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View Poll Results: Do you wants to have more ships in version 2 (if coming)?
Yes
20 80.00%
No
3 12.00%
Not necessary, but i'd like to see
2 8.00%
June 14th, 2008
#11 For Vendetta!
Join Date: March 31st, 2008
Location: Netherlands
Status: AFK
Rep Power: 18
Re: New mod in progress... That's not possible, then you get an icon mess-up.
June 14th, 2008
#12 The Philosoraptor
Join Date: March 27th, 2008
Location: Wut!? Where!?
Status: Available
Rep Power: 20
Re: New mod in progress... I've played the FoC addons mod (not additions) from Major A Payne and he has hangar hardpoints underneath the weapon hardpoint with no icon screw ups. Same with the Realistic Rescale mod.
June 15th, 2008
#13 For Vendetta!
Join Date: March 31st, 2008
Location: Netherlands
Status: AFK
Rep Power: 18
Re: New mod in progress... :/ I got a little icon messup. Oh yeah, and i will make some more changes in the mod: 1 : I'll give all factions more starting units in the GC. This will take a while, so i think i end this mod at the end of the month. 2 :
I also rescaled the models. Not exactly as in the Realistic Rescale mod, or on Wookiee/Wikipedia, just the scales i'm familliar with.
June 15th, 2008
#14 The Philosoraptor
Join Date: March 27th, 2008
Location: Wut!? Where!?
Status: Available
Rep Power: 20
Re: New mod in progress... Are you going to make the fighters smaller?
June 15th, 2008
#15 For Vendetta!
Join Date: March 31st, 2008
Location: Netherlands
Status: AFK
Rep Power: 18
Re: New mod in progress... Especially that one. It was annoying that the x wing was almost half the size of the corellian corvette.
June 15th, 2008
#16 The Philosoraptor
Join Date: March 27th, 2008
Location: Wut!? Where!?
Status: Available
Rep Power: 20
Re: New mod in progress... I agree. Keep up the good work.
June 15th, 2008
#17 For Vendetta!
Join Date: March 31st, 2008
Location: Netherlands
Status: AFK
Rep Power: 18
Re: New mod in progress... Tnx, i'll post the thing i finish in the mod, and which units spawn what and how many. I want to know some opinions from others if i added too many squadrons or to less.
June 16th, 2008
#18 The Philosoraptor
Join Date: March 27th, 2008
Location: Wut!? Where!?
Status: Available
Rep Power: 20
Re: New mod in progress... So you sure you want to wait? You can make a v.2 with my mod.
June 16th, 2008
#19 For Vendetta!
Join Date: March 31st, 2008
Location: Netherlands
Status: AFK
Rep Power: 18
Re: New mod in progress... UPDATE:
I've decided how many units every ship can spawn, and i wrote how much they will carry, not how much they spawn at once: EMPIRE:
Acclamator: 3 TIE-Fighters, 2 TIE-Bombers
Interdictor: 2 TIE-Phantom, 2 TIE-Interceptor
Victory: 2 TIE-Interceptors, 2 TIE-Defenders, 1 TIE-Bomber, 1 TIE-Scout
Star Destroyer: 3 TIE-Interceptors, 3 TIE-Defenders, 2 TIE-Phantom, 1 TIE-Scout, 1 TIE-Bomber
General Rom Mohc: 2 TIE-Phantom, 2 TIE-Defenders, 1 TIE-Interceptor
Thrawn: 6 TIE-Interceptors, 4 TIE-Bombers, 2 TIE-Scouts
Piett: 6 TIE-Fighters, 4 TIE-Bombers, 2 TIE-Interceptors
Executor: 12 TIE-Interceptors, 14 TIE-Bombers, 5 TIE-Defenders, 2 TIE-Scouts, 4 TIE-Phantoms. CONSORTIUM:
Interceptor 4: 2 Stavipers, 2 Skiprays
Vengeance: 3 Starvipers, 3 Skiprays
Kedalbe & Krayt Destroyer: 4 Starviper, 4 Skipray
Merciless or Peacebringer: 6 Starviper, 6 Skipray Rebels: Neb-B: 2 X-wing, 1 Y-wing
Assault Frigate: 1 A-wing, 1 B-wing, 1 X-wing, 1 Y-wing
MC 30: 2 A-wing
Calamari Cruiser: 2 B-wing, 1 A-wing, 2 Y-wing, 1 X-wing
Admiral Ackbar: 2 A-wing, 2 B-wing, 3 X-wing, 3 Y-wing PLZ, PLZ Let me know your opinion of this update, most impressive...Ehhh, most important part of the mod!!
June 16th, 2008
#20 The Philosoraptor
Join Date: March 27th, 2008
Location: Wut!? Where!?
Status: Available
Rep Power: 20
Re: New mod in progress... Yeah that looks good enough.
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