More Updates:
Added Kelek Long Range Cruiser too the game
Even more news:
Each faction will have long range cruisers and short range cruisers
Long:
Strengths=Fast cruisers, have hyperdrives
Weaknesses=Weak Weapons, Weak sheilds, and hulls
Short:
Strengths=Strong Weapons, Sheilds, Hulls
Weaknesses=No Hyperdrive, slow, takes FOREVER to get too another planet(hyperspaace speed set too .1)
The pirate Raiders were taken out for reasons, i'll explain later, Kelek Empire is know playable
Now ive decided stengths and weaknesses for each Faction
Kelek Empire:
Strengths=Large Forces, Uses up too date hyperdrives
Weaknesses=Outdated craft/weaopns/sheilds, ships are mostly slow
Republic:
Strengths=Uses Up to date technology
Weakneses=Small forces, Small Sector in space, not vey many cruisers/frigates
Tis/The Independant Systems:
Strengths= Large Ships, up too date blaster rifles, missles
Weaknesses= Most vessels have no hyperdrive, no organization of planets(random planets in gc), little or no help from the Axis Corporation
Why no Pirate Raiders?
1. Hmm couldn't think of a good reason why too make them
2. What inportance, would they have?
3. Couldn't think of a back story....