. Adding more fighters to spawn for the empire would probably be best, it will equal out from all the other fighters :)

bear with me, my laptop keyboard has been malfunctioning ever since i spilt tea on it. the this is what i meant to say

Yes, giving the empire more squadrons to spawn from ships should even out from the zann and rebels being able to spawn fighters.

Better? i'm just trying to say that the factions should be balanced if the empire gets more squadrons to be spawned

V. June 13th, 2008 05:54 AM

Re: New mod in progress...
 
Ok i understand now. So i let empire spawn more fighters, i'll restart with the mod today, cuz my little brother wanted to play on the computer for teh last week.=p

V. June 13th, 2008 06:39 AM

Re: New mod in progress...
 
Sry for double post, too late to edit. I''l heven't really told how to add the hangars. They are not viewable and not destroyable, i just attached them to other bones. I haven't really checked in other mods if when the hardpoint was destroyed, the hangar was also destroyed. I'd like to kno if somebody knos this.

Raptor_101 June 13th, 2008 01:22 PM

Re: New mod in progress...
 
Umm well you have to destroy the hardpoint that covers the hangar first, then you can destroy the hangar. I'm not sure how to make both destroyable at the same time.

V. June 14th, 2008 04:21 AM

Re: New mod in progress...
 
That's not possible, then you get an icon mess-up.

Raptor_101 June 14th, 2008 09:00 AM

Re: New mod in progress...
 
I've played the FoC addons mod (not additions) from Major A Payne and he has hangar hardpoints underneath the weapon hardpoint with no icon screw ups. Same with the Realistic Rescale mod.

V. June 15th, 2008 07:33 AM

Re: New mod in progress...
 
:/ I got a little icon messup. Oh yeah, and i will make some more changes in the mod:

1:

I'll give all factions more starting units in the GC. This will take a while, so i think i end this mod at the end of the month.

2:

I also rescaled the models. Not exactly as in the Realistic Rescale mod, or on Wookiee/Wikipedia, just the scales i'm familliar with.

Raptor_101 June 15th, 2008 08:29 AM

Re: New mod in progress...
 
Are you going to make the fighters smaller?

V. June 15th, 2008 09:23 AM

Re: New mod in progress...
 
Especially that one. It was annoying that the x wing was almost half the size of the corellian corvette.

Raptor_101 June 15th, 2008 10:36 AM

Re: New mod in progress...
 
I agree. Keep up the good work.

V. June 15th, 2008 11:58 AM

Re: New mod in progress...
 
Tnx, i'll post the thing i finish in the mod, and which units spawn what and how many. I want to know some opinions from others if i added too many squadrons or to less.

Raptor_101 June 16th, 2008 07:24 AM

Re: New mod in progress...
 
So you sure you want to wait? You can make a v.2 with my mod.

V. June 16th, 2008 07:35 AM

Re: New mod in progress...
 
UPDATE:

I've decided how many units every ship can spawn, and i wrote how much they will carry, not how much they spawn at once:

EMPIRE:

Acclamator: 3 TIE-Fighters, 2 TIE-Bombers

Interdictor: 2 TIE-Phantom, 2 TIE-Interceptor

Victory: 2 TIE-Interceptors, 2 TIE-Defenders, 1 TIE-Bomber, 1 TIE-Scout

Star Destroyer: 3 TIE-Interceptors, 3 TIE-Defenders, 2 TIE-Phantom, 1 TIE-Scout, 1 TIE-Bomber

General Rom Mohc: 2 TIE-Phantom, 2 TIE-Defenders, 1 TIE-Interceptor

Thrawn: 6 TIE-Interceptors, 4 TIE-Bombers, 2 TIE-Scouts

Piett: 6 TIE-Fighters, 4 TIE-Bombers, 2 TIE-Interceptors

Executor: 12 TIE-Interceptors, 14 TIE-Bombers, 5 TIE-Defenders, 2 TIE-Scouts, 4 TIE-Phantoms.

CONSORTIUM:

Interceptor 4: 2 Stavipers, 2 Skiprays

Vengeance: 3 Starvipers, 3 Skiprays

Kedalbe & Krayt Destroyer: 4 Starviper, 4 Skipray

Merciless or Peacebringer: 6 Starviper, 6 Skipray

Rebels:

Neb-B: 2 X-wing, 1 Y-wing

Assault Frigate: 1 A-wing, 1 B-wing, 1 X-wing, 1 Y-wing

MC 30: 2 A-wing

Calamari Cruiser: 2 B-wing, 1 A-wing, 2 Y-wing, 1 X-wing

Admiral Ackbar: 2 A-wing, 2 B-wing, 3 X-wing, 3 Y-wing

PLZ, PLZ Let me know your opinion of this update, most impressive...Ehhh, most important part of the mod!!

Raptor_101 June 16th, 2008 07:37 AM

Re: New mod in progress...
 
Yeah that looks good enough.

V. June 16th, 2008 07:38 AM

Re: New mod in progress...
 
It's okay i used more TIE-Scouts? Those were used very hardly, also 'bout the TIE-Phantoms.

Raptor_101 June 16th, 2008 07:41 AM

Re: New mod in progress...
 
I never really used TIE Scouts when playing, but they could be useful in battles. Same with the TIE Phantoms. Did you get my other post?

V. June 16th, 2008 07:42 AM

Re: New mod in progress...
 
Yup, but just finish your mod. I'm not very hasty.

(lol, my 100th post!)

Raptor_101 June 16th, 2008 07:43 AM

Re: New mod in progress...
 
Oh ok. I will.

V. June 16th, 2008 07:45 AM

Re: New mod in progress...
 
Plz report it on this or your thread, so i can use it fast.

Raptor_101 June 16th, 2008 07:46 AM

Re: New mod in progress...
 
Sure. As I said it will be up in about 2 weeks, so I'll get it done. Do you think it all looks good (my mod)?

V. June 16th, 2008 07:48 AM

Re: New mod in progress...
 
Yup, you can send me more screenies in personal message if you want. You dont have to do it now, as i said, im not hasty :p.

T3h Piti June 16th, 2008 07:48 AM

Re: New mod in progress...
 
Quote:

Originally Posted by Raptor_101 (Post 4388704)
I never really used TIE Scouts when playing, but they could be useful in battles. Same with the TIE Phantoms. Did you get my other post?

courscant skirmish map they can allow you to jump your ships behind the enemy's base in the corner. Very useful for a quick rush.

Raptor_101 June 16th, 2008 07:51 AM

Re: New mod in progress...
 
Yeah, but I'm the type that likes frontal assault, so I use ships instead of fighters. FoCFan I will, I don't know if my proton torp. impact really looks good in-game though.

V. June 16th, 2008 07:51 AM

Re: New mod in progress...
 
In my opinion, the Scouts and Phantom's weren't really used...So i thought to give them a chance to prove themselves :). You like teh idea too Oddslayer?

V. June 16th, 2008 07:52 AM

Re: New mod in progress...
 
Hm, i'll use my name that i will credit myself with on the mod: InvisibleHand

Raptor_101 June 16th, 2008 07:54 AM

Re: New mod in progress...
 
Yeah I've seen you post a few comments on mods. Just credit me Eagle_101, because thats my filefront name.

V. June 16th, 2008 07:57 AM

Re: New mod in progress...
 
I also used Olle01 on EAW Files, my surname, but i want to post me mod as InvisibleHand. So you want to change your name to?

And i maybe post another update today.

Raptor_101 June 16th, 2008 07:59 AM

Re: New mod in progress...
 
No, that is my Filefront name, not the forum name. I could change it to my forum name to make it easier for people to know who I am.

V. June 16th, 2008 08:05 AM

Re: New mod in progress...
 
OK, i go back to 'work' now. Good luck with modding!

Raptor_101 June 16th, 2008 08:09 AM

Re: New mod in progress...
 
Sure, just got some screens up. Look at my thread.

Raptor_101 June 16th, 2008 11:51 PM

Re: New mod in progress...
 
Invisible Hand I had an error when I tryed to send you an email so. I know I have a weird email address, but I will try to get a new one soon enough.

V. June 17th, 2008 05:57 AM

Re: New mod in progress...
 
You can send it to: ello01@hotmail.com. I alredy use an account on EAW Files with that email adress and couldn't use it again, so i had to use my deleted account, wich i forgot it was deleted. Just send it to ello-email adress.

V. June 17th, 2008 06:47 AM

Re: New mod in progress...
 
Sry 4 double post.

Small Update:

I saw in the XML from the Star Destroyer that it spawns way more units i listed on this thread, so i'll give them some more TIE Fighters. 2 or 3 squadrons.

As you've possibly read, i will use the coming projectile mod from Eagle_101/Raptor_101 in my mod. Thnx in advance to him for letting me using it.

Raptor_101 June 17th, 2008 09:05 AM

Re: New mod in progress...
 
Your welcome. It should be out any time within the next two weeks to let you all know. Keep up the good work. Have you decided on making a second version of this mod?

V. June 17th, 2008 11:45 AM

Re: New mod in progress...
 
Yes, i will, but i will first add non-Clone Wars models, like more MC-types. If people want Clone Wars stuff, i'll make a later version for that.

V. June 19th, 2008 06:24 AM

Re: New mod in progress...
 
UPDATE:

In GC, i told i would give more starting units on all planets.

On every planet, only for space: At least 4 fighters and 4 bomber squadrons, 3 corvettes and 2 frigates.

Main planets: 7 fighters and 7 bombers, 4 corvettes, 3 frigates, 2 'heavy' frigates and 2 capitals.

Planets that can build capitals: same as 'normal' planets + a capital ship.

V. October 13th, 2008 04:35 AM

Re: New mod in progress...
 
A hell lot of time ago since I posted here, but I just wanted to say that I was waiting for Raptor_101 to finish his part of the mod, but I guess that takes a very long time for him now he's very bizzy (dunno if spelled correct, but wth...). So if people still want this mod to play/use for themselves, I can make it again, becuz I messed the previous version, which resulted in deletion. So, if people are still interested, I can start again.

I_H

PS:

If you haven't read prvious posts, I want to give all frigate and bigger sized ships a hangar and/or (more) fighters.

EMPIRE:

Acclamator: 3 TIE-Fighters, 2 TIE-Bombers

Interdictor: 2 TIE-Phantom, 2 TIE-Interceptor

Victory: 2 TIE-Interceptors, 2 TIE-Defenders, 1 TIE-Bomber, 1 TIE-Scout

Star Destroyer: 3 TIE-Interceptors, 3 TIE-Defenders, 2 TIE-Phantom, 1 TIE-Scout, 1 TIE-Bomber

General Rom Mohc: 2 TIE-Phantom, 2 TIE-Defenders, 1 TIE-Interceptor

Thrawn: 6 TIE-Interceptors, 4 TIE-Bombers, 2 TIE-Scouts

Piett: 6 TIE-Fighters, 4 TIE-Bombers, 2 TIE-Interceptors

Executor: 12 TIE-Interceptors, 14 TIE-Bombers, 5 TIE-Defenders, 2 TIE-Scouts, 4 TIE-Phantoms.

CONSORTIUM:

Interceptor 4: 2 Stavipers, 2 Skiprays

Vengeance: 3 Starvipers, 3 Skiprays

Kedalbe & Krayt Destroyer: 4 Starviper, 4 Skipray

Merciless or Peacebringer: 6 Starviper, 6 Skipray

Rebels:

Neb-B: 2 X-wing, 1 Y-wing

Assault Frigate: 1 A-wing, 1 B-wing, 1 X-wing, 1 Y-wing

MC 30: 2 A-wing

Calamari Cruiser: 2 B-wing, 1 A-wing, 2 Y-wing, 1 X-wing

Admiral Ackbar: 2 A-wing, 2 B-wing, 3 X-wing, 3 Y-wing

eculc October 13th, 2008 05:41 AM

Re: New mod in progress...
 
it looks pretty good. i suppose that with the reduced number of fighters, you would make them slightly more powerful?
other than that, all good.

Razgriz1928 October 13th, 2008 05:59 AM

Re: New mod in progress...
 
Yes it seems to be an interesting mod...

Filo October 13th, 2008 07:23 AM

Re: New mod in progress...
 
Doesn't really seem to be a lot of work, so keep doing it, I'd like to see that :D

V. October 13th, 2008 07:27 AM

Re: New mod in progress...
 
I actually meant the squadron number, so like 2 a wing squads, but i can reduce the one from the rebs and the Cons. and give the Empire the stock or less ones back.

Oh and a little question: when i look down too see who is viewing the main page, i see a tiny + next to my name. What's that?

V. October 29th, 2008 03:23 PM

Re: New mod in progress...
 
I'm so depressed...I hate virusses...They ate some of my things off of the C:\
harddisk...Yes, you guessed right, including my Lucasarts folder. I need my PC to be cleaned up. Waiting time: a week. So, I can do everything all over again. See you in a week. :(

Raptor_101 October 29th, 2008 04:29 PM

Re: New mod in progress...
 
^^That is there telling you that's your friend.
^Oh that sucks.

MEYER2009 October 29th, 2008 05:17 PM

Re: New mod in progress...
 
that really sucks, this seems like a nice mod. Will it slow down the gameplay? i've been havig troubles with the Jedi Civil War Mod with game speed, it's very slow on my computer, when Foc and Eaw are not. Also what type of fighters are you thinking of for the Zann?


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