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-   -   Hangar Add-on Mod Thread (http://forums.filefront.com/sw-eaw-modding-mapping-editing/365495-hangar-add-mod-thread.html)

V. June 17th, 2008 11:45 AM

Re: New mod in progress...
 
Yes, i will, but i will first add non-Clone Wars models, like more MC-types. If people want Clone Wars stuff, i'll make a later version for that.

V. June 19th, 2008 06:24 AM

Re: New mod in progress...
 
UPDATE:

In GC, i told i would give more starting units on all planets.

On every planet, only for space: At least 4 fighters and 4 bomber squadrons, 3 corvettes and 2 frigates.

Main planets: 7 fighters and 7 bombers, 4 corvettes, 3 frigates, 2 'heavy' frigates and 2 capitals.

Planets that can build capitals: same as 'normal' planets + a capital ship.

V. October 13th, 2008 04:35 AM

Re: New mod in progress...
 
A hell lot of time ago since I posted here, but I just wanted to say that I was waiting for Raptor_101 to finish his part of the mod, but I guess that takes a very long time for him now he's very bizzy (dunno if spelled correct, but wth...). So if people still want this mod to play/use for themselves, I can make it again, becuz I messed the previous version, which resulted in deletion. So, if people are still interested, I can start again.

I_H

PS:

If you haven't read prvious posts, I want to give all frigate and bigger sized ships a hangar and/or (more) fighters.

EMPIRE:

Acclamator: 3 TIE-Fighters, 2 TIE-Bombers

Interdictor: 2 TIE-Phantom, 2 TIE-Interceptor

Victory: 2 TIE-Interceptors, 2 TIE-Defenders, 1 TIE-Bomber, 1 TIE-Scout

Star Destroyer: 3 TIE-Interceptors, 3 TIE-Defenders, 2 TIE-Phantom, 1 TIE-Scout, 1 TIE-Bomber

General Rom Mohc: 2 TIE-Phantom, 2 TIE-Defenders, 1 TIE-Interceptor

Thrawn: 6 TIE-Interceptors, 4 TIE-Bombers, 2 TIE-Scouts

Piett: 6 TIE-Fighters, 4 TIE-Bombers, 2 TIE-Interceptors

Executor: 12 TIE-Interceptors, 14 TIE-Bombers, 5 TIE-Defenders, 2 TIE-Scouts, 4 TIE-Phantoms.

CONSORTIUM:

Interceptor 4: 2 Stavipers, 2 Skiprays

Vengeance: 3 Starvipers, 3 Skiprays

Kedalbe & Krayt Destroyer: 4 Starviper, 4 Skipray

Merciless or Peacebringer: 6 Starviper, 6 Skipray

Rebels:

Neb-B: 2 X-wing, 1 Y-wing

Assault Frigate: 1 A-wing, 1 B-wing, 1 X-wing, 1 Y-wing

MC 30: 2 A-wing

Calamari Cruiser: 2 B-wing, 1 A-wing, 2 Y-wing, 1 X-wing

Admiral Ackbar: 2 A-wing, 2 B-wing, 3 X-wing, 3 Y-wing

eculc October 13th, 2008 05:41 AM

Re: New mod in progress...
 
it looks pretty good. i suppose that with the reduced number of fighters, you would make them slightly more powerful?
other than that, all good.

Razgriz1928 October 13th, 2008 05:59 AM

Re: New mod in progress...
 
Yes it seems to be an interesting mod...

Filo October 13th, 2008 07:23 AM

Re: New mod in progress...
 
Doesn't really seem to be a lot of work, so keep doing it, I'd like to see that :D

V. October 13th, 2008 07:27 AM

Re: New mod in progress...
 
I actually meant the squadron number, so like 2 a wing squads, but i can reduce the one from the rebs and the Cons. and give the Empire the stock or less ones back.

Oh and a little question: when i look down too see who is viewing the main page, i see a tiny + next to my name. What's that?

V. October 29th, 2008 03:23 PM

Re: New mod in progress...
 
I'm so depressed...I hate virusses...They ate some of my things off of the C:\
harddisk...Yes, you guessed right, including my Lucasarts folder. I need my PC to be cleaned up. Waiting time: a week. So, I can do everything all over again. See you in a week. :(

Raptor_101 October 29th, 2008 04:29 PM

Re: New mod in progress...
 
^^That is there telling you that's your friend.
^Oh that sucks.

MEYER2009 October 29th, 2008 05:17 PM

Re: New mod in progress...
 
that really sucks, this seems like a nice mod. Will it slow down the gameplay? i've been havig troubles with the Jedi Civil War Mod with game speed, it's very slow on my computer, when Foc and Eaw are not. Also what type of fighters are you thinking of for the Zann?


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